mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 01:11:29 +00:00
1552 lines
38 KiB
C++
1552 lines
38 KiB
C++
#ifdef LUA_EQEMU
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#include "masterentity.h"
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#include "lua_item.h"
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#include "lua_iteminst.h"
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#include "lua_mob.h"
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#include "lua_hate_entry.h"
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#include "lua_hate_list.h"
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#include "lua_client.h"
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Lua_Mob::Lua_Illusion::Lua_Illusion() {
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in_race = 0;
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in_gender = 255;
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in_texture = 255;
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in_helmtexture = 255;
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in_haircolor = 255;
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in_beardcolor = 255;
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in_eyecolor1 = 255;
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in_eyecolor2 = 255;
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in_hairstyle = 255;
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in_luclinface = 255;
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in_beard = 255;
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in_aa_title = 255;
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in_drakkin_heritage = 4294967295;
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in_drakkin_tattoo = 4294967295;
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in_drakkin_details = 4294967295;
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in_size = -1.0;
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}
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const char *Lua_Mob::GetName() {
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Lua_Safe_Call_String();
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return self->GetName();
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}
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void Lua_Mob::Depop() {
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Lua_Safe_Call_Void();
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return self->Depop();
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}
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void Lua_Mob::Depop(bool start_spawn_timer) {
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Lua_Safe_Call_Void();
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return self->Depop(start_spawn_timer);
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}
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bool Lua_Mob::BehindMob() {
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Lua_Safe_Call_Bool();
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return self->BehindMob();
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}
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bool Lua_Mob::BehindMob(Lua_Mob other) {
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Lua_Safe_Call_Bool();
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return self->BehindMob(other);
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}
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bool Lua_Mob::BehindMob(Lua_Mob other, float x) {
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Lua_Safe_Call_Bool();
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return self->BehindMob(other, x);
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}
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bool Lua_Mob::BehindMob(Lua_Mob other, float x, float y) {
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Lua_Safe_Call_Bool();
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return self->BehindMob(other, x, y);
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}
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void Lua_Mob::SetLevel(int level) {
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Lua_Safe_Call_Void();
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self->SetLevel(level);
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}
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void Lua_Mob::SetLevel(int level, bool command) {
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Lua_Safe_Call_Void();
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self->SetLevel(level, command);
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}
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void Lua_Mob::SendWearChange(int material_slot) {
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Lua_Safe_Call_Void();
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self->SendWearChange(material_slot);
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}
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bool Lua_Mob::IsMoving() {
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Lua_Safe_Call_Bool();
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return self->IsMoving();
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}
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void Lua_Mob::GotoBind() {
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Lua_Safe_Call_Void();
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self->GoToBind();
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}
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void Lua_Mob::Gate() {
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Lua_Safe_Call_Void();
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self->Gate();
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}
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bool Lua_Mob::Attack(Lua_Mob other) {
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Lua_Safe_Call_Bool();
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return self->Attack(other);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand, from_riposte);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand, from_riposte, is_strikethrough);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand, from_riposte, is_strikethrough, is_from_spell);
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}
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void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<SkillType>(attack_skill));
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}
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void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<SkillType>(attack_skill), avoidable);
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}
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void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable, int buffslot) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<SkillType>(attack_skill), avoidable, buffslot);
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}
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void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable, int buffslot, bool buff_tic) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<SkillType>(attack_skill), avoidable, buffslot, buff_tic);
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}
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void Lua_Mob::RangedAttack(Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->RangedAttack(other);
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}
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void Lua_Mob::ThrowingAttack(Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->ThrowingAttack(other);
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}
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void Lua_Mob::Heal() {
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Lua_Safe_Call_Void();
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self->Heal();
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}
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void Lua_Mob::HealDamage(uint32 amount) {
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Lua_Safe_Call_Void();
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self->HealDamage(amount);
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}
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void Lua_Mob::HealDamage(uint32 amount, Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->HealDamage(amount, other);
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}
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uint32 Lua_Mob::GetLevelCon(int other) {
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Lua_Safe_Call_Int();
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return self->GetLevelCon(other);
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}
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uint32 Lua_Mob::GetLevelCon(int my, int other) {
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Lua_Safe_Call_Int();
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return self->GetLevelCon(my, other);
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}
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void Lua_Mob::SetHP(int hp) {
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Lua_Safe_Call_Void();
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self->SetHP(hp);
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}
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void Lua_Mob::DoAnim(int anim_num) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num);
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}
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void Lua_Mob::DoAnim(int anim_num, int type) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num, type);
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}
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void Lua_Mob::DoAnim(int anim_num, int type, bool ackreq) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num, type, ackreq);
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}
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void Lua_Mob::DoAnim(int anim_num, int type, bool ackreq, int filter) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num, type, ackreq, static_cast<eqFilterType>(filter));
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}
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void Lua_Mob::ChangeSize(double in_size) {
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Lua_Safe_Call_Void();
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self->ChangeSize(static_cast<float>(in_size));
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}
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void Lua_Mob::ChangeSize(double in_size, bool no_restriction) {
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Lua_Safe_Call_Void();
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self->ChangeSize(static_cast<float>(in_size), no_restriction);
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}
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void Lua_Mob::GMMove(double x, double y, double z) {
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Lua_Safe_Call_Void();
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self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
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}
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void Lua_Mob::GMMove(double x, double y, double z, double heading) {
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Lua_Safe_Call_Void();
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self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading));
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}
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void Lua_Mob::GMMove(double x, double y, double z, double heading, bool send_update) {
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Lua_Safe_Call_Void();
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self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading), send_update);
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}
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bool Lua_Mob::HasProcs() {
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Lua_Safe_Call_Bool();
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return self->HasProcs();
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}
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bool Lua_Mob::IsInvisible() {
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Lua_Safe_Call_Bool();
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return self->IsInvisible();
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}
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bool Lua_Mob::IsInvisible(Lua_Mob other) {
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Lua_Safe_Call_Bool();
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return self->IsInvisible(other);
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}
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void Lua_Mob::SetInvisible(int state) {
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Lua_Safe_Call_Void();
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self->SetInvisible(state);
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}
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bool Lua_Mob::FindBuff(int spell_id) {
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Lua_Safe_Call_Bool();
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return self->FindBuff(spell_id);
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}
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bool Lua_Mob::FindType(int type) {
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Lua_Safe_Call_Bool();
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return self->FindType(type);
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}
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bool Lua_Mob::FindType(int type, bool offensive) {
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Lua_Safe_Call_Bool();
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return self->FindType(type, offensive);
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}
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bool Lua_Mob::FindType(int type, bool offensive, int threshold) {
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Lua_Safe_Call_Bool();
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return self->FindType(type, offensive, threshold);
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}
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int Lua_Mob::GetBuffSlotFromType(int slot) {
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Lua_Safe_Call_Bool();
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return self->GetBuffSlotFromType(slot);
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}
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int Lua_Mob::GetBaseRace() {
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Lua_Safe_Call_Int();
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return self->GetBaseRace();
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}
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int Lua_Mob::GetBaseGender() {
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Lua_Safe_Call_Int();
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return self->GetBaseGender();
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}
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int Lua_Mob::GetDeity() {
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Lua_Safe_Call_Int();
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return self->GetDeity();
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}
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int Lua_Mob::GetRace() {
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Lua_Safe_Call_Int();
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return self->GetRace();
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}
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int Lua_Mob::GetGender() {
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Lua_Safe_Call_Int();
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return self->GetGender();
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}
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int Lua_Mob::GetTexture() {
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Lua_Safe_Call_Int();
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return self->GetTexture();
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}
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int Lua_Mob::GetHelmTexture() {
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Lua_Safe_Call_Int();
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return self->GetHelmTexture();
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}
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int Lua_Mob::GetHairColor() {
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Lua_Safe_Call_Int();
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return self->GetHairColor();
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}
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int Lua_Mob::GetBeardColor() {
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Lua_Safe_Call_Int();
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return self->GetBeardColor();
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}
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int Lua_Mob::GetEyeColor1() {
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Lua_Safe_Call_Int();
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return self->GetEyeColor1();
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}
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int Lua_Mob::GetEyeColor2() {
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Lua_Safe_Call_Int();
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return self->GetEyeColor2();
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}
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int Lua_Mob::GetHairStyle() {
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Lua_Safe_Call_Int();
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return self->GetHairStyle();
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}
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int Lua_Mob::GetLuclinFace() {
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Lua_Safe_Call_Int();
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return self->GetLuclinFace();
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}
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int Lua_Mob::GetBeard() {
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Lua_Safe_Call_Int();
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return self->GetBeard();
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}
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int Lua_Mob::GetDrakkinHeritage() {
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Lua_Safe_Call_Int();
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return self->GetDrakkinHeritage();
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}
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int Lua_Mob::GetDrakkinTattoo() {
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Lua_Safe_Call_Int();
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return self->GetDrakkinTattoo();
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}
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int Lua_Mob::GetDrakkinDetails() {
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Lua_Safe_Call_Int();
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return self->GetDrakkinDetails();
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}
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int Lua_Mob::GetClass() {
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Lua_Safe_Call_Int();
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return self->GetClass();
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}
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int Lua_Mob::GetLevel() {
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Lua_Safe_Call_Int();
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return self->GetLevel();
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}
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const char *Lua_Mob::GetCleanName() {
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Lua_Safe_Call_String();
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return self->GetCleanName();
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}
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Lua_Mob Lua_Mob::GetTarget() {
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Lua_Safe_Call_Mob();
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return Lua_Mob(self->GetTarget());
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}
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void Lua_Mob::SetTarget(Lua_Mob t) {
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Lua_Safe_Call_Void();
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self->SetTarget(t);
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}
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double Lua_Mob::GetHPRatio() {
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Lua_Safe_Call_Real();
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return self->GetHPRatio();
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}
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bool Lua_Mob::IsWarriorClass() {
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Lua_Safe_Call_Bool();
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return self->IsWarriorClass();
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}
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int Lua_Mob::GetHP() {
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Lua_Safe_Call_Int();
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return self->GetHP();
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}
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int Lua_Mob::GetMaxHP() {
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Lua_Safe_Call_Int();
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return self->GetMaxHP();
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}
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int Lua_Mob::GetItemHPBonuses() {
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Lua_Safe_Call_Int();
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return self->GetItemHPBonuses();
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}
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int Lua_Mob::GetSpellHPBonuses() {
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Lua_Safe_Call_Int();
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return self->GetSpellHPBonuses();
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}
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double Lua_Mob::GetWalkspeed() {
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Lua_Safe_Call_Real();
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return self->GetWalkspeed();
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}
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double Lua_Mob::GetRunspeed() {
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Lua_Safe_Call_Real();
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return self->GetRunspeed();
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}
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int Lua_Mob::GetCasterLevel(int spell_id) {
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Lua_Safe_Call_Int();
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return self->GetCasterLevel(spell_id);
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}
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int Lua_Mob::GetMaxMana() {
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Lua_Safe_Call_Int();
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return self->GetMaxMana();
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}
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int Lua_Mob::GetMana() {
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Lua_Safe_Call_Int();
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return self->GetMana();
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}
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int Lua_Mob::SetMana(int mana) {
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Lua_Safe_Call_Int();
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return self->SetMana(mana);
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}
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double Lua_Mob::GetManaRatio() {
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Lua_Safe_Call_Real();
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return self->GetManaRatio();
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}
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int Lua_Mob::GetAC() {
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Lua_Safe_Call_Int();
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return self->GetAC();
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}
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int Lua_Mob::GetATK() {
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Lua_Safe_Call_Int();
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return self->GetATK();
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}
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int Lua_Mob::GetSTR() {
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Lua_Safe_Call_Int();
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return self->GetSTR();
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}
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int Lua_Mob::GetSTA() {
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Lua_Safe_Call_Int();
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return self->GetSTA();
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}
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int Lua_Mob::GetDEX() {
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Lua_Safe_Call_Int();
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return self->GetDEX();
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}
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int Lua_Mob::GetAGI() {
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Lua_Safe_Call_Int();
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return self->GetAGI();
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}
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int Lua_Mob::GetINT() {
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Lua_Safe_Call_Int();
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return self->GetINT();
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}
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int Lua_Mob::GetWIS() {
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Lua_Safe_Call_Int();
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return self->GetWIS();
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}
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int Lua_Mob::GetCHA() {
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Lua_Safe_Call_Int();
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return self->GetCHA();
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}
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int Lua_Mob::GetMR() {
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Lua_Safe_Call_Int();
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return self->GetMR();
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}
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int Lua_Mob::GetFR() {
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Lua_Safe_Call_Int();
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return self->GetFR();
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}
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int Lua_Mob::GetDR() {
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Lua_Safe_Call_Int();
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return self->GetDR();
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}
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int Lua_Mob::GetPR() {
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Lua_Safe_Call_Int();
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return self->GetPR();
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}
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int Lua_Mob::GetCR() {
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Lua_Safe_Call_Int();
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return self->GetCR();
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}
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int Lua_Mob::GetCorruption() {
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Lua_Safe_Call_Int();
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return self->GetCorrup();
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}
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int Lua_Mob::GetMaxSTR() {
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Lua_Safe_Call_Int();
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return self->GetMaxSTR();
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}
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int Lua_Mob::GetMaxSTA() {
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Lua_Safe_Call_Int();
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return self->GetMaxSTA();
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}
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int Lua_Mob::GetMaxDEX() {
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Lua_Safe_Call_Int();
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return self->GetMaxDEX();
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}
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int Lua_Mob::GetMaxAGI() {
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Lua_Safe_Call_Int();
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|
return self->GetMaxAGI();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxINT() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxINT();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxWIS() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxWIS();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxCHA() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxCHA();
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster);
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster, use_resist_override);
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override, int resist_override) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster, use_resist_override, resist_override);
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override, int resist_override,
|
|
bool charisma_check) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster, use_resist_override, resist_override, charisma_check);
|
|
}
|
|
|
|
int Lua_Mob::GetSpecializeSkillValue(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSpecializeSkillValue(spell_id);
|
|
}
|
|
|
|
int Lua_Mob::GetNPCTypeID() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetNPCTypeID();
|
|
}
|
|
|
|
bool Lua_Mob::IsTargeted() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsTargeted();
|
|
}
|
|
|
|
double Lua_Mob::GetX() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetX();
|
|
}
|
|
|
|
double Lua_Mob::GetY() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetY();
|
|
}
|
|
|
|
double Lua_Mob::GetZ() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetZ();
|
|
}
|
|
|
|
double Lua_Mob::GetHeading() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetHeading();
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointX() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCWPX();
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointY() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCWPY();
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointZ() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCWPZ();
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointH() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCWPH();
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointPause() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCWPP();
|
|
}
|
|
|
|
int Lua_Mob::GetWaypointID() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCWP();
|
|
}
|
|
|
|
void Lua_Mob::SetCurrentWP(int wp) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetCurrentWP(wp);
|
|
}
|
|
|
|
double Lua_Mob::GetSize() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetSize();
|
|
}
|
|
|
|
void Lua_Mob::Message(int type, const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Message(type, message);
|
|
}
|
|
|
|
void Lua_Mob::Message_StringID(int type, int string_id, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->Message_StringID(type, string_id, distance);
|
|
}
|
|
|
|
void Lua_Mob::Say(const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Say(message);
|
|
}
|
|
|
|
void Lua_Mob::QuestSay(Lua_Client client, const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestJournalledSay(client, message);
|
|
}
|
|
|
|
void Lua_Mob::Shout(const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Shout(message);
|
|
}
|
|
|
|
void Lua_Mob::Emote(const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Emote(message);
|
|
}
|
|
|
|
void Lua_Mob::InterruptSpell() {
|
|
Lua_Safe_Call_Void();
|
|
self->InterruptSpell();
|
|
}
|
|
|
|
void Lua_Mob::InterruptSpell(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->InterruptSpell(spell_id);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, slot);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, slot, cast_time);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot));
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
|
|
int timer_duration) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
|
|
static_cast<uint32>(timer), static_cast<uint32>(timer_duration));
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
|
|
int timer_duration, int resist_adjust) {
|
|
Lua_Safe_Call_Bool();
|
|
int16 res = resist_adjust;
|
|
|
|
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
|
|
static_cast<uint32>(timer), static_cast<uint32>(timer_duration), 0, &res);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, slot);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, slot, mana_used);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, slot, mana_used, inventory_slot);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, slot, mana_used, inventory_slot, resist_adjust);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust, bool proc) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, slot, mana_used, inventory_slot, resist_adjust, proc);
|
|
}
|
|
|
|
void Lua_Mob::SpellEffect(Lua_Mob caster, int spell_id, double partial) {
|
|
Lua_Safe_Call_Void();
|
|
self->SpellEffect(caster, spell_id, static_cast<float>(partial));
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetPet() {
|
|
Lua_Safe_Call_Mob();
|
|
return Lua_Mob(self->GetPet());
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetOwner() {
|
|
Lua_Safe_Call_Mob();
|
|
return Lua_Mob(self->GetOwner());
|
|
}
|
|
|
|
Lua_HateList Lua_Mob::GetHateList() {
|
|
Lua_Safe_Call_HateList();
|
|
Lua_HateList ret;
|
|
|
|
auto h_list = self->GetHateList();
|
|
auto iter = h_list.begin();
|
|
while(iter != h_list.end()) {
|
|
Lua_HateEntry e(*iter);
|
|
ret.entries.push_back(e);
|
|
++iter;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetHateTop() {
|
|
Lua_Safe_Call_Mob();
|
|
return Lua_Mob(self->GetHateTop());
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetHateDamageTop(Lua_Mob other) {
|
|
Lua_Safe_Call_Mob();
|
|
return Lua_Mob(self->GetHateDamageTop(other));
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetHateRandom() {
|
|
Lua_Safe_Call_Mob();
|
|
return Lua_Mob(self->GetHateRandom());
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int hate) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage, yell_for_help);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage, yell_for_help, frenzy);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy, bool buff_tic) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage, yell_for_help, frenzy, buff_tic);
|
|
}
|
|
|
|
void Lua_Mob::SetHate(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHate(other);
|
|
}
|
|
|
|
void Lua_Mob::SetHate(Lua_Mob other, int hate) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHate(other, hate);
|
|
}
|
|
|
|
void Lua_Mob::SetHate(Lua_Mob other, int hate, int damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHate(other, hate, damage);
|
|
}
|
|
|
|
uint32 Lua_Mob::GetHateAmount(Lua_Mob target) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHateAmount(target);
|
|
}
|
|
|
|
uint32 Lua_Mob::GetHateAmount(Lua_Mob target, bool is_damage) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHateAmount(target, is_damage);
|
|
}
|
|
|
|
uint32 Lua_Mob::GetDamageAmount(Lua_Mob target) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDamageAmount(target);
|
|
}
|
|
|
|
void Lua_Mob::WipeHateList() {
|
|
Lua_Safe_Call_Void();
|
|
self->WipeHateList();
|
|
}
|
|
|
|
bool Lua_Mob::CheckAggro(Lua_Mob other) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckAggro(other);
|
|
}
|
|
|
|
void Lua_Mob::Stun(int duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->Stun(duration);
|
|
}
|
|
|
|
void Lua_Mob::UnStun() {
|
|
Lua_Safe_Call_Void();
|
|
self->UnStun();
|
|
}
|
|
|
|
bool Lua_Mob::IsStunned() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsStunned();
|
|
}
|
|
|
|
void Lua_Mob::Spin() {
|
|
Lua_Safe_Call_Void();
|
|
self->Spin();
|
|
}
|
|
|
|
void Lua_Mob::Kill() {
|
|
Lua_Safe_Call_Void();
|
|
self->Kill();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassDoubleAttack() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassDoubleAttack();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassDualWield() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassDualWield();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassRiposte() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassRiposte();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassDodge() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassDodge();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassParry() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassParry();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassBlock() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassBlock();
|
|
}
|
|
|
|
void Lua_Mob::SetInvul(bool value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetInvul(value);
|
|
}
|
|
|
|
bool Lua_Mob::GetInvul() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GetInvul();
|
|
}
|
|
|
|
void Lua_Mob::SetExtraHaste(int haste) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetExtraHaste(haste);
|
|
}
|
|
|
|
int Lua_Mob::GetHaste() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHaste();
|
|
}
|
|
|
|
int Lua_Mob::GetMonkHandToHandDamage() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMonkHandToHandDamage();
|
|
}
|
|
|
|
int Lua_Mob::GetMonkHandToHandDelay() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMonkHandToHandDelay();
|
|
}
|
|
|
|
void Lua_Mob::Mesmerize() {
|
|
Lua_Safe_Call_Void();
|
|
self->Mesmerize();
|
|
}
|
|
|
|
bool Lua_Mob::IsMezzed() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsMezzed();
|
|
}
|
|
|
|
bool Lua_Mob::IsEnraged() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsEnraged();
|
|
}
|
|
|
|
int Lua_Mob::GetReverseFactionCon(Lua_Mob other) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetReverseFactionCon(other);
|
|
}
|
|
|
|
bool Lua_Mob::IsAIControlled() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsAIControlled();
|
|
}
|
|
|
|
float Lua_Mob::GetAggroRange() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetAggroRange();
|
|
}
|
|
|
|
float Lua_Mob::GetAssistRange() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetAssistRange();
|
|
}
|
|
|
|
void Lua_Mob::SetPetOrder(int order) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetPetOrder(static_cast<Mob::eStandingPetOrder>(order));
|
|
}
|
|
|
|
int Lua_Mob::GetPetOrder() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetPetOrder();
|
|
}
|
|
|
|
bool Lua_Mob::IsRoamer() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRoamer();
|
|
}
|
|
|
|
bool Lua_Mob::IsRooted() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRooted();
|
|
}
|
|
|
|
bool Lua_Mob::IsEngaged() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsEngaged();
|
|
}
|
|
|
|
void Lua_Mob::FaceTarget(Lua_Mob target) {
|
|
Lua_Safe_Call_Void();
|
|
self->FaceTarget(target);
|
|
}
|
|
|
|
void Lua_Mob::SetHeading(double in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHeading(static_cast<float>(in));
|
|
}
|
|
|
|
double Lua_Mob::CalculateHeadingToTarget(double in_x, double in_y) {
|
|
Lua_Safe_Call_Real();
|
|
return self->CalculateHeadingToTarget(static_cast<float>(in_x), static_cast<float>(in_y));
|
|
}
|
|
|
|
bool Lua_Mob::CalculateNewPosition(double x, double y, double z, double speed) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CalculateNewPosition(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed));
|
|
}
|
|
|
|
bool Lua_Mob::CalculateNewPosition(double x, double y, double z, double speed, bool check_z) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CalculateNewPosition(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed),
|
|
check_z);
|
|
}
|
|
|
|
bool Lua_Mob::CalculateNewPosition2(double x, double y, double z, double speed) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CalculateNewPosition2(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed));
|
|
}
|
|
|
|
bool Lua_Mob::CalculateNewPosition2(double x, double y, double z, double speed, bool check_z) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CalculateNewPosition2(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed),
|
|
check_z);
|
|
}
|
|
|
|
float Lua_Mob::CalculateDistance(double x, double y, double z) {
|
|
Lua_Safe_Call_Real();
|
|
return self->CalculateDistance(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::SendTo(double x, double y, double z) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendTo(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::SendToFixZ(double x, double y, double z) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendToFixZ(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm) {
|
|
Lua_Safe_Call_Void();
|
|
self->NPCSpecialAttacks(parse, perm);
|
|
}
|
|
|
|
void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm, bool reset) {
|
|
Lua_Safe_Call_Void();
|
|
self->NPCSpecialAttacks(parse, perm, reset);
|
|
}
|
|
|
|
void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm, bool reset, bool remove) {
|
|
Lua_Safe_Call_Void();
|
|
self->NPCSpecialAttacks(parse, perm, reset, remove);
|
|
}
|
|
|
|
int Lua_Mob::GetResist(int type) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetResist(type);
|
|
}
|
|
|
|
bool Lua_Mob::Charmed() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->Charmed();
|
|
}
|
|
|
|
int Lua_Mob::CheckAggroAmount(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckAggroAmount(spell_id);
|
|
}
|
|
|
|
int Lua_Mob::CheckAggroAmount(int spell_id, bool is_proc) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckAggroAmount(spell_id, is_proc);
|
|
}
|
|
|
|
int Lua_Mob::CheckHealAggroAmount(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckHealAggroAmount(spell_id);
|
|
}
|
|
|
|
int Lua_Mob::CheckHealAggroAmount(int spell_id, uint32 heal_possible) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckHealAggroAmount(spell_id, heal_possible);
|
|
}
|
|
|
|
int Lua_Mob::GetAA(int id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAA(id);
|
|
}
|
|
|
|
bool Lua_Mob::DivineAura() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->DivineAura();
|
|
}
|
|
|
|
void Lua_Mob::SetOOCRegen(int regen) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetOOCRegen(regen);
|
|
}
|
|
|
|
const char* Lua_Mob::GetEntityVariable(const char *name) {
|
|
Lua_Safe_Call_String();
|
|
return self->GetEntityVariable(name);
|
|
}
|
|
|
|
void Lua_Mob::SetEntityVariable(const char *name, const char *value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetEntityVariable(name, value);
|
|
}
|
|
|
|
bool Lua_Mob::EntityVariableExists(const char *name) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->EntityVariableExists(name);
|
|
}
|
|
|
|
void Lua_Mob::Signal(uint32 id) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
if(self->IsClient()) {
|
|
self->CastToClient()->Signal(id);
|
|
} else if(self->IsNPC()) {
|
|
self->CastToNPC()->SignalNPC(id);
|
|
}
|
|
}
|
|
|
|
bool Lua_Mob::CombatRange(Lua_Mob other) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CombatRange(other);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<SkillType>(skill), max_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<SkillType>(skill), max_damage, min_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<SkillType>(skill), max_damage, min_damage, hate_override);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override, int reuse_time) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<SkillType>(skill), max_damage, min_damage, hate_override, reuse_time);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override, int reuse_time,
|
|
bool hit_chance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<SkillType>(skill), max_damage, min_damage, hate_override, reuse_time, hit_chance);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage, int chance_mod) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage, chance_mod);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage, int chance_mod,
|
|
int focus) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage, chance_mod, focus);
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillType>(skill));
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillType>(skill), chance_mod);
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod, int focus) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillType>(skill), chance_mod, focus);
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod, int focus, bool can_riposte) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillType>(skill), chance_mod, focus, can_riposte);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage, int chance_mod) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage, chance_mod);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage, int chance_mod,
|
|
int focus) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage, chance_mod, focus);
|
|
}
|
|
|
|
bool Lua_Mob::CheckLoS(Lua_Mob other) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckLosFN(other);
|
|
}
|
|
|
|
bool Lua_Mob::CheckLoSToLoc(double x, double y, double z) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckLosFN(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), 6.0f);
|
|
}
|
|
|
|
bool Lua_Mob::CheckLoSToLoc(double x, double y, double z, double mob_size) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckLosFN(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(mob_size));
|
|
}
|
|
|
|
double Lua_Mob::FindGroundZ(double x, double y) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetGroundZ(static_cast<float>(x), static_cast<float>(y));
|
|
}
|
|
|
|
double Lua_Mob::FindGroundZ(double x, double y, double z) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetGroundZ(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id);
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow);
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle), static_cast<float>(tilt));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt, double arc) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle), static_cast<float>(tilt),
|
|
static_cast<float>(arc));
|
|
}
|
|
|
|
bool Lua_Mob::HasNPCSpecialAtk(const char *parse) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasNPCSpecialAtk(parse);
|
|
}
|
|
|
|
void Lua_Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendAppearanceEffect(parm1, parm2, parm3, parm4, parm5);
|
|
}
|
|
|
|
void Lua_Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Lua_Client specific_target) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendAppearanceEffect(parm1, parm2, parm3, parm4, parm5, specific_target);
|
|
}
|
|
|
|
void Lua_Mob::SetFlyMode(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetFlyMode(in);
|
|
}
|
|
|
|
void Lua_Mob::SetTexture(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendIllusionPacket(self->GetRace(), 0xFF, in);
|
|
}
|
|
|
|
void Lua_Mob::SetRace(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendIllusionPacket(in);
|
|
}
|
|
|
|
void Lua_Mob::SetGender(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendIllusionPacket(self->GetRace(), in);
|
|
}
|
|
|
|
void Lua_Mob::SendIllusionPacket(Lua_Mob::Lua_Illusion ill) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendIllusionPacket(ill.in_race, ill.in_gender, ill.in_texture, ill.in_helmtexture, ill.in_haircolor, ill.in_beardcolor,
|
|
ill.in_eyecolor1, ill.in_eyecolor2, ill.in_hairstyle, ill.in_luclinface, ill.in_beard, ill.in_aa_title,
|
|
ill.in_drakkin_heritage, ill.in_drakkin_tattoo, ill.in_drakkin_details, static_cast<float>(ill.in_size));
|
|
}
|
|
|
|
void Lua_Mob::QuestReward(Lua_Client c) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(c);
|
|
}
|
|
|
|
void Lua_Mob::QuestReward(Lua_Client c, uint32 silver) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(c, silver);
|
|
}
|
|
|
|
void Lua_Mob::QuestReward(Lua_Client c, uint32 silver, uint32 gold) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(c, silver, gold);
|
|
}
|
|
|
|
void Lua_Mob::QuestReward(Lua_Client c, uint32 silver, uint32 gold, uint32 platinum) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(c, silver, gold, platinum);
|
|
}
|
|
|
|
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity) {
|
|
Lua_Safe_Call_Void();
|
|
self->CameraEffect(duration, intensity);
|
|
}
|
|
|
|
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity, Lua_Client c) {
|
|
Lua_Safe_Call_Void();
|
|
self->CameraEffect(duration, intensity, c);
|
|
}
|
|
|
|
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity, Lua_Client c, bool global) {
|
|
Lua_Safe_Call_Void();
|
|
self->CameraEffect(duration, intensity, c, global);
|
|
}
|
|
|
|
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020);
|
|
}
|
|
|
|
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020, perm_effect);
|
|
}
|
|
|
|
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect,
|
|
Lua_Client c) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020, perm_effect, c);
|
|
}
|
|
|
|
void Lua_Mob::TempName() {
|
|
Lua_Safe_Call_Void();
|
|
self->TempName();
|
|
}
|
|
|
|
void Lua_Mob::TempName(const char *newname) {
|
|
Lua_Safe_Call_Void();
|
|
self->TempName(newname);
|
|
}
|
|
|
|
void Lua_Mob::SetGlobal(const char *varname, const char *newvalue, int options, const char *duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetGlobal(varname, newvalue, options, duration);
|
|
}
|
|
|
|
void Lua_Mob::SetGlobal(const char *varname, const char *newvalue, int options, const char *duration, Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetGlobal(varname, newvalue, options, duration, other);
|
|
}
|
|
|
|
void Lua_Mob::TarGlobal(const char *varname, const char *value, const char *duration, int npc_id, int char_id, int zone_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->TarGlobal(varname, value, duration, npc_id, char_id, zone_id);
|
|
}
|
|
|
|
void Lua_Mob::DelGlobal(const char *varname) {
|
|
Lua_Safe_Call_Void();
|
|
self->DelGlobal(varname);
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|
}
|
|
|
|
void Lua_Mob::SetSlotTint(int material_slot, int red_tint, int green_tint, int blue_tint) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSlotTint(material_slot, red_tint, green_tint, blue_tint);
|
|
}
|
|
|
|
void Lua_Mob::WearChange(int material_slot, int texture, uint32 color) {
|
|
Lua_Safe_Call_Void();
|
|
self->WearChange(material_slot, texture, color);
|
|
}
|
|
|
|
void Lua_Mob::DoKnockback(Lua_Mob caster, uint32 pushback, uint32 pushup) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoKnockback(caster, pushback, pushup);
|
|
}
|
|
|
|
void Lua_Mob::RemoveNimbusEffect(int effect_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->RemoveNimbusEffect(effect_id);
|
|
}
|
|
|
|
bool Lua_Mob::IsRunning() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRunning();
|
|
}
|
|
|
|
void Lua_Mob::SetRunning(bool running) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetRunning(running);
|
|
}
|
|
|
|
void Lua_Mob::SetBodyType(int new_body, bool overwrite_orig) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetBodyType(static_cast<bodyType>(new_body), overwrite_orig);
|
|
}
|
|
|
|
void Lua_Mob::SetTargetable(bool on) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetTargetable(on);
|
|
}
|
|
|
|
void Lua_Mob::ModSkillDmgTaken(int skill, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->ModSkillDmgTaken(static_cast<SkillType>(skill), value);
|
|
}
|
|
|
|
int Lua_Mob::GetModSkillDmgTaken(int skill) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetModSkillDmgTaken(static_cast<SkillType>(skill));
|
|
}
|
|
|
|
int Lua_Mob::GetSkillDmgTaken(int skill) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSkillDmgTaken(static_cast<SkillType>(skill));
|
|
}
|
|
|
|
void Lua_Mob::SetAllowBeneficial(bool value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAllowBeneficial(value);
|
|
}
|
|
|
|
bool Lua_Mob::GetAllowBeneficial() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GetAllowBeneficial();
|
|
}
|
|
|
|
bool Lua_Mob::IsBeneficialAllowed(Lua_Mob target) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsBeneficialAllowed(target);
|
|
}
|
|
|
|
void Lua_Mob::ModVulnerability(int resist, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->ModVulnerability(resist, value);
|
|
}
|
|
|
|
int Lua_Mob::GetModVulnerability(int resist) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetModVulnerability(resist);
|
|
}
|
|
|
|
void Lua_Mob::SetDisableMelee(bool disable) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetDisableMelee(disable);
|
|
}
|
|
|
|
bool Lua_Mob::IsMeleeDisabled() {
|
|
Lua_Safe_Call_Bool();
|
|
return IsMeleeDisabled();
|
|
}
|
|
|
|
void Lua_Mob::SetFlurryChance(int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetFlurryChance(value);
|
|
}
|
|
|
|
int Lua_Mob::GetFlurryChance() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetFlurryChance();
|
|
}
|
|
|
|
#endif
|