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[Commands] Cleanup #reloadworld and #repop Command. (#2127)
* [Commands] Cleanup #reloadworld Command. - Cleanup messages and logic. * [Commands] Cleanup #reloadworld and #repop Command. - Cleanup messages and logic. - Add #reloadworld 2 option to forcefully repop all mobs globally as well as reset quest timers and reload quests. - Remove delay argument from #repop as it isn't used for anything. * Typos.
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@@ -535,7 +535,7 @@ bool ZoneDatabase::PopulateZoneSpawnListClose(uint32 zoneid, LinkedList<Spawn2*>
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return true;
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}
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bool ZoneDatabase::PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, uint32 repopdelay) {
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bool ZoneDatabase::PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version) {
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std::unordered_map<uint32, uint32> spawn_times;
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