No "sigs". [skip ci]

This commit is contained in:
JJ
2015-02-23 19:57:47 -05:00
parent d601a70546
commit 318a664b09
23 changed files with 57 additions and 57 deletions
+3 -3
View File
@@ -816,14 +816,14 @@ void Client::OnDisconnect(bool hard_disconnect) {
// Sends the client complete inventory used in character login
// DO WE STILL NEED THE 'ITEMCOMBINED' CONDITIONAL CODE? -U
// DO WE STILL NEED THE 'ITEMCOMBINED' CONDITIONAL CODE?
//#ifdef ITEMCOMBINED
void Client::BulkSendInventoryItems() {
int16 slot_id = 0;
// LINKDEAD TRADE ITEMS
// Move trade slot items back into normal inventory..need them there now for the proceeding validity checks -U
// Move trade slot items back into normal inventory..need them there now for the proceeding validity checks
for(slot_id = EmuConstants::TRADE_BEGIN; slot_id <= EmuConstants::TRADE_END; slot_id++) {
ItemInst* inst = m_inv.PopItem(slot_id);
if(inst) {
@@ -842,7 +842,7 @@ void Client::BulkSendInventoryItems() {
RemoveDuplicateLore(false);
MoveSlotNotAllowed(false);
// The previous three method calls took care of moving/removing expired/illegal item placements -U
// The previous three method calls took care of moving/removing expired/illegal item placements
//TODO: this function is just retarded... it re-allocates the buffer for every
//new item. It should be changed to loop through once, gather the