mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 04:56:20 +00:00
SaveCharacterBindPoint converted to xyz_heading
This commit is contained in:
+1
-1
@@ -264,7 +264,7 @@ public:
|
||||
bool LoadCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
|
||||
/* Character Data Saves */
|
||||
bool SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home);
|
||||
bool SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, const xyz_heading& position, uint8 is_home);
|
||||
bool SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
|
||||
bool SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level);
|
||||
|
||||
Reference in New Issue
Block a user