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Fix for ZoneDatabase::SaveCharacterCorpse where a corpse was empty and two individual corpses would be created
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@ -3413,7 +3413,8 @@ void ZoneDatabase::MarkCorpseAsRezzed(uint32 db_id) {
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uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position) {
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/* Dump Basic Corpse Data */
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std::string query = StringFormat("INSERT INTO `character_corpses` "
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std::string query = StringFormat(
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"INSERT INTO `character_corpses` "
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"SET `charname` = '%s', `zone_id` = %u, `instance_id` = %u, `charid` = %d,"
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"`x` = %1.1f, `y` = %1.1f, `z` = %1.1f, `heading` = %1.1f,"
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"`time_of_death` = NOW(), `is_buried` = 0, `is_locked` = %d,"
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@ -3440,11 +3441,12 @@ uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, ui
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auto results = QueryDatabase(query);
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uint32 last_insert_id = results.LastInsertedID();
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std::string corpse_items_query;
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/* Dump Items from Inventory */
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uint8 first_entry = 0;
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for (unsigned int i = 0; i < dbpc->itemcount; i++) {
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if (first_entry != 1){
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query = StringFormat("REPLACE INTO `character_corpse_items` \n"
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corpse_items_query = StringFormat("REPLACE INTO `character_corpse_items` \n"
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" (corpse_id, equip_slot, item_id, charges, aug_1, aug_2, aug_3, aug_4, aug_5, aug_6, attuned) \n"
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" VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u) \n",
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last_insert_id,
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@ -3462,7 +3464,7 @@ uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, ui
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first_entry = 1;
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}
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else{
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query = query + StringFormat(", (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u) \n",
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corpse_items_query = corpse_items_query + StringFormat(", (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u) \n",
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last_insert_id,
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dbpc->items[i].equip_slot,
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dbpc->items[i].item_id,
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@ -3477,7 +3479,7 @@ uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, ui
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);
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}
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}
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auto sc_results = QueryDatabase(query);
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QueryDatabase(corpse_items_query);
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return last_insert_id;
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}
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