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Update spell_effects.cpp
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@ -8525,7 +8525,10 @@ int Mob::GetFocusRandomEffectivenessValue(int focus_base, int focus_base2, bool
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bool Mob::NegateSpellEffect(uint16 spell_id, int effect_id)
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bool Mob::NegateSpellEffect(uint16 spell_id, int effect_id)
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{
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{
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//*This works for most effects, anything handled purely by the client will bypass this (ie Gate, Shadowstep)
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/*
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This works for most effects, anything handled purely by the client will bypass this (ie Gate, Shadowstep)
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Seen with resurrection effects, likely blocks the client from accepting a ressurection request. *Not implement at this time.
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*/
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for (int i = 0; i < GetMaxTotalSlots(); i++) {
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for (int i = 0; i < GetMaxTotalSlots(); i++) {
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//Check for any buffs containing NegateEffect
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//Check for any buffs containing NegateEffect
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