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[Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify - Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories. - This affects NPC Factions and Faction Associations. * Bug fixes. * Update client.cpp * Update client.cpp * Update client.cpp * Cleanup * Update client.cpp * Update client.cpp * Update client.cpp * Final push * Update CMakeLists.txt * Consolidate reloading. * [Cleanup] PR # 3999 (#4039) * [Fixes for PR # 3999 * [Reload actual in game factions, not just the umbrella data. * syntax * Fix typo * Foix bug where primary_faction not filled in when no hits * Fix typos * Fix splash factions for kills. * Fix typo * Fix more variable names to be accurate * Fix Loads to load new ones as they come in. * Load npc_factions without primary (tasks) and support old task faction * Rename to make way for new LoadFactionAssocition (by faction_id) * Fix some review comments * Add code to load factions for splash tasks and quests. * Fix issue with sign and RewardFaction, fix Log Message --------- Co-authored-by: Paul Coene <noudess@gmail.com>
This commit is contained in:
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-27
@@ -24,17 +24,15 @@
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#include <string>
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enum FACTION_VALUE {
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FACTION_ALLY = 1,
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FACTION_WARMLY = 2,
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FACTION_KINDLY = 3,
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FACTION_AMIABLY = 4,
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FACTION_INDIFFERENTLY = 5,
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FACTION_ALLY = 1,
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FACTION_WARMLY = 2,
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FACTION_KINDLY = 3,
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FACTION_AMIABLY = 4,
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FACTION_INDIFFERENTLY = 5,
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FACTION_APPREHENSIVELY = 6,
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FACTION_DUBIOUSLY = 7,
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FACTION_THREATENINGLY = 8,
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FACTION_SCOWLS = 9
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FACTION_DUBIOUSLY = 7,
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FACTION_THREATENINGLY = 8,
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FACTION_SCOWLS = 9
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};
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struct NPCFactionList {
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@@ -75,23 +73,6 @@ struct NPCFaction
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uint8 temp;
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};
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// Faction Associations give a much more live like faction system
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// Basically the primary faction and magnitude of a faction hit will generate the rest of them
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// Largest faction I could find quickly was Lord Inquisitor Seru with 9 total hits (8 associations) so 8 + 2 for max for now
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#define MAX_FACTION_ASSOC 10
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// this is the ID of a faction association and it's multiplier
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struct FactionAssociationHit {
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int id;
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float multiplier;
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};
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struct FactionAssociations {
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// maybe there should be more data here, fine for now
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FactionAssociationHit hits[MAX_FACTION_ASSOC];
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};
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const char *FactionValueToString(FACTION_VALUE faction_value);
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FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value);
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#endif
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@@ -251,6 +251,7 @@
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#define ServerOP_ReloadDzTemplates 0x4123
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#define ServerOP_ReloadZoneData 0x4124
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#define ServerOP_ReloadDataBucketsCache 0x4125
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#define ServerOP_ReloadFactions 0x4126
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#define ServerOP_CZDialogueWindow 0x4500
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#define ServerOP_CZLDoNUpdate 0x4501
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@@ -1371,186 +1371,6 @@ std::string SharedDatabase::GetBook(const char *txtfile, int16 *language)
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return txtout;
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}
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void SharedDatabase::GetFactionListInfo(uint32 &list_count, uint32 &max_lists) {
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list_count = 0;
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max_lists = 0;
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const std::string query = "SELECT COUNT(*), MAX(id) FROM npc_faction";
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return;
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}
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if (results.RowCount() == 0)
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return;
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auto& row = results.begin();
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list_count = Strings::ToUnsignedInt(row[0]);
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max_lists = Strings::ToUnsignedInt(row[1] ? row[1] : "0");
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}
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const NPCFactionList* SharedDatabase::GetNPCFactionEntry(uint32 id) const
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{
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if(!faction_hash) {
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return nullptr;
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}
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if(faction_hash->exists(id)) {
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return &(faction_hash->at(id));
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}
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return nullptr;
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}
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void SharedDatabase::LoadNPCFactionLists(void *data, uint32 size, uint32 list_count, uint32 max_lists) {
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EQ::FixedMemoryHashSet<NPCFactionList> hash(static_cast<uint8*>(data), size, list_count, max_lists);
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NPCFactionList faction;
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const std::string query = "SELECT npc_faction.id, npc_faction.primaryfaction, npc_faction.ignore_primary_assist, "
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"npc_faction_entries.faction_id, npc_faction_entries.value, npc_faction_entries.npc_value, "
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"npc_faction_entries.temp FROM npc_faction LEFT JOIN npc_faction_entries "
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"ON npc_faction.id = npc_faction_entries.npc_faction_id ORDER BY npc_faction.id;";
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return;
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}
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uint32 current_id = 0;
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uint32 current_entry = 0;
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for(auto& row = results.begin(); row != results.end(); ++row) {
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const uint32 id = Strings::ToUnsignedInt(row[0]);
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if(id != current_id) {
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if(current_id != 0) {
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hash.insert(current_id, faction);
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}
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memset(&faction, 0, sizeof(faction));
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current_entry = 0;
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current_id = id;
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faction.id = id;
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faction.primaryfaction = Strings::ToUnsignedInt(row[1]);
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faction.assistprimaryfaction = (Strings::ToInt(row[2]) == 0);
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}
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if(!row[3])
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continue;
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if(current_entry >= MAX_NPC_FACTIONS)
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continue;
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faction.factionid[current_entry] = Strings::ToUnsignedInt(row[3]);
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faction.factionvalue[current_entry] = Strings::ToInt(row[4]);
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faction.factionnpcvalue[current_entry] = static_cast<int8>(Strings::ToInt(row[5]));
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faction.factiontemp[current_entry] = static_cast<uint8>(Strings::ToUnsignedInt(row[6]));
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++current_entry;
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}
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if(current_id != 0)
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hash.insert(current_id, faction);
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}
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bool SharedDatabase::LoadNPCFactionLists(const std::string &prefix) {
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faction_mmf.reset(nullptr);
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faction_hash.reset(nullptr);
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try {
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const auto Config = EQEmuConfig::get();
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EQ::IPCMutex mutex("faction");
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mutex.Lock();
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std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("faction"));
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LogInfo("Loading [{}]", file_name);
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faction_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
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faction_hash = std::make_unique<EQ::FixedMemoryHashSet<NPCFactionList>>(static_cast<uint8*>(faction_mmf->Get()), faction_mmf->Size());
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mutex.Unlock();
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LogInfo("Loaded faction lists via shared memory");
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} catch(std::exception& ex) {
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LogError("Error Loading npc factions: {}", ex.what());
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return false;
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}
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return true;
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}
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void SharedDatabase::GetFactionAssociationInfo(uint32 &list_count, uint32 &max_lists)
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{
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list_count = static_cast<uint32>(FactionAssociationRepository::Count(*this));
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max_lists = static_cast<uint32>(FactionAssociationRepository::GetMaxId(*this));
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}
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const FactionAssociations *SharedDatabase::GetFactionAssociationHit(int id)
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{
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if (!faction_associations_hash) {
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return nullptr;
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}
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if (faction_associations_hash->exists(id)) {
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return &(faction_associations_hash->at(id));
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}
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return nullptr;
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}
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void SharedDatabase::LoadFactionAssociation(void *data, uint32 size, uint32 list_count, uint32 max_lists)
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{
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EQ::FixedMemoryHashSet<FactionAssociations> hash(reinterpret_cast<uint8 *>(data), size, list_count, max_lists);
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FactionAssociations faction{};
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auto results = FactionAssociationRepository::All(*this);
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for (auto &row : results) {
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faction.hits[0].id = row.id_1;
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faction.hits[0].multiplier = row.mod_1;
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faction.hits[1].id = row.id_2;
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faction.hits[1].multiplier = row.mod_2;
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faction.hits[2].id = row.id_3;
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faction.hits[2].multiplier = row.mod_3;
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faction.hits[3].id = row.id_4;
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faction.hits[3].multiplier = row.mod_4;
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faction.hits[4].id = row.id_5;
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faction.hits[4].multiplier = row.mod_5;
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faction.hits[5].id = row.id_6;
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faction.hits[5].multiplier = row.mod_6;
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faction.hits[6].id = row.id_7;
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faction.hits[6].multiplier = row.mod_7;
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faction.hits[7].id = row.id_8;
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faction.hits[7].multiplier = row.mod_8;
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faction.hits[8].id = row.id_9;
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faction.hits[8].multiplier = row.mod_9;
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faction.hits[9].id = row.id_10;
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faction.hits[9].multiplier = row.mod_10;
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hash.insert(row.id, faction);
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}
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}
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bool SharedDatabase::LoadFactionAssociation(const std::string &prefix)
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{
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faction_associations_mmf.reset(nullptr);
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faction_associations_hash.reset(nullptr);
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try {
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auto Config = EQEmuConfig::get();
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EQ::IPCMutex mutex("factionassociations");
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mutex.Lock();
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std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("factionassociations"));
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faction_associations_mmf = std::unique_ptr<EQ::MemoryMappedFile>(new EQ::MemoryMappedFile(file_name));
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faction_associations_hash = std::unique_ptr<EQ::FixedMemoryHashSet<FactionAssociations>>(
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new EQ::FixedMemoryHashSet<FactionAssociations>(reinterpret_cast<uint8 *>(faction_associations_mmf->Get()),
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faction_associations_mmf->Size()));
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mutex.Unlock();
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LogInfo("Loaded faction associations via shared memory");
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} catch (std::exception &ex) {
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LogError("Error Loading faction associations: {}", ex.what());
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return false;
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}
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return true;
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}
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// Create appropriate EQ::ItemInstance class
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EQ::ItemInstance* SharedDatabase::CreateItem(
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uint32 item_id,
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@@ -164,22 +164,6 @@ public:
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uint32 GetSharedItemsCount() { return m_shared_items_count; }
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uint32 GetItemsCount();
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/**
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* faction
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*/
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void GetFactionListInfo(uint32 &list_count, uint32 &max_lists);
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const NPCFactionList *GetNPCFactionEntry(uint32 id) const;
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void LoadNPCFactionLists(void *data, uint32 size, uint32 list_count, uint32 max_lists);
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bool LoadNPCFactionLists(const std::string &prefix);
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/**
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* faction associations
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*/
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void GetFactionAssociationInfo(uint32 &list_count, uint32 &max_lists);
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const FactionAssociations *GetFactionAssociationHit(int id);
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void LoadFactionAssociation(void *data, uint32 size, uint32 list_count, uint32 max_lists);
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bool LoadFactionAssociation(const std::string &prefix);
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/**
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* loot
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*/
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