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@ -3105,7 +3105,7 @@ void NPC::CalcItemBonuses(StatBonuses *newbon)
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newbon->ProcChance += cur->CombatEffects;
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newbon->ProcChance += cur->CombatEffects;
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}
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}
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if (cur->Worn.Effect>0 && (cur->Worn.Type == ET_WornEffect)) { // latent effects
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if (cur->Worn.Effect>0 && (cur->Worn.Type == ET_WornEffect)) { // latent effects
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ApplySpellsBonuses(cur->Worn.Effect, cur->Worn.Level, newbon, cur->Worn.Type);
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ApplySpellsBonuses(cur->Worn.Effect, cur->Worn.Level, newbon, 0, cur->Worn.Type);
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}
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}
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if (RuleB(Spells, NPC_UseFocusFromItems)){
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if (RuleB(Spells, NPC_UseFocusFromItems)){
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