mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-18 12:28:26 +00:00
Exported a ton of functions to mob
This commit is contained in:
+172
-4
@@ -13,13 +13,13 @@
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#include "../common/spdat.h"
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#include "../common/seperator.h"
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#include "lua_entity.h"
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#include "lua_item.h"
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#include "lua_iteminst.h"
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#include "lua_mob.h"
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#include "lua_hate_entry.h"
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#include "lua_hate_list.h"
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#include "lua_client.h"
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#include "lua_npc.h"
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#include "lua_item.h"
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#include "lua_iteminst.h"
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#include "lua_spell.h"
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#include "zone.h"
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@@ -815,7 +815,156 @@ void LuaParser::MapFunctions(lua_State *L) {
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int))&Lua_Mob::SpellFinished)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int,bool))&Lua_Mob::SpellFinished)
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.def("SpellEffect", &Lua_Mob::SpellEffect)
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.def("GetHateList", &Lua_Mob::GetHateList),
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.def("GetHateList", &Lua_Mob::GetHateList)
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.def("GetHateTop", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateTop)
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.def("GetHateDamageTop", (Lua_Mob(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateDamageTop)
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.def("GetHateRandom", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateRandom)
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.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::AddToHateList)
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.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::AddToHateList)
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.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::AddToHateList)
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.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool))&Lua_Mob::AddToHateList)
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.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool))&Lua_Mob::AddToHateList)
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.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool,bool))&Lua_Mob::AddToHateList)
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.def("SetHate", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::SetHate)
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.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::SetHate)
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.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::SetHate)
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.def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateAmount)
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.def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob,bool))&Lua_Mob::GetHateAmount)
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.def("GetDamageAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetDamageAmount)
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.def("WipeHateList", (void(Lua_Mob::*)(void))&Lua_Mob::WipeHateList)
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.def("CheckAggro", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckAggro)
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.def("Stun", (void(Lua_Mob::*)(int))&Lua_Mob::Stun)
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.def("UnStun", (void(Lua_Mob::*)(void))&Lua_Mob::UnStun)
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.def("IsStunned", (bool(Lua_Mob::*)(void))&Lua_Mob::IsStunned)
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.def("Spin", (void(Lua_Mob::*)(void))&Lua_Mob::Spin)
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.def("Kill", (void(Lua_Mob::*)(void))&Lua_Mob::Kill)
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.def("CanThisClassDoubleAttack", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDoubleAttack)
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.def("CanThisClassDualWield", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDualWield)
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.def("CanThisClassRiposte", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassRiposte)
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.def("CanThisClassDodge", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDodge)
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.def("CanThisClassParry", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassParry)
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.def("CanThisClassBlock", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassBlock)
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.def("SetInvul", (void(Lua_Mob::*)(bool))&Lua_Mob::SetInvul)
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.def("GetInvul", (bool(Lua_Mob::*)(void))&Lua_Mob::GetInvul)
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.def("SetExtraHaste", (void(Lua_Mob::*)(int))&Lua_Mob::SetExtraHaste)
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.def("GetHaste", (int(Lua_Mob::*)(void))&Lua_Mob::GetHaste)
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.def("GetMonkHandToHandDamage", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDamage)
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.def("GetMonkHandToHandDelay", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDelay)
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.def("Mesmerize", (void(Lua_Mob::*)(void))&Lua_Mob::Mesmerize)
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.def("IsMezzed", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMezzed)
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.def("IsEnraged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEnraged)
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.def("GetReverseFactionCon", (int(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetReverseFactionCon)
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.def("IsAIControlled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsAIControlled)
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.def("GetAggroRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAggroRange)
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.def("GetAssistRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAssistRange)
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.def("SetPetOrder", (void(Lua_Mob::*)(int))&Lua_Mob::SetPetOrder)
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.def("GetPetOrder", (int(Lua_Mob::*)(void))&Lua_Mob::GetPetOrder)
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.def("IsRoamer", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRoamer)
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.def("IsRooted", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRooted)
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.def("IsEngaged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEngaged)
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.def("FaceTarget", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::FaceTarget)
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.def("SetHeading", (void(Lua_Mob::*)(double))&Lua_Mob::SetHeading)
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.def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget)
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.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition)
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.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition)
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.def("CalculateNewPosition2", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition2)
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.def("CalculateNewPosition2", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition2)
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.def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance)
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.def("SendTo", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendTo)
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.def("SendToFixZ", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendToFixZ)
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.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int))&Lua_Mob::NPCSpecialAttacks)
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.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool))&Lua_Mob::NPCSpecialAttacks)
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.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool,bool))&Lua_Mob::NPCSpecialAttacks)
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.def("GetResist", (int(Lua_Mob::*)(int))&Lua_Mob::GetResist)
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.def("Charmed", (bool(Lua_Mob::*)(void))&Lua_Mob::Charmed)
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.def("CheckAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckAggroAmount)
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.def("CheckAggroAmount", (int(Lua_Mob::*)(int,bool))&Lua_Mob::CheckAggroAmount)
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.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckHealAggroAmount)
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.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int,uint32))&Lua_Mob::CheckHealAggroAmount)
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.def("GetAA", (int(Lua_Mob::*)(int))&Lua_Mob::GetAA)
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.def("DivineAura", (bool(Lua_Mob::*)(void))&Lua_Mob::DivineAura)
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.def("SetOOCRegen", (void(Lua_Mob::*)(int))&Lua_Mob::SetOOCRegen)
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.def("GetEntityVariable", (const char*(Lua_Mob::*)(const char*))&Lua_Mob::GetEntityVariable)
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.def("SetEntityVariable", (void(Lua_Mob::*)(const char*,const char*))&Lua_Mob::SetEntityVariable)
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.def("EntityVariableExists", (bool(Lua_Mob::*)(const char*))&Lua_Mob::EntityVariableExists)
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.def("Signal", (void(Lua_Mob::*)(uint32))&Lua_Mob::Signal)
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.def("CombatRange", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CombatRange)
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.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoSpecialAttackDamage)
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.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
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.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
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.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
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.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int,bool))&Lua_Mob::DoSpecialAttackDamage)
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.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoThrowingAttackDmg)
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.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoThrowingAttackDmg)
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.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item))&Lua_Mob::DoThrowingAttackDmg)
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.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int))&Lua_Mob::DoThrowingAttackDmg)
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.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int))&Lua_Mob::DoThrowingAttackDmg)
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.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int,int))&Lua_Mob::DoThrowingAttackDmg)
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.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
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.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
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.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
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.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,bool))&Lua_Mob::DoMeleeSkillAttackDmg)
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.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoArcheryAttackDmg)
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.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
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.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
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.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int))&Lua_Mob::DoArcheryAttackDmg)
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.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int))&Lua_Mob::DoArcheryAttackDmg)
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.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int,int))&Lua_Mob::DoArcheryAttackDmg)
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.def("CheckLoS", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckLoS)
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.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double))&Lua_Mob::CheckLoSToLoc)
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.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CheckLoSToLoc)
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.def("FindGroundZ", (double(Lua_Mob::*)(double,double))&Lua_Mob::FindGroundZ)
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.def("FindGroundZ", (double(Lua_Mob::*)(double,double,double))&Lua_Mob::FindGroundZ)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double,double))&Lua_Mob::ProjectileAnimation)
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.def("HasNPCSpecialAtk", (bool(Lua_Mob::*)(const char*))&Lua_Mob::HasNPCSpecialAtk)
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.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32))&Lua_Mob::SendAppearanceEffect)
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.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32,Lua_Client))&Lua_Mob::SendAppearanceEffect)
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.def("SetFlyMode", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlyMode)
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.def("SetTexture", (void(Lua_Mob::*)(int))&Lua_Mob::SetTexture)
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.def("SetRace", (void(Lua_Mob::*)(int))&Lua_Mob::SetRace)
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.def("SetGender", (void(Lua_Mob::*)(int))&Lua_Mob::SetGender)
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.def("SendIllusionPacket", (void(Lua_Mob::*)(Lua_Mob::Lua_Illusion))&Lua_Mob::SendIllusionPacket)
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.def("QuestReward", (void(Lua_Mob::*)(Lua_Client))&Lua_Mob::QuestReward)
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.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32))&Lua_Mob::QuestReward)
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.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32,uint32))&Lua_Mob::QuestReward)
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.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32,uint32,uint32))&Lua_Mob::QuestReward)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32))&Lua_Mob::CameraEffect)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client))&Lua_Mob::CameraEffect)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client,bool))&Lua_Mob::CameraEffect)
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.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32))&Lua_Mob::SendSpellEffect)
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.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool))&Lua_Mob::SendSpellEffect)
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.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool,Lua_Client))&Lua_Mob::SendSpellEffect)
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.def("TempName", (void(Lua_Mob::*)(void))&Lua_Mob::TempName)
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.def("TempName", (void(Lua_Mob::*)(const char*))&Lua_Mob::TempName)
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.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*))&Lua_Mob::SetGlobal)
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.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*,Lua_Mob))&Lua_Mob::SetGlobal)
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.def("TarGlobal", (void(Lua_Mob::*)(const char*,const char*,const char*,int,int,int))&Lua_Mob::TarGlobal)
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.def("DelGlobal", (void(Lua_Mob::*)(const char*))&Lua_Mob::DelGlobal)
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.def("SetSlotTint", (void(Lua_Mob::*)(int,int,int,int))&Lua_Mob::SetSlotTint)
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.def("WearChange", (void(Lua_Mob::*)(int,int,uint32))&Lua_Mob::WearChange)
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.def("DoKnockback", (void(Lua_Mob::*)(Lua_Mob,uint32,uint32))&Lua_Mob::DoKnockback)
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.def("RemoveNimbusEffect", (void(Lua_Mob::*)(int))&Lua_Mob::RemoveNimbusEffect)
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.def("IsRunning", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRunning)
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.def("SetRunning", (void(Lua_Mob::*)(bool))&Lua_Mob::SetRunning)
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.def("SetBodyType", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetBodyType)
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.def("SetTargetable", (void(Lua_Mob::*)(bool))&Lua_Mob::SetTargetable)
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.def("ModSkillDmgTaken", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModSkillDmgTaken)
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.def("GetModSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetModSkillDmgTaken)
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.def("GetSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkillDmgTaken)
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.def("SetAllowBeneficial", (void(Lua_Mob::*)(bool))&Lua_Mob::SetAllowBeneficial)
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.def("GetAllowBeneficial", (bool(Lua_Mob::*)(void))&Lua_Mob::GetAllowBeneficial)
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.def("IsBeneficialAllowed", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsBeneficialAllowed)
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.def("ModVulnerability", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModVulnerability)
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.def("GetModVulnerability", (int(Lua_Mob::*)(int))&Lua_Mob::GetModVulnerability)
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.def("SetDisableMelee", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDisableMelee)
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.def("IsMeleeDisabled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMeleeDisabled)
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.def("SetFlurryChance", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlurryChance)
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.def("GetFlurryChance", (int(Lua_Mob::*)(void))&Lua_Mob::GetFlurryChance),
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luabind::class_<Lua_Client, Lua_Mob>("Client")
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.def(luabind::constructor<>()),
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@@ -847,7 +996,26 @@ void LuaParser::MapFunctions(lua_State *L) {
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.property("frenzy", &Lua_HateEntry::GetFrenzy, &Lua_HateEntry::SetFrenzy),
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luabind::class_<Lua_HateList>("HateList")
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.def_readwrite("entries", &Lua_HateList::entries, luabind::return_stl_iterator)
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.def_readwrite("entries", &Lua_HateList::entries, luabind::return_stl_iterator),
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luabind::class_<Lua_Mob::Lua_Illusion>("Illusion")
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.def(luabind::constructor<>())
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.def_readwrite("race", &Lua_Mob::Lua_Illusion::in_race)
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.def_readwrite("gender", &Lua_Mob::Lua_Illusion::in_gender)
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.def_readwrite("texture", &Lua_Mob::Lua_Illusion::in_texture)
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.def_readwrite("helmtexture", &Lua_Mob::Lua_Illusion::in_helmtexture)
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.def_readwrite("haircolor", &Lua_Mob::Lua_Illusion::in_haircolor)
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||||
.def_readwrite("beardcolor", &Lua_Mob::Lua_Illusion::in_beardcolor)
|
||||
.def_readwrite("eyecolor1", &Lua_Mob::Lua_Illusion::in_eyecolor1)
|
||||
.def_readwrite("eyecolor2", &Lua_Mob::Lua_Illusion::in_eyecolor2)
|
||||
.def_readwrite("hairstyle", &Lua_Mob::Lua_Illusion::in_hairstyle)
|
||||
.def_readwrite("luclinface", &Lua_Mob::Lua_Illusion::in_luclinface)
|
||||
.def_readwrite("beard", &Lua_Mob::Lua_Illusion::in_beard)
|
||||
.def_readwrite("aa_title", &Lua_Mob::Lua_Illusion::in_aa_title)
|
||||
.def_readwrite("drakkin_heritage", &Lua_Mob::Lua_Illusion::in_drakkin_heritage)
|
||||
.def_readwrite("drakkin_tattoo", &Lua_Mob::Lua_Illusion::in_drakkin_tattoo)
|
||||
.def_readwrite("drakkin_details", &Lua_Mob::Lua_Illusion::in_drakkin_details)
|
||||
.def_readwrite("size", &Lua_Mob::Lua_Illusion::in_size)
|
||||
];
|
||||
|
||||
} catch(std::exception &ex) {
|
||||
|
||||
Reference in New Issue
Block a user