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SetGraveyard to xyz_header
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@@ -241,7 +241,7 @@ public:
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uint8 lootvar;
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bool HasGraveyard();
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void SetGraveyard(uint32 zoneid, uint32 x, uint32 y, uint32 z, uint32 heading);
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void SetGraveyard(uint32 zoneid, const xyz_heading& graveyardPosition);
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void LoadBlockedSpells(uint32 zoneid);
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void ClearBlockedSpells();
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