mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-24 01:08:21 +00:00
[Commands] Cleanup #reloadworld and #repop Command. (#2127)
* [Commands] Cleanup #reloadworld Command. - Cleanup messages and logic. * [Commands] Cleanup #reloadworld and #repop Command. - Cleanup messages and logic. - Add #reloadworld 2 option to forcefully repop all mobs globally as well as reset quest timers and reload quests. - Remove delay argument from #repop as it isn't used for anything. * Typos.
This commit is contained in:
+1
-1
@@ -460,7 +460,7 @@ public:
|
||||
/* Spawns and Spawn Points */
|
||||
bool LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list);
|
||||
bool LoadSpawnGroupsByID(int spawn_group_id, SpawnGroupList* spawn_group_list);
|
||||
bool PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, uint32 repopdelay = 0);
|
||||
bool PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version);
|
||||
bool PopulateZoneSpawnListClose(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, const glm::vec4& client_position, uint32 repop_distance);
|
||||
Spawn2* LoadSpawn2(LinkedList<Spawn2*> &spawn2_list, uint32 spawn2id, uint32 timeleft);
|
||||
bool CreateSpawn2(Client *c, uint32 spawngroup, const char* zone, const glm::vec4& position, uint32 respawn, uint32 variance, uint16 condition, int16 cond_value);
|
||||
|
||||
Reference in New Issue
Block a user