From 27787c247b6db379d2f8719d3a90d1b5beca9453 Mon Sep 17 00:00:00 2001 From: KayenEQ Date: Thu, 23 Sep 2021 18:01:08 -0400 Subject: [PATCH] Update spell_effects.cpp --- zone/spell_effects.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/zone/spell_effects.cpp b/zone/spell_effects.cpp index 6fb4ce5e1..c8ed3929c 100644 --- a/zone/spell_effects.cpp +++ b/zone/spell_effects.cpp @@ -8525,7 +8525,10 @@ int Mob::GetFocusRandomEffectivenessValue(int focus_base, int focus_base2, bool bool Mob::NegateSpellEffect(uint16 spell_id, int effect_id) { - //*This works for most effects, anything handled purely by the client will bypass this (ie Gate, Shadowstep) + /* + This works for most effects, anything handled purely by the client will bypass this (ie Gate, Shadowstep) + Seen with resurrection effects, likely blocks the client from accepting a ressurection request. *Not implement at this time. + */ for (int i = 0; i < GetMaxTotalSlots(); i++) { //Check for any buffs containing NegateEffect