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Whoops, we do want to ignore the sender
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@ -10335,7 +10335,7 @@ void Client::Handle_OP_PlayerStateAdd(const EQApplicationPacket *app)
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PlayerState_Struct *ps = (PlayerState_Struct *)app->pBuffer;
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PlayerState_Struct *ps = (PlayerState_Struct *)app->pBuffer;
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AddPlayerState(ps->state);
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AddPlayerState(ps->state);
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entity_list.QueueClients(this, app, false);
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entity_list.QueueClients(this, app, true);
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}
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}
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void Client::Handle_OP_PlayerStateRemove(const EQApplicationPacket *app)
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void Client::Handle_OP_PlayerStateRemove(const EQApplicationPacket *app)
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@ -10348,7 +10348,7 @@ void Client::Handle_OP_PlayerStateRemove(const EQApplicationPacket *app)
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RemovePlayerState(ps->state);
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RemovePlayerState(ps->state);
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// We should probably save it server side, but for now this works
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// We should probably save it server side, but for now this works
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entity_list.QueueClients(this, app, false);
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entity_list.QueueClients(this, app, true);
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}
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}
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void Client::Handle_OP_PickPocket(const EQApplicationPacket *app)
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void Client::Handle_OP_PickPocket(const EQApplicationPacket *app)
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