From 0eda3efe6a1aebbc1c1b9cb09b3b6d9264468bb4 Mon Sep 17 00:00:00 2001 From: Natedog2012 Date: Sat, 11 Apr 2015 22:48:49 -0700 Subject: [PATCH] Ignore procs when setting recast timers --- zone/spells.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/spells.cpp b/zone/spells.cpp index ab8b44408..643b70ca8 100644 --- a/zone/spells.cpp +++ b/zone/spells.cpp @@ -2253,7 +2253,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16 } //set our reuse timer on long ass reuse_time spells... - if(IsClient()) + if(IsClient() && !isproc) { if(spell_id == casting_spell_id && casting_spell_timer != 0xFFFFFFFF) {