From 141ecca2bcae65f4a395574522e69adb4f18263d Mon Sep 17 00:00:00 2001 From: Joshua Packard Date: Sun, 16 Feb 2020 09:23:26 -0800 Subject: [PATCH] Add necromancer pet spell check to other reagent logic --- zone/spells.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/spells.cpp b/zone/spells.cpp index 1724f51b0..5b8ee33f8 100644 --- a/zone/spells.cpp +++ b/zone/spells.cpp @@ -1263,7 +1263,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slo return; } } - else if (!RuleB(Character, PetsUseReagents) && IsEffectInSpell(spell_id, SE_SummonPet)) { + else if (!RuleB(Character, PetsUseReagents) && (IsEffectInSpell(spell_id, SE_SummonPet) || IsEffectInSpell(spell_id, SE_NecPet))) { //bypass reagent cost } else if (!bard_song_mode)