diff --git a/zone/client_packet.cpp b/zone/client_packet.cpp index 690185744..317530110 100644 --- a/zone/client_packet.cpp +++ b/zone/client_packet.cpp @@ -10335,7 +10335,7 @@ void Client::Handle_OP_PlayerStateAdd(const EQApplicationPacket *app) PlayerState_Struct *ps = (PlayerState_Struct *)app->pBuffer; AddPlayerState(ps->state); - entity_list.QueueClients(this, app, false); + entity_list.QueueClients(this, app, true); } void Client::Handle_OP_PlayerStateRemove(const EQApplicationPacket *app) @@ -10348,7 +10348,7 @@ void Client::Handle_OP_PlayerStateRemove(const EQApplicationPacket *app) RemovePlayerState(ps->state); // We should probably save it server side, but for now this works - entity_list.QueueClients(this, app, false); + entity_list.QueueClients(this, app, true); } void Client::Handle_OP_PickPocket(const EQApplicationPacket *app)