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SaveCharacterBindPoint converted to xyz_heading
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14608c972a
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@ -534,8 +534,10 @@ bool Client::Save(uint8 iCommitNow) {
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database.SaveCharacterCurrency(CharacterID(), &m_pp);
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/* Save Current Bind Points */
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database.SaveCharacterBindPoint(CharacterID(), m_pp.binds[0].zoneId, m_pp.binds[0].instance_id, m_pp.binds[0].x, m_pp.binds[0].y, m_pp.binds[0].z, 0, 0); /* Regular bind */
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database.SaveCharacterBindPoint(CharacterID(), m_pp.binds[4].zoneId, m_pp.binds[4].instance_id, m_pp.binds[4].x, m_pp.binds[4].y, m_pp.binds[4].z, 0, 1); /* Home Bind */
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auto regularBindPosition = xyz_heading(m_pp.binds[0].x, m_pp.binds[0].y, m_pp.binds[0].z, 0.0f);
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auto homeBindPosition = xyz_heading(m_pp.binds[4].x, m_pp.binds[4].y, m_pp.binds[4].z, 0.0f);
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database.SaveCharacterBindPoint(CharacterID(), m_pp.binds[0].zoneId, m_pp.binds[0].instance_id, regularBindPosition, 0); /* Regular bind */
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database.SaveCharacterBindPoint(CharacterID(), m_pp.binds[4].zoneId, m_pp.binds[4].instance_id, homeBindPosition, 1); /* Home Bind */
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/* Save Character Buffs */
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database.SaveBuffs(this);
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@ -1224,15 +1224,15 @@ bool ZoneDatabase::SaveCharacterLanguage(uint32 character_id, uint32 lang_id, ui
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return true;
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}
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bool ZoneDatabase::SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home){
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bool ZoneDatabase::SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, const xyz_heading& position, uint8 is_home){
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if (zone_id <= 0) {
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return false;
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}
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/* Save Home Bind Point */
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std::string query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
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" VALUES (%u, %u, %u, %f, %f, %f, %f, %i)", character_id, zone_id, instance_id, x, y, z, heading, is_home);
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LogFile->write(EQEMuLog::Debug, "ZoneDatabase::SaveCharacterBindPoint for character ID: %i zone_id: %u instance_id: %u x: %f y: %f z: %f heading: %f ishome: %u", character_id, zone_id, instance_id, x, y, z, heading, is_home);
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" VALUES (%u, %u, %u, %f, %f, %f, %f, %i)", character_id, zone_id, instance_id, position.m_X, position.m_Y, position.m_Z, position.m_Heading, is_home);
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LogFile->write(EQEMuLog::Debug, "ZoneDatabase::SaveCharacterBindPoint for character ID: %i zone_id: %u instance_id: %u position: %s ishome: %u", character_id, zone_id, instance_id, to_string(position).c_str(), is_home);
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auto results = QueryDatabase(query);
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if (!results.RowsAffected()) {
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LogFile->write(EQEMuLog::Debug, "ERROR Bind Home Save: %s. %s", results.ErrorMessage().c_str(), query.c_str());
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@ -264,7 +264,7 @@ public:
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bool LoadCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
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/* Character Data Saves */
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bool SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home);
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bool SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, const xyz_heading& position, uint8 is_home);
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bool SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
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bool SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
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bool SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level);
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@ -720,7 +720,8 @@ void Client::SetBindPoint(int to_zone, int to_instance, float new_x, float new_y
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m_pp.binds[0].y = new_y;
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m_pp.binds[0].z = new_z;
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}
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database.SaveCharacterBindPoint(this->CharacterID(), m_pp.binds[0].zoneId, m_pp.binds[0].instance_id, m_pp.binds[0].x, m_pp.binds[0].y, m_pp.binds[0].z, 0, 0);
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auto regularBindPoint = xyz_heading(m_pp.binds[0].x, m_pp.binds[0].y, m_pp.binds[0].z, 0.0f);
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database.SaveCharacterBindPoint(this->CharacterID(), m_pp.binds[0].zoneId, m_pp.binds[0].instance_id, regularBindPoint, 0);
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}
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void Client::GoToBind(uint8 bindnum) {
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