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No "sigs". [skip ci]
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@@ -2305,7 +2305,7 @@ struct BookRequest_Struct {
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**
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*/
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struct Object_Struct {
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/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
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/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
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/*08*/ uint32 unknown008; // Something related to the linked list?
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/*12*/ uint32 drop_id; // Unique object id for zone
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/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
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@@ -2325,8 +2325,8 @@ struct Object_Struct {
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/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
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/*104*/
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};
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//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
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//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
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//01 = generic drop, 02 = armor, 19 = weapon
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//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
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/*
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** Click Object Struct
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