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No "sigs". [skip ci]
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@@ -340,7 +340,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
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database.TransactionBegin();
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// I have an untested process that avoids this snarl up when all possessions inventory is removed..but this isn't broke -U
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// I have an untested process that avoids this snarl up when all possessions inventory is removed..but this isn't broke
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if (!removed_list.empty()) {
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std::stringstream ss("");
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ss << "DELETE FROM inventory WHERE charid=" << client->CharacterID();
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