eqemu-server/common/shareddb.h
Alex King 297e358c02
[Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify

- Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories.
- This affects NPC Factions and Faction Associations.

* Bug fixes.

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Cleanup

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Final push

* Update CMakeLists.txt

* Consolidate reloading.

* [Cleanup] PR # 3999 (#4039)

* [Fixes for PR # 3999

* [Reload actual in game factions, not just the umbrella data.

* syntax

* Fix typo

* Foix bug where primary_faction not filled in when no hits

* Fix typos

* Fix splash factions for kills.

* Fix typo

* Fix more variable names to be accurate

* Fix Loads to load new ones as they come in.

* Load npc_factions without primary (tasks) and support old task faction

* Rename to make way for new LoadFactionAssocition (by faction_id)

* Fix some review comments

* Add code to load factions for splash tasks and quests.

* Fix issue with sign and RewardFaction, fix Log Message

---------

Co-authored-by: Paul Coene <noudess@gmail.com>
2024-02-04 10:38:38 -05:00

238 lines
8.3 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef SHAREDDB_H_
#define SHAREDDB_H_
#include "database.h"
#include "skills.h"
#include "spdat.h"
#include "base_data.h"
#include "fixed_memory_hash_set.h"
#include "fixed_memory_variable_hash_set.h"
#include "say_link.h"
#include "repositories/command_subsettings_repository.h"
#include <list>
#include <map>
#include <memory>
class EvolveInfo;
struct BaseDataStruct;
struct InspectMessage_Struct;
struct PlayerProfile_Struct;
struct SPDat_Spell_Struct;
struct NPCFactionList;
struct FactionAssociations;
struct LootTable_Struct;
struct LootDrop_Struct;
namespace EQ
{
struct ItemData;
class ItemInstance;
class InventoryProfile;
class MemoryMappedFile;
}
/*
This object is inherited by world and zone's DB object,
and is mainly here to facilitate shared memory, and other
things which only world and zone need.
*/
class SharedDatabase : public Database {
public:
SharedDatabase();
SharedDatabase(const char *host, const char *user, const char *passwd, const char *database, uint32 port);
virtual ~SharedDatabase();
/**
* Character
*/
bool SetGMSpeed(uint32 account_id, uint8 gmspeed);
uint8 GetGMSpeed(uint32 account_id);
bool SetHideMe(uint32 account_id, uint8 hideme);
int DeleteStalePlayerCorpses();
void LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct *message);
void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct *message);
bool GetCommandSettings(std::map<std::string, std::pair<uint8, std::vector<std::string>>> &command_settings);
bool UpdateInjectedCommandSettings(const std::vector<std::pair<std::string, uint8>> &injected);
bool UpdateOrphanedCommandSettings(const std::vector<std::string> &orphaned);
bool GetCommandSubSettings(std::vector<CommandSubsettingsRepository::CommandSubsettings> &command_subsettings);
uint32 GetTotalTimeEntitledOnAccount(uint32 AccountID);
bool SetGMInvul(uint32 account_id, bool gminvul);
bool SetGMFlymode(uint32 account_id, uint8 flymode);
void SetMailKey(int CharID, int IPAddress, int MailKey);
struct MailKeys {
std::string mail_key;
std::string mail_key_full;
};
MailKeys GetMailKey(int character_id);
bool SaveCursor(
uint32 char_id,
std::list<EQ::ItemInstance *>::const_iterator &start,
std::list<EQ::ItemInstance *>::const_iterator &end
);
bool SaveInventory(uint32 char_id, const EQ::ItemInstance *inst, int16 slot_id);
bool DeleteSharedBankSlot(uint32 char_id, int16 slot_id);
bool DeleteInventorySlot(uint32 char_id, int16 slot_id);
bool UpdateInventorySlot(uint32 char_id, const EQ::ItemInstance *inst, int16 slot_id);
bool UpdateSharedBankSlot(uint32 char_id, const EQ::ItemInstance *inst, int16 slot_id);
bool VerifyInventory(uint32 account_id, int16 slot_id, const EQ::ItemInstance *inst);
bool GetSharedBank(uint32 id, EQ::InventoryProfile *inv, bool is_charid);
int32 GetSharedPlatinum(uint32 account_id);
bool SetSharedPlatinum(uint32 account_id, int32 amount_to_add);
bool GetInventory(uint32 char_id, EQ::InventoryProfile *inv);
bool GetInventory(uint32 account_id, char *name, EQ::InventoryProfile *inv); // deprecated
std::map<uint32, uint32> GetItemRecastTimestamps(uint32 char_id);
uint32 GetItemRecastTimestamp(uint32 char_id, uint32 recast_type);
void ClearOldRecastTimestamps(uint32 char_id);
bool SetStartingItems(
PlayerProfile_Struct *pp,
EQ::InventoryProfile *inv,
uint32 si_race,
uint32 si_class,
uint32 si_deity,
uint32 si_current_zone,
char *si_name,
int admin
);
std::string GetBook(const char *txtfile, int16 *language);
/**
* items
*/
EQ::ItemInstance *CreateItem(
uint32 item_id,
int16 charges = 0,
uint32 aug1 = 0,
uint32 aug2 = 0,
uint32 aug3 = 0,
uint32 aug4 = 0,
uint32 aug5 = 0,
uint32 aug6 = 0,
bool attuned = false,
const std::string& custom_data = "",
uint32 ornamenticon = 0,
uint32 ornamentidfile = 0,
uint32 ornament_hero_model = 0
);
EQ::ItemInstance *CreateItem(
const EQ::ItemData *item,
int16 charges = 0,
uint32 aug1 = 0,
uint32 aug2 = 0,
uint32 aug3 = 0,
uint32 aug4 = 0,
uint32 aug5 = 0,
uint32 aug6 = 0,
bool attuned = false,
const std::string &custom_data = "",
uint32 ornamenticon = 0,
uint32 ornamentidfile = 0,
uint32 ornament_hero_model = 0
);
EQ::ItemInstance *CreateBaseItem(const EQ::ItemData *item, int16 charges = 0);
void GetItemsCount(int32 &item_count, uint32 &max_id);
void LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id);
bool LoadItems(const std::string &prefix);
const EQ::ItemData *IterateItems(uint32 *id) const;
const EQ::ItemData *GetItem(uint32 id) const;
const EvolveInfo *GetEvolveInfo(uint32 loregroup);
uint32 GetSharedItemsCount() { return m_shared_items_count; }
uint32 GetItemsCount();
/**
* loot
*/
void GetLootTableInfo(uint32 &loot_table_count, uint32 &max_loot_table, uint32 &loot_table_entries);
void GetLootDropInfo(uint32 &loot_drop_count, uint32 &max_loot_drop, uint32 &loot_drop_entries);
void LoadLootTables(void *data, uint32 size);
void LoadLootDrops(void *data, uint32 size);
bool LoadLoot(const std::string &prefix);
const LootTable_Struct *GetLootTable(uint32 loottable_id) const;
const LootDrop_Struct *GetLootDrop(uint32 lootdrop_id) const;
/**
* skills
*/
void LoadSkillCaps(void *data);
bool LoadSkillCaps(const std::string &prefix);
uint16 GetSkillCap(uint8 Class_, EQ::skills::SkillType Skill, uint8 Level) const;
uint8 GetTrainLevel(uint8 Class_, EQ::skills::SkillType Skill, uint8 Level) const;
/**
* spells
*/
int GetMaxSpellID();
bool LoadSpells(const std::string &prefix, int32 *records, const SPDat_Spell_Struct **sp);
void LoadSpells(void *data, int max_spells);
void LoadDamageShieldTypes(SPDat_Spell_Struct *sp, int32 iMaxSpellID);
uint32 GetSharedSpellsCount() { return m_shared_spells_count; }
uint32 GetSpellsCount();
/**
* basedata
*/
int GetMaxBaseDataLevel();
bool LoadBaseData(const std::string &prefix);
void LoadBaseData(void *data, int max_level);
const BaseDataStruct *GetBaseData(int lvl, int cl) const;
std::string CreateItemLink(uint32 item_id) const
{
EQ::SayLinkEngine linker;
linker.SetLinkType(EQ::saylink::SayLinkItemData);
const EQ::ItemData *item = GetItem(item_id);
linker.SetItemData(item);
return linker.GenerateLink();
}
protected:
std::unique_ptr<EQ::MemoryMappedFile> skill_caps_mmf;
std::unique_ptr<EQ::MemoryMappedFile> items_mmf;
std::unique_ptr<EQ::FixedMemoryHashSet<EQ::ItemData>> items_hash;
std::unique_ptr<EQ::MemoryMappedFile> faction_mmf;
std::unique_ptr<EQ::FixedMemoryHashSet<NPCFactionList>> faction_hash;
std::unique_ptr<EQ::MemoryMappedFile> faction_associations_mmf;
std::unique_ptr<EQ::FixedMemoryHashSet<FactionAssociations>> faction_associations_hash;
std::unique_ptr<EQ::MemoryMappedFile> loot_table_mmf;
std::unique_ptr<EQ::FixedMemoryVariableHashSet<LootTable_Struct>> loot_table_hash;
std::unique_ptr<EQ::MemoryMappedFile> loot_drop_mmf;
std::unique_ptr<EQ::FixedMemoryVariableHashSet<LootDrop_Struct>> loot_drop_hash;
std::unique_ptr<EQ::MemoryMappedFile> base_data_mmf;
std::unique_ptr<EQ::MemoryMappedFile> spells_mmf;
public:
void SetSharedItemsCount(uint32 shared_items_count);
void SetSharedSpellsCount(uint32 shared_spells_count);
protected:
uint32 m_shared_items_count = 0;
uint32 m_shared_spells_count = 0;
};
#endif /*SHAREDDB_H_*/