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[Commands] Cleanup #reloadworld and #repop Command. (#2127)
* [Commands] Cleanup #reloadworld Command. - Cleanup messages and logic. * [Commands] Cleanup #reloadworld and #repop Command. - Cleanup messages and logic. - Add #reloadworld 2 option to forcefully repop all mobs globally as well as reset quest timers and reload quests. - Remove delay argument from #repop as it isn't used for anything. * Typos.
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+3
-2
@@ -275,10 +275,10 @@ public:
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void LoadVeteranRewards();
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void LoadZoneDoors(const char *zone, int16 version);
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void ReloadStaticData();
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void ReloadWorld(uint32 Option);
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void ReloadWorld(uint8 global_repop);
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void RemoveAuth(const char *iCharName, const char *iLSKey);
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void RemoveAuth(uint32 lsid);
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void Repop(uint32 delay = 0);
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void Repop();
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void RequestUCSServerStatus();
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void ResetAuth();
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void SetDate(uint16 year, uint8 month, uint8 day, uint8 hour, uint8 minute);
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@@ -291,6 +291,7 @@ public:
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void StartShutdownTimer(uint32 set_time = (RuleI(Zone, AutoShutdownDelay)));
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void UpdateQGlobal(uint32 qid, QGlobal newGlobal);
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void weatherSend(Client *client = nullptr);
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void ClearSpawnTimers();
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bool IsQuestHotReloadQueued() const;
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void SetQuestHotReloadQueued(bool in_quest_hot_reload_queued);
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