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https://github.com/EQEmu/Server.git
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A few more use cases working
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+49
-29
@@ -10095,7 +10095,6 @@ void Bot::StopMoving(float new_heading)
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uint8 Bot::spell_casting_chances[SPELL_TYPE_COUNT][PLAYER_CLASS_COUNT][EQ::constants::STANCE_TYPE_COUNT][cntHSND] = { 0 };
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void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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//Client* player_accepting_invite = entity_list.GetClientByName(raid_command_packet->player_name);
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if (player_accepting_invite) {
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if (player_accepting_invite->IsRaidGrouped()) {
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@@ -10103,9 +10102,12 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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return;
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}
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Raid* raid = entity_list.GetRaidByClient(b_owner);
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if (raid) { // Does a raid already exist?
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// Check to see if a raid already exists.
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if (raid) {
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raid->VerifyRaid();
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Group* group = player_accepting_invite->GetGroup();
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// A few checks here. If player is in a group, is there room for another group. If not in a group, is there room for one more player.
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if (group) {
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if (group->GroupCount() + raid->RaidCount() > MAX_RAID_MEMBERS) {
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b_owner->Message(Chat::Red, "Invite failed, bot group invite would create a raid larger than the maximum number of members allowed.");
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@@ -10118,8 +10120,9 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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return;
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}
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}
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//Usecase #3 - Raid already created, Bot is BotGroupLeader.
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//UseCase #5 - Raid already created, Client is groupleader with at least one Bot in group
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//Usecase #3 - Raid already created, Bot is BotGroupLeader.
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//UseCase #5 - Raid already created, Client is groupleader with at least one Bot in group
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if (group) {//add us all // Is the player already in a group? If yes, add all players from the group
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uint32 free_group_id = raid->GetFreeGroup();
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Client* addClient = nullptr;
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@@ -10190,6 +10193,7 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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}
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}
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}
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// No raid exists at this point
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// Usecase #1 - Client invites another client. No groups involved. Handled by Raid Accept Invite routine
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// Usecase #2 - Client invites their own bot. No groups involved. Handled here.
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@@ -10198,20 +10202,32 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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// Usecase #6 - Client with a bot in a group invites another client that is in a group with their own bot. Handled here.
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else
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{
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// No raid at this point.
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// Several usecases here.
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// 1. Inviting Client does not have a group, invited player is a single client
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// 2. Inviting Client does not have a group, invited player is a single bot that they own
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// 3. Inviting Client does not have a group, invited player is a single bot that they do not own
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// 4. Inviting Client does not have a group, invited player is a single bot in a group of other bots
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// 5. Inviting Client does not have a group, invited player is a single bot in a group of other mixed players and bots
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// 6. Inviting Client does not have a group, invited player is a single client in a group of other players only
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// 7. Inviting Client does not have a group, invited player is a single client in a group of bots only
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// 8. Inviting Client does not have a group, invited player is a single client in a group of mixed players and bots
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Group* player_invited_group = player_accepting_invite->GetGroup();
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Group* group = entity_list.GetGroupByClient(b_owner); // player_accepting_invite->GetGroup();
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// No raid. Check to see if Inviting client has a group?
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if (group)
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// No raid. Invited member (Bot Owner) has a group. Member inviting does not have a group
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// Usecase #5
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// No raid. Inviting client has a group.
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{
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raid = new Raid(b_owner);
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entity_list.AddRaid(raid);
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raid->SetRaidDetails();
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uint32 raid_free_group_id = raid->GetFreeGroup();
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/* If we already have a group then cycle through adding us... */
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// No raid. Inviting client has a group. Check to see if invited player has a group?
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if (player_invited_group) {
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// No raid. Inviting client has a group. Invited client has a group.
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Client* client_to_be_leader = nullptr;
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for (int x = 0; x < 6; x++) {
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if (player_invited_group->members[x]) {
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@@ -10262,6 +10278,7 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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raid->GroupUpdate(raid_free_group_id);
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raid_free_group_id = raid->GetFreeGroup();
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}
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// No raid. Inviting client has a group. Invited client DOES NOT HAVE a group.
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else {
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// raid->SendRaidCreate(player_accepting_invite);
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// raid->AddMember(player_accepting_invite, 0xFFFFFFFF, true, false, true);
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@@ -10321,17 +10338,16 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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raid->GroupUpdate(raid_free_group_id);
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}
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/* Target does not have a group */
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//No raid and bot owner does not have group. Now check for bot having a group
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else {
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if (player_invited_group) {
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// No raid, No bot owner group, bot has group
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// No raid. Inviting client DOES NOT HAVE a group. Invited client has a group.
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// Usecase 4 - No raid, no inviter group, bot in a group of bots
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// Usecase 5 - No raid, no inviter group, bot in a group of mixed players and bots
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// Usecase 7 - No raid, no inviter group, client in a group of bots
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// Usecase 8 - No raid, no inviter group, client in a group of mixed players and bots
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raid = new Raid(b_owner);
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entity_list.AddRaid(raid);
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raid->SetRaidDetails();
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raid->SendRaidCreate(b_owner);
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raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
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raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
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for (int x = 0; x < 6; x++) {
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if (player_invited_group->members[x]) {
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@@ -10347,8 +10363,8 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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raid->AddBot(b, 0, false, false, false);
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}
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}
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else if (group->members[x]->IsClient()) {
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c = group->members[x]->CastToClient();
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else if (player_invited_group->members[x]->IsClient()) {
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c = player_invited_group->members[x]->CastToClient();
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if (x == 0) {
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raid->SendRaidCreate(c);
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raid->SendMakeLeaderPacketTo(raid->leadername, c);
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@@ -10363,6 +10379,10 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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}
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}
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}
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raid->SendRaidCreate(b_owner);
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raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
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raid->SendBulkRaid(b_owner);
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raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
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player_invited_group->JoinRaidXTarget(raid, true);
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player_invited_group->DisbandGroup(true);
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raid->GroupUpdate(0);
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@@ -10370,22 +10390,22 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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raid->SendRaidLockTo(b_owner);
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}
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}
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//Usecase #2 - No raid, no bot owner group, no bot group. Working
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else {
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raid = new Raid(b_owner);
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entity_list.AddRaid(raid);
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raid->SetRaidDetails();
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raid->SendRaidCreate(b_owner);
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raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
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raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
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raid->AddBot(player_accepting_invite);
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if (raid->IsLocked()) {
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raid->SendRaidLockTo(b_owner);
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}
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}
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// No raid. Inviting client DOES NOT HAVE a group. Invited client DOES NOT HAVE a group. Working?
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else {
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raid = new Raid(b_owner);
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entity_list.AddRaid(raid);
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raid->SetRaidDetails();
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raid->SendRaidCreate(b_owner);
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raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
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raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
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raid->AddBot(player_accepting_invite);
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if (raid->IsLocked()) {
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raid->SendRaidLockTo(b_owner);
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}
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}
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}
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}
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}
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}
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#endif
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