eqemu-server/common/shareddb.cpp
Alex King 297e358c02
[Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify

- Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories.
- This affects NPC Factions and Faction Associations.

* Bug fixes.

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Cleanup

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Final push

* Update CMakeLists.txt

* Consolidate reloading.

* [Cleanup] PR # 3999 (#4039)

* [Fixes for PR # 3999

* [Reload actual in game factions, not just the umbrella data.

* syntax

* Fix typo

* Foix bug where primary_faction not filled in when no hits

* Fix typos

* Fix splash factions for kills.

* Fix typo

* Fix more variable names to be accurate

* Fix Loads to load new ones as they come in.

* Load npc_factions without primary (tasks) and support old task faction

* Rename to make way for new LoadFactionAssocition (by faction_id)

* Fix some review comments

* Add code to load factions for splash tasks and quests.

* Fix issue with sign and RewardFaction, fix Log Message

---------

Co-authored-by: Paul Coene <noudess@gmail.com>
2024-02-04 10:38:38 -05:00

2432 lines
82 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <iostream>
#include <cstring>
#include <fmt/format.h>
#if defined(_MSC_VER) && _MSC_VER >= 1800
#include <algorithm>
#endif
#include "classes.h"
#include "eq_packet_structs.h"
#include "faction.h"
#include "features.h"
#include "ipc_mutex.h"
#include "inventory_profile.h"
#include "loottable.h"
#include "memory_mapped_file.h"
#include "mysql.h"
#include "rulesys.h"
#include "shareddb.h"
#include "strings.h"
#include "eqemu_config.h"
#include "data_verification.h"
#include "repositories/criteria/content_filter_criteria.h"
#include "repositories/account_repository.h"
#include "repositories/faction_association_repository.h"
#include "repositories/starting_items_repository.h"
#include "path_manager.h"
#include "repositories/loottable_repository.h"
#include "repositories/character_item_recast_repository.h"
#include "repositories/character_corpses_repository.h"
namespace ItemField
{
enum {
source = 0,
#define F(x) x,
#include "item_fieldlist.h"
#undef F
updated,
minstatus,
comment,
};
}
SharedDatabase::SharedDatabase()
: Database()
{
}
SharedDatabase::SharedDatabase(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
: Database(host, user, passwd, database, port)
{
}
SharedDatabase::~SharedDatabase() = default;
bool SharedDatabase::SetHideMe(uint32 account_id, uint8 hideme)
{
auto a = AccountRepository::FindOne(*this, account_id);
if (a.id > 0) {
a.hideme = hideme ? 1 : 0;
AccountRepository::UpdateOne(*this, a);
}
return a.id > 0;
}
uint8 SharedDatabase::GetGMSpeed(uint32 account_id)
{
auto a = AccountRepository::FindOne(*this, account_id);
if (a.id > 0) {
return a.gmspeed;
}
return 0;
}
bool SharedDatabase::SetGMSpeed(uint32 account_id, uint8 gmspeed)
{
auto a = AccountRepository::FindOne(*this, account_id);
if (a.id > 0) {
a.gmspeed = gmspeed ? 1 : 0;
AccountRepository::UpdateOne(*this, a);
}
return a.id > 0;
}
bool SharedDatabase::SetGMInvul(uint32 account_id, bool gminvul)
{
auto a = AccountRepository::FindOne(*this, account_id);
if (a.id > 0) {
a.invulnerable = gminvul ? 1 : 0;
AccountRepository::UpdateOne(*this, a);
}
return a.id > 0;
}
bool SharedDatabase::SetGMFlymode(uint32 account_id, uint8 flymode)
{
auto a = AccountRepository::FindOne(*this, account_id);
if (a.id > 0) {
a.flymode = flymode;
AccountRepository::UpdateOne(*this, a);
}
return a.id > 0;
}
uint32 SharedDatabase::GetTotalTimeEntitledOnAccount(uint32 AccountID) {
uint32 EntitledTime = 0;
const std::string query = StringFormat("SELECT `time_played` FROM `character_data` WHERE `account_id` = %u", AccountID);
auto results = QueryDatabase(query);
for (auto& row = results.begin(); row != results.end(); ++row) {
EntitledTime += Strings::ToUnsignedInt(row[0]);
}
return EntitledTime;
}
void SharedDatabase::SetMailKey(int CharID, int IPAddress, int MailKey)
{
char mail_key[17];
if (RuleB(Chat, EnableMailKeyIPVerification) == true) {
sprintf(mail_key, "%08X%08X", IPAddress, MailKey);
}
else {
sprintf(mail_key, "%08X", MailKey);
}
const std::string query = StringFormat(
"UPDATE character_data SET mailkey = '%s' WHERE id = '%i'",
mail_key, CharID
);
const auto results = QueryDatabase(query);
if (!results.Success()) {
LogError("SharedDatabase::SetMailKey({}, {}) : {}", CharID, mail_key, results.ErrorMessage().c_str());
}
}
SharedDatabase::MailKeys SharedDatabase::GetMailKey(int character_id)
{
const std::string query = StringFormat("SELECT `mailkey` FROM `character_data` WHERE `id`='%i' LIMIT 1", character_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
return MailKeys{};
}
if (!results.RowCount()) {
Log(Logs::General,
Logs::ClientLogin,
"Error: Mailkey for character id [%i] does not exist or could not be found",
character_id
);
return MailKeys{};
}
auto &row = results.begin();
if (row != results.end()) {
std::string mail_key = row[0];
return MailKeys{
.mail_key = mail_key.substr(8),
.mail_key_full = mail_key
};
}
return MailKeys{};
}
bool SharedDatabase::SaveCursor(uint32 char_id, std::list<EQ::ItemInstance*>::const_iterator &start, std::list<EQ::ItemInstance*>::const_iterator &end)
{
// Delete cursor items
const std::string query = StringFormat("DELETE FROM inventory WHERE charid = %i "
"AND ((slotid >= 8000 AND slotid <= 8999) "
"OR slotid = %i OR (slotid >= %i AND slotid <= %i) )",
char_id, EQ::invslot::slotCursor,
EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END);
const auto results = QueryDatabase(query);
if (!results.Success()) {
std::cout << "Clearing cursor failed: " << results.ErrorMessage() << std::endl;
return false;
}
int i = 8000;
for(auto& it = start; it != end; ++it, i++) {
if (i > 8999) { break; } // shouldn't be anything in the queue that indexes this high
const EQ::ItemInstance *inst = *it;
const int16 use_slot = (i == 8000) ? EQ::invslot::slotCursor : i;
if (!SaveInventory(char_id, inst, use_slot)) {
return false;
}
}
return true;
}
bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const EQ::ItemInstance* inst)
{
// Delete cursor items
const std::string query = StringFormat("SELECT itemid, charges FROM sharedbank "
"WHERE acctid = %d AND slotid = %d",
account_id, slot_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
//returning true is less harmful in the face of a query error
return true;
}
if (results.RowCount() == 0)
return false;
auto& row = results.begin();
const uint32 id = Strings::ToUnsignedInt(row[0]);
const uint16 charges = Strings::ToUnsignedInt(row[1]);
uint16 expect_charges;
if(inst->GetCharges() >= 0)
expect_charges = inst->GetCharges();
else
expect_charges = 0x7FFF;
if(id != inst->GetItem()->ID || charges != expect_charges)
return false;
return true;
}
bool SharedDatabase::SaveInventory(uint32 char_id, const EQ::ItemInstance* inst, int16 slot_id) {
//never save tribute slots:
if (slot_id >= EQ::invslot::TRIBUTE_BEGIN && slot_id <= EQ::invslot::TRIBUTE_END)
return true;
if (slot_id >= EQ::invslot::GUILD_TRIBUTE_BEGIN && slot_id <= EQ::invslot::GUILD_TRIBUTE_END)
return true;
if (slot_id >= EQ::invslot::SHARED_BANK_BEGIN && slot_id <= EQ::invbag::SHARED_BANK_BAGS_END) {
// Shared bank inventory
if (!inst) {
return DeleteSharedBankSlot(char_id, slot_id);
}
else {
// Needed to clear out bag slots that 'REPLACE' in UpdateSharedBankSlot does not overwrite..otherwise, duplication occurs
// (This requires that parent then child items be sent..which should be how they are currently passed)
if (EQ::InventoryProfile::SupportsContainers(slot_id))
DeleteSharedBankSlot(char_id, slot_id);
return UpdateSharedBankSlot(char_id, inst, slot_id);
}
}
else if (!inst) { // All other inventory
return DeleteInventorySlot(char_id, slot_id);
}
// Needed to clear out bag slots that 'REPLACE' in UpdateInventorySlot does not overwrite..otherwise, duplication occurs
// (This requires that parent then child items be sent..which should be how they are currently passed)
if (EQ::InventoryProfile::SupportsContainers(slot_id))
DeleteInventorySlot(char_id, slot_id);
return UpdateInventorySlot(char_id, inst, slot_id);
}
bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQ::ItemInstance* inst, int16 slot_id) {
// need to check 'inst' argument for valid pointer
uint32 augslot[EQ::invaug::SOCKET_COUNT] = { 0, 0, 0, 0, 0, 0 };
if (inst->IsClassCommon()) {
for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
const EQ::ItemInstance *auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
}
uint16 charges;
if(inst->GetCharges() >= 0)
charges = inst->GetCharges();
else
charges = 0x7FFF;
// Update/Insert item
const std::string query = StringFormat("REPLACE INTO inventory "
"(charid, slotid, itemid, charges, instnodrop, custom_data, color, "
"augslot1, augslot2, augslot3, augslot4, augslot5, augslot6, ornamenticon, ornamentidfile, ornament_hero_model) "
"VALUES( %lu, %lu, %lu, %lu, %lu, '%s', %lu, "
"%lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu)",
static_cast<unsigned long>(char_id), static_cast<unsigned long>(slot_id), static_cast<unsigned long>(inst->GetItem()->ID),
static_cast<unsigned long>(charges), static_cast<unsigned long>(inst->IsAttuned() ? 1 : 0),
inst->GetCustomDataString().c_str(), static_cast<unsigned long>(inst->GetColor()),
static_cast<unsigned long>(augslot[0]), static_cast<unsigned long>(augslot[1]), static_cast<unsigned long>(augslot[2]),
static_cast<unsigned long>(augslot[3]), static_cast<unsigned long>(augslot[4]), static_cast<unsigned long>(augslot[5]), static_cast<unsigned long>(inst->GetOrnamentationIcon()),
static_cast<unsigned long>(inst->GetOrnamentationIDFile()), static_cast<unsigned long>(inst->GetOrnamentHeroModel()));
const auto results = QueryDatabase(query);
// Save bag contents, if slot supports bag contents
if (inst->IsClassBag() && EQ::InventoryProfile::SupportsContainers(slot_id))
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
// messages through attrition (and the modded code in SaveInventory)
for (uint8 idx = EQ::invbag::SLOT_BEGIN; idx < inst->GetItem()->BagSlots && idx <= EQ::invbag::SLOT_END; idx++) {
const EQ::ItemInstance* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, EQ::InventoryProfile::CalcSlotId(slot_id, idx));
}
if (!results.Success()) {
return false;
}
return true;
}
bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const EQ::ItemInstance* inst, int16 slot_id) {
// need to check 'inst' argument for valid pointer
uint32 augslot[EQ::invaug::SOCKET_COUNT] = { 0, 0, 0, 0, 0, 0 };
if (inst->IsClassCommon()) {
for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
const EQ::ItemInstance *auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
}
// Update/Insert item
const uint32 account_id = GetAccountIDByChar(char_id);
uint16 charges;
if(inst->GetCharges() >= 0)
charges = inst->GetCharges();
else
charges = 0x7FFF;
const std::string query = StringFormat("REPLACE INTO sharedbank "
"(acctid, slotid, itemid, charges, custom_data, "
"augslot1, augslot2, augslot3, augslot4, augslot5, augslot6) "
"VALUES( %lu, %lu, %lu, %lu, '%s', "
"%lu, %lu, %lu, %lu, %lu, %lu)",
static_cast<unsigned long>(account_id), static_cast<unsigned long>(slot_id), static_cast<unsigned long>(inst->GetItem()->ID),
static_cast<unsigned long>(charges), inst->GetCustomDataString().c_str(), static_cast<unsigned long>(augslot[0]),
static_cast<unsigned long>(augslot[1]), static_cast<unsigned long>(augslot[2]), static_cast<unsigned long>(augslot[3]), static_cast<unsigned long>(augslot[4]),
static_cast<unsigned long>(augslot[5]));
const auto results = QueryDatabase(query);
// Save bag contents, if slot supports bag contents
if (inst->IsClassBag() && EQ::InventoryProfile::SupportsContainers(slot_id)) {
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
// messages through attrition (and the modded code in SaveInventory)
for (uint8 idx = EQ::invbag::SLOT_BEGIN; idx < inst->GetItem()->BagSlots && idx <= EQ::invbag::SLOT_END; idx++) {
const EQ::ItemInstance* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, EQ::InventoryProfile::CalcSlotId(slot_id, idx));
}
}
if (!results.Success()) {
return false;
}
return true;
}
bool SharedDatabase::DeleteInventorySlot(uint32 char_id, int16 slot_id) {
// Delete item
std::string query = StringFormat("DELETE FROM inventory WHERE charid = %i AND slotid = %i", char_id, slot_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
// Delete bag slots, if need be
if (!EQ::InventoryProfile::SupportsContainers(slot_id))
return true;
const int16 base_slot_id = EQ::InventoryProfile::CalcSlotId(slot_id, EQ::invbag::SLOT_BEGIN);
query = StringFormat("DELETE FROM inventory WHERE charid = %i AND slotid >= %i AND slotid < %i",
char_id, base_slot_id, (base_slot_id+10));
results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
// @merth: need to delete augments here
return true;
}
bool SharedDatabase::DeleteSharedBankSlot(uint32 char_id, int16 slot_id) {
// Delete item
const uint32 account_id = GetAccountIDByChar(char_id);
std::string query = StringFormat("DELETE FROM sharedbank WHERE acctid=%i AND slotid=%i", account_id, slot_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
// Delete bag slots, if need be
if (!EQ::InventoryProfile::SupportsContainers(slot_id))
return true;
const int16 base_slot_id = EQ::InventoryProfile::CalcSlotId(slot_id, EQ::invbag::SLOT_BEGIN);
query = StringFormat("DELETE FROM sharedbank WHERE acctid = %i "
"AND slotid >= %i AND slotid < %i",
account_id, base_slot_id, (base_slot_id+10));
results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
// @merth: need to delete augments here
return true;
}
int32 SharedDatabase::GetSharedPlatinum(uint32 account_id)
{
const auto query = fmt::format("SELECT sharedplat FROM account WHERE id = {}", account_id);
auto results = QueryDatabase(query);
if (!results.Success() || !results.RowCount()) {
return 0;
}
auto row = results.begin();
return Strings::ToInt(row[0]);
}
bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add) {
const std::string query = StringFormat("UPDATE account SET sharedplat = sharedplat + %i WHERE id = %i", amount_to_add, account_id);
const auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
return true;
}
bool SharedDatabase::SetStartingItems(
PlayerProfile_Struct *pp,
EQ::InventoryProfile *inv,
uint32 si_race,
uint32 si_class,
uint32 si_deity,
uint32 si_current_zone,
char *si_name,
int admin_level
)
{
const EQ::ItemData *item_data;
const auto &l = StartingItemsRepository::All(*this);
if (l.empty()) {
return false;
}
std::vector<StartingItemsRepository::StartingItems> v;
for (const auto &e : l) {
const auto &classes = Strings::Split(e.class_list, "|");
const auto &deities = Strings::Split(e.deity_list, "|");
const auto &races = Strings::Split(e.race_list, "|");
const auto &zones = Strings::Split(e.zone_id_list, "|");
const std::string &all = std::to_string(0);
if (classes[0] != all) {
if (!Strings::Contains(classes, std::to_string(si_class))) {
continue;
}
}
if (deities[0] != all) {
if (!Strings::Contains(deities, std::to_string(si_deity))) {
continue;
}
}
if (races[0] != all) {
if (!Strings::Contains(races, std::to_string(si_race))) {
continue;
}
}
if (zones[0] != all) {
if (!Strings::Contains(zones, std::to_string(si_current_zone))) {
continue;
}
}
v.emplace_back(e);
}
for (const auto &e : v) {
const uint32 item_id = e.item_id;
const uint8 item_charges = e.item_charges;
int32 slot = e.inventory_slot;
item_data = GetItem(item_id);
if (!item_data) {
continue;
}
const auto *inst = CreateBaseItem(item_data, item_charges);
if (slot < EQ::invslot::slotCharm) {
slot = inv->FindFreeSlot(false, false);
}
inv->PutItem(slot, *inst);
safe_delete(inst);
}
return true;
}
// Retrieve shared bank inventory based on either account or character
bool SharedDatabase::GetSharedBank(uint32 id, EQ::InventoryProfile *inv, bool is_charid)
{
std::string query;
if (is_charid) {
query = fmt::format(
"SELECT sb.slotid, sb.itemid, sb.charges, "
"sb.augslot1, sb.augslot2, sb.augslot3, "
"sb.augslot4, sb.augslot5, sb.augslot6, sb.custom_data "
"FROM sharedbank sb INNER JOIN character_data ch "
"ON ch.account_id = sb.acctid WHERE ch.id = {} ORDER BY sb.slotid",
id
);
} else {
query = fmt::format(
"SELECT slotid, itemid, charges, "
"augslot1, augslot2, augslot3, "
"augslot4, augslot5, augslot6, custom_data "
"FROM sharedbank WHERE acctid = {} ORDER BY slotid",
id
);
}
auto results = QueryDatabase(query);
// If we have no results we still need to return true
if (!results.Success()) {
return false;
}
for (auto row : results) {
int16 slot_id = static_cast<int16>(Strings::ToInt(row[0]));
uint32 item_id = Strings::ToUnsignedInt(row[1]);
const int16 charges = static_cast<int16>(Strings::ToInt(row[2]));
uint32 aug[EQ::invaug::SOCKET_COUNT];
aug[0] = Strings::ToUnsignedInt(row[3]);
aug[1] = Strings::ToUnsignedInt(row[4]);
aug[2] = Strings::ToUnsignedInt(row[5]);
aug[3] = Strings::ToUnsignedInt(row[6]);
aug[4] = Strings::ToUnsignedInt(row[7]);
aug[5] = Strings::ToUnsignedInt(row[8]);
const EQ::ItemData *item = GetItem(item_id);
if (!item) {
LogError(
"Warning: [{}] [{}] has an invalid item_id [{}] in inventory slot [{}]",
is_charid ? "charid" : "acctid",
id,
item_id,
slot_id
);
continue;
}
auto inst = CreateBaseItem(item, charges);
if (!inst) {
continue;
}
if (inst && item->IsClassCommon()) {
for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
if (aug[i]) {
inst->PutAugment(this, i, aug[i]);
}
}
}
if (inst && row[9]) {
std::string data_str(row[9]);
inst->SetCustomDataString(data_str);
}
// theoretically inst can be nullptr ... this would be very bad ...
const int16 put_slot_id = inv->PutItem(slot_id, *inst);
safe_delete(inst);
// Save ptr to item in inventory
if (put_slot_id != INVALID_INDEX) {
continue;
}
LogError(
"Warning: Invalid slot_id for item in shared bank inventory: [{}]=[{}], item_id=[{}], slot_id=[{}]",
is_charid ? "charid" : "acctid",
id,
item_id,
slot_id
);
if (is_charid) {
SaveInventory(id, nullptr, slot_id);
}
}
return true;
}
// Overloaded: Retrieve character inventory based on character id (zone entry)
bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
{
if (!char_id || !inv)
return false;
// Retrieve character inventory
const std::string query =
StringFormat("SELECT slotid, itemid, charges, color, augslot1, augslot2, augslot3, augslot4, augslot5, "
"augslot6, instnodrop, custom_data, ornamenticon, ornamentidfile, ornament_hero_model FROM "
"inventory WHERE charid = %i ORDER BY slotid",
char_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
LogError("If you got an error related to the 'instnodrop' field, run the "
"following SQL Queries:\nalter table inventory add instnodrop "
"tinyint(1) unsigned default 0 not null;\n");
return false;
}
const auto timestamps = GetItemRecastTimestamps(char_id);
auto cv_conflict = false;
const auto pmask = inv->GetLookup()->PossessionsBitmask;
const auto bank_size = inv->GetLookup()->InventoryTypeSize.Bank;
for (auto& row = results.begin(); row != results.end(); ++row) {
int16 slot_id = Strings::ToInt(row[0]);
if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) { // Titanium thru UF check
if (((static_cast<uint64>(1) << slot_id) & pmask) == 0) {
cv_conflict = true;
continue;
}
}
else if (slot_id <= EQ::invbag::GENERAL_BAGS_END && slot_id >= EQ::invbag::GENERAL_BAGS_BEGIN) { // Titanium thru UF check
const auto parent_slot = EQ::invslot::GENERAL_BEGIN + ((slot_id - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
if (((static_cast<uint64>(1) << parent_slot) & pmask) == 0) {
cv_conflict = true;
continue;
}
}
else if (slot_id <= EQ::invslot::BANK_END && slot_id >= EQ::invslot::BANK_BEGIN) { // Titanium check
if ((slot_id - EQ::invslot::BANK_BEGIN) >= bank_size) {
cv_conflict = true;
continue;
}
}
else if (slot_id <= EQ::invbag::BANK_BAGS_END && slot_id >= EQ::invbag::BANK_BAGS_BEGIN) { // Titanium check
const auto parent_index = ((slot_id - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
if (parent_index >= bank_size) {
cv_conflict = true;
continue;
}
}
uint32 item_id = Strings::ToUnsignedInt(row[1]);
const uint16 charges = Strings::ToUnsignedInt(row[2]);
const uint32 color = Strings::ToUnsignedInt(row[3]);
uint32 aug[EQ::invaug::SOCKET_COUNT];
aug[0] = Strings::ToUnsignedInt(row[4]);
aug[1] = Strings::ToUnsignedInt(row[5]);
aug[2] = Strings::ToUnsignedInt(row[6]);
aug[3] = Strings::ToUnsignedInt(row[7]);
aug[4] = Strings::ToUnsignedInt(row[8]);
aug[5] = Strings::ToUnsignedInt(row[9]);
const bool instnodrop = (row[10] && static_cast<uint16>(Strings::ToUnsignedInt(row[10])));
const uint32 ornament_icon = Strings::ToUnsignedInt(row[12]);
const uint32 ornament_idfile = Strings::ToUnsignedInt(row[13]);
uint32 ornament_hero_model = Strings::ToUnsignedInt(row[14]);
const EQ::ItemData *item = GetItem(item_id);
if (!item) {
LogError("Warning: charid [{}] has an invalid item_id [{}] in inventory slot [{}]", char_id, item_id,
slot_id);
continue;
}
EQ::ItemInstance *inst = CreateBaseItem(item, charges);
if (inst == nullptr)
continue;
if (row[11]) {
std::string data_str(row[11]);
inst->SetCustomDataString(data_str);
}
inst->SetOrnamentIcon(ornament_icon);
inst->SetOrnamentationIDFile(ornament_idfile);
inst->SetOrnamentHeroModel(item->HerosForgeModel);
if (instnodrop || (inst->GetItem()->Attuneable && slot_id >= EQ::invslot::EQUIPMENT_BEGIN && slot_id <= EQ::invslot::EQUIPMENT_END))
inst->SetAttuned(true);
if (color > 0)
inst->SetColor(color);
if (charges == 0x7FFF)
inst->SetCharges(-1);
else if (charges == 0 && inst->IsStackable()) // Stackable items need a minimum charge of 1 remain moveable.
inst->SetCharges(1);
else
inst->SetCharges(charges);
if (item->RecastDelay) {
if (item->RecastType != RECAST_TYPE_UNLINKED_ITEM && timestamps.count(item->RecastType)) {
inst->SetRecastTimestamp(timestamps.at(item->RecastType));
} else if (item->RecastType == RECAST_TYPE_UNLINKED_ITEM && timestamps.count(item->ID)) {
inst->SetRecastTimestamp(timestamps.at(item->ID));
}
else {
inst->SetRecastTimestamp(0);
}
}
if (item->IsClassCommon()) {
for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
}
int16 put_slot_id;
if (slot_id >= 8000 && slot_id <= 8999) {
put_slot_id = inv->PushCursor(*inst);
} else if (slot_id >= 3111 && slot_id <= 3179) {
// Admins: please report any occurrences of this error
LogError("Warning: Defunct location for item in inventory: charid={}, item_id={}, slot_id={} .. pushing to cursor...",
char_id, item_id, slot_id);
put_slot_id = inv->PushCursor(*inst);
} else {
put_slot_id = inv->PutItem(slot_id, *inst);
}
safe_delete(inst);
// Save ptr to item in inventory
if (put_slot_id == INVALID_INDEX) {
LogError("Warning: Invalid slot_id for item in inventory: charid=[{}], item_id=[{}], slot_id=[{}]",
char_id, item_id, slot_id);
}
}
if (cv_conflict) {
char char_name[64] = "";
GetCharName(char_id, char_name);
LogError("ClientVersion/Expansion conflict during inventory load at zone entry for [{}] (charid: [{}], inver: [{}], gmi: [{}])",
char_name,
char_id,
EQ::versions::MobVersionName(inv->InventoryVersion()),
(inv->GMInventory() ? "true" : "false")
);
}
// Retrieve shared inventory
return GetSharedBank(char_id, inv, true);
}
// Overloaded: Retrieve character inventory based on account_id and character name (char select)
bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQ::InventoryProfile *inv) // deprecated
{
// Retrieve character inventory
const std::string query =
StringFormat("SELECT slotid, itemid, charges, color, augslot1, "
"augslot2, augslot3, augslot4, augslot5, augslot6, instnodrop, custom_data, ornamenticon, "
"ornamentidfile, ornament_hero_model "
"FROM inventory INNER JOIN character_data ch "
"ON ch.id = charid WHERE ch.name = '%s' AND ch.account_id = %i ORDER BY slotid",
name, account_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
LogError("If you got an error related to the 'instnodrop' field, run the "
"following SQL Queries:\nalter table inventory add instnodrop "
"tinyint(1) unsigned default 0 not null;\n");
return false;
}
for (auto& row = results.begin(); row != results.end(); ++row) {
int16 slot_id = Strings::ToInt(row[0]);
uint32 item_id = Strings::ToUnsignedInt(row[1]);
const int8 charges = Strings::ToInt(row[2]);
const uint32 color = Strings::ToUnsignedInt(row[3]);
uint32 aug[EQ::invaug::SOCKET_COUNT];
aug[0] = Strings::ToUnsignedInt(row[4]);
aug[1] = Strings::ToUnsignedInt(row[5]);
aug[2] = Strings::ToUnsignedInt(row[6]);
aug[3] = Strings::ToUnsignedInt(row[7]);
aug[4] = Strings::ToUnsignedInt(row[8]);
aug[5] = Strings::ToUnsignedInt(row[9]);
const bool instnodrop = (row[10] && static_cast<uint16>(Strings::ToUnsignedInt(row[10])));
const uint32 ornament_icon = Strings::ToUnsignedInt(row[12]);
const uint32 ornament_idfile = Strings::ToUnsignedInt(row[13]);
uint32 ornament_hero_model = Strings::ToUnsignedInt(row[14]);
const EQ::ItemData *item = GetItem(item_id);
if (!item)
continue;
EQ::ItemInstance *inst = CreateBaseItem(item, charges);
if (inst == nullptr)
continue;
inst->SetAttuned(instnodrop);
if (row[11]) {
std::string data_str(row[11]);
inst->SetCustomDataString(data_str);
}
inst->SetOrnamentIcon(ornament_icon);
inst->SetOrnamentationIDFile(ornament_idfile);
inst->SetOrnamentHeroModel(item->HerosForgeModel);
if (color > 0)
inst->SetColor(color);
inst->SetCharges(charges);
if (item->IsClassCommon()) {
for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
}
int16 put_slot_id;
if (slot_id >= 8000 && slot_id <= 8999)
put_slot_id = inv->PushCursor(*inst);
else
put_slot_id = inv->PutItem(slot_id, *inst);
safe_delete(inst);
// Save ptr to item in inventory
if (put_slot_id == INVALID_INDEX)
LogError("Warning: Invalid slot_id for item in inventory: name={}, acctid={}, item_id={}, slot_id={}",
name, account_id, item_id, slot_id);
}
// Retrieve shared inventory
return GetSharedBank(account_id, inv, false);
}
std::map<uint32, uint32> SharedDatabase::GetItemRecastTimestamps(uint32 char_id)
{
std::map<uint32, uint32> timers;
const auto& l = CharacterItemRecastRepository::GetWhere(
*this,
fmt::format(
"`id` = {}",
char_id
)
);
if (l.empty()) {
return timers;
}
for (const auto& e : l) {
timers[e.recast_type] = e.timestamp;
}
return timers;
}
uint32 SharedDatabase::GetItemRecastTimestamp(uint32 char_id, uint32 recast_type)
{
const auto& l = CharacterItemRecastRepository::GetWhere(
*this,
fmt::format(
"`id` = {} AND `recast_type` = {}",
char_id,
recast_type
)
);
return l.empty() ? 0 : l[0].timestamp;
}
void SharedDatabase::ClearOldRecastTimestamps(uint32 char_id)
{
CharacterItemRecastRepository::DeleteWhere(
*this,
fmt::format(
"`id` = {} AND `timestamp` < UNIX_TIMESTAMP()",
char_id
)
);
}
void SharedDatabase::GetItemsCount(int32 &item_count, uint32 &max_id)
{
item_count = -1;
max_id = 0;
const std::string query = "SELECT MAX(id), count(*) FROM items";
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
if (results.RowCount() == 0)
return;
auto& row = results.begin();
if (row[0])
max_id = Strings::ToUnsignedInt(row[0]);
if (row[1])
item_count = Strings::ToUnsignedInt(row[1]);
}
bool SharedDatabase::LoadItems(const std::string &prefix) {
items_mmf.reset(nullptr);
try {
const auto Config = EQEmuConfig::get();
EQ::IPCMutex mutex("items");
mutex.Lock();
std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("items"));
items_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
items_hash = std::make_unique<EQ::FixedMemoryHashSet<EQ::ItemData>>(static_cast<uint8*>(items_mmf->Get()), items_mmf->Size());
mutex.Unlock();
LogInfo("Loaded [{}] items via shared memory", Strings::Commify(m_shared_items_count));
} catch(std::exception& ex) {
LogError("Error Loading Items: {}", ex.what());
return false;
}
return true;
}
void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id)
{
EQ::FixedMemoryHashSet<EQ::ItemData> hash(static_cast<uint8 *>(data), size, items, max_item_id);
std::string variable_buffer;
bool disable_attuneable = RuleB(Items, DisableAttuneable);
bool disable_bard_focus_effects = RuleB(Items, DisableBardFocusEffects);
bool disable_lore = RuleB(Items, DisableLore);
bool disable_no_drop = RuleB(Items, DisableNoDrop);
bool disable_no_pet = RuleB(Items, DisableNoPet);
bool disable_no_rent = RuleB(Items, DisableNoRent);
bool disable_no_transfer = RuleB(Items, DisableNoTransfer);
bool disable_potion_belt = RuleB(Items, DisablePotionBelt);
bool disable_spell_focus_effects = RuleB(Items, DisableSpellFocusEffects);
// Old Variable Code
if (GetVariable("disablelore", variable_buffer)) {
if (variable_buffer == "1") {
disable_lore = true;
}
}
if (GetVariable("disablenodrop", variable_buffer)) {
if (variable_buffer == "1") {
disable_no_drop = true;
}
}
if (GetVariable("disablenorent", variable_buffer)) {
if (variable_buffer == "1") {
disable_no_rent = true;
}
}
if (GetVariable("disablenotransfer", variable_buffer)) {
if (variable_buffer == "1") {
disable_no_transfer = true;
}
}
EQ::ItemData item;
const std::string query = "SELECT source,"
#define F(x) "`"#x"`,"
#include "item_fieldlist.h"
#undef F
"updated, minstatus, comment FROM items ORDER BY id";
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
for (auto& row = results.begin(); row != results.end(); ++row) {
memset(&item, 0, sizeof(EQ::ItemData));
// Unique Identifier
item.ID = Strings::ToUnsignedInt(row[ItemField::id]);
// Minimum Status
item.MinStatus = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::minstatus]));
// Name, Lore, and Comment
strn0cpy(item.Name, row[ItemField::name], sizeof(item.Name));
strn0cpy(item.Lore, row[ItemField::lore], sizeof(item.Lore));
strn0cpy(item.Comment, row[ItemField::comment], sizeof(item.Comment));
// Flags
item.ArtifactFlag = Strings::ToBool(row[ItemField::artifactflag]);
item.Attuneable = !disable_attuneable && Strings::ToBool(row[ItemField::attuneable]);
item.BenefitFlag = Strings::ToBool(row[ItemField::benefitflag]);
item.FVNoDrop = Strings::ToBool(row[ItemField::fvnodrop]);
item.Magic = Strings::ToBool(row[ItemField::magic]);
item.NoDrop = disable_no_drop ? static_cast<uint8>(255) : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::nodrop]));
item.NoPet = !disable_no_pet && Strings::ToBool(row[ItemField::nopet]);
item.NoRent = disable_no_rent ? static_cast<uint8>(255) : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::norent]));
item.NoTransfer = !disable_no_transfer && Strings::ToBool(row[ItemField::notransfer]);
item.PendingLoreFlag = Strings::ToBool(row[ItemField::pendingloreflag]);
item.QuestItemFlag = Strings::ToBool(row[ItemField::questitemflag]);
item.Stackable = Strings::ToBool(row[ItemField::stackable]);
item.Tradeskills = Strings::ToBool(row[ItemField::tradeskills]);
item.SummonedFlag = Strings::ToBool(row[ItemField::summonedflag]);
// Lore
item.LoreGroup = disable_lore ? 0 : Strings::ToInt(row[ItemField::loregroup]);
item.LoreFlag = !disable_lore && item.LoreGroup != 0;
// Type
item.AugType = Strings::ToUnsignedInt(row[ItemField::augtype]);
item.ItemType = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::itemtype]));
item.SubType = Strings::ToInt(row[ItemField::subtype]);
// Miscellaneous
item.ExpendableArrow = static_cast<uint16>(Strings::ToUnsignedInt(row[ItemField::expendablearrow]));
item.Light = static_cast<int8>(Strings::ToInt(row[ItemField::light]));
item.MaxCharges = static_cast<int16>(Strings::ToInt(row[ItemField::maxcharges]));
item.Size = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::size]));
item.StackSize = static_cast<int16>(Strings::ToInt(row[ItemField::stacksize]));
item.Weight = Strings::ToInt(row[ItemField::weight]);
// Potion Belt
item.PotionBelt = !disable_potion_belt && Strings::ToBool(row[ItemField::potionbelt]);
item.PotionBeltSlots = disable_potion_belt ? 0 : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::potionbeltslots]));
// Merchant
item.Favor = Strings::ToUnsignedInt(row[ItemField::favor]);
item.GuildFavor = Strings::ToUnsignedInt(row[ItemField::guildfavor]);
item.Price = Strings::ToUnsignedInt(row[ItemField::price]);
item.SellRate = Strings::ToFloat(row[ItemField::sellrate]);
// Display
item.Color = Strings::ToUnsignedInt(row[ItemField::color]);
item.EliteMaterial = Strings::ToUnsignedInt(row[ItemField::elitematerial]);
item.HerosForgeModel = Strings::ToUnsignedInt(row[ItemField::herosforgemodel]);
item.Icon = Strings::ToUnsignedInt(row[ItemField::icon]);
strn0cpy(item.IDFile, row[ItemField::idfile], sizeof(item.IDFile));
item.Material = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::material]));
// Resists
item.CR = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::cr]), -128, 127));
item.DR = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::dr]), -128, 127));
item.FR = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::fr]), -128, 127));
item.MR = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::mr]), -128, 127));
item.PR = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::pr]), -128, 127));
item.SVCorruption = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::svcorruption]), -128, 127));
// Heroic Resists
item.HeroicCR = Strings::ToInt(row[ItemField::heroic_cr]);
item.HeroicDR = Strings::ToInt(row[ItemField::heroic_dr]);
item.HeroicFR = Strings::ToInt(row[ItemField::heroic_fr]);
item.HeroicMR = Strings::ToInt(row[ItemField::heroic_mr]);
item.HeroicPR = Strings::ToInt(row[ItemField::heroic_pr]);
item.HeroicSVCorrup = Strings::ToInt(row[ItemField::heroic_svcorrup]);
// Stats
item.AAgi = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::aagi]), -128, 127));
item.ACha = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::acha]), -128, 127));
item.ADex = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::adex]), -128, 127));
item.AInt = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::aint]), -128, 127));
item.ASta = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::asta]), -128, 127));
item.AStr = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::astr]), -128, 127));
item.AWis = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::awis]), -128, 127));
// Heroic Stats
item.HeroicAgi = Strings::ToInt(row[ItemField::heroic_agi]);
item.HeroicCha = Strings::ToInt(row[ItemField::heroic_cha]);
item.HeroicDex = Strings::ToInt(row[ItemField::heroic_dex]);
item.HeroicInt = Strings::ToInt(row[ItemField::heroic_int]);
item.HeroicSta = Strings::ToInt(row[ItemField::heroic_sta]);
item.HeroicStr = Strings::ToInt(row[ItemField::heroic_str]);
item.HeroicWis = Strings::ToInt(row[ItemField::heroic_wis]);
// Health, Mana, and Endurance
item.HP = Strings::ToInt(row[ItemField::hp]);
item.Regen = Strings::ToInt(row[ItemField::regen]);
item.Mana = Strings::ToInt(row[ItemField::mana]);
item.ManaRegen = Strings::ToInt(row[ItemField::manaregen]);
item.Endur = Strings::ToInt(row[ItemField::endur]);
item.EnduranceRegen = Strings::ToInt(row[ItemField::enduranceregen]);
// Bane Damage
item.BaneDmgAmt = Strings::ToInt(row[ItemField::banedmgamt]);
item.BaneDmgBody = Strings::ToUnsignedInt(row[ItemField::banedmgbody]);
item.BaneDmgRace = Strings::ToUnsignedInt(row[ItemField::banedmgrace]);
item.BaneDmgRaceAmt = Strings::ToUnsignedInt(row[ItemField::banedmgraceamt]);
// Elemental Damage
item.ElemDmgType = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::elemdmgtype]));
item.ElemDmgAmt = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::elemdmgamt]));
// Combat
item.BackstabDmg = Strings::ToUnsignedInt(row[ItemField::backstabdmg]);
item.Damage = Strings::ToUnsignedInt(row[ItemField::damage]);
item.Delay = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::delay]));
item.Range = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::range]));
// Combat Stats
item.AC = Strings::ToInt(row[ItemField::ac]);
item.Accuracy = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::accuracy]), -128, 127));
item.Attack = Strings::ToInt(row[ItemField::attack]);
item.Avoidance = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::avoidance]), -128, 127));
item.Clairvoyance = Strings::ToUnsignedInt(row[ItemField::clairvoyance]);
item.CombatEffects = Strings::IsNumber(row[ItemField::combateffects]) ? static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::combateffects]), -128, 127)) : 0;
item.DamageShield = Strings::ToInt(row[ItemField::damageshield]);
item.DotShielding = Strings::ToInt(row[ItemField::dotshielding]);
item.DSMitigation = Strings::ToUnsignedInt(row[ItemField::dsmitigation]);
item.Haste = Strings::ToInt(row[ItemField::haste]);
item.HealAmt = Strings::ToInt(row[ItemField::healamt]);
item.Purity = Strings::ToUnsignedInt(row[ItemField::purity]);
item.Shielding = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::shielding]), -128, 127));
item.SpellDmg = Strings::ToInt(row[ItemField::spelldmg]);
item.SpellShield = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::spellshield]), -128, 127));
item.StrikeThrough = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::strikethrough]), -128, 127));
item.StunResist = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::stunresist]), -128, 127));
// Restrictions
item.AugRestrict = Strings::ToUnsignedInt(row[ItemField::augrestrict]);
item.Classes = Strings::ToUnsignedInt(row[ItemField::classes]);
item.Deity = Strings::ToUnsignedInt(row[ItemField::deity]);
item.ItemClass = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::itemclass]));
item.Races = Strings::ToUnsignedInt(row[ItemField::races]);
item.RecLevel = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::reclevel]));
item.RecSkill = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::recskill]));
item.ReqLevel = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::reqlevel]));
item.Slots = Strings::ToUnsignedInt(row[ItemField::slots]);
// Skill Modifier
item.SkillModValue = Strings::ToInt(row[ItemField::skillmodvalue]);
item.SkillModMax = Strings::ToInt(row[ItemField::skillmodmax]);
item.SkillModType = Strings::ToUnsignedInt(row[ItemField::skillmodtype]);
// Extra Damage Skill
item.ExtraDmgSkill = Strings::ToInt(row[ItemField::extradmgskill]);
item.ExtraDmgAmt = Strings::ToInt(row[ItemField::extradmgamt]);
// Bard
item.BardType = Strings::ToUnsignedInt(row[ItemField::bardtype]);
item.BardValue = Strings::ToInt(row[ItemField::bardvalue]);
// Faction
item.FactionAmt1 = Strings::ToInt(row[ItemField::factionamt1]);
item.FactionMod1 = Strings::ToInt(row[ItemField::factionmod1]);
item.FactionAmt2 = Strings::ToInt(row[ItemField::factionamt2]);
item.FactionMod2 = Strings::ToInt(row[ItemField::factionmod2]);
item.FactionAmt3 = Strings::ToInt(row[ItemField::factionamt3]);
item.FactionMod3 = Strings::ToInt(row[ItemField::factionmod3]);
item.FactionAmt4 = Strings::ToInt(row[ItemField::factionamt4]);
item.FactionMod4 = Strings::ToInt(row[ItemField::factionmod4]);
// Augment
item.AugDistiller = Strings::ToUnsignedInt(row[ItemField::augdistiller]);
item.AugSlotType[0] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot1type]));
item.AugSlotVisible[0] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot1visible]));
item.AugSlotType[1] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot2type]));
item.AugSlotVisible[1] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot2visible]));
item.AugSlotType[2] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot3type]));
item.AugSlotVisible[2] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot3visible]));
item.AugSlotType[3] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot4type]));
item.AugSlotVisible[3] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot4visible]));
item.AugSlotType[4] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot5type]));
item.AugSlotVisible[4] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot5visible]));
item.AugSlotType[5] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot6type]));
item.AugSlotVisible[5] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot6visible]));
// Augment Unknowns
for (uint8 i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
item.AugSlotUnk2[i] = 0;
}
// LDoN
item.LDoNTheme = Strings::ToUnsignedInt(row[ItemField::ldontheme]);
item.LDoNPrice = Strings::ToUnsignedInt(row[ItemField::ldonprice]);
item.LDoNSellBackRate = Strings::ToUnsignedInt(row[ItemField::ldonsellbackrate]);
item.LDoNSold = Strings::ToUnsignedInt(row[ItemField::ldonsold]);
item.PointType = Strings::ToUnsignedInt(row[ItemField::pointtype]);
// Bag
item.BagSize = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::bagsize]));
item.BagSlots = static_cast<uint8>(EQ::Clamp(Strings::ToInt(row[ItemField::bagslots]), 0, 10)); // Will need to be changed from std::min to just use database value when bag slots are increased
item.BagType = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::bagtype]));
item.BagWR = static_cast<uint8>(EQ::Clamp(Strings::ToInt(row[ItemField::bagwr]), 0, 100));
// Bard Effect
item.Bard.Effect = disable_bard_focus_effects ? 0 : Strings::ToInt(row[ItemField::bardeffect]);
item.Bard.Type = disable_bard_focus_effects ? 0 : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::bardtype]));
item.Bard.Level = disable_bard_focus_effects ? 0 : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::bardlevel]));
item.Bard.Level2 = disable_bard_focus_effects ? 0 : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::bardlevel2]));
// Book
item.Book = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::book]));
item.BookType = Strings::ToUnsignedInt(row[ItemField::booktype]);
// Click Effect
item.CastTime = Strings::ToUnsignedInt(row[ItemField::casttime]);
item.CastTime_ = Strings::ToInt(row[ItemField::casttime_]);
item.Click.Effect = Strings::ToInt(row[ItemField::clickeffect]);
item.Click.Type = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::clicktype]));
item.Click.Level = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::clicklevel]));
item.Click.Level2 = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::clicklevel2]));
strn0cpy(item.ClickName, row[ItemField::clickname], sizeof(item.ClickName));
item.RecastDelay = Strings::ToUnsignedInt(row[ItemField::recastdelay]);
item.RecastType = Strings::ToInt(row[ItemField::recasttype]);
// Focus Effect
item.Focus.Effect = disable_spell_focus_effects ? 0 : Strings::ToInt(row[ItemField::focuseffect]);
item.Focus.Type = disable_spell_focus_effects ? 0 : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::focustype]));
item.Focus.Level = disable_spell_focus_effects ? 0 : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::focuslevel]));
item.Focus.Level2 = disable_spell_focus_effects ? 0 : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::focuslevel2]));
strn0cpy(item.FocusName, disable_spell_focus_effects ? "" : row[ItemField::focusname], sizeof(item.FocusName));
// Proc Effect
item.Proc.Effect = Strings::ToInt(row[ItemField::proceffect]);
item.Proc.Type = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::proctype]));
item.Proc.Level = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::proclevel]));
item.Proc.Level2 = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::proclevel2]));
strn0cpy(item.ProcName, row[ItemField::procname], sizeof(item.ProcName));
item.ProcRate = Strings::ToInt(row[ItemField::procrate]);
// Scroll Effect
item.Scroll.Effect = Strings::ToInt(row[ItemField::scrolleffect]);
item.Scroll.Type = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::scrolltype]));
item.Scroll.Level = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::scrolllevel]));
item.Scroll.Level2 = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::scrolllevel2]));
strn0cpy(item.ScrollName, row[ItemField::scrollname], sizeof(item.ScrollName));
// Worn Effect
item.Worn.Effect = Strings::ToInt(row[ItemField::worneffect]);
item.Worn.Type = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::worntype]));
item.Worn.Level = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::wornlevel]));
item.Worn.Level2 = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::wornlevel2]));
strn0cpy(item.WornName, row[ItemField::wornname], sizeof(item.WornName));
// Evolving Item
item.EvolvingID = Strings::ToUnsignedInt(row[ItemField::evoid]);
item.EvolvingItem = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::evoitem]));
item.EvolvingLevel = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::evolvinglevel]));
item.EvolvingMax = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::evomax]));
// Scripting
item.CharmFileID = Strings::IsNumber(row[ItemField::charmfileid]) ? Strings::ToUnsignedInt(row[ItemField::charmfileid]) : 0;
strn0cpy(item.CharmFile, row[ItemField::charmfile], sizeof(item.CharmFile));
strn0cpy(item.Filename, row[ItemField::filename], sizeof(item.Filename));
item.ScriptFileID = Strings::ToUnsignedInt(row[ItemField::scriptfileid]);
try {
hash.insert(item.ID, item);
} catch (std::exception &ex) {
LogError("Database::LoadItems: {}", ex.what());
break;
}
}
}
const EQ::ItemData *SharedDatabase::GetItem(uint32 id) const
{
if (id == 0) {
return nullptr;
}
if (!items_hash || id > items_hash->max_key()) {
return nullptr;
}
if (items_hash->exists(id)) {
return &(items_hash->at(id));
}
return nullptr;
}
const EQ::ItemData* SharedDatabase::IterateItems(uint32* id) const
{
if(!items_hash || !id) {
return nullptr;
}
for(;;) {
if(*id > items_hash->max_key()) {
break;
}
if(items_hash->exists(*id)) {
return &(items_hash->at((*id)++));
} else {
++(*id);
}
}
return nullptr;
}
std::string SharedDatabase::GetBook(const char *txtfile, int16 *language)
{
char txtfile2[20];
std::string txtout;
strcpy(txtfile2, txtfile);
const std::string query = StringFormat("SELECT txtfile, language FROM books WHERE name = '%s'", txtfile2);
auto results = QueryDatabase(query);
if (!results.Success()) {
txtout.assign(" ",1);
return txtout;
}
if (results.RowCount() == 0) {
LogError("No book to send, ({})", txtfile);
txtout.assign(" ",1);
return txtout;
}
auto& row = results.begin();
txtout.assign(row[0],strlen(row[0]));
*language = static_cast<int16>(Strings::ToInt(row[1]));
return txtout;
}
// Create appropriate EQ::ItemInstance class
EQ::ItemInstance* SharedDatabase::CreateItem(
uint32 item_id,
int16 charges,
uint32 aug1,
uint32 aug2,
uint32 aug3,
uint32 aug4,
uint32 aug5,
uint32 aug6,
bool attuned,
const std::string& custom_data,
uint32 ornamenticon,
uint32 ornamentidfile,
uint32 ornament_hero_model
) {
EQ::ItemInstance* inst = nullptr;
const EQ::ItemData* item = GetItem(item_id);
if (item) {
inst = CreateBaseItem(item, charges);
if (!inst) {
LogError("Error: valid item data returned a null reference for EQ::ItemInstance creation in SharedDatabase::CreateItem()");
LogError("Item Data = ID: {}, Name: {}, Charges: {}", item->ID, item->Name, charges);
return nullptr;
}
inst->PutAugment(this, 0, aug1);
inst->PutAugment(this, 1, aug2);
inst->PutAugment(this, 2, aug3);
inst->PutAugment(this, 3, aug4);
inst->PutAugment(this, 4, aug5);
inst->PutAugment(this, 5, aug6);
inst->SetAttuned(attuned);
inst->SetCustomDataString(custom_data);
inst->SetOrnamentIcon(ornamenticon);
inst->SetOrnamentationIDFile(ornamentidfile);
inst->SetOrnamentHeroModel(ornament_hero_model);
}
return inst;
}
// Create appropriate EQ::ItemInstance class
EQ::ItemInstance* SharedDatabase::CreateItem(
const EQ::ItemData* item,
int16 charges,
uint32 aug1,
uint32 aug2,
uint32 aug3,
uint32 aug4,
uint32 aug5,
uint32 aug6,
bool attuned,
const std::string& custom_data,
uint32 ornamenticon,
uint32 ornamentidfile,
uint32 ornament_hero_model
) {
EQ::ItemInstance* inst = nullptr;
if (item) {
inst = CreateBaseItem(item, charges);
if (!inst) {
LogError("Error: valid item data returned a null reference for EQ::ItemInstance creation in SharedDatabase::CreateItem()");
LogError("Item Data = ID: {}, Name: {}, Charges: {}", item->ID, item->Name, charges);
return nullptr;
}
inst->PutAugment(this, 0, aug1);
inst->PutAugment(this, 1, aug2);
inst->PutAugment(this, 2, aug3);
inst->PutAugment(this, 3, aug4);
inst->PutAugment(this, 4, aug5);
inst->PutAugment(this, 5, aug6);
inst->SetAttuned(attuned);
inst->SetCustomDataString(custom_data);
inst->SetOrnamentIcon(ornamenticon);
inst->SetOrnamentationIDFile(ornamentidfile);
inst->SetOrnamentHeroModel(ornament_hero_model);
}
return inst;
}
EQ::ItemInstance* SharedDatabase::CreateBaseItem(const EQ::ItemData* item, int16 charges) {
EQ::ItemInstance* inst = nullptr;
if (item) {
// if maxcharges is -1 that means it is an unlimited use item.
// set it to 1 charge so that it is usable on creation
if (charges == 0 && item->MaxCharges == -1) {
charges = 1;
}
// Stackable items need a minimum charge of 1 to remain moveable.
if (charges <= 0 && item->Stackable) {
charges = 1;
}
inst = new EQ::ItemInstance(item, charges);
if (!inst) {
LogError("Error: valid item data returned a null reference for EQ::ItemInstance creation in SharedDatabase::CreateBaseItem()");
LogError("Item Data = ID: {}, Name: {}, Charges: {}", item->ID, item->Name, charges);
return nullptr;
}
if (item->CharmFileID != 0 || item->LoreGroup >= 1000) {
inst->Initialize(this);
}
}
return inst;
}
int SharedDatabase::DeleteStalePlayerCorpses() {
return (
RuleB(Zone, EnableShadowrest) ?
CharacterCorpsesRepository::BuryDecayedCorpses(*this) :
CharacterCorpsesRepository::DeleteWhere(
*this,
fmt::format(
"(UNIX_TIMESTAMP() - UNIX_TIMESTAMP(time_of_death)) > {} AND time_of_death != 0",
RuleI(Character, CorpseDecayTimeMS) / 1000
)
)
);
}
bool SharedDatabase::GetCommandSettings(std::map<std::string, std::pair<uint8, std::vector<std::string>>> &command_settings)
{
command_settings.clear();
const std::string& query = "SELECT `command`, `access`, `aliases` FROM `command_settings`";
auto results = QueryDatabase(query);
if (!results.Success() || !results.RowCount()) {
return false;
}
for (auto row : results) {
command_settings[row[0]].first = Strings::ToUnsignedInt(row[1]);
if (row[2][0] == 0) {
continue;
}
std::vector<std::string> aliases = Strings::Split(row[2], '|');
for (const auto& e : aliases) {
if (e.empty()) {
continue;
}
command_settings[row[0]].second.push_back(e);
}
}
return true;
}
bool SharedDatabase::UpdateInjectedCommandSettings(const std::vector<std::pair<std::string, uint8>> &injected)
{
if (injected.size()) {
const std::string query = fmt::format(
"REPLACE INTO `command_settings`(`command`, `access`) VALUES {}",
Strings::ImplodePair(
",",
std::pair<char, char>('(', ')'),
join_pair(",", std::pair<char, char>('\'', '\''), injected)
)
);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
LogInfo(
"[{}] New Command{} Added",
injected.size(),
injected.size() != 1 ? "s" : ""
);
}
return true;
}
bool SharedDatabase::UpdateOrphanedCommandSettings(const std::vector<std::string> &orphaned)
{
if (orphaned.size()) {
std::string query = fmt::format(
"DELETE FROM `command_settings` WHERE `command` IN ({})",
Strings::ImplodePair(",", std::pair<char, char>('\'', '\''), orphaned)
);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
query = fmt::format(
"DELETE FROM `command_subsettings` WHERE `parent_command` IN ({})",
Strings::ImplodePair(",", std::pair<char, char>('\'', '\''), orphaned)
);
auto results_two = QueryDatabase(query);
if (!results_two.Success()) {
return false;
}
LogInfo(
"{} Orphaned Command{} Deleted | {} Orphaned Subcommand{} Deleted",
orphaned.size(),
orphaned.size() != 1 ? "s" : "",
results_two.RowsAffected(),
results_two.RowsAffected() != 1 ? "s" : ""
);
}
return true;
}
bool SharedDatabase::GetCommandSubSettings(std::vector<CommandSubsettingsRepository::CommandSubsettings> &command_subsettings)
{
command_subsettings.clear();
const auto& l = CommandSubsettingsRepository::GetAll(*this);
if (l.empty()) {
return false;
}
command_subsettings.reserve(l.size());
for (const auto& e : l) {
command_subsettings.emplace_back(e);
}
return true;
}
bool SharedDatabase::LoadSkillCaps(const std::string &prefix) {
skill_caps_mmf.reset(nullptr);
try {
const auto Config = EQEmuConfig::get();
EQ::IPCMutex mutex("skill_caps");
mutex.Lock();
std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("skill_caps"));
LogInfo("Loading [{}]", file_name);
skill_caps_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
LogInfo("Loaded skill caps via shared memory");
mutex.Unlock();
} catch(std::exception &ex) {
LogError("Error loading skill caps: {}", ex.what());
return false;
}
return true;
}
void SharedDatabase::LoadSkillCaps(void *data) {
const uint32 class_count = Class::PLAYER_CLASS_COUNT;
const uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
const uint32 level_count = HARD_LEVEL_CAP + 1;
uint16 *skill_caps_table = static_cast<uint16*>(data);
const std::string query = "SELECT skillID, class, level, cap FROM skill_caps ORDER BY skillID, class, level";
auto results = QueryDatabase(query);
if (!results.Success()) {
LogError("Error loading skill caps from database: {}", results.ErrorMessage().c_str());
return;
}
for(auto& row = results.begin(); row != results.end(); ++row) {
const uint8 skillID = Strings::ToUnsignedInt(row[0]);
const uint8 class_ = Strings::ToUnsignedInt(row[1]) - 1;
const uint8 level = Strings::ToUnsignedInt(row[2]);
const uint16 cap = Strings::ToUnsignedInt(row[3]);
if(skillID >= skill_count || class_ >= class_count || level >= level_count)
continue;
const uint32 index = (((class_ * skill_count) + skillID) * level_count) + level;
skill_caps_table[index] = cap;
}
}
uint16 SharedDatabase::GetSkillCap(uint8 Class_, EQ::skills::SkillType Skill, uint8 Level) const
{
if(!skill_caps_mmf) {
return 0;
}
if(Class_ == 0)
return 0;
int SkillMaxLevel = RuleI(Character, SkillCapMaxLevel);
if(SkillMaxLevel < 1) {
SkillMaxLevel = RuleI(Character, MaxLevel);
}
const uint32 class_count = Class::PLAYER_CLASS_COUNT;
const uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
const uint32 level_count = HARD_LEVEL_CAP + 1;
if(Class_ > class_count || static_cast<uint32>(Skill) > skill_count || Level > level_count) {
return 0;
}
if(Level > static_cast<uint8>(SkillMaxLevel)){
Level = static_cast<uint8>(SkillMaxLevel);
}
const uint32 index = ((((Class_ - 1) * skill_count) + Skill) * level_count) + Level;
const uint16 *skill_caps_table = static_cast<uint16*>(skill_caps_mmf->Get());
return skill_caps_table[index];
}
uint8 SharedDatabase::GetTrainLevel(uint8 Class_, EQ::skills::SkillType Skill, uint8 Level) const
{
if(!skill_caps_mmf) {
return 0;
}
if(Class_ == 0)
return 0;
int SkillMaxLevel = RuleI(Character, SkillCapMaxLevel);
if (SkillMaxLevel < 1) {
SkillMaxLevel = RuleI(Character, MaxLevel);
}
const uint32 class_count = Class::PLAYER_CLASS_COUNT;
const uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
const uint32 level_count = HARD_LEVEL_CAP + 1;
if(Class_ > class_count || static_cast<uint32>(Skill) > skill_count || Level > level_count) {
return 0;
}
uint8 ret = 0;
if(Level > static_cast<uint8>(SkillMaxLevel)) {
const uint32 index = ((((Class_ - 1) * skill_count) + Skill) * level_count);
const uint16 *skill_caps_table = static_cast<uint16*>(skill_caps_mmf->Get());
for(uint8 x = 0; x < Level; x++){
if(skill_caps_table[index + x]){
ret = x;
break;
}
}
}
else
{
const uint32 index = ((((Class_ - 1) * skill_count) + Skill) * level_count);
const uint16 *skill_caps_table = static_cast<uint16*>(skill_caps_mmf->Get());
for(int x = 0; x < SkillMaxLevel; x++){
if(skill_caps_table[index + x]){
ret = x;
break;
}
}
}
if(ret > GetSkillCap(Class_, Skill, Level))
ret = static_cast<uint8>(GetSkillCap(Class_, Skill, Level));
return ret;
}
void SharedDatabase::LoadDamageShieldTypes(SPDat_Spell_Struct* sp, int32 iMaxSpellID) {
const std::string query = StringFormat("SELECT `spellid`, `type` FROM `damageshieldtypes` WHERE `spellid` > 0 "
"AND `spellid` <= %i", iMaxSpellID);
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
for(auto& row = results.begin(); row != results.end(); ++row) {
const int spellID = Strings::ToInt(row[0]);
if((spellID > 0) && (spellID <= iMaxSpellID))
sp[spellID].damage_shield_type = Strings::ToUnsignedInt(row[1]);
}
}
const EvolveInfo* SharedDatabase::GetEvolveInfo(uint32 loregroup) {
return nullptr; // nothing here for now... database and/or sharemem pulls later
}
int SharedDatabase::GetMaxSpellID() {
const std::string query = "SELECT MAX(id) FROM spells_new";
auto results = QueryDatabase(query);
if (!results.Success()) {
return -1;
}
auto& row = results.begin();
return Strings::ToInt(row[0]);
}
bool SharedDatabase::LoadSpells(const std::string &prefix, int32 *records, const SPDat_Spell_Struct **sp) {
spells_mmf.reset(nullptr);
try {
const auto Config = EQEmuConfig::get();
EQ::IPCMutex mutex("spells");
mutex.Lock();
std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("spells"));
spells_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
LogInfo("Loading [{}]", file_name);
*records = *static_cast<uint32*>(spells_mmf->Get());
*sp = reinterpret_cast<const SPDat_Spell_Struct*>(static_cast<char*>(spells_mmf->Get()) + 4);
mutex.Unlock();
LogInfo("Loaded [{}] spells via shared memory", Strings::Commify(m_shared_spells_count));
}
catch(std::exception& ex) {
LogError("Error Loading Spells: {}", ex.what());
return false;
}
return true;
}
void SharedDatabase::LoadSpells(void *data, int max_spells) {
*static_cast<uint32*>(data) = max_spells;
SPDat_Spell_Struct *sp = reinterpret_cast<SPDat_Spell_Struct*>(static_cast<char*>(data) + sizeof(uint32));
const std::string query = "SELECT * FROM spells_new ORDER BY id ASC";
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
if(results.ColumnCount() <= SPELL_LOAD_FIELD_COUNT) {
LogSpells("Fatal error loading spells: Spell field count < SPELL_LOAD_FIELD_COUNT([{}])", SPELL_LOAD_FIELD_COUNT);
return;
}
int counter = 0;
for (auto& row = results.begin(); row != results.end(); ++row) {
const int tempid = Strings::ToInt(row[0]);
if(tempid >= max_spells) {
LogSpells("Non fatal error: spell.id >= max_spells, ignoring");
continue;
}
++counter;
sp[tempid].id = tempid;
strn0cpy(sp[tempid].name, row[1], sizeof(sp[tempid].name));
strn0cpy(sp[tempid].player_1, row[2], sizeof(sp[tempid].player_1));
strn0cpy(sp[tempid].teleport_zone, row[3], sizeof(sp[tempid].teleport_zone));
strn0cpy(sp[tempid].you_cast, row[4], sizeof(sp[tempid].you_cast));
strn0cpy(sp[tempid].other_casts, row[5], sizeof(sp[tempid].other_casts));
strn0cpy(sp[tempid].cast_on_you, row[6], sizeof(sp[tempid].cast_on_you));
strn0cpy(sp[tempid].cast_on_other, row[7], sizeof(sp[tempid].cast_on_other));
strn0cpy(sp[tempid].spell_fades, row[8], sizeof(sp[tempid].spell_fades));
sp[tempid].range = Strings::ToFloat(row[9]);
sp[tempid].aoe_range = Strings::ToFloat(row[10]);
sp[tempid].push_back = Strings::ToFloat(row[11]);
sp[tempid].push_up = Strings::ToFloat(row[12]);
sp[tempid].cast_time=Strings::ToUnsignedInt(row[13]);
sp[tempid].recovery_time=Strings::ToUnsignedInt(row[14]);
sp[tempid].recast_time=Strings::ToUnsignedInt(row[15]);
sp[tempid].buff_duration_formula=Strings::ToUnsignedInt(row[16]);
sp[tempid].buff_duration=Strings::ToUnsignedInt(row[17]);
sp[tempid].aoe_duration=Strings::ToUnsignedInt(row[18]);
sp[tempid].mana=Strings::ToInt(row[19]);
int y=0;
for(y=0; y< EFFECT_COUNT;y++)
sp[tempid].base_value[y]=Strings::ToInt(row[20+y]); // effect_base_value
for(y=0; y < EFFECT_COUNT; y++)
sp[tempid].limit_value[y]=Strings::ToInt(row[32+y]); // effect_limit_value
for(y=0; y< EFFECT_COUNT;y++)
sp[tempid].max_value[y]=Strings::ToInt(row[44+y]);
for(y=0; y< 4;y++)
sp[tempid].component[y]=Strings::ToInt(row[58+y]);
for(y=0; y< 4;y++)
sp[tempid].component_count[y]=Strings::ToInt(row[62+y]);
for(y=0; y< 4;y++)
sp[tempid].no_expend_reagent[y]=Strings::ToInt(row[66+y]);
for(y=0; y< EFFECT_COUNT;y++)
sp[tempid].formula[y]=Strings::ToUnsignedInt(row[70+y]);
sp[tempid].good_effect=Strings::ToInt(row[83]);
sp[tempid].activated=Strings::ToInt(row[84]);
sp[tempid].resist_type=Strings::ToInt(row[85]);
for(y=0; y< EFFECT_COUNT;y++)
sp[tempid].effect_id[y]=Strings::ToInt(row[86+y]);
sp[tempid].target_type = static_cast<SpellTargetType>(Strings::ToInt(row[98]));
sp[tempid].base_difficulty=Strings::ToInt(row[99]);
int tmp_skill = Strings::ToInt(row[100]);
if (tmp_skill < 0 || tmp_skill > EQ::skills::HIGHEST_SKILL)
sp[tempid].skill = EQ::skills::SkillBegging; /* not much better we can do. */ // can probably be changed to client-based 'SkillNone' once activated
else
sp[tempid].skill = static_cast<EQ::skills::SkillType>(tmp_skill);
sp[tempid].zone_type=Strings::ToInt(row[101]);
sp[tempid].environment_type=Strings::ToInt(row[102]);
sp[tempid].time_of_day=Strings::ToInt(row[103]);
for(y=0; y < Class::PLAYER_CLASS_COUNT;y++)
sp[tempid].classes[y]=Strings::ToInt(row[104+y]);
sp[tempid].casting_animation=Strings::ToInt(row[120]);
sp[tempid].spell_affect_index=Strings::ToInt(row[123]);
sp[tempid].disallow_sit=Strings::ToInt(row[124]);
sp[tempid].deity_agnostic=Strings::ToInt(row[125]);
for (y = 0; y < 16; y++)
sp[tempid].deities[y]=Strings::ToInt(row[126+y]);
sp[tempid].new_icon=Strings::ToInt(row[144]);
sp[tempid].uninterruptable=Strings::ToBool(row[146]);
sp[tempid].resist_difficulty=Strings::ToInt(row[147]);
sp[tempid].unstackable_dot = Strings::ToBool(row[148]);
sp[tempid].recourse_link = Strings::ToUnsignedInt(row[150]);
sp[tempid].no_partial_resist = Strings::ToBool(row[151]);
sp[tempid].short_buff_box = Strings::ToInt(row[154]);
sp[tempid].description_id = Strings::ToInt(row[155]);
sp[tempid].type_description_id = Strings::ToInt(row[156]);
sp[tempid].effect_description_id = Strings::ToInt(row[157]);
sp[tempid].npc_no_los = Strings::ToBool(row[159]);
sp[tempid].feedbackable = Strings::ToBool(row[160]);
sp[tempid].reflectable = Strings::ToBool(row[161]);
sp[tempid].bonus_hate=Strings::ToInt(row[162]);
sp[tempid].ldon_trap = Strings::ToBool(row[165]);
sp[tempid].endurance_cost= Strings::ToInt(row[166]);
sp[tempid].timer_id= Strings::ToInt(row[167]);
sp[tempid].is_discipline = Strings::ToBool(row[168]);
sp[tempid].hate_added= Strings::ToInt(row[173]);
sp[tempid].endurance_upkeep=Strings::ToInt(row[174]);
sp[tempid].hit_number_type = Strings::ToInt(row[175]);
sp[tempid].hit_number = Strings::ToInt(row[176]);
sp[tempid].pvp_resist_base= Strings::ToInt(row[177]);
sp[tempid].pvp_resist_per_level= Strings::ToInt(row[178]);
sp[tempid].pvp_resist_cap= Strings::ToInt(row[179]);
sp[tempid].spell_category= Strings::ToInt(row[180]);
sp[tempid].pvp_duration = Strings::ToInt(row[181]);
sp[tempid].pvp_duration_cap = Strings::ToInt(row[182]);
sp[tempid].pcnpc_only_flag= Strings::ToInt(row[183]);
sp[tempid].cast_not_standing = Strings::ToInt(row[184]) != 0;
sp[tempid].can_mgb= Strings::ToBool(row[185]);
sp[tempid].dispel_flag = Strings::ToInt(row[186]);
sp[tempid].min_resist = Strings::ToInt(row[189]);
sp[tempid].max_resist = Strings::ToInt(row[190]);
sp[tempid].viral_targets = Strings::ToInt(row[191]);
sp[tempid].viral_timer = Strings::ToInt(row[192]);
sp[tempid].nimbus_effect = Strings::ToInt(row[193]);
sp[tempid].directional_start = Strings::ToFloat(row[194]);
sp[tempid].directional_end = Strings::ToFloat(row[195]);
sp[tempid].sneak = Strings::ToBool(row[196]);
sp[tempid].not_focusable = Strings::ToBool(row[197]);
sp[tempid].no_detrimental_spell_aggro = Strings::ToBool(row[198]);
sp[tempid].suspendable = Strings::ToBool(row[200]);
sp[tempid].viral_range = Strings::ToInt(row[201]);
sp[tempid].song_cap = Strings::ToInt(row[202]);
sp[tempid].no_block = Strings::ToInt(row[205]);
sp[tempid].spell_group=Strings::ToInt(row[207]);
sp[tempid].rank = Strings::ToInt(row[208]);
sp[tempid].no_resist=Strings::ToInt(row[209]);
sp[tempid].cast_restriction = Strings::ToInt(row[211]);
sp[tempid].allow_rest = Strings::ToBool(row[212]);
sp[tempid].can_cast_in_combat = Strings::ToBool(row[213]);
sp[tempid].can_cast_out_of_combat = Strings::ToBool(row[214]);
sp[tempid].override_crit_chance = Strings::ToInt(row[217]);
sp[tempid].aoe_max_targets = Strings::ToInt(row[218]);
sp[tempid].no_heal_damage_item_mod = Strings::ToInt(row[219]);
sp[tempid].caster_requirement_id = Strings::ToInt(row[220]);
sp[tempid].spell_class = Strings::ToInt(row[221]);
sp[tempid].spell_subclass = Strings::ToInt(row[222]);
sp[tempid].persist_death = Strings::ToBool(row[224]);
sp[tempid].min_distance = Strings::ToFloat(row[227]);
sp[tempid].min_distance_mod = Strings::ToFloat(row[228]);
sp[tempid].max_distance = Strings::ToFloat(row[229]);
sp[tempid].max_distance_mod = Strings::ToFloat(row[230]);
sp[tempid].min_range = Strings::ToFloat(row[231]);
sp[tempid].no_remove = Strings::ToBool(row[232]);
sp[tempid].damage_shield_type = 0;
}
LoadDamageShieldTypes(sp, max_spells);
}
int SharedDatabase::GetMaxBaseDataLevel() {
const std::string query = "SELECT MAX(level) FROM base_data";
auto results = QueryDatabase(query);
if (!results.Success()) {
return -1;
}
if (results.RowCount() == 0)
return -1;
auto& row = results.begin();
return Strings::ToInt(row[0]);
}
bool SharedDatabase::LoadBaseData(const std::string &prefix) {
base_data_mmf.reset(nullptr);
try {
const auto Config = EQEmuConfig::get();
EQ::IPCMutex mutex("base_data");
mutex.Lock();
std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("base_data"));
base_data_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
mutex.Unlock();
LogInfo("Loaded base data via shared memory");
} catch(std::exception& ex) {
LogError("Error Loading Base Data: {}", ex.what());
return false;
}
return true;
}
void SharedDatabase::LoadBaseData(void *data, int max_level) {
char *base_ptr = static_cast<char*>(data);
const std::string query = "SELECT * FROM base_data ORDER BY level, class ASC";
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
for (auto& row = results.begin(); row != results.end(); ++row) {
const int lvl = Strings::ToInt(row[0]);
const int cl = Strings::ToInt(row[1]);
if(lvl <= 0) {
LogError("Non fatal error: base_data.level <= 0, ignoring.");
continue;
}
if(lvl >= max_level) {
LogError("Non fatal error: base_data.level >= max_level, ignoring.");
continue;
}
if(cl <= 0) {
LogError("Non fatal error: base_data.cl <= 0, ignoring.");
continue;
}
if(cl > 16) {
LogError("Non fatal error: base_data.class > 16, ignoring.");
continue;
}
BaseDataStruct *bd = reinterpret_cast<BaseDataStruct*>(base_ptr + (((16 * (lvl - 1)) + (cl - 1)) * sizeof(BaseDataStruct)));
bd->base_hp = Strings::ToFloat(row[2]);
bd->base_mana = Strings::ToFloat(row[3]);
bd->base_end = Strings::ToFloat(row[4]);
bd->hp_regen = Strings::ToFloat(row[5]);
bd->end_regen = Strings::ToFloat(row[6]);
bd->hp_factor = Strings::ToFloat(row[7]);
bd->mana_factor = Strings::ToFloat(row[8]);
bd->endurance_factor = Strings::ToFloat(row[9]);
}
}
const BaseDataStruct* SharedDatabase::GetBaseData(int lvl, int cl) const
{
if(!base_data_mmf) {
return nullptr;
}
if(lvl <= 0) {
return nullptr;
}
if(cl <= 0) {
return nullptr;
}
if(cl > 16) {
return nullptr;
}
char *base_ptr = static_cast<char*>(base_data_mmf->Get());
const uint32 offset = ((16 * (lvl - 1)) + (cl - 1)) * sizeof(BaseDataStruct);
if(offset >= base_data_mmf->Size()) {
return nullptr;
}
const BaseDataStruct *bd = reinterpret_cast<BaseDataStruct*>(base_ptr + offset);
return bd;
}
void SharedDatabase::GetLootTableInfo(uint32 &loot_table_count, uint32 &max_loot_table, uint32 &loot_table_entries) {
loot_table_count = 0;
max_loot_table = 0;
loot_table_entries = 0;
const std::string query =
fmt::format(
"SELECT COUNT(*), MAX(id), (SELECT COUNT(*) FROM loottable_entries) FROM loottable WHERE TRUE {}",
ContentFilterCriteria::apply()
);
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
if (results.RowCount() == 0)
return;
auto& row = results.begin();
loot_table_count = Strings::ToUnsignedInt(row[0]);
max_loot_table = Strings::ToUnsignedInt(row[1] ? row[1] : "0");
loot_table_entries = Strings::ToUnsignedInt(row[2]);
}
void SharedDatabase::GetLootDropInfo(uint32 &loot_drop_count, uint32 &max_loot_drop, uint32 &loot_drop_entries) {
loot_drop_count = 0;
max_loot_drop = 0;
loot_drop_entries = 0;
const std::string query = fmt::format(
"SELECT COUNT(*), MAX(id), (SELECT COUNT(*) FROM lootdrop_entries) FROM lootdrop WHERE TRUE {}",
ContentFilterCriteria::apply()
);
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
if (results.RowCount() == 0)
return;
auto& row =results.begin();
loot_drop_count = Strings::ToUnsignedInt(row[0]);
max_loot_drop = Strings::ToUnsignedInt(row[1] ? row[1] : "0");
loot_drop_entries = Strings::ToUnsignedInt(row[2]);
}
void SharedDatabase::LoadLootTables(void *data, uint32 size) {
EQ::FixedMemoryVariableHashSet<LootTable_Struct> hash(static_cast<uint8*>(data), size);
uint8 loot_table[sizeof(LootTable_Struct) + (sizeof(LootTableEntries_Struct) * 128)];
LootTable_Struct *lt = reinterpret_cast<LootTable_Struct*>(loot_table);
const std::string query = fmt::format(
SQL(
SELECT
loottable.id,
loottable.mincash,
loottable.maxcash,
loottable.avgcoin,
loottable_entries.lootdrop_id,
loottable_entries.multiplier,
loottable_entries.droplimit,
loottable_entries.mindrop,
loottable_entries.probability,
loottable.min_expansion,
loottable.max_expansion,
loottable.content_flags,
loottable.content_flags_disabled
FROM
loottable
LEFT JOIN loottable_entries ON loottable.id = loottable_entries.loottable_id
WHERE TRUE {}
ORDER BY
id
),
ContentFilterCriteria::apply()
);
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
uint32 current_id = 0;
uint32 current_entry = 0;
for (auto& row = results.begin(); row != results.end(); ++row) {
const uint32 id = Strings::ToUnsignedInt(row[0]);
if (id != current_id) {
if (current_id != 0) {
hash.insert(
current_id,
loot_table,
(sizeof(LootTable_Struct) + (sizeof(LootTableEntries_Struct) * lt->NumEntries)));
}
memset(loot_table, 0, sizeof(LootTable_Struct) + (sizeof(LootTableEntries_Struct) * 128));
current_entry = 0;
current_id = id;
lt->mincash = Strings::ToUnsignedInt(row[1]);
lt->maxcash = Strings::ToUnsignedInt(row[2]);
lt->avgcoin = Strings::ToUnsignedInt(row[3]);
lt->content_flags.min_expansion = static_cast<int16>(Strings::ToInt(row[9]));
lt->content_flags.max_expansion = static_cast<int16>(Strings::ToInt(row[10]));
strn0cpy(lt->content_flags.content_flags, row[11], sizeof(lt->content_flags.content_flags));
strn0cpy(lt->content_flags.content_flags_disabled, row[12], sizeof(lt->content_flags.content_flags_disabled));
}
if (current_entry > 128) {
continue;
}
if (!row[4]) {
continue;
}
lt->Entries[current_entry].lootdrop_id = Strings::ToUnsignedInt(row[4]);
lt->Entries[current_entry].multiplier = static_cast<uint8>(Strings::ToUnsignedInt(row[5]));
lt->Entries[current_entry].droplimit = static_cast<uint8>(Strings::ToUnsignedInt(row[6]));
lt->Entries[current_entry].mindrop = static_cast<uint8>(Strings::ToUnsignedInt(row[7]));
lt->Entries[current_entry].probability = Strings::ToFloat(row[8]);
++(lt->NumEntries);
++current_entry;
}
if (current_id != 0) {
hash.insert(
current_id,
loot_table,
(sizeof(LootTable_Struct) + (sizeof(LootTableEntries_Struct) * lt->NumEntries))
);
}
}
void SharedDatabase::LoadLootDrops(void *data, uint32 size) {
EQ::FixedMemoryVariableHashSet<LootDrop_Struct> hash(static_cast<uint8*>(data), size);
uint8 loot_drop[sizeof(LootDrop_Struct) + (sizeof(LootDropEntries_Struct) * 1260)];
LootDrop_Struct *p_loot_drop_struct = reinterpret_cast<LootDrop_Struct*>(loot_drop);
const std::string query = fmt::format(
SQL(
SELECT
lootdrop.id,
lootdrop_entries.item_id,
lootdrop_entries.item_charges,
lootdrop_entries.equip_item,
lootdrop_entries.chance,
lootdrop_entries.trivial_min_level,
lootdrop_entries.trivial_max_level,
lootdrop_entries.npc_min_level,
lootdrop_entries.npc_max_level,
lootdrop_entries.multiplier,
lootdrop.min_expansion,
lootdrop.max_expansion,
lootdrop.content_flags,
lootdrop.content_flags_disabled
FROM
lootdrop
JOIN lootdrop_entries ON lootdrop.id = lootdrop_entries.lootdrop_id
WHERE
TRUE {}
ORDER BY
lootdrop_id
),
ContentFilterCriteria::apply()
);
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
uint32 current_id = 0;
uint32 current_entry = 0;
for (auto& row = results.begin(); row != results.end(); ++row) {
const auto id = Strings::ToUnsignedInt(row[0]);
if (id != current_id) {
if (current_id != 0) {
hash.insert(
current_id,
loot_drop,
(sizeof(LootDrop_Struct) + (sizeof(LootDropEntries_Struct) * p_loot_drop_struct->NumEntries)));
}
memset(loot_drop, 0, sizeof(LootDrop_Struct) + (sizeof(LootDropEntries_Struct) * 1260));
current_entry = 0;
current_id = id;
p_loot_drop_struct->content_flags.min_expansion = static_cast<int16>(Strings::ToInt(row[10]));
p_loot_drop_struct->content_flags.max_expansion = static_cast<int16>(Strings::ToUnsignedInt(row[11]));
strn0cpy(p_loot_drop_struct->content_flags.content_flags, row[12], sizeof(p_loot_drop_struct->content_flags.content_flags));
strn0cpy(p_loot_drop_struct->content_flags.content_flags_disabled, row[13], sizeof(p_loot_drop_struct->content_flags.content_flags_disabled));
}
if (current_entry >= 1260) {
continue;
}
p_loot_drop_struct->Entries[current_entry].item_id = Strings::ToUnsignedInt(row[1]);
p_loot_drop_struct->Entries[current_entry].item_charges = static_cast<int8>(Strings::ToUnsignedInt(row[2]));
p_loot_drop_struct->Entries[current_entry].equip_item = static_cast<uint8>(Strings::ToUnsignedInt(row[3]));
p_loot_drop_struct->Entries[current_entry].chance = Strings::ToFloat(row[4]);
p_loot_drop_struct->Entries[current_entry].trivial_min_level = static_cast<uint16>(Strings::ToUnsignedInt(row[5]));
p_loot_drop_struct->Entries[current_entry].trivial_max_level = static_cast<uint16>(Strings::ToUnsignedInt(row[6]));
p_loot_drop_struct->Entries[current_entry].npc_min_level = static_cast<uint16>(Strings::ToUnsignedInt(row[7]));
p_loot_drop_struct->Entries[current_entry].npc_max_level = static_cast<uint16>(Strings::ToUnsignedInt(row[8]));
p_loot_drop_struct->Entries[current_entry].multiplier = static_cast<uint8>(Strings::ToUnsignedInt(row[9]));
++(p_loot_drop_struct->NumEntries);
++current_entry;
}
if(current_id != 0)
hash.insert(current_id, loot_drop, (sizeof(LootDrop_Struct) + (sizeof(LootDropEntries_Struct) * p_loot_drop_struct->NumEntries)));
}
bool SharedDatabase::LoadLoot(const std::string &prefix) {
loot_table_mmf.reset(nullptr);
loot_drop_mmf.reset(nullptr);
try {
const auto Config = EQEmuConfig::get();
EQ::IPCMutex mutex("loot");
mutex.Lock();
std::string file_name_lt = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("loot_table"));
loot_table_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name_lt);
loot_table_hash = std::make_unique<EQ::FixedMemoryVariableHashSet<LootTable_Struct>>(
static_cast<uint8*>(loot_table_mmf->Get()),
loot_table_mmf->Size());
LogInfo("Loaded loot tables via shared memory");
std::string file_name_ld = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("loot_drop"));
loot_drop_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name_ld);
loot_drop_hash = std::make_unique<EQ::FixedMemoryVariableHashSet<LootDrop_Struct>>(
static_cast<uint8*>(loot_drop_mmf->Get()),
loot_drop_mmf->Size());
mutex.Unlock();
} catch(std::exception &ex) {
LogError("Error loading loot: {}", ex.what());
return false;
}
return true;
}
const LootTable_Struct* SharedDatabase::GetLootTable(uint32 loottable_id) const
{
if(!loot_table_hash)
return nullptr;
try {
if(loot_table_hash->exists(loottable_id)) {
return &loot_table_hash->at(loottable_id);
}
} catch(std::exception &ex) {
LogError("Could not get loot table: {}", ex.what());
}
return nullptr;
}
const LootDrop_Struct* SharedDatabase::GetLootDrop(uint32 lootdrop_id) const
{
if(!loot_drop_hash)
return nullptr;
try {
if(loot_drop_hash->exists(lootdrop_id)) {
return &loot_drop_hash->at(lootdrop_id);
}
} catch(std::exception &ex) {
LogError("Could not get loot drop: {}", ex.what());
}
return nullptr;
}
void SharedDatabase::LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* message) {
const std::string query = StringFormat("SELECT `inspect_message` FROM `character_inspect_messages` WHERE `id` = %u LIMIT 1", character_id);
auto results = QueryDatabase(query);
memset(message, '\0', sizeof(InspectMessage_Struct));
for (auto& row = results.begin(); row != results.end(); ++row) {
memcpy(message, row[0], sizeof(InspectMessage_Struct));
}
}
void SharedDatabase::SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message) {
const std::string query = StringFormat("REPLACE INTO `character_inspect_messages` (id, inspect_message) VALUES (%u, '%s')", character_id, Strings::Escape(message->text).c_str());
auto results = QueryDatabase(query);
}
uint32 SharedDatabase::GetSpellsCount()
{
auto results = QueryDatabase("SELECT count(*) FROM spells_new");
if (!results.Success() || !results.RowCount()) {
return 0;
}
auto& row = results.begin();
if (row[0]) {
return Strings::ToUnsignedInt(row[0]);
}
return 0;
}
uint32 SharedDatabase::GetItemsCount()
{
auto results = QueryDatabase("SELECT count(*) FROM items");
if (!results.Success() || !results.RowCount()) {
return 0;
}
auto& row = results.begin();
if (row[0]) {
return Strings::ToUnsignedInt(row[0]);
}
return 0;
}
void SharedDatabase::SetSharedItemsCount(uint32 shared_items_count)
{
SharedDatabase::m_shared_items_count = shared_items_count;
}
void SharedDatabase::SetSharedSpellsCount(uint32 shared_spells_count)
{
SharedDatabase::m_shared_spells_count = shared_spells_count;
}