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https://github.com/EQEmu/Server.git
synced 2026-05-19 00:58:26 +00:00
A few more use cases working
This commit is contained in:
+49
-29
@@ -10095,7 +10095,6 @@ void Bot::StopMoving(float new_heading)
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uint8 Bot::spell_casting_chances[SPELL_TYPE_COUNT][PLAYER_CLASS_COUNT][EQ::constants::STANCE_TYPE_COUNT][cntHSND] = { 0 };
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void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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//Client* player_accepting_invite = entity_list.GetClientByName(raid_command_packet->player_name);
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if (player_accepting_invite) {
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if (player_accepting_invite->IsRaidGrouped()) {
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@@ -10103,9 +10102,12 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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return;
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}
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Raid* raid = entity_list.GetRaidByClient(b_owner);
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if (raid) { // Does a raid already exist?
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// Check to see if a raid already exists.
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if (raid) {
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raid->VerifyRaid();
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Group* group = player_accepting_invite->GetGroup();
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// A few checks here. If player is in a group, is there room for another group. If not in a group, is there room for one more player.
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if (group) {
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if (group->GroupCount() + raid->RaidCount() > MAX_RAID_MEMBERS) {
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b_owner->Message(Chat::Red, "Invite failed, bot group invite would create a raid larger than the maximum number of members allowed.");
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@@ -10118,8 +10120,9 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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return;
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}
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}
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//Usecase #3 - Raid already created, Bot is BotGroupLeader.
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//UseCase #5 - Raid already created, Client is groupleader with at least one Bot in group
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//Usecase #3 - Raid already created, Bot is BotGroupLeader.
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//UseCase #5 - Raid already created, Client is groupleader with at least one Bot in group
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if (group) {//add us all // Is the player already in a group? If yes, add all players from the group
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uint32 free_group_id = raid->GetFreeGroup();
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Client* addClient = nullptr;
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@@ -10190,6 +10193,7 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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}
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}
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}
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// No raid exists at this point
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// Usecase #1 - Client invites another client. No groups involved. Handled by Raid Accept Invite routine
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// Usecase #2 - Client invites their own bot. No groups involved. Handled here.
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@@ -10198,20 +10202,32 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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// Usecase #6 - Client with a bot in a group invites another client that is in a group with their own bot. Handled here.
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else
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{
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// No raid at this point.
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// Several usecases here.
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// 1. Inviting Client does not have a group, invited player is a single client
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// 2. Inviting Client does not have a group, invited player is a single bot that they own
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// 3. Inviting Client does not have a group, invited player is a single bot that they do not own
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// 4. Inviting Client does not have a group, invited player is a single bot in a group of other bots
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// 5. Inviting Client does not have a group, invited player is a single bot in a group of other mixed players and bots
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// 6. Inviting Client does not have a group, invited player is a single client in a group of other players only
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// 7. Inviting Client does not have a group, invited player is a single client in a group of bots only
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// 8. Inviting Client does not have a group, invited player is a single client in a group of mixed players and bots
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Group* player_invited_group = player_accepting_invite->GetGroup();
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Group* group = entity_list.GetGroupByClient(b_owner); // player_accepting_invite->GetGroup();
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// No raid. Check to see if Inviting client has a group?
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if (group)
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// No raid. Invited member (Bot Owner) has a group. Member inviting does not have a group
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// Usecase #5
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// No raid. Inviting client has a group.
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{
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raid = new Raid(b_owner);
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entity_list.AddRaid(raid);
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raid->SetRaidDetails();
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uint32 raid_free_group_id = raid->GetFreeGroup();
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/* If we already have a group then cycle through adding us... */
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// No raid. Inviting client has a group. Check to see if invited player has a group?
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if (player_invited_group) {
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// No raid. Inviting client has a group. Invited client has a group.
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Client* client_to_be_leader = nullptr;
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for (int x = 0; x < 6; x++) {
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if (player_invited_group->members[x]) {
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@@ -10262,6 +10278,7 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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raid->GroupUpdate(raid_free_group_id);
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raid_free_group_id = raid->GetFreeGroup();
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}
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// No raid. Inviting client has a group. Invited client DOES NOT HAVE a group.
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else {
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// raid->SendRaidCreate(player_accepting_invite);
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// raid->AddMember(player_accepting_invite, 0xFFFFFFFF, true, false, true);
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@@ -10321,17 +10338,16 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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raid->GroupUpdate(raid_free_group_id);
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}
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/* Target does not have a group */
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//No raid and bot owner does not have group. Now check for bot having a group
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else {
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if (player_invited_group) {
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// No raid, No bot owner group, bot has group
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// No raid. Inviting client DOES NOT HAVE a group. Invited client has a group.
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// Usecase 4 - No raid, no inviter group, bot in a group of bots
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// Usecase 5 - No raid, no inviter group, bot in a group of mixed players and bots
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// Usecase 7 - No raid, no inviter group, client in a group of bots
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// Usecase 8 - No raid, no inviter group, client in a group of mixed players and bots
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raid = new Raid(b_owner);
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entity_list.AddRaid(raid);
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raid->SetRaidDetails();
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raid->SendRaidCreate(b_owner);
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raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
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raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
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for (int x = 0; x < 6; x++) {
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if (player_invited_group->members[x]) {
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@@ -10347,8 +10363,8 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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raid->AddBot(b, 0, false, false, false);
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}
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}
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else if (group->members[x]->IsClient()) {
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c = group->members[x]->CastToClient();
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else if (player_invited_group->members[x]->IsClient()) {
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c = player_invited_group->members[x]->CastToClient();
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if (x == 0) {
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raid->SendRaidCreate(c);
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raid->SendMakeLeaderPacketTo(raid->leadername, c);
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@@ -10363,6 +10379,10 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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}
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}
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}
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raid->SendRaidCreate(b_owner);
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raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
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raid->SendBulkRaid(b_owner);
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raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
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player_invited_group->JoinRaidXTarget(raid, true);
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player_invited_group->DisbandGroup(true);
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raid->GroupUpdate(0);
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@@ -10370,22 +10390,22 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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raid->SendRaidLockTo(b_owner);
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}
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}
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//Usecase #2 - No raid, no bot owner group, no bot group. Working
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else {
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raid = new Raid(b_owner);
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entity_list.AddRaid(raid);
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raid->SetRaidDetails();
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raid->SendRaidCreate(b_owner);
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raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
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raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
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raid->AddBot(player_accepting_invite);
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if (raid->IsLocked()) {
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raid->SendRaidLockTo(b_owner);
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}
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}
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// No raid. Inviting client DOES NOT HAVE a group. Invited client DOES NOT HAVE a group. Working?
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else {
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raid = new Raid(b_owner);
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entity_list.AddRaid(raid);
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raid->SetRaidDetails();
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raid->SendRaidCreate(b_owner);
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raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
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raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
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raid->AddBot(player_accepting_invite);
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if (raid->IsLocked()) {
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raid->SendRaidLockTo(b_owner);
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}
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}
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}
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}
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}
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}
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#endif
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+31
-22
@@ -11326,6 +11326,8 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
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#ifdef BOTS
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Bot* player_to_invite = nullptr;
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Client* player_to_invite_owner = nullptr;
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if (entity_list.GetBotByBotName(raid_command_packet->player_name) ) {
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@@ -11337,17 +11339,22 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
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}
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Group* player_to_invite_group = player_to_invite->GetGroup();
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// Not allowed: Invite a bot that is not owned by the inviter and is not in a group. They could be in a group with their owner!
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if (player_to_invite->GetOwnerID() != player_to_invite_owner->CharacterID() && !player_to_invite_group) {
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Message(Chat::Red, "%s is not grouped and not your Bot. You can only invite your Bots, or Bots grouped with others.", player_to_invite->GetName());
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}
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//Not allowed: Invite a bot that is already within a raid.
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if (player_to_invite->HasRaid()) {
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Message(Chat::Red, "%s is already in a raid.", player_to_invite->GetName());
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break;
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}
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// Not allowed: Invite a bot that is in a group that is already a member
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if (player_to_invite_group && player_to_invite_group->IsGroupMember(this)) {
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MessageString(Chat::Red, ALREADY_IN_PARTY);
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break;
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}
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// Not allowed: Invite a bot that is in a group but not the groupleader
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if (player_to_invite_group && !player_to_invite_group->IsLeader(player_to_invite)) {
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Message(Chat::Red, "You can only invite an ungrouped player or group leader to join your raid.");
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break;
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@@ -11375,31 +11382,12 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
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MessageString(Chat::Red, ALREADY_IN_PARTY);
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break;
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}
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// Not allowed: Invite a client that is in a group but not the groupleader
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if (player_to_invite_group && !player_to_invite_group->IsLeader(player_to_invite)) {
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Message(Chat::Red, "You can only invite an ungrouped player or group leader to join your raid.");
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break;
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}
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// bool player_accepting_invite_has_bots_in_group = false;
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Bot* b = nullptr;
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Group* g = player_to_invite->GetGroup();
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if (player_to_invite->HasGroup() && g->IsLeader(player_to_invite))
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{
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for (int x = 0; x < 6; x++)
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{
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if (g->members[x]->IsBot())
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{
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b = entity_list.GetBotByBotName(g->members[x]->GetName());
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// player_accepting_invite_has_bots_in_group = true;
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break;
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}
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}
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Bot::ProcessRaidInvite(b, player_to_invite);
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break;
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}
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/* Send out invite to the client */
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auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
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RaidGeneral_Struct* raid_command = (RaidGeneral_Struct*)outapp->pBuffer;
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@@ -11421,6 +11409,27 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
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case RaidCommandAcceptInvite: {
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Client *player_accepting_invite = entity_list.GetClientByName(raid_command_packet->player_name);
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#ifdef BOTS
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// If the accepting client is in a group with a Bot, send the invite to Bot:ProcessRaidInvite
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// instead of remaining here.
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Bot* b = nullptr;
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Client* c = entity_list.GetClientByName(raid_command_packet->leader_name);
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Group* g = c->GetGroup();
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if (c->HasGroup() && g->IsLeader(c))
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{
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for (int x = 0; x < 6; x++)
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{
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if (g->members[x]->IsBot())
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{
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b = entity_list.GetBotByBotName(g->members[x]->GetName());
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break;
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}
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}
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Bot::ProcessRaidInvite(b, player_accepting_invite);
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break;
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}
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#endif
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if (player_accepting_invite) {
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if (IsRaidGrouped()) {
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player_accepting_invite->MessageString(Chat::White, ALREADY_IN_RAID, GetName()); //group failed, must invite members not in raid...
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