diff --git a/zone/zonedb.cpp b/zone/zonedb.cpp index d50a72473..b4d35a3bb 100644 --- a/zone/zonedb.cpp +++ b/zone/zonedb.cpp @@ -3413,38 +3413,40 @@ void ZoneDatabase::MarkCorpseAsRezzed(uint32 db_id) { uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position) { /* Dump Basic Corpse Data */ - std::string query = StringFormat("INSERT INTO `character_corpses` " - "SET `charname` = '%s', `zone_id` = %u, `instance_id` = %u, `charid` = %d," - "`x` = %1.1f, `y` = %1.1f, `z` = %1.1f, `heading` = %1.1f," - "`time_of_death` = NOW(), `is_buried` = 0, `is_locked` = %d," - "`exp` = %u, `size` = %f, `level` = %u, `race` = %u, `gender` = %u," - "`class` = %u, `deity` = %u, `texture` = %u, `helm_texture` = %u," - "`copper` = %u, `silver` = %u,`gold` = %u,`platinum` = %u," - "`hair_color` = %u, `beard_color` = %u, `eye_color_1` = %u," - "`eye_color_2` = %u, `hair_style` = %u, `face` = %u," - "`beard` = %u, `drakkin_heritage` = %u, `drakkin_tattoo` = %u," - "`drakkin_details` = %u, `wc_1` = %u, `wc_2` = %u," - "`wc_3` = %u, `wc_4` = %u, `wc_5` = %u, `wc_6` = %u," - "`wc_7` = %u,`wc_8` = %u,`wc_9` = %u", - EscapeString(charname).c_str(), zoneid, instanceid, charid, - position.x, position.y, position.z, position.w, - dbpc->locked, dbpc->exp, dbpc->size, dbpc->level, dbpc->race, - dbpc->gender, dbpc->class_, dbpc->deity, dbpc->texture, - dbpc->helmtexture, dbpc->copper, dbpc->silver, dbpc->gold, - dbpc->plat, dbpc->haircolor, dbpc->beardcolor, dbpc->eyecolor1, - dbpc->eyecolor2, dbpc->hairstyle, dbpc->face, dbpc->beard, - dbpc->drakkin_heritage, dbpc->drakkin_tattoo, dbpc->drakkin_details, - dbpc->item_tint[0].color, dbpc->item_tint[1].color, dbpc->item_tint[2].color, - dbpc->item_tint[3].color, dbpc->item_tint[4].color, dbpc->item_tint[5].color, - dbpc->item_tint[6].color, dbpc->item_tint[7].color, dbpc->item_tint[8].color); + std::string query = StringFormat( + "INSERT INTO `character_corpses` " + "SET `charname` = '%s', `zone_id` = %u, `instance_id` = %u, `charid` = %d," + "`x` = %1.1f, `y` = %1.1f, `z` = %1.1f, `heading` = %1.1f," + "`time_of_death` = NOW(), `is_buried` = 0, `is_locked` = %d," + "`exp` = %u, `size` = %f, `level` = %u, `race` = %u, `gender` = %u," + "`class` = %u, `deity` = %u, `texture` = %u, `helm_texture` = %u," + "`copper` = %u, `silver` = %u,`gold` = %u,`platinum` = %u," + "`hair_color` = %u, `beard_color` = %u, `eye_color_1` = %u," + "`eye_color_2` = %u, `hair_style` = %u, `face` = %u," + "`beard` = %u, `drakkin_heritage` = %u, `drakkin_tattoo` = %u," + "`drakkin_details` = %u, `wc_1` = %u, `wc_2` = %u," + "`wc_3` = %u, `wc_4` = %u, `wc_5` = %u, `wc_6` = %u," + "`wc_7` = %u,`wc_8` = %u,`wc_9` = %u", + EscapeString(charname).c_str(), zoneid, instanceid, charid, + position.x, position.y, position.z, position.w, + dbpc->locked, dbpc->exp, dbpc->size, dbpc->level, dbpc->race, + dbpc->gender, dbpc->class_, dbpc->deity, dbpc->texture, + dbpc->helmtexture, dbpc->copper, dbpc->silver, dbpc->gold, + dbpc->plat, dbpc->haircolor, dbpc->beardcolor, dbpc->eyecolor1, + dbpc->eyecolor2, dbpc->hairstyle, dbpc->face, dbpc->beard, + dbpc->drakkin_heritage, dbpc->drakkin_tattoo, dbpc->drakkin_details, + dbpc->item_tint[0].color, dbpc->item_tint[1].color, dbpc->item_tint[2].color, + dbpc->item_tint[3].color, dbpc->item_tint[4].color, dbpc->item_tint[5].color, + dbpc->item_tint[6].color, dbpc->item_tint[7].color, dbpc->item_tint[8].color); auto results = QueryDatabase(query); uint32 last_insert_id = results.LastInsertedID(); + std::string corpse_items_query; /* Dump Items from Inventory */ uint8 first_entry = 0; for (unsigned int i = 0; i < dbpc->itemcount; i++) { if (first_entry != 1){ - query = StringFormat("REPLACE INTO `character_corpse_items` \n" + corpse_items_query = StringFormat("REPLACE INTO `character_corpse_items` \n" " (corpse_id, equip_slot, item_id, charges, aug_1, aug_2, aug_3, aug_4, aug_5, aug_6, attuned) \n" " VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u) \n", last_insert_id, @@ -3462,7 +3464,7 @@ uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, ui first_entry = 1; } else{ - query = query + StringFormat(", (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u) \n", + corpse_items_query = corpse_items_query + StringFormat(", (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u) \n", last_insert_id, dbpc->items[i].equip_slot, dbpc->items[i].item_id, @@ -3477,7 +3479,7 @@ uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, ui ); } } - auto sc_results = QueryDatabase(query); + QueryDatabase(corpse_items_query); return last_insert_id; }