Merge fix

This commit is contained in:
KimLS 2016-11-19 15:54:31 -08:00
commit 0db70218e9
144 changed files with 8239 additions and 6580 deletions

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@ -1,6 +1,6 @@
# EQEmulator Core Server
|Travis CI (Linux)|Appveyor (Windows) |
|:---:|:---:|
|:---:|:---:|
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Windows CI](https://ci.appveyor.com/api/projects/status/d0cvokm7u732v8vl/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server/branch/master) |
***

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@ -1,5 +1,24 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 10/17/2016 ==
Uleat: Moved namespace ItemField from item_instance.h to shareddb.cpp - the only place it is used
Uleat: Separated class Inventory from item_instance files into inventory_profile files
Uleat: Renamed class Inventory to EQEmu::InventoryProfile
Uleat: Renamed enum class InventoryVersion to MobVersion
== 10/16/2016 ==
Uleat: Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
Uleat: Added class EQEmu::InventorySlot. Re-attached pertinent inventory token references to EQDictionary
== 10/15/2016 ==
Uleat: Changed filenames to facilitate future inventory naming conventions
== 10/09/2016 ==
Noudess: Rogue usage of merchants while utilizing sneak was limited to
temporary items, as the code that checked faction per item sold did not
take into account that rogue was sneaking. Now sneaking rogues can see full
inventory on merchants (well, unless an item requires a + faction value).
== 09/12/2016 ==
Akkadius: Massive overhaul of the update system and EQEmu Server management utility framework
(known as eqemu_update.pl) now known as eqemu_server.pl

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@ -33,9 +33,13 @@ SET(common_sources
faction.cpp
guild_base.cpp
guilds.cpp
inventory_profile.cpp
inventory_slot.cpp
ipc_mutex.cpp
item.cpp
item_base.cpp
item_data.cpp
item_instance.cpp
json_config.cpp
light_source.cpp
md5.cpp
@ -163,10 +167,12 @@ SET(common_headers
global_define.h
guild_base.h
guilds.h
inventory_profile.h
inventory_slot.h
ipc_mutex.h
item.h
item_base.h
item_data.h
item_fieldlist.h
item_instance.h
json_config.h
languages.h
light_source.h
@ -239,37 +245,29 @@ SET(common_headers
net/tcp_server.h
patches/patches.h
patches/sod.h
# patches/sod_itemfields.h
patches/sod_limits.h
patches/sod_ops.h
patches/sod_structs.h
patches/sof.h
# patches/sof_itemfields.h
patches/sof_limits.h
# patches/sof_opcode_list.h
patches/sof_ops.h
patches/sof_structs.h
patches/ss_declare.h
patches/ss_define.h
patches/ss_register.h
patches/rof.h
# patches/rof_itemfields.h
patches/rof_limits.h
patches/rof_ops.h
patches/rof_structs.h
patches/rof2.h
# patches/rof2_itemfields.h
patches/rof2_limits.h
patches/rof2_ops.h
patches/rof2_structs.h
patches/titanium.h
# patches/titanium_itemfields_a.h
# patches/titanium_itemfields_b.h
patches/titanium_limits.h
patches/titanium_ops.h
patches/titanium_structs.h
patches/uf.h
# patches/uf_itemfields.h
patches/uf_limits.h
patches/uf_ops.h
patches/uf_structs.h
@ -337,37 +335,29 @@ SOURCE_GROUP(Net FILES
SOURCE_GROUP(Patches FILES
patches/patches.h
patches/sod.h
# patches/sod_itemfields.h
patches/sod_limits.h
patches/sod_ops.h
patches/sod_structs.h
patches/sof.h
# patches/sof_itemfields.h
patches/sof_limits.h
# patches/sof_opcode_list.h
patches/sof_ops.h
patches/sof_structs.h
patches/ss_declare.h
patches/ss_define.h
patches/ss_register.h
patches/rof.h
# patches/rof_itemfields.h
patches/rof_limits.h
patches/rof_ops.h
patches/rof_structs.h
patches/rof2.h
# patches/rof2_itemfields.h
patches/rof2_limits.h
patches/rof2_ops.h
patches/rof2_structs.h
patches/titanium.h
# patches/titanium_itemfields_a.h
# patches/titanium_itemfields_b.h
patches/titanium_limits.h
patches/titanium_ops.h
patches/titanium_structs.h
patches/uf.h
# patches/uf_itemfields.h
patches/uf_limits.h
patches/uf_ops.h
patches/uf_structs.h

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@ -638,6 +638,13 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 4
); results = QueryDatabase(query);
/* HoTT Ability */
if(RuleB(Character, GrantHoTTOnCreate))
{
query = StringFormat("INSERT INTO `character_leadership_abilities` (id, slot, rank) VALUES (%u, %i, %i)", character_id, 14, 1);
results = QueryDatabase(query);
}
/* Save Skills */
int firstquery = 0;
for (int i = 0; i < MAX_PP_SKILL; i++){
@ -672,7 +679,7 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
}
/* This only for new Character creation storing */
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv) {
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv) {
uint32 charid = 0;
char zone[50];
float x, y, z;
@ -701,7 +708,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
/* Insert starting inventory... */
std::string invquery;
for (int16 i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::BANK_BAGS_END;) {
const ItemInst* newinv = inv->GetItem(i);
const EQEmu::ItemInstance* newinv = inv->GetItem(i);
if (newinv) {
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
charid, i, newinv->GetItem()->ID, newinv->GetCharges(), newinv->GetColor());
@ -709,7 +716,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
auto results = QueryDatabase(invquery);
}
if (i == EQEmu::legacy::SlotCursor) {
if (i == EQEmu::inventory::slotCursor) {
i = EQEmu::legacy::GENERAL_BAGS_BEGIN;
continue;
}
@ -2157,4 +2164,4 @@ int Database::GetInstanceID(uint32 char_id, uint32 zone_id) {
}
return 0;
}
}

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@ -37,10 +37,14 @@
//atoi is not uint32 or uint32 safe!!!!
#define atoul(str) strtoul(str, nullptr, 10)
class Inventory;
class MySQLRequestResult;
class Client;
namespace EQEmu
{
class InventoryProfile;
}
struct EventLogDetails_Struct {
uint32 id;
char accountname[64];
@ -109,7 +113,7 @@ public:
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv);
bool UpdateName(const char* oldname, const char* newname);
/* General Information Queries */

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@ -186,7 +186,7 @@ namespace Convert {
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[EQEmu::textures::TextureCount];
/*510*/ uint32 Items[EQEmu::textures::materialCount];
/*546*/ char Name[64];
/*610*/
};
@ -227,9 +227,9 @@ namespace Convert {
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[EQEmu::textures::TextureCount]; // Item texture/material of worn/held items
/*0312*/ uint32 item_material[EQEmu::textures::materialCount]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::TextureCount];
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::materialCount];
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@ -1403,7 +1403,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Material Color Convert */
first_entry = 0; rquery = "";
for (i = 0; i < EQEmu::textures::TextureCount; i++){
for (i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++){
if (pp->item_tint[i].color > 0){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);

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@ -35,6 +35,79 @@ namespace EQEmu
//using namespace RoF2::invbag;
//using namespace RoF2::invaug;
enum : int16 { typeInvalid = -1, slotInvalid = -1, containerInvalid = -1, socketInvalid = -1 }; // temporary
enum : int16 { typeBegin = 0, slotBegin = 0, containerBegin = 0, socketBegin = 0 }; // temporary
enum PossessionsSlots : int16 { // temporary
slotCharm = 0,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck, // 5
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2, // 10
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1, // 15
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist, // 20
slotPowerSource = 9999,
slotAmmo = 21,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4, // 25
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor, // 30
slotCount
};
enum InventoryTypes : int16 { // temporary
typePossessions = 0,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo, // 5
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted, // 10
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC, // 15
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived, // 20
typeMail,
typeGuildTrophyTribute,
typeKrono,
typeOther,
typeCount
};
static int16 SlotCount(int16 type_index) { return 0; } // temporary
const int16 ContainerCount = 10; // temporary
const int16 SocketCount = 6; // temporary
} /*inventory*/
namespace constants {
@ -43,7 +116,16 @@ namespace EQEmu
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
const int LongBuffs = RoF2::constants::LongBuffs;
const int ShortBuffs = RoF2::constants::ShortBuffs;
const int DiscBuffs = RoF2::constants::DiscBuffs;
const int TotalBuffs = RoF2::constants::TotalBuffs;
const int NPCBuffs = RoF2::constants::NPCBuffs;
const int PetBuffs = RoF2::constants::PetBuffs;
const int MercBuffs = RoF2::constants::MercBuffs;
} /*constants*/
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
@ -68,3 +150,9 @@ namespace EQEmu
} /*EQEmu*/
#endif /*COMMON_EMU_CONSTANTS_H*/
/* hack list to prevent circular references
eq_limits.h:EQEmu::inventory::LookupEntry::InventoryTypeSize[n];
*/

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@ -61,8 +61,6 @@ namespace EQEmu
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
//SLOT_GENERAL_9 = not supported
//SLOT_GENERAL_10 = not supported
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
@ -96,75 +94,8 @@ namespace EQEmu
SLOT_WORLD_END = 4009
};
enum InventoryTypes : int16 {
TypePossessions = 0,
TypeBank,
TypeSharedBank,
TypeTrade,
TypeWorld,
TypeLimbo, // 5
TypeTribute,
TypeTrophyTribute,
TypeGuildTribute,
TypeMerchant,
TypeDeleted, // 10
TypeCorpse,
TypeBazaar,
TypeInspect,
TypeRealEstate,
TypeViewMODPC, // 15
TypeViewMODBank,
TypeViewMODSharedBank,
TypeViewMODLimbo,
TypeAltStorage,
TypeArchived, // 20
TypeMail,
TypeGuildTrophyTribute,
TypeKrono,
TypeOther,
TypeCount
};
enum PossessionsSlots : int16 {
SlotCharm = 0,
SlotEar1,
SlotHead,
SlotFace,
SlotEar2,
SlotNeck, // 5
SlotShoulders,
SlotArms,
SlotBack,
SlotWrist1,
SlotWrist2, // 10
SlotRange,
SlotHands,
SlotPrimary,
SlotSecondary,
SlotFinger1, // 15
SlotFinger2,
SlotChest,
SlotLegs,
SlotFeet,
SlotWaist, // 20
SlotPowerSource = 9999, // temp
SlotAmmo = 21, // temp
SlotGeneral1,
SlotGeneral2,
SlotGeneral3,
SlotGeneral4, // 25
SlotGeneral5,
SlotGeneral6,
SlotGeneral7,
SlotGeneral8,
//SlotGeneral9,
//SlotGeneral10,
SlotCursor, // 30
SlotCount
};
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 TYPE_POSSESSIONS_SIZE = SlotCount;
static const uint16 TYPE_POSSESSIONS_SIZE = 31;
static const uint16 TYPE_BANK_SIZE = 24;
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
static const uint16 TYPE_TRADE_SIZE = 8;
@ -175,14 +106,14 @@ namespace EQEmu
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
static const uint16 TYPE_MERCHANT_SIZE = 0;
static const uint16 TYPE_DELETED_SIZE = 0;
static const uint16 TYPE_CORPSE_SIZE = SlotCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 TYPE_CORPSE_SIZE = 31; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 TYPE_BAZAAR_SIZE = 80;
static const uint16 TYPE_INSPECT_SIZE = 22;
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
static const uint16 TYPE_ARCHIVED_SIZE = 0;
static const uint16 TYPE_MAIL_SIZE = 0;
@ -192,12 +123,12 @@ namespace EQEmu
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = SlotCharm;
static const int16 EQUIPMENT_END = SlotAmmo;
static const int16 EQUIPMENT_BEGIN = 0;
static const int16 EQUIPMENT_END = 21;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = SlotGeneral1;
static const int16 GENERAL_END = SlotGeneral8;
static const int16 GENERAL_BEGIN = 22;
static const int16 GENERAL_END = 29;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
@ -235,22 +166,17 @@ namespace EQEmu
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
// items
// common and container sizes will not increase until the new 'location' struct is implemented
static const uint16 ITEM_COMMON_SIZE = 6;//RoF::consts::ITEM_COMMON_SIZE;
static const uint16 ITEM_CONTAINER_SIZE = 10;//Titanium::consts::ITEM_CONTAINER_SIZE;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = 20;//RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4;//RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = 5;//RoF2::consts::POTION_BELT_ITEM_COUNT;
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 56;//RoF2::consts::TEXT_LINK_BODY_LENGTH;
static const size_t TEXT_LINK_BODY_LENGTH = 56;
}
}
#endif /* COMMON_EMU_LEGACY_H */

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@ -127,244 +127,244 @@ uint32 EQEmu::versions::ConvertClientVersionToExpansion(ClientVersion client_ver
}
}
bool EQEmu::versions::IsValidInventoryVersion(InventoryVersion inventory_version)
bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidPCInventoryVersion(InventoryVersion inventory_version)
bool EQEmu::versions::IsValidPCMobVersion(MobVersion mob_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidNonPCInventoryVersion(InventoryVersion inventory_version)
bool EQEmu::versions::IsValidNonPCMobVersion(MobVersion mob_version)
{
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version)
bool EQEmu::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
{
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return false;
return true;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateInventoryVersion(InventoryVersion inventory_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidateMobVersion(MobVersion mob_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
return InventoryVersion::Unknown;
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return MobVersion::Unknown;
return inventory_version;
return mob_version;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidatePCInventoryVersion(InventoryVersion inventory_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidatePCMobVersion(MobVersion mob_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
return InventoryVersion::Unknown;
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return MobVersion::Unknown;
return inventory_version;
return mob_version;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateNonPCInventoryVersion(InventoryVersion inventory_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidateNonPCMobVersion(MobVersion mob_version)
{
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
return InventoryVersion::Unknown;
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return MobVersion::Unknown;
return inventory_version;
return mob_version;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
{
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
return InventoryVersion::Unknown;
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return MobVersion::Unknown;
return inventory_version;
return mob_version;
}
const char* EQEmu::versions::InventoryVersionName(InventoryVersion inventory_version)
const char* EQEmu::versions::MobVersionName(MobVersion mob_version)
{
switch (inventory_version) {
case InventoryVersion::Unknown:
switch (mob_version) {
case MobVersion::Unknown:
return "Unknown Version";
case InventoryVersion::Client62:
case MobVersion::Client62:
return "Client 6.2";
case InventoryVersion::Titanium:
case MobVersion::Titanium:
return "Titanium";
case InventoryVersion::SoF:
case MobVersion::SoF:
return "SoF";
case InventoryVersion::SoD:
case MobVersion::SoD:
return "SoD";
case InventoryVersion::UF:
case MobVersion::UF:
return "UF";
case InventoryVersion::RoF:
case MobVersion::RoF:
return "RoF";
case InventoryVersion::RoF2:
case MobVersion::RoF2:
return "RoF2";
case InventoryVersion::NPC:
case MobVersion::NPC:
return "NPC";
case InventoryVersion::NPCMerchant:
case MobVersion::NPCMerchant:
return "NPC Merchant";
case InventoryVersion::Merc:
case MobVersion::Merc:
return "Merc";
case InventoryVersion::Bot:
case MobVersion::Bot:
return "Bot";
case InventoryVersion::ClientPet:
case MobVersion::ClientPet:
return "Client Pet";
case InventoryVersion::NPCPet:
case MobVersion::NPCPet:
return "NPC Pet";
case InventoryVersion::MercPet:
case MobVersion::MercPet:
return "Merc Pet";
case InventoryVersion::BotPet:
case MobVersion::BotPet:
return "Bot Pet";
case InventoryVersion::OfflineTitanium:
case MobVersion::OfflineTitanium:
return "Offline Titanium";
case InventoryVersion::OfflineSoF:
case MobVersion::OfflineSoF:
return "Offline SoF";
case InventoryVersion::OfflineSoD:
case MobVersion::OfflineSoD:
return "Offline SoD";
case InventoryVersion::OfflineUF:
case MobVersion::OfflineUF:
return "Offline UF";
case InventoryVersion::OfflineRoF:
case MobVersion::OfflineRoF:
return "Offline RoF";
case InventoryVersion::OfflineRoF2:
case MobVersion::OfflineRoF2:
return "Offline RoF2";
default:
return "Invalid Version";
};
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version)
EQEmu::versions::ClientVersion EQEmu::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
{
switch (inventory_version) {
case InventoryVersion::Unknown:
case InventoryVersion::Client62:
switch (mob_version) {
case MobVersion::Unknown:
case MobVersion::Client62:
return ClientVersion::Unknown;
case InventoryVersion::Titanium:
case MobVersion::Titanium:
return ClientVersion::Titanium;
case InventoryVersion::SoF:
case MobVersion::SoF:
return ClientVersion::SoF;
case InventoryVersion::SoD:
case MobVersion::SoD:
return ClientVersion::SoD;
case InventoryVersion::UF:
case MobVersion::UF:
return ClientVersion::UF;
case InventoryVersion::RoF:
case MobVersion::RoF:
return ClientVersion::RoF;
case InventoryVersion::RoF2:
case MobVersion::RoF2:
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToInventoryVersion(ClientVersion client_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
return InventoryVersion::Unknown;
return MobVersion::Unknown;
case ClientVersion::Titanium:
return InventoryVersion::Titanium;
return MobVersion::Titanium;
case ClientVersion::SoF:
return InventoryVersion::SoF;
return MobVersion::SoF;
case ClientVersion::SoD:
return InventoryVersion::SoD;
return MobVersion::SoD;
case ClientVersion::UF:
return InventoryVersion::UF;
return MobVersion::UF;
case ClientVersion::RoF:
return InventoryVersion::RoF;
return MobVersion::RoF;
case ClientVersion::RoF2:
return InventoryVersion::RoF2;
return MobVersion::RoF2;
default:
return InventoryVersion::Unknown;
return MobVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
{
switch (inventory_version) {
case InventoryVersion::Titanium:
return InventoryVersion::OfflineTitanium;
case InventoryVersion::SoF:
return InventoryVersion::OfflineSoF;
case InventoryVersion::SoD:
return InventoryVersion::OfflineSoD;
case InventoryVersion::UF:
return InventoryVersion::OfflineUF;
case InventoryVersion::RoF:
return InventoryVersion::OfflineRoF;
case InventoryVersion::RoF2:
return InventoryVersion::OfflineRoF2;
switch (mob_version) {
case MobVersion::Titanium:
return MobVersion::OfflineTitanium;
case MobVersion::SoF:
return MobVersion::OfflineSoF;
case MobVersion::SoD:
return MobVersion::OfflineSoD;
case MobVersion::UF:
return MobVersion::OfflineUF;
case MobVersion::RoF:
return MobVersion::OfflineRoF;
case MobVersion::RoF2:
return MobVersion::OfflineRoF2;
default:
return InventoryVersion::Unknown;
return MobVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
{
switch (inventory_version) {
case InventoryVersion::OfflineTitanium:
return InventoryVersion::Titanium;
case InventoryVersion::OfflineSoF:
return InventoryVersion::SoF;
case InventoryVersion::OfflineSoD:
return InventoryVersion::SoD;
case InventoryVersion::OfflineUF:
return InventoryVersion::UF;
case InventoryVersion::OfflineRoF:
return InventoryVersion::RoF;
case InventoryVersion::OfflineRoF2:
return InventoryVersion::RoF2;
switch (mob_version) {
case MobVersion::OfflineTitanium:
return MobVersion::Titanium;
case MobVersion::OfflineSoF:
return MobVersion::SoF;
case MobVersion::OfflineSoD:
return MobVersion::SoD;
case MobVersion::OfflineUF:
return MobVersion::UF;
case MobVersion::OfflineRoF:
return MobVersion::RoF;
case MobVersion::OfflineRoF2:
return MobVersion::RoF2;
default:
return InventoryVersion::Unknown;
return MobVersion::Unknown;
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version)
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
{
switch (inventory_version) {
case InventoryVersion::OfflineTitanium:
switch (mob_version) {
case MobVersion::OfflineTitanium:
return ClientVersion::Titanium;
case InventoryVersion::OfflineSoF:
case MobVersion::OfflineSoF:
return ClientVersion::SoF;
case InventoryVersion::OfflineSoD:
case MobVersion::OfflineSoD:
return ClientVersion::SoD;
case InventoryVersion::OfflineUF:
case MobVersion::OfflineUF:
return ClientVersion::UF;
case InventoryVersion::OfflineRoF:
case MobVersion::OfflineRoF:
return ClientVersion::RoF;
case InventoryVersion::OfflineRoF2:
case MobVersion::OfflineRoF2:
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Titanium:
return InventoryVersion::OfflineTitanium;
return MobVersion::OfflineTitanium;
case ClientVersion::SoF:
return InventoryVersion::OfflineSoF;
return MobVersion::OfflineSoF;
case ClientVersion::SoD:
return InventoryVersion::OfflineSoD;
return MobVersion::OfflineSoD;
case ClientVersion::UF:
return InventoryVersion::OfflineUF;
return MobVersion::OfflineUF;
case ClientVersion::RoF:
return InventoryVersion::OfflineRoF;
return MobVersion::OfflineRoF;
case ClientVersion::RoF2:
return InventoryVersion::OfflineRoF2;
return MobVersion::OfflineRoF2;
default:
return InventoryVersion::Unknown;
return MobVersion::Unknown;
}
}

View File

@ -64,17 +64,15 @@ namespace EQEmu
const ClientVersion LastClientVersion = ClientVersion::RoF2;
const size_t ClientVersionCount = (static_cast<size_t>(LastClientVersion) + 1);
extern bool IsValidClientVersion(ClientVersion client_version);
extern ClientVersion ValidateClientVersion(ClientVersion client_version);
extern const char* ClientVersionName(ClientVersion client_version);
extern uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
extern ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
extern uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
bool IsValidClientVersion(ClientVersion client_version);
ClientVersion ValidateClientVersion(ClientVersion client_version);
const char* ClientVersionName(ClientVersion client_version);
uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
} /*versions*/
namespace versions {
enum class InventoryVersion {
enum class MobVersion {
Unknown = 0,
Client62,
Titanium,
@ -99,29 +97,29 @@ namespace EQEmu
OfflineRoF2
};
const InventoryVersion LastInventoryVersion = InventoryVersion::OfflineRoF2;
const InventoryVersion LastPCInventoryVersion = InventoryVersion::RoF2;
const InventoryVersion LastNonPCInventoryVersion = InventoryVersion::BotPet;
const InventoryVersion LastOfflinePCInventoryVersion = InventoryVersion::OfflineRoF2;
const size_t InventoryVersionCount = (static_cast<size_t>(LastInventoryVersion) + 1);
const MobVersion LastMobVersion = MobVersion::OfflineRoF2;
const MobVersion LastPCMobVersion = MobVersion::RoF2;
const MobVersion LastNonPCMobVersion = MobVersion::BotPet;
const MobVersion LastOfflinePCMobVersion = MobVersion::OfflineRoF2;
const size_t MobVersionCount = (static_cast<size_t>(LastMobVersion) + 1);
extern bool IsValidInventoryVersion(InventoryVersion inventory_version);
extern bool IsValidPCInventoryVersion(InventoryVersion inventory_version);
extern bool IsValidNonPCInventoryVersion(InventoryVersion inventory_version);
extern bool IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version);
bool IsValidMobVersion(MobVersion mob_version);
bool IsValidPCMobVersion(MobVersion mob_version);
bool IsValidNonPCMobVersion(MobVersion mob_version);
bool IsValidOfflinePCMobVersion(MobVersion mob_version);
extern InventoryVersion ValidateInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidatePCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidateNonPCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version);
MobVersion ValidateMobVersion(MobVersion mob_version);
MobVersion ValidatePCMobVersion(MobVersion mob_version);
MobVersion ValidateNonPCMobVersion(MobVersion mob_version);
MobVersion ValidateOfflinePCMobVersion(MobVersion mob_version);
extern const char* InventoryVersionName(InventoryVersion inventory_version);
extern ClientVersion ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version);
extern InventoryVersion ConvertClientVersionToInventoryVersion(ClientVersion client_version);
extern InventoryVersion ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version);
extern ClientVersion ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version);
extern InventoryVersion ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version);
const char* MobVersionName(MobVersion mob_version);
ClientVersion ConvertMobVersionToClientVersion(MobVersion mob_version);
MobVersion ConvertClientVersionToMobVersion(ClientVersion client_version);
MobVersion ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version);
MobVersion ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version);
ClientVersion ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version);
MobVersion ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version);
} /*versions*/

View File

@ -516,14 +516,6 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
*/
#define INVALID_INDEX -1
#define NO_ITEM 0
// yes..these are redundant... but, they help to identify and define what is actually being performed
// plus, since they're pre-op's, they don't affect the actual binary size
#define TYPE_BEGIN 0
#define SLOT_BEGIN 0
#define SUB_INDEX_BEGIN 0
#define AUG_INDEX_BEGIN 0
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;

File diff suppressed because it is too large Load Diff

View File

@ -38,6 +38,13 @@ namespace EQEmu
class LookupEntry {
public:
size_t CharacterCreationLimit;
int LongBuffs;
int ShortBuffs;
int DiscBuffs;
int TotalBuffs;
int NPCBuffs;
int PetBuffs;
int MercBuffs;
};
const LookupEntry* Lookup(versions::ClientVersion client_version);
@ -47,7 +54,7 @@ namespace EQEmu
namespace inventory {
class LookupEntry {
public:
size_t InventoryTypeSize[legacy::TypeCount];
size_t InventoryTypeSize[25]; // should reflect EQEmu::inventory::typeCount referenced in emu_constants.h
uint64 PossessionsBitmask;
size_t ItemBagSize;
@ -59,7 +66,7 @@ namespace EQEmu
bool AllowOverLevelEquipment;
};
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
const LookupEntry* Lookup(versions::MobVersion mob_version);
} /*inventory*/
@ -69,7 +76,7 @@ namespace EQEmu
bool CoinHasWeight;
};
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
const LookupEntry* Lookup(versions::MobVersion mob_version);
} /*behavior*/

View File

@ -127,7 +127,7 @@ struct LDoNTrapTemplate
// All clients translate the character select information to some degree
struct CharSelectEquip : EQEmu::Texture_Struct, EQEmu::Tint_Struct {};
struct CharSelectEquip : EQEmu::textures::Texture_Struct, EQEmu::textures::Tint_Struct {};
// RoF2-based hybrid struct
struct CharacterSelectEntry_Struct
@ -142,7 +142,7 @@ struct CharacterSelectEntry_Struct
uint16 Instance;
uint8 Gender;
uint8 Face;
CharSelectEquip Equip[EQEmu::textures::TextureCount];
CharSelectEquip Equip[EQEmu::textures::materialCount];
uint8 Unknown15; // Seen FF
uint8 Unknown19; // Seen FF
uint32 DrakkinTattoo;
@ -834,7 +834,7 @@ struct SuspendedMinion_Struct
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ EQEmu::TextureShortProfile Items;
/*510*/ EQEmu::TextureMaterialProfile Items;
/*546*/ char Name[64];
/*610*/
};
@ -942,7 +942,7 @@ struct PlayerProfile_Struct
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ EQEmu::TextureShortProfile item_material; // Item texture/material of worn/held items
/*0312*/ EQEmu::TextureMaterialProfile item_material; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ EQEmu::TintProfile item_tint;
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
@ -1179,7 +1179,7 @@ struct WearChange_Struct{
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
/*022*/ EQEmu::Tint_Struct color;
/*022*/ EQEmu::textures::Tint_Struct color;
/*026*/ uint8 wear_slot_id;
/*027*/
};
@ -2071,7 +2071,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
EQEmu::ItemBase item;
EQEmu::ItemData item;
uint8 iss_unknown001[6];
};*/
@ -3517,6 +3517,20 @@ struct RecipeAutoCombine_Struct {
// f5 ff ff ff in 'you dont have all the stuff' reply
};
// this is the "value#a" data
enum EParticlePoint {
eDefault,
eChest,
eHead,
eLeftHand,
eRigthHand,
eLeftFoot,
eRightFood,
eLeftEye,
eRightEye,
eMouth
};
struct LevelAppearance_Struct { //Sends a little graphic on level up
uint32 spawn_id;
uint32 parm1;

View File

@ -19,7 +19,7 @@
#define EXTENDED_PROFILE_H
#include "eq_packet_structs.h"
#include "item.h"
#include "inventory_profile.h"
#pragma pack(1)
@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
uint16 old_pet_hp; /* Not Used */
uint16 old_pet_mana; /* Not Used */
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
EQEmu::TextureShortProfile pet_items; /* Not Used */
EQEmu::TextureMaterialProfile pet_items; /* Not Used */
char merc_name[64]; /* Used */
uint32 aa_effects; /* Used */

1419
common/inventory_profile.cpp Normal file

File diff suppressed because it is too large Load Diff

230
common/inventory_profile.h Normal file
View File

@ -0,0 +1,230 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/
// @merth notes:
// These classes could be optimized with database reads/writes by storing
// a status flag indicating how object needs to interact with database
#ifndef COMMON_INVENTORY_PROFILE_H
#define COMMON_INVENTORY_PROFILE_H
#include "item_instance.h"
#include <list>
//FatherNitwit: location bits for searching specific
//places with HasItem() and HasItemByUse()
enum {
invWhereWorn = 0x01,
invWherePersonal = 0x02, //in the character's inventory
invWhereBank = 0x04,
invWhereSharedBank = 0x08,
invWhereTrading = 0x10,
invWhereCursor = 0x20
};
// ########################################
// Class: Queue
// Queue that allows a read-only iterator
class ItemInstQueue
{
public:
~ItemInstQueue();
/////////////////////////
// Public Methods
/////////////////////////
inline std::list<EQEmu::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
inline std::list<EQEmu::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
inline bool empty() { return m_list.empty(); }
void push(EQEmu::ItemInstance* inst);
void push_front(EQEmu::ItemInstance* inst);
EQEmu::ItemInstance* pop();
EQEmu::ItemInstance* pop_back();
EQEmu::ItemInstance* peek_front() const;
protected:
/////////////////////////
// Protected Members
/////////////////////////
std::list<EQEmu::ItemInstance*> m_list;
};
// ########################################
// Class: EQEmu::InventoryProfile
// Character inventory
namespace EQEmu
{
class InventoryProfile
{
friend class ItemInstance;
public:
///////////////////////////////
// Public Methods
///////////////////////////////
InventoryProfile() { m_mob_version = versions::MobVersion::Unknown; m_mob_version_set = false; }
~InventoryProfile();
bool SetInventoryVersion(versions::MobVersion inventory_version) {
if (!m_mob_version_set) {
m_mob_version = versions::ValidateMobVersion(inventory_version);
return (m_mob_version_set = true);
}
else {
return false;
}
}
bool SetInventoryVersion(versions::ClientVersion client_version) { return SetInventoryVersion(versions::ConvertClientVersionToMobVersion(client_version)); }
versions::MobVersion InventoryVersion() { return m_mob_version; }
static void CleanDirty();
static void MarkDirty(ItemInstance *inst);
// Retrieve a writeable item at specified slot
ItemInstance* GetItem(int16 slot_id) const;
ItemInstance* GetItem(int16 slot_id, uint8 bagidx) const;
inline std::list<ItemInstance*>::const_iterator cursor_cbegin() { return m_cursor.cbegin(); }
inline std::list<ItemInstance*>::const_iterator cursor_cend() { return m_cursor.cend(); }
inline int CursorSize() { return m_cursor.size(); }
inline bool CursorEmpty() { return m_cursor.empty(); }
// Retrieve a read-only item from inventory
inline const ItemInstance* operator[](int16 slot_id) const { return GetItem(slot_id); }
// Add item to inventory
int16 PutItem(int16 slot_id, const ItemInstance& inst);
// Add item to cursor queue
int16 PushCursor(const ItemInstance& inst);
// Get cursor item in front of queue
ItemInstance* GetCursorItem();
// Swap items in inventory
bool SwapItem(int16 slot_a, int16 slot_b);
// Remove item from inventory
bool DeleteItem(int16 slot_id, uint8 quantity = 0);
// Checks All items in a bag for No Drop
bool CheckNoDrop(int16 slot_id);
// Remove item from inventory (and take control of memory)
ItemInstance* PopItem(int16 slot_id);
// Check whether there is space for the specified number of the specified item.
bool HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity);
// Check whether item exists in inventory
// where argument specifies OR'd list of invWhere constants to look
int16 HasItem(uint32 item_id, uint8 quantity = 0, uint8 where = 0xFF);
// Check whether item exists in inventory
// where argument specifies OR'd list of invWhere constants to look
int16 HasItemByUse(uint8 use, uint8 quantity = 0, uint8 where = 0xFF);
// Check whether item exists in inventory
// where argument specifies OR'd list of invWhere constants to look
int16 HasItemByLoreGroup(uint32 loregroup, uint8 where = 0xFF);
// Locate an available inventory slot
int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
int16 FindFreeSlotForTradeItem(const ItemInstance* inst);
// Calculate slot_id for an item within a bag
static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
static int16 CalcSlotId(int16 bagslot_id, uint8 bagidx); // Calc slot_id for item inside bag
static uint8 CalcBagIdx(int16 slot_id); // Calc bagidx for slot_id
static int16 CalcSlotFromMaterial(uint8 material);
static uint8 CalcMaterialFromSlot(int16 equipslot);
static bool CanItemFitInContainer(const ItemData *ItemToTry, const ItemData *Container);
// Test for valid inventory casting slot
bool SupportsClickCasting(int16 slot_id);
bool SupportsPotionBeltCasting(int16 slot_id);
// Test whether a given slot can support a container item
static bool SupportsContainers(int16 slot_id);
int GetSlotByItemInst(ItemInstance *inst);
uint8 FindBrightestLightType();
void dumpEntireInventory();
void dumpWornItems();
void dumpInventory();
void dumpBankItems();
void dumpSharedBankItems();
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, std::string value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, int value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, float value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, bool value);
std::string GetCustomItemData(int16 slot_id, std::string identifier);
protected:
///////////////////////////////
// Protected Methods
///////////////////////////////
int GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst);
void dumpItemCollection(const std::map<int16, ItemInstance*> &collection);
void dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it);
// Retrieves item within an inventory bucket
ItemInstance* _GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const;
// Private "put" item into bucket, without regard for what is currently in bucket
int16 _PutItem(int16 slot_id, ItemInstance* inst);
// Checks an inventory bucket for a particular item
int16 _HasItem(std::map<int16, ItemInstance*>& bucket, uint32 item_id, uint8 quantity);
int16 _HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity);
int16 _HasItemByUse(std::map<int16, ItemInstance*>& bucket, uint8 use, uint8 quantity);
int16 _HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity);
int16 _HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup);
int16 _HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup);
// Player inventory
std::map<int16, ItemInstance*> m_worn; // Items worn by character
std::map<int16, ItemInstance*> m_inv; // Items in character personal inventory
std::map<int16, ItemInstance*> m_bank; // Items in character bank
std::map<int16, ItemInstance*> m_shbank; // Items in character shared bank
std::map<int16, ItemInstance*> m_trade; // Items in a trade session
::ItemInstQueue m_cursor; // Items on cursor: FIFO
private:
// Active mob version
versions::MobVersion m_mob_version;
bool m_mob_version_set;
};
}
#endif /*COMMON_INVENTORY_PROFILE_H*/

397
common/inventory_slot.cpp Normal file
View File

@ -0,0 +1,397 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "inventory_slot.h"
#include "textures.h"
#include "string_util.h"
int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
{
switch (slot_index) {
case slotHead:
return textures::armorHead;
case slotChest:
return textures::armorChest;
case slotArms:
return textures::armorArms;
case slotWrist1:
return textures::armorWrist;
case slotHands:
return textures::armorHands;
case slotLegs:
return textures::armorLegs;
case slotFeet:
return textures::armorFeet;
case slotPrimary:
return textures::weaponPrimary;
case slotSecondary:
return textures::weaponSecondary;
default:
return textures::textureInvalid;
}
}
int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
{
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(typePossessions)) || !inventory_slot.IsContainerIndex(containerInvalid) || !inventory_slot.IsSocketIndex(socketInvalid))
return textures::textureInvalid;
return ConvertEquipmentIndexToTextureIndex(inventory_slot.SlotIndex());
}
int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
{
switch (texture_index) {
case textures::armorHead:
return slotHead;
case textures::armorChest:
return slotChest;
case textures::armorArms:
return slotArms;
case textures::armorWrist:
return slotWrist1;
case textures::armorHands:
return slotHands;
case textures::armorLegs:
return slotLegs;
case textures::armorFeet:
return slotFeet;
case textures::weaponPrimary:
return slotPrimary;
case textures::weaponSecondary:
return slotSecondary;
default:
return slotInvalid;
}
}
bool EQEmu::InventorySlot::IsValidSlot() const
{
if (_typeless)
return false;
int16 slot_count = inventory::SlotCount(_type_index);
if (!slot_count || _slot_index < inventory::slotBegin || _slot_index >= slot_count)
return false;
if (_container_index < inventory::containerInvalid || _container_index >= inventory::ContainerCount)
return false;
if (_socket_index < inventory::socketInvalid || _socket_index >= inventory::SocketCount)
return false;
return true;
}
bool EQEmu::InventorySlot::IsDeleteSlot() const
{
if (_typeless)
return (_slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
else
return (_type_index == inventory::typeInvalid && _slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
}
bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
{
/*if (slot_index < inventory::EquipmentBegin || slot_index > inventory::EquipmentEnd)
return false;*/
if ((slot_index < legacy::EQUIPMENT_BEGIN || slot_index > legacy::EQUIPMENT_END) && slot_index != legacy::SLOT_POWER_SOURCE)
return false;
return true;
}
bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
{
/*if (slot_index < inventory::GeneralBegin || slot_index > inventory::GeneralEnd)
return false;*/
if (slot_index < legacy::GENERAL_BEGIN || slot_index > legacy::GENERAL_END)
return false;
return true;
}
bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
{
/*if (slot_index != inventory::slotCursor)
return false;*/
if (slot_index != legacy::SLOT_CURSOR)
return false;
return true;
}
bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
{
/*if ((slot_index != inventory::slotRange) && (slot_index != inventory::slotPrimary) && (slot_index != inventory::slotSecondary))
return false;*/
if ((slot_index != legacy::SLOT_RANGE) && (slot_index != legacy::SLOT_PRIMARY) && (slot_index != legacy::SLOT_SECONDARY))
return false;
return true;
}
bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
{
switch (slot_index) {
case inventory::slotHead:
case inventory::slotChest:
case inventory::slotArms:
case inventory::slotWrist1:
case inventory::slotHands:
case inventory::slotLegs:
case inventory::slotFeet:
case inventory::slotPrimary:
case inventory::slotSecondary:
return true;
default:
return false;
}
}
bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
{
switch (slot_index) {
case inventory::slotHead:
case inventory::slotChest:
case inventory::slotArms:
case inventory::slotWrist1:
case inventory::slotHands:
case inventory::slotLegs:
case inventory::slotFeet:
return true;
default:
return false;
}
}
bool EQEmu::InventorySlot::IsEquipmentSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsEquipmentIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsGeneralSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsGeneralIndex(_socket_index);
}
bool EQEmu::InventorySlot::IsCursorSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsCursorIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsWeaponSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsWeaponIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsTextureSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsTextureIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsTintableSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsTintableIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsSlot() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
return false;
if (_slot_index == inventory::slotInvalid)
return false;
if (_container_index != inventory::containerInvalid)
return false;
if (_socket_index != inventory::socketInvalid)
return false;
return true;
}
bool EQEmu::InventorySlot::IsSlotSocket() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
return false;
if (_slot_index == inventory::slotInvalid)
return false;
if (_container_index != inventory::containerInvalid)
return false;
if (_socket_index == inventory::socketInvalid)
return false;
return true;
}
bool EQEmu::InventorySlot::IsContainer() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
return false;
if (_slot_index == inventory::slotInvalid)
return false;
if (_container_index == inventory::containerInvalid)
return false;
if (_socket_index != inventory::socketInvalid)
return false;
return true;
}
bool EQEmu::InventorySlot::IsContainerSocket() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
return false;
if (_slot_index == inventory::slotInvalid)
return false;
if (_container_index == inventory::containerInvalid)
return false;
if (_socket_index == inventory::socketInvalid)
return false;
return true;
}
EQEmu::InventorySlot EQEmu::InventorySlot::ToTopOwner() const
{
return InventorySlot(_type_index, _slot_index);
}
EQEmu::InventorySlot EQEmu::InventorySlot::ToOwner() const
{
if (IsSlot() || IsSlotSocket() || IsContainer())
return InventorySlot(_type_index, _slot_index);
if (IsContainerSocket())
return InventorySlot(_type_index, _slot_index, _container_index);
return InventorySlot();
}
const std::string EQEmu::InventorySlot::ToString() const
{
return StringFormat("(%i%s, %i, %i, %i)", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
}
const std::string EQEmu::InventorySlot::ToName() const
{
return StringFormat("InventorySlot - _type_index: %i%s, _slot_index: %i, _container_index: %i, _socket_index: %i", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
}
void EQEmu::InventorySlot::SetInvalidSlot()
{
_type_index = inventory::typeInvalid;
_slot_index = inventory::slotInvalid;
_container_index = inventory::containerInvalid;
_socket_index = inventory::socketInvalid;
}
//bool EQEmu::InventorySlot::IsBonusIndex(int16 slot_index)
//{
// if ((slot_index >= inventory::EquipmentBegin) && (slot_index <= inventory::EquipmentEnd) && (slot_index != inventory::slotAmmo))
// return true;
//
// return false;
//}
//bool EQEmu::InventorySlot::IsBonusSlot() const
//{
// if ((_type_index != inventory::typePossessions) || (_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
// return false;
//
// return IsBonusIndex(_slot_index);
//}
bool inventory_slot_typeless_lessthan(const EQEmu::InventorySlot& lhs, const EQEmu::InventorySlot& rhs)
{
if (lhs.SlotIndex() < rhs.SlotIndex())
return true;
if ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() < rhs.ContainerIndex()))
return true;
if ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() < rhs.SocketIndex()))
return true;
return false;
}
bool EQEmu::InventorySlot::operator<(const InventorySlot& rhs) const
{
if (Typeless() || rhs.Typeless())
return inventory_slot_typeless_lessthan(*this, rhs);
if (TypeIndex() < rhs.TypeIndex())
return true;
if ((TypeIndex() == rhs.TypeIndex()) && (SlotIndex() < rhs.SlotIndex()))
return true;
if ((TypeIndex() == rhs.TypeIndex()) && (SlotIndex() == rhs.SlotIndex()) && (ContainerIndex() < rhs.ContainerIndex()))
return true;
if ((TypeIndex() == rhs.TypeIndex()) && (SlotIndex() == rhs.SlotIndex()) && (ContainerIndex() == rhs.ContainerIndex()) && (SocketIndex() < rhs.SocketIndex()))
return true;
return false;
}
bool EQEmu::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
{
if (lhs.Typeless() || rhs.Typeless())
return ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
return ((lhs.TypeIndex() == rhs.TypeIndex()) && (lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
}

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common/inventory_slot.h Normal file
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_INVENTORY_SLOT
#define COMMON_INVENTORY_SLOT
#include "emu_constants.h"
namespace EQEmu
{
class InventorySlot;
namespace inventory {
int8 ConvertEquipmentIndexToTextureIndex(int16 slot_index);
int8 ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot);
int16 ConvertTextureIndexToEquipmentIndex(int8 texture_index);
}
class InventorySlot {
public:
InventorySlot() : _type_index(inventory::typeInvalid), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index) : _type_index(type_index), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index) : _type_index(type_index), _slot_index(parent_index), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index, int16 aug_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(aug_index), _typeless(false) { }
InventorySlot(const InventorySlot& r) : _type_index(r._type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(r._typeless) { }
InventorySlot(int16 type_index, const InventorySlot& r) : _type_index(type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(false) { }
inline int16 TypeIndex() const { return _type_index; }
inline int16 SlotIndex() const { return _slot_index; }
inline int16 ContainerIndex() const { return _container_index; }
inline int16 SocketIndex() const { return _socket_index; }
bool Typeless() const { return _typeless; }
bool IsValidSlot() const;
bool IsDeleteSlot() const;
static bool IsEquipmentIndex(int16 slot_index);
static bool IsGeneralIndex(int16 slot_index);
static bool IsCursorIndex(int16 slot_index);
static bool IsWeaponIndex(int16 slot_index);
static bool IsTextureIndex(int16 slot_index);
static bool IsTintableIndex(int16 slot_index);
bool IsEquipmentSlot() const;
bool IsGeneralSlot() const;
bool IsCursorSlot() const;
bool IsWeaponSlot() const;
bool IsTextureSlot() const;
bool IsTintableSlot() const;
bool IsSlot() const;
bool IsSlotSocket() const;
bool IsContainer() const;
bool IsContainerSocket() const;
InventorySlot ToTopOwner() const;
InventorySlot ToOwner() const;
const std::string ToString() const;
const std::string ToName() const;
bool IsTypeIndex(int16 type_index) const { return (_type_index == type_index); }
bool IsSlotIndex(int16 slot_index) const { return (_slot_index == slot_index); }
bool IsContainerIndex(int16 container_index) const { return (_container_index == container_index); }
bool IsSocketIndex(int16 socket_index) const { return (_socket_index == socket_index); }
void SetType(int16 type_index) { _type_index = type_index; }
void SetSlot(int16 slot_index) { _slot_index = slot_index; }
void SetContainer(int16 container_index) { _container_index = container_index; }
void SetSocket(int16 socket_index) { _socket_index = socket_index; }
void SetInvalidSlot();
void SetTypeInvalid() { _type_index = inventory::typeInvalid; }
void SetSlotInvalid() { _slot_index = inventory::slotInvalid; }
void SetContainerInvalid() { _container_index = inventory::containerInvalid; }
void SetSocketInvalid() { _socket_index = inventory::socketInvalid; }
void SetTypeBegin() { _type_index = inventory::typeBegin; }
void SetSlotBegin() { _slot_index = inventory::slotBegin; }
void SetContainerBegin() { _container_index = inventory::containerBegin; }
void SetSocketBegin() { _socket_index = inventory::socketBegin; }
void IncrementType() { ++_type_index; }
void IncrementSlot() { ++_slot_index; }
void IncrementContainer() { ++_container_index; }
void IncrementSocket() { ++_socket_index; }
void SetTypeless() { _typeless = true; }
void ClearTypeless() { _typeless = false; }
// these two methods should really check for all bonus-valid slots..currently checks for equipment only (rework needed)
//static bool IsBonusIndex(int16 slot_index);
//bool IsBonusSlot() const;
bool operator<(const InventorySlot& rhs) const;
private:
int16 _type_index;
//int16 _unknown2; // not implemented
int16 _slot_index;
int16 _container_index;
int16 _socket_index;
//int16 _unknown1; // not implemented
bool _typeless;
};
bool operator==(const InventorySlot& lhs, const InventorySlot& rhs);
bool operator!=(const InventorySlot& lhs, const InventorySlot& rhs) { return (!(lhs == rhs)); }
} /*EQEmu*/
#endif /*COMMON_INVENTORY_SLOT*/

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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/
// @merth notes:
// These classes could be optimized with database reads/writes by storing
// a status flag indicating how object needs to interact with database
#ifndef COMMON_ITEM_H
#define COMMON_ITEM_H
class ItemParse; // Parses item packets
class EvolveInfo; // Stores information about an evolving item family
#include "../common/eq_constants.h"
#include "../common/item_base.h"
#include "../common/timer.h"
#include "../common/bodytypes.h"
#include "../common/deity.h"
#include "../common/memory_buffer.h"
#include <list>
#include <map>
namespace ItemField
{
enum
{
source = 0,
#define F(x) x,
#include "item_fieldlist.h"
#undef F
updated
};
};
// Specifies usage type for item inside ItemInst
enum ItemInstTypes
{
ItemInstNormal = 0,
ItemInstWorldContainer
};
typedef enum {
byFlagIgnore, //do not consider this flag
byFlagSet, //apply action if the flag is set
byFlagNotSet //apply action if the flag is NOT set
} byFlagSetting;
//FatherNitwit: location bits for searching specific
//places with HasItem() and HasItemByUse()
enum {
invWhereWorn = 0x01,
invWherePersonal = 0x02, //in the character's inventory
invWhereBank = 0x04,
invWhereSharedBank = 0x08,
invWhereTrading = 0x10,
invWhereCursor = 0x20
};
class ItemInst;
// ########################################
// Class: Queue
// Queue that allows a read-only iterator
class ItemInstQueue
{
public:
~ItemInstQueue();
/////////////////////////
// Public Methods
/////////////////////////
inline std::list<ItemInst*>::const_iterator cbegin() { return m_list.cbegin(); }
inline std::list<ItemInst*>::const_iterator cend() { return m_list.cend(); }
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
inline bool empty() { return m_list.empty(); }
void push(ItemInst* inst);
void push_front(ItemInst* inst);
ItemInst* pop();
ItemInst* pop_back();
ItemInst* peek_front() const;
protected:
/////////////////////////
// Protected Members
/////////////////////////
std::list<ItemInst*> m_list;
};
// ########################################
// Class: Inventory
// Character inventory
class Inventory
{
friend class ItemInst;
public:
///////////////////////////////
// Public Methods
///////////////////////////////
Inventory() { m_inventory_version = EQEmu::versions::InventoryVersion::Unknown; m_inventory_version_set = false; }
~Inventory();
// inv2 creep
bool SetInventoryVersion(EQEmu::versions::InventoryVersion inventory_version) {
if (!m_inventory_version_set) {
m_inventory_version = EQEmu::versions::ValidateInventoryVersion(inventory_version);
return (m_inventory_version_set = true);
}
else {
return false;
}
}
bool SetInventoryVersion(EQEmu::versions::ClientVersion client_version) { return SetInventoryVersion(EQEmu::versions::ConvertClientVersionToInventoryVersion(client_version)); }
EQEmu::versions::InventoryVersion InventoryVersion() { return m_inventory_version; }
static void CleanDirty();
static void MarkDirty(ItemInst *inst);
// Retrieve a writeable item at specified slot
ItemInst* GetItem(int16 slot_id) const;
ItemInst* GetItem(int16 slot_id, uint8 bagidx) const;
inline std::list<ItemInst*>::const_iterator cursor_cbegin() { return m_cursor.cbegin(); }
inline std::list<ItemInst*>::const_iterator cursor_cend() { return m_cursor.cend(); }
inline int CursorSize() { return m_cursor.size(); }
inline bool CursorEmpty() { return m_cursor.empty(); }
// Retrieve a read-only item from inventory
inline const ItemInst* operator[](int16 slot_id) const { return GetItem(slot_id); }
// Add item to inventory
int16 PutItem(int16 slot_id, const ItemInst& inst);
// Add item to cursor queue
int16 PushCursor(const ItemInst& inst);
// Get cursor item in front of queue
ItemInst* GetCursorItem();
// Swap items in inventory
bool SwapItem(int16 slot_a, int16 slot_b);
// Remove item from inventory
bool DeleteItem(int16 slot_id, uint8 quantity=0);
// Checks All items in a bag for No Drop
bool CheckNoDrop(int16 slot_id);
// Remove item from inventory (and take control of memory)
ItemInst* PopItem(int16 slot_id);
// Check whether there is space for the specified number of the specified item.
bool HasSpaceForItem(const EQEmu::ItemBase *ItemToTry, int16 Quantity);
// Check whether item exists in inventory
// where argument specifies OR'd list of invWhere constants to look
int16 HasItem(uint32 item_id, uint8 quantity = 0, uint8 where = 0xFF);
// Check whether item exists in inventory
// where argument specifies OR'd list of invWhere constants to look
int16 HasItemByUse(uint8 use, uint8 quantity=0, uint8 where=0xFF);
// Check whether item exists in inventory
// where argument specifies OR'd list of invWhere constants to look
int16 HasItemByLoreGroup(uint32 loregroup, uint8 where=0xFF);
// Locate an available inventory slot
int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
int16 FindFreeSlotForTradeItem(const ItemInst* inst);
// Calculate slot_id for an item within a bag
static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
static int16 CalcSlotId(int16 bagslot_id, uint8 bagidx); // Calc slot_id for item inside bag
static uint8 CalcBagIdx(int16 slot_id); // Calc bagidx for slot_id
static int16 CalcSlotFromMaterial(uint8 material);
static uint8 CalcMaterialFromSlot(int16 equipslot);
static bool CanItemFitInContainer(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container);
// Test for valid inventory casting slot
bool SupportsClickCasting(int16 slot_id);
bool SupportsPotionBeltCasting(int16 slot_id);
// Test whether a given slot can support a container item
static bool SupportsContainers(int16 slot_id);
int GetSlotByItemInst(ItemInst *inst);
uint8 FindBrightestLightType();
void dumpEntireInventory();
void dumpWornItems();
void dumpInventory();
void dumpBankItems();
void dumpSharedBankItems();
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, std::string value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, int value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, float value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, bool value);
std::string GetCustomItemData(int16 slot_id, std::string identifier);
protected:
///////////////////////////////
// Protected Methods
///////////////////////////////
int GetSlotByItemInstCollection(const std::map<int16, ItemInst*> &collection, ItemInst *inst);
void dumpItemCollection(const std::map<int16, ItemInst*> &collection);
void dumpBagContents(ItemInst *inst, std::map<int16, ItemInst*>::const_iterator *it);
// Retrieves item within an inventory bucket
ItemInst* _GetItem(const std::map<int16, ItemInst*>& bucket, int16 slot_id) const;
// Private "put" item into bucket, without regard for what is currently in bucket
int16 _PutItem(int16 slot_id, ItemInst* inst);
// Checks an inventory bucket for a particular item
int16 _HasItem(std::map<int16, ItemInst*>& bucket, uint32 item_id, uint8 quantity);
int16 _HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity);
int16 _HasItemByUse(std::map<int16, ItemInst*>& bucket, uint8 use, uint8 quantity);
int16 _HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity);
int16 _HasItemByLoreGroup(std::map<int16, ItemInst*>& bucket, uint32 loregroup);
int16 _HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup);
// Player inventory
std::map<int16, ItemInst*> m_worn; // Items worn by character
std::map<int16, ItemInst*> m_inv; // Items in character personal inventory
std::map<int16, ItemInst*> m_bank; // Items in character bank
std::map<int16, ItemInst*> m_shbank; // Items in character shared bank
std::map<int16, ItemInst*> m_trade; // Items in a trade session
ItemInstQueue m_cursor; // Items on cursor: FIFO
private:
// Active inventory version
EQEmu::versions::InventoryVersion m_inventory_version;
bool m_inventory_version_set;
};
class SharedDatabase;
// ########################################
// Class: ItemInst
// Base class for an instance of an item
// An item instance encapsulates item data + data specific
// to an item instance (includes dye, augments, charges, etc)
class ItemInst
{
public:
/////////////////////////
// Methods
/////////////////////////
// Constructors/Destructor
ItemInst(const EQEmu::ItemBase* item = nullptr, int16 charges = 0);
ItemInst(SharedDatabase *db, uint32 item_id, int16 charges = 0);
ItemInst(ItemInstTypes use_type);
ItemInst(const ItemInst& copy);
~ItemInst();
// Query item type
bool IsType(EQEmu::item::ItemClass item_class) const;
bool IsClassCommon();
bool IsClassBag();
bool IsClassBook();
bool IsClassCommon() const { return const_cast<ItemInst*>(this)->IsClassCommon(); }
bool IsClassBag() const { return const_cast<ItemInst*>(this)->IsClassBag(); }
bool IsClassBook() const { return const_cast<ItemInst*>(this)->IsClassBook(); }
// Can item be stacked?
bool IsStackable() const;
bool IsCharged() const;
// Can item be equipped by/at?
bool IsEquipable(uint16 race, uint16 class_) const;
bool IsEquipable(int16 slot_id) const;
//
// Augments
//
bool IsAugmentable() const;
bool AvailableWearSlot(uint32 aug_wear_slots) const;
int8 AvailableAugmentSlot(int32 augtype) const;
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : NO_ITEM); }
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == EQEmu::item::ItemEffectExpendable) || (m_item->ItemType == EQEmu::item::ItemTypePotion)) : false); }
//
// Contents
//
ItemInst* GetItem(uint8 slot) const;
uint32 GetItemID(uint8 slot) const;
inline const ItemInst* operator[](uint8 slot) const { return GetItem(slot); }
void PutItem(uint8 slot, const ItemInst& inst);
void PutItem(SharedDatabase *db, uint8 slot, uint32 item_id) { return; } // not defined anywhere...
void DeleteItem(uint8 slot);
ItemInst* PopItem(uint8 index);
void Clear();
void ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent);
uint8 FirstOpenSlot() const;
uint8 GetTotalItemCount() const;
bool IsNoneEmptyContainer();
std::map<uint8, ItemInst*>* GetContents() { return &m_contents; }
//
// Augments
//
ItemInst* GetAugment(uint8 slot) const;
uint32 GetAugmentItemID(uint8 slot) const;
void PutAugment(uint8 slot, const ItemInst& inst);
void PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id);
void DeleteAugment(uint8 slot);
ItemInst* RemoveAugment(uint8 index);
bool IsAugmented();
ItemInst* GetOrnamentationAug(int32 ornamentationAugtype) const;
bool UpdateOrnamentationInfo();
static bool CanTransform(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container, bool AllowAll = false);
// Has attack/delay?
bool IsWeapon() const;
bool IsAmmo() const;
// Accessors
const uint32 GetID() const { return ((m_item) ? m_item->ID : NO_ITEM); }
const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : NO_ITEM); }
const EQEmu::ItemBase* GetItem() const;
const EQEmu::ItemBase* GetUnscaledItem() const;
int16 GetCharges() const { return m_charges; }
void SetCharges(int16 charges) { m_charges = charges; }
uint32 GetPrice() const { return m_price; }
void SetPrice(uint32 price) { m_price = price; }
void SetColor(uint32 color) { m_color = color; }
uint32 GetColor() const { return m_color; }
uint32 GetMerchantSlot() const { return m_merchantslot; }
void SetMerchantSlot(uint32 slot) { m_merchantslot = slot; }
int32 GetMerchantCount() const { return m_merchantcount; }
void SetMerchantCount(int32 count) { m_merchantcount = count; }
int16 GetCurrentSlot() const { return m_currentslot; }
void SetCurrentSlot(int16 curr_slot) { m_currentslot = curr_slot; }
// Is this item already attuned?
bool IsAttuned() const { return m_attuned; }
void SetAttuned(bool flag) { m_attuned=flag; }
std::string GetCustomDataString() const;
std::string GetCustomData(std::string identifier);
void SetCustomData(std::string identifier, std::string value);
void SetCustomData(std::string identifier, int value);
void SetCustomData(std::string identifier, float value);
void SetCustomData(std::string identifier, bool value);
void DeleteCustomData(std::string identifier);
// Allows treatment of this object as though it were a pointer to m_item
operator bool() const { return (m_item != nullptr); }
// Compare inner Item_Struct of two ItemInst objects
bool operator==(const ItemInst& right) const { return (this->m_item == right.m_item); }
bool operator!=(const ItemInst& right) const { return (this->m_item != right.m_item); }
// Clone current item
ItemInst* Clone() const;
bool IsSlotAllowed(int16 slot_id) const;
bool IsScaling() const { return m_scaling; }
bool IsEvolving() const { return (m_evolveLvl >= 1); }
uint32 GetExp() const { return m_exp; }
void SetExp(uint32 exp) { m_exp = exp; }
void AddExp(uint32 exp) { m_exp += exp; }
bool IsActivated() { return m_activated; }
void SetActivated(bool activated) { m_activated = activated; }
int8 GetEvolveLvl() const { return m_evolveLvl; }
void SetScaling(bool v) { m_scaling = v; }
uint32 GetOrnamentationIcon() const { return m_ornamenticon; }
void SetOrnamentIcon(uint32 ornament_icon) { m_ornamenticon = ornament_icon; }
uint32 GetOrnamentationIDFile() const { return m_ornamentidfile; }
void SetOrnamentationIDFile(uint32 ornament_idfile) { m_ornamentidfile = ornament_idfile; }
uint32 GetOrnamentHeroModel(int32 material_slot = -1) const;
void SetOrnamentHeroModel(uint32 ornament_hero_model) { m_ornament_hero_model = ornament_hero_model; }
uint32 GetRecastTimestamp() const { return m_recast_timestamp; }
void SetRecastTimestamp(uint32 in) { m_recast_timestamp = in; }
void Initialize(SharedDatabase *db = nullptr);
void ScaleItem();
bool EvolveOnAllKills() const;
int8 GetMaxEvolveLvl() const;
uint32 GetKillsNeeded(uint8 currentlevel);
std::string Serialize(int16 slot_id) const { EQEmu::InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(EQEmu::InternalSerializedItem_Struct)); return ser; }
void Serialize(EQEmu::OutBuffer& ob, int16 slot_id) const { EQEmu::InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
inline int32 GetSerialNumber() const { return m_SerialNumber; }
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
std::map<std::string, Timer>& GetTimers() { return m_timers; }
void SetTimer(std::string name, uint32 time);
void StopTimer(std::string name);
void ClearTimers();
// Get a total of a stat, including augs
// These functions should be used in place of other code manually totaling
// to centralize where it is done to make future changes easier (ex. whenever powersources come around)
// and to minimize errors. CalcItemBonuses however doesn't use these in interest of performance
// by default these do not recurse into augs
int GetItemArmorClass(bool augments = false) const;
int GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments = false) const;
// These two differ in the fact that they're quick checks (they are checked BEFORE the one above
int GetItemElementalFlag(bool augments = false) const;
int GetItemElementalDamage(bool augments = false) const;
int GetItemRecommendedLevel(bool augments = false) const;
int GetItemRequiredLevel(bool augments = false) const;
int GetItemWeaponDamage(bool augments = false) const;
int GetItemBackstabDamage(bool augments = false) const;
// these two are just quick checks
int GetItemBaneDamageBody(bool augments = false) const;
int GetItemBaneDamageRace(bool augments = false) const;
int GetItemBaneDamageBody(bodyType against, bool augments = false) const;
int GetItemBaneDamageRace(uint16 against, bool augments = false) const;
int GetItemMagical(bool augments = false) const;
int GetItemHP(bool augments = false) const;
int GetItemMana(bool augments = false) const;
int GetItemEndur(bool augments = false) const;
int GetItemAttack(bool augments = false) const;
int GetItemStr(bool augments = false) const;
int GetItemSta(bool augments = false) const;
int GetItemDex(bool augments = false) const;
int GetItemAgi(bool augments = false) const;
int GetItemInt(bool augments = false) const;
int GetItemWis(bool augments = false) const;
int GetItemCha(bool augments = false) const;
int GetItemMR(bool augments = false) const;
int GetItemFR(bool augments = false) const;
int GetItemCR(bool augments = false) const;
int GetItemPR(bool augments = false) const;
int GetItemDR(bool augments = false) const;
int GetItemCorrup(bool augments = false) const;
int GetItemHeroicStr(bool augments = false) const;
int GetItemHeroicSta(bool augments = false) const;
int GetItemHeroicDex(bool augments = false) const;
int GetItemHeroicAgi(bool augments = false) const;
int GetItemHeroicInt(bool augments = false) const;
int GetItemHeroicWis(bool augments = false) const;
int GetItemHeroicCha(bool augments = false) const;
int GetItemHeroicMR(bool augments = false) const;
int GetItemHeroicFR(bool augments = false) const;
int GetItemHeroicCR(bool augments = false) const;
int GetItemHeroicPR(bool augments = false) const;
int GetItemHeroicDR(bool augments = false) const;
int GetItemHeroicCorrup(bool augments = false) const;
int GetItemHaste(bool augments = false) const;
protected:
//////////////////////////
// Protected Members
//////////////////////////
std::map<uint8, ItemInst*>::const_iterator _cbegin() { return m_contents.cbegin(); }
std::map<uint8, ItemInst*>::const_iterator _cend() { return m_contents.cend(); }
friend class Inventory;
void _PutItem(uint8 index, ItemInst* inst) { m_contents[index] = inst; }
ItemInstTypes m_use_type; // Usage type for item
const EQEmu::ItemBase* m_item; // Ptr to item data
int16 m_charges; // # of charges for chargeable items
uint32 m_price; // Bazaar /trader price
uint32 m_color;
uint32 m_merchantslot;
int16 m_currentslot;
bool m_attuned;
int32 m_merchantcount; //number avaliable on the merchant, -1=unlimited
int32 m_SerialNumber; // Unique identifier for this instance of an item. Needed for Bazaar.
uint32 m_exp;
int8 m_evolveLvl;
bool m_activated;
EQEmu::ItemBase* m_scaledItem;
EvolveInfo* m_evolveInfo;
bool m_scaling;
uint32 m_ornamenticon;
uint32 m_ornamentidfile;
uint32 m_ornament_hero_model;
uint32 m_recast_timestamp;
//
// Items inside of this item (augs or contents);
std::map<uint8, ItemInst*> m_contents; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data;
std::map<std::string, Timer> m_timers;
};
class EvolveInfo {
public:
friend class ItemInst;
//temporary
uint16 LvlKills[9];
uint32 FirstItem;
uint8 MaxLvl;
bool AllKills;
EvolveInfo();
EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32 L3, uint32 L4, uint32 L5, uint32 L6, uint32 L7, uint32 L8, uint32 L9, uint32 L10);
~EvolveInfo();
};
#endif /*COMMON_ITEM_H*/

View File

@ -17,7 +17,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "item_base.h"
#include "item_data.h"
#include "classes.h"
#include "races.h"
//#include "deity.h"
@ -167,7 +167,7 @@ uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
}
}
bool EQEmu::ItemBase::IsEquipable(uint16 race_id, uint16 class_id)
bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
{
if (!(Races & GetPlayerRaceBit(race_id)))
return false;
@ -178,32 +178,32 @@ bool EQEmu::ItemBase::IsEquipable(uint16 race_id, uint16 class_id)
return true;
}
bool EQEmu::ItemBase::IsClassCommon()
bool EQEmu::ItemData::IsClassCommon() const
{
return (ItemClass == item::ItemClassCommon);
}
bool EQEmu::ItemBase::IsClassBag()
bool EQEmu::ItemData::IsClassBag() const
{
return (ItemClass == item::ItemClassBag);
}
bool EQEmu::ItemBase::IsClassBook()
bool EQEmu::ItemData::IsClassBook() const
{
return (ItemClass == item::ItemClassBook);
}
bool EQEmu::ItemBase::IsType1HWeapon()
bool EQEmu::ItemData::IsType1HWeapon() const
{
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing));
}
bool EQEmu::ItemBase::IsType2HWeapon()
bool EQEmu::ItemData::IsType2HWeapon() const
{
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
}
bool EQEmu::ItemBase::IsTypeShield()
bool EQEmu::ItemData::IsTypeShield() const
{
return (ItemType == item::ItemTypeShield);
}

View File

@ -17,8 +17,8 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/
#ifndef COMMON_ITEM_BASE_H
#define COMMON_ITEM_BASE_H
#ifndef COMMON_ITEM_DATA_H
#define COMMON_ITEM_DATA_H
/*
@ -50,17 +50,6 @@
namespace EQEmu
{
namespace item {
enum ItemAttributeBit : uint32 {
bit_ItemAttributeNone = 0x00000000,
bit_ItemAttributeLore = 0x00000001,
bit_ItemAttributeArtifact = 0x00000002,
bit_ItemAttributeSummoned = 0x00000004,
bit_ItemAttributeMagic = 0x00000008,
bit_ItemAttributeAugment = 0x00000010,
bit_ItemAttributePendingLore = 0x00000020,
bit_ItemAttributeUnknown = 0xFFFFFFFF
};
enum ItemClass {
ItemClassCommon = 0,
ItemClassBag,
@ -354,8 +343,8 @@ namespace EQEmu
//ProcRate
};
extern uint32 ConvertAugTypeToAugTypeBit(uint8 aug_type);
extern uint8 ConvertAugTypeBitToAugType(uint32 aug_type_bit);
uint32 ConvertAugTypeToAugTypeBit(uint8 aug_type);
uint8 ConvertAugTypeBitToAugType(uint32 aug_type_bit);
} /*item*/
@ -364,10 +353,9 @@ namespace EQEmu
const void * inst;
};
struct ItemBase {
struct ItemData {
// Non packet based fields
uint8 MinStatus;
uint8 ItemDataType; // memset to item::ItemDataBase ('0') during mmf load
// Packet based fields
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
@ -476,9 +464,9 @@ namespace EQEmu
int32 FactionAmt4; // Faction Amt 4
char CharmFile[32]; // ?
uint32 AugType;
uint8 AugSlotType[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint8 AugSlotType[inventory::SocketCount]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[inventory::SocketCount]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[inventory::SocketCount]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme;
uint32 LDoNPrice;
uint32 LDoNSold;
@ -543,23 +531,15 @@ namespace EQEmu
char ScrollName[65];
//BardName
bool IsEquipable(uint16 Race, uint16 Class);
bool IsClassCommon();
bool IsClassBag();
bool IsClassBook();
bool IsType1HWeapon();
bool IsType2HWeapon();
bool IsTypeShield();
bool IsEquipable(uint16 Race, uint16 Class) const { return const_cast<ItemBase*>(this)->IsEquipable(Race, Class); }
bool IsClassCommon() const { return const_cast<ItemBase*>(this)->IsClassCommon(); }
bool IsClassBag() const { return const_cast<ItemBase*>(this)->IsClassBag(); }
bool IsClassBook() const { return const_cast<ItemBase*>(this)->IsClassBook(); }
bool IsType1HWeapon() const { return const_cast<ItemBase*>(this)->IsType1HWeapon(); }
bool IsType2HWeapon() const { return const_cast<ItemBase*>(this)->IsType2HWeapon(); }
bool IsTypeShield() const { return const_cast<ItemBase*>(this)->IsTypeShield(); }
bool IsEquipable(uint16 Race, uint16 Class) const;
bool IsClassCommon() const;
bool IsClassBag() const;
bool IsClassBook() const;
bool IsType1HWeapon() const;
bool IsType2HWeapon() const;
bool IsTypeShield() const;
};
} /*EQEmu*/
#endif /*COMMON_ITEM_BASE_H*/
#endif /*COMMON_ITEM_DATA_H*/

1690
common/item_instance.cpp Normal file

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332
common/item_instance.h Normal file
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@ -0,0 +1,332 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/
// @merth notes:
// These classes could be optimized with database reads/writes by storing
// a status flag indicating how object needs to interact with database
#ifndef COMMON_ITEM_INSTANCE_H
#define COMMON_ITEM_INSTANCE_H
class ItemParse; // Parses item packets
class EvolveInfo; // Stores information about an evolving item family
#include "../common/eq_constants.h"
#include "../common/item_data.h"
#include "../common/timer.h"
#include "../common/bodytypes.h"
#include "../common/deity.h"
#include "../common/memory_buffer.h"
#include <map>
// Specifies usage type for item inside EQEmu::ItemInstance
enum ItemInstTypes
{
ItemInstNormal = 0,
ItemInstWorldContainer
};
typedef enum {
byFlagIgnore, //do not consider this flag
byFlagSet, //apply action if the flag is set
byFlagNotSet //apply action if the flag is NOT set
} byFlagSetting;
class SharedDatabase;
// ########################################
// Class: EQEmu::ItemInstance
// Base class for an instance of an item
// An item instance encapsulates item data + data specific
// to an item instance (includes dye, augments, charges, etc)
namespace EQEmu
{
class InventoryProfile;
class ItemInstance {
public:
/////////////////////////
// Methods
/////////////////////////
// Constructors/Destructor
ItemInstance(const ItemData* item = nullptr, int16 charges = 0);
ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges = 0);
ItemInstance(ItemInstTypes use_type);
ItemInstance(const ItemInstance& copy);
~ItemInstance();
// Query item type
bool IsType(item::ItemClass item_class) const;
bool IsClassCommon() const;
bool IsClassBag() const;
bool IsClassBook() const;
// Can item be stacked?
bool IsStackable() const;
bool IsCharged() const;
// Can item be equipped by/at?
bool IsEquipable(uint16 race, uint16 class_) const;
bool IsEquipable(int16 slot_id) const;
//
// Augments
//
bool IsAugmentable() const;
bool AvailableWearSlot(uint32 aug_wear_slots) const;
int8 AvailableAugmentSlot(int32 augtype) const;
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : 0); }
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == item::ItemEffectExpendable) || (m_item->ItemType == item::ItemTypePotion)) : false); }
//
// Contents
//
ItemInstance* GetItem(uint8 slot) const;
uint32 GetItemID(uint8 slot) const;
inline const ItemInstance* operator[](uint8 slot) const { return GetItem(slot); }
void PutItem(uint8 slot, const ItemInstance& inst);
void PutItem(SharedDatabase *db, uint8 slot, uint32 item_id) { return; } // not defined anywhere...
void DeleteItem(uint8 slot);
ItemInstance* PopItem(uint8 index);
void Clear();
void ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent);
uint8 FirstOpenSlot() const;
uint8 GetTotalItemCount() const;
bool IsNoneEmptyContainer();
std::map<uint8, ItemInstance*>* GetContents() { return &m_contents; }
//
// Augments
//
ItemInstance* GetAugment(uint8 slot) const;
uint32 GetAugmentItemID(uint8 slot) const;
void PutAugment(uint8 slot, const ItemInstance& inst);
void PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id);
void DeleteAugment(uint8 slot);
ItemInstance* RemoveAugment(uint8 index);
bool IsAugmented();
ItemInstance* GetOrnamentationAug(int32 ornamentationAugtype) const;
bool UpdateOrnamentationInfo();
static bool CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll = false);
// Has attack/delay?
bool IsWeapon() const;
bool IsAmmo() const;
// Accessors
const uint32 GetID() const { return ((m_item) ? m_item->ID : 0); }
const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : 0); }
const ItemData* GetItem() const;
const ItemData* GetUnscaledItem() const;
int16 GetCharges() const { return m_charges; }
void SetCharges(int16 charges) { m_charges = charges; }
uint32 GetPrice() const { return m_price; }
void SetPrice(uint32 price) { m_price = price; }
void SetColor(uint32 color) { m_color = color; }
uint32 GetColor() const { return m_color; }
uint32 GetMerchantSlot() const { return m_merchantslot; }
void SetMerchantSlot(uint32 slot) { m_merchantslot = slot; }
int32 GetMerchantCount() const { return m_merchantcount; }
void SetMerchantCount(int32 count) { m_merchantcount = count; }
int16 GetCurrentSlot() const { return m_currentslot; }
void SetCurrentSlot(int16 curr_slot) { m_currentslot = curr_slot; }
// Is this item already attuned?
bool IsAttuned() const { return m_attuned; }
void SetAttuned(bool flag) { m_attuned = flag; }
std::string GetCustomDataString() const;
std::string GetCustomData(std::string identifier);
void SetCustomData(std::string identifier, std::string value);
void SetCustomData(std::string identifier, int value);
void SetCustomData(std::string identifier, float value);
void SetCustomData(std::string identifier, bool value);
void DeleteCustomData(std::string identifier);
// Allows treatment of this object as though it were a pointer to m_item
operator bool() const { return (m_item != nullptr); }
// Compare inner Item_Struct of two ItemInstance objects
bool operator==(const ItemInstance& right) const { return (this->m_item == right.m_item); }
bool operator!=(const ItemInstance& right) const { return (this->m_item != right.m_item); }
// Clone current item
ItemInstance* Clone() const;
bool IsSlotAllowed(int16 slot_id) const;
bool IsScaling() const { return m_scaling; }
bool IsEvolving() const { return (m_evolveLvl >= 1); }
uint32 GetExp() const { return m_exp; }
void SetExp(uint32 exp) { m_exp = exp; }
void AddExp(uint32 exp) { m_exp += exp; }
bool IsActivated() { return m_activated; }
void SetActivated(bool activated) { m_activated = activated; }
int8 GetEvolveLvl() const { return m_evolveLvl; }
void SetScaling(bool v) { m_scaling = v; }
uint32 GetOrnamentationIcon() const { return m_ornamenticon; }
void SetOrnamentIcon(uint32 ornament_icon) { m_ornamenticon = ornament_icon; }
uint32 GetOrnamentationIDFile() const { return m_ornamentidfile; }
void SetOrnamentationIDFile(uint32 ornament_idfile) { m_ornamentidfile = ornament_idfile; }
uint32 GetOrnamentHeroModel(int32 material_slot = -1) const;
void SetOrnamentHeroModel(uint32 ornament_hero_model) { m_ornament_hero_model = ornament_hero_model; }
uint32 GetRecastTimestamp() const { return m_recast_timestamp; }
void SetRecastTimestamp(uint32 in) { m_recast_timestamp = in; }
void Initialize(SharedDatabase *db = nullptr);
void ScaleItem();
bool EvolveOnAllKills() const;
int8 GetMaxEvolveLvl() const;
uint32 GetKillsNeeded(uint8 currentlevel);
std::string Serialize(int16 slot_id) const { InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(InternalSerializedItem_Struct)); return ser; }
void Serialize(OutBuffer& ob, int16 slot_id) const { InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
inline int32 GetSerialNumber() const { return m_SerialNumber; }
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
std::map<std::string, Timer>& GetTimers() { return m_timers; }
void SetTimer(std::string name, uint32 time);
void StopTimer(std::string name);
void ClearTimers();
// Get a total of a stat, including augs
// These functions should be used in place of other code manually totaling
// to centralize where it is done to make future changes easier (ex. whenever powersources come around)
// and to minimize errors. CalcItemBonuses however doesn't use these in interest of performance
// by default these do not recurse into augs
int GetItemArmorClass(bool augments = false) const;
int GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments = false) const;
// These two differ in the fact that they're quick checks (they are checked BEFORE the one above
int GetItemElementalFlag(bool augments = false) const;
int GetItemElementalDamage(bool augments = false) const;
int GetItemRecommendedLevel(bool augments = false) const;
int GetItemRequiredLevel(bool augments = false) const;
int GetItemWeaponDamage(bool augments = false) const;
int GetItemBackstabDamage(bool augments = false) const;
// these two are just quick checks
int GetItemBaneDamageBody(bool augments = false) const;
int GetItemBaneDamageRace(bool augments = false) const;
int GetItemBaneDamageBody(bodyType against, bool augments = false) const;
int GetItemBaneDamageRace(uint16 against, bool augments = false) const;
int GetItemMagical(bool augments = false) const;
int GetItemHP(bool augments = false) const;
int GetItemMana(bool augments = false) const;
int GetItemEndur(bool augments = false) const;
int GetItemAttack(bool augments = false) const;
int GetItemStr(bool augments = false) const;
int GetItemSta(bool augments = false) const;
int GetItemDex(bool augments = false) const;
int GetItemAgi(bool augments = false) const;
int GetItemInt(bool augments = false) const;
int GetItemWis(bool augments = false) const;
int GetItemCha(bool augments = false) const;
int GetItemMR(bool augments = false) const;
int GetItemFR(bool augments = false) const;
int GetItemCR(bool augments = false) const;
int GetItemPR(bool augments = false) const;
int GetItemDR(bool augments = false) const;
int GetItemCorrup(bool augments = false) const;
int GetItemHeroicStr(bool augments = false) const;
int GetItemHeroicSta(bool augments = false) const;
int GetItemHeroicDex(bool augments = false) const;
int GetItemHeroicAgi(bool augments = false) const;
int GetItemHeroicInt(bool augments = false) const;
int GetItemHeroicWis(bool augments = false) const;
int GetItemHeroicCha(bool augments = false) const;
int GetItemHeroicMR(bool augments = false) const;
int GetItemHeroicFR(bool augments = false) const;
int GetItemHeroicCR(bool augments = false) const;
int GetItemHeroicPR(bool augments = false) const;
int GetItemHeroicDR(bool augments = false) const;
int GetItemHeroicCorrup(bool augments = false) const;
int GetItemHaste(bool augments = false) const;
protected:
//////////////////////////
// Protected Members
//////////////////////////
friend class InventoryProfile;
std::map<uint8, ItemInstance*>::const_iterator _cbegin() { return m_contents.cbegin(); }
std::map<uint8, ItemInstance*>::const_iterator _cend() { return m_contents.cend(); }
void _PutItem(uint8 index, ItemInstance* inst) { m_contents[index] = inst; }
ItemInstTypes m_use_type; // Usage type for item
const ItemData* m_item; // Ptr to item data
int16 m_charges; // # of charges for chargeable items
uint32 m_price; // Bazaar /trader price
uint32 m_color;
uint32 m_merchantslot;
int16 m_currentslot;
bool m_attuned;
int32 m_merchantcount; //number avaliable on the merchant, -1=unlimited
int32 m_SerialNumber; // Unique identifier for this instance of an item. Needed for Bazaar.
uint32 m_exp;
int8 m_evolveLvl;
bool m_activated;
ItemData* m_scaledItem;
::EvolveInfo* m_evolveInfo;
bool m_scaling;
uint32 m_ornamenticon;
uint32 m_ornamentidfile;
uint32 m_ornament_hero_model;
uint32 m_recast_timestamp;
//
// Items inside of this item (augs or contents);
std::map<uint8, ItemInstance*> m_contents; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data;
std::map<std::string, Timer> m_timers;
};
}
class EvolveInfo {
public:
friend class EQEmu::ItemInstance;
//temporary
uint16 LvlKills[9];
uint32 FirstItem;
uint8 MaxLvl;
bool AllKills;
EvolveInfo();
EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32 L3, uint32 L4, uint32 L5, uint32 L6, uint32 L7, uint32 L8, uint32 L9, uint32 L10);
~EvolveInfo();
};
#endif /*COMMON_ITEM_INSTANCE_H*/

View File

@ -29,7 +29,7 @@
#include "../eq_packet_structs.h"
#include "../misc_functions.h"
#include "../string_util.h"
#include "../item.h"
#include "../inventory_profile.h"
#include "rof_structs.h"
#include "../rulesys.h"
@ -45,7 +45,7 @@ namespace RoF
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 serverSlot);
@ -66,6 +66,9 @@ namespace RoF
static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot);
static inline int ServerToRoFBuffSlot(int index);
static inline int RoFToServerBuffSlot(int index);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
@ -423,15 +426,8 @@ namespace RoF
OUT(buff.y);
OUT(buff.x);
OUT(buff.z);
uint16 buffslot = emu->slotid;
// Not sure if this is needs amending for RoF yet.
if (buffslot >= 25)
{
buffslot += 17;
}
// TODO: implement slot_data stuff
eq->slotid = buffslot;
eq->slotid = ServerToRoFBuffSlot(emu->slotid);
if (emu->bufffade == 1)
eq->bufffade = 1;
@ -447,10 +443,10 @@ namespace RoF
outapp->WriteUInt32(0); // tic timer
outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
outapp->WriteUInt16(1); // 1 buff in this packet
outapp->WriteUInt32(buffslot);
outapp->WriteUInt32(eq->slotid);
outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
outapp->WriteUInt32(0); // Duration
outapp->WriteUInt32(0); // ?
outapp->WriteUInt32(0); // numhits
outapp->WriteUInt8(0); // Caster name
outapp->WriteUInt8(0); // Type
}
@ -474,17 +470,9 @@ namespace RoF
__packet->WriteUInt8(emu->all_buffs); // 1 indicates all buffs on the player (0 to add or remove a single buff)
__packet->WriteUInt16(emu->count);
for (uint16 i = 0; i < emu->count; ++i)
for (int i = 0; i < emu->count; ++i)
{
uint16 buffslot = emu->entries[i].buff_slot;
if (emu->type == 0) { // only correct for self packets
if (emu->entries[i].buff_slot >= 25)
buffslot += 17;
if (buffslot == 54)
buffslot = 62;
}
__packet->WriteUInt32(buffslot);
__packet->WriteUInt32(emu->type == 0 ? ServerToRoFBuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
__packet->WriteUInt32(emu->entries[i].spell_id);
__packet->WriteUInt32(emu->entries[i].tics_remaining);
__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
@ -596,7 +584,7 @@ namespace RoF
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
@ -1533,7 +1521,7 @@ namespace RoF
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
@ -2079,7 +2067,7 @@ namespace RoF
outapp->WriteUInt32(22); // Equipment count
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
{
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
outapp->WriteUInt32(0);
@ -2099,9 +2087,9 @@ namespace RoF
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
@ -2110,7 +2098,7 @@ namespace RoF
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
for (int r = 0; r < 7; r++)
{
@ -2120,7 +2108,7 @@ namespace RoF
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
for (int r = 0; r < 7; r++)
{
@ -3059,12 +3047,12 @@ namespace RoF
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HerosForgeModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2;
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
}
@ -4096,7 +4084,7 @@ namespace RoF
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@ -4105,15 +4093,15 @@ namespace RoF
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroForgeModel;
Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HerosForgeModel;
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
}
else
{
@ -4312,7 +4300,7 @@ namespace RoF
IN(buff.unknown003);
IN(buff.spellid);
IN(buff.duration);
IN(slotid);
emu->slotid = RoFToServerBuffSlot(eq->slotid);
IN(bufffade);
FINISH_DIRECT_DECODE();
@ -4325,7 +4313,7 @@ namespace RoF
DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
emu->SlotID = (eq->SlotID < 42) ? eq->SlotID : (eq->SlotID - 17);
emu->SlotID = RoFToServerBuffSlot(eq->SlotID);
IN(EntityID);
@ -4829,10 +4817,9 @@ namespace RoF
IN(item_id);
int r;
for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
IN(augments[r]);
}
// Max Augs is now 6, but no code to support that many yet
IN(link_hash);
IN(icon);
@ -5209,9 +5196,9 @@ namespace RoF
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
const EQEmu::ItemData *item = inst->GetUnscaledItem();
RoF::structs::ItemSerializationHeader hdr;
@ -5265,7 +5252,7 @@ namespace RoF
if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) {
ornaIcon = inst->GetOrnamentationIcon();
heroModel = inst->GetOrnamentHeroModel(Inventory::CalcMaterialFromSlot(slot_id_in));
heroModel = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
@ -5622,18 +5609,18 @@ namespace RoF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
ItemInst* sub = inst->GetItem(index);
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@ -5659,17 +5646,17 @@ namespace RoF
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // Main Inventory and Cursor
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
RoFSlot.Type = invtype::InvTypePossessions;
RoFSlot.Slot = serverSlot;
if (serverSlot == EQEmu::legacy::SlotPowerSource)
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoFSlot.Slot = invslot::PossessionsPowerSource;
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
RoFSlot.Slot += 3;
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // (> 20)
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
RoFSlot.Slot += 1;
}
@ -5681,8 +5668,8 @@ namespace RoF
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
RoFSlot.Type = invtype::InvTypePossessions;
TempSlot = serverSlot - 1;
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
if (RoFSlot.Slot >= invslot::PossessionsGeneral9) // (> 30)
RoFSlot.Slot = invslot::PossessionsCursor;
@ -5699,8 +5686,8 @@ namespace RoF
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
}
}
@ -5710,8 +5697,8 @@ namespace RoF
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
}
}
@ -5721,8 +5708,8 @@ namespace RoF
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) {
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
}
/*
@ -5760,16 +5747,16 @@ namespace RoF
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // (< 52)
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
RoFSlot.Slot = serverSlot;
if (serverSlot == EQEmu::legacy::SlotPowerSource)
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoFSlot.Slot = invslot::PossessionsPowerSource;
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
RoFSlot.Slot += 3;
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // Ammo and Personl Inventory
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
RoFSlot.Slot += 1;
/*else if (ServerSlot >= MainCursor) { // Cursor
@ -5782,8 +5769,8 @@ namespace RoF
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
TempSlot = serverSlot - 1;
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
}
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown01);
@ -5803,7 +5790,7 @@ namespace RoF
if (rofSlot.Type == invtype::InvTypePossessions && rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rofSlot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::legacy::SlotPowerSource;
TempSlot = EQEmu::inventory::slotPowerSource;
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
TempSlot = rofSlot.Slot - 3;
@ -5825,8 +5812,8 @@ namespace RoF
else // Worn Slots
TempSlot = rofSlot.Slot;
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
ServerSlot = TempSlot;
}
@ -5834,8 +5821,8 @@ namespace RoF
else if (rofSlot.Type == invtype::InvTypeBank) {
TempSlot = EQEmu::legacy::BANK_BEGIN;
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
else
TempSlot += rofSlot.Slot;
@ -5846,8 +5833,8 @@ namespace RoF
else if (rofSlot.Type == invtype::InvTypeSharedBank) {
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
else
TempSlot += rofSlot.Slot;
@ -5858,10 +5845,10 @@ namespace RoF
else if (rofSlot.Type == invtype::InvTypeTrade) {
TempSlot = EQEmu::legacy::TRADE_BEGIN;
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
// OLD CODE:
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::legacy::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot;
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::inventory::ContainerCount) + RoFSlot.SubSlot;
else
TempSlot += rofSlot.Slot;
@ -5872,7 +5859,7 @@ namespace RoF
else if (rofSlot.Type == invtype::InvTypeWorld) {
TempSlot = EQEmu::legacy::WORLD_BEGIN;
if (rofSlot.Slot >= SUB_INDEX_BEGIN)
if (rofSlot.Slot >= EQEmu::inventory::containerBegin)
TempSlot += rofSlot.Slot;
ServerSlot = TempSlot;
@ -5903,7 +5890,7 @@ namespace RoF
if (rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
if (rofSlot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::legacy::SlotPowerSource;
TempSlot = EQEmu::inventory::slotPowerSource;
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
TempSlot = rofSlot.Slot - 3;
@ -5920,8 +5907,8 @@ namespace RoF
else
TempSlot = rofSlot.Slot;
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
ServerSlot = TempSlot;
}
@ -6085,4 +6072,32 @@ namespace RoF
return EQEmu::CastingSlot::Discipline;
}
}
// these should be optimized out for RoF since they should all boil down to return index :P
// but lets leave it here for future proofing
static inline int ServerToRoFBuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
constants::LongBuffs + constants::ShortBuffs;
// we're a song
if (index >= EQEmu::constants::LongBuffs)
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
static inline int RoFToServerBuffSlot(int index)
{
// we're a disc
if (index >= constants::LongBuffs + constants::ShortBuffs)
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
EQEmu::constants::ShortBuffs;
// we're a song
if (index >= constants::LongBuffs)
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*RoF*/

View File

@ -29,7 +29,7 @@
#include "../eq_packet_structs.h"
#include "../misc_functions.h"
#include "../string_util.h"
#include "../item.h"
#include "../inventory_profile.h"
#include "rof2_structs.h"
#include "../rulesys.h"
@ -45,7 +45,7 @@ namespace RoF2
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
// server to client inventory location converters
static inline structs::InventorySlot_Struct ServerToRoF2Slot(uint32 serverSlot, ItemPacketType PacketType = ItemPacketInvalid);
@ -66,6 +66,9 @@ namespace RoF2
static inline CastingSlot ServerToRoF2CastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot RoF2ToServerCastingSlot(CastingSlot slot);
static inline int ServerToRoF2BuffSlot(int index);
static inline int RoF2ToServerBuffSlot(int index);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
@ -492,18 +495,7 @@ namespace RoF2
OUT(buff.y);
OUT(buff.x);
OUT(buff.z);
uint16 buffslot = emu->slotid;
// Not sure if this is needs amending for RoF2 yet.
if (buffslot >= 25)
{
buffslot += 17;
}
// TODO: We should really just deal with these "server side"
// so we can have clients not limited to other clients.
// This fixes discs, songs were changed to 20
if (buffslot == 54)
buffslot = 62;
eq->slotid = buffslot;
eq->slotid = ServerToRoF2BuffSlot(emu->slotid);
// TODO: implement slot_data stuff
if (emu->bufffade == 1)
eq->bufffade = 1;
@ -519,10 +511,10 @@ namespace RoF2
outapp->WriteUInt32(0); // tic timer
outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
outapp->WriteUInt16(1); // 1 buff in this packet
outapp->WriteUInt32(buffslot);
outapp->WriteUInt32(eq->slotid);
outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
outapp->WriteUInt32(0); // Duration
outapp->WriteUInt32(0); // ?
outapp->WriteUInt32(0); // numhits
outapp->WriteUInt8(0); // Caster name
outapp->WriteUInt8(0); // Type
}
@ -546,20 +538,9 @@ namespace RoF2
__packet->WriteUInt8(emu->all_buffs); // 1 indicates all buffs on the player (0 to add or remove a single buff)
__packet->WriteUInt16(emu->count);
for (uint16 i = 0; i < emu->count; ++i)
for (int i = 0; i < emu->count; ++i)
{
uint16 buffslot = emu->entries[i].buff_slot;
if (emu->type == 0) { // only correct for self packets
if (emu->entries[i].buff_slot >= 25)
buffslot += 17;
// TODO: We should really just deal with these "server side"
// so we can have clients not limited to other clients.
// This fixes discs, songs were changed to 20
if (buffslot == 54)
buffslot = 62;
}
__packet->WriteUInt32(buffslot);
__packet->WriteUInt32(emu->type == 0 ? ServerToRoF2BuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
__packet->WriteUInt32(emu->entries[i].spell_id);
__packet->WriteUInt32(emu->entries[i].tics_remaining);
__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
@ -671,7 +652,7 @@ namespace RoF2
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
if (ob.tellp() == last_pos)
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
@ -1609,7 +1590,7 @@ namespace RoF2
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
if (ob.tellp() == last_pos) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
@ -2164,7 +2145,7 @@ namespace RoF2
outapp->WriteUInt32(22); // Equipment count
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
{
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
outapp->WriteUInt32(0);
@ -2184,9 +2165,9 @@ namespace RoF2
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
@ -2195,7 +2176,7 @@ namespace RoF2
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
for (int r = 0; r < 7; r++)
{
@ -2205,7 +2186,7 @@ namespace RoF2
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
for (int r = 0; r < 7; r++)
{
@ -3154,12 +3135,12 @@ namespace RoF2
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HerosForgeModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2;
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
}
@ -4321,7 +4302,7 @@ namespace RoF2
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@ -4330,15 +4311,15 @@ namespace RoF2
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroForgeModel;
Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HerosForgeModel;
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
}
else
{
@ -4550,7 +4531,7 @@ namespace RoF2
IN(buff.unknown003);
IN(buff.spellid);
IN(buff.duration);
IN(slotid);
emu->slotid = RoF2ToServerBuffSlot(eq->slotid);
IN(bufffade);
FINISH_DIRECT_DECODE();
@ -4563,7 +4544,7 @@ namespace RoF2
DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
emu->SlotID = (eq->SlotID < 42) ? eq->SlotID : (eq->SlotID - 17);
emu->SlotID = RoF2ToServerBuffSlot(eq->SlotID);
IN(EntityID);
@ -5066,7 +5047,7 @@ namespace RoF2
IN(item_id);
int r;
for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
IN(augments[r]);
}
IN(link_hash);
@ -5499,9 +5480,9 @@ namespace RoF2
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
{
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
const EQEmu::ItemData *item = inst->GetUnscaledItem();
RoF2::structs::ItemSerializationHeader hdr;
@ -5555,7 +5536,7 @@ namespace RoF2
if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) {
ornaIcon = inst->GetOrnamentationIcon();
heroModel = inst->GetOrnamentHeroModel(Inventory::CalcMaterialFromSlot(slot_id_in));
heroModel = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
@ -5922,18 +5903,18 @@ namespace RoF2
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
ItemInst* sub = inst->GetItem(index);
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@ -5959,7 +5940,7 @@ namespace RoF2
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // Main Inventory and Cursor
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
if (PacketType == ItemPacketLoot)
{
RoF2Slot.Type = invtype::InvTypeCorpse;
@ -5971,13 +5952,13 @@ namespace RoF2
RoF2Slot.Slot = serverSlot;
}
if (serverSlot == EQEmu::legacy::SlotPowerSource)
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoF2Slot.Slot = invslot::PossessionsPowerSource;
else if (serverSlot >= EQEmu::legacy::SlotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::inventory::slotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
RoF2Slot.Slot += 3;
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // (> 20)
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
RoF2Slot.Slot += 1;
}
@ -5989,8 +5970,8 @@ namespace RoF2
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
RoF2Slot.Type = invtype::InvTypePossessions;
TempSlot = serverSlot - 1;
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
if (RoF2Slot.Slot >= invslot::PossessionsGeneral9) // (> 30)
RoF2Slot.Slot = invslot::PossessionsCursor;
@ -6007,8 +5988,8 @@ namespace RoF2
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
}
}
@ -6018,8 +5999,8 @@ namespace RoF2
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
}
}
@ -6029,8 +6010,8 @@ namespace RoF2
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) {
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
}
/*
@ -6068,16 +6049,16 @@ namespace RoF2
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // (< 52)
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
RoF2Slot.Slot = serverSlot;
if (serverSlot == EQEmu::legacy::SlotPowerSource)
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoF2Slot.Slot = invslot::PossessionsPowerSource;
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
RoF2Slot.Slot += 3;
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // Ammo and Personl Inventory
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
RoF2Slot.Slot += 1;
/*else if (ServerSlot >= MainCursor) { // Cursor
@ -6090,8 +6071,8 @@ namespace RoF2
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
TempSlot = serverSlot - 1;
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
}
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF2 Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoF2Slot.Slot, RoF2Slot.SubIndex, RoF2Slot.AugIndex, RoF2Slot.Unknown01);
@ -6111,7 +6092,7 @@ namespace RoF2
if (rof2Slot.Type == invtype::InvTypePossessions && rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::legacy::SlotPowerSource;
TempSlot = EQEmu::inventory::slotPowerSource;
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
TempSlot = rof2Slot.Slot - 3;
@ -6133,8 +6114,8 @@ namespace RoF2
else // Worn Slots
TempSlot = rof2Slot.Slot;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
ServerSlot = TempSlot;
}
@ -6142,8 +6123,8 @@ namespace RoF2
else if (rof2Slot.Type == invtype::InvTypeBank) {
TempSlot = EQEmu::legacy::BANK_BEGIN;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
else
TempSlot += rof2Slot.Slot;
@ -6154,8 +6135,8 @@ namespace RoF2
else if (rof2Slot.Type == invtype::InvTypeSharedBank) {
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
else
TempSlot += rof2Slot.Slot;
@ -6166,8 +6147,8 @@ namespace RoF2
else if (rof2Slot.Type == invtype::InvTypeTrade) {
TempSlot = EQEmu::legacy::TRADE_BEGIN;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
// OLD CODE:
//TempSlot += 100 + (RoF2Slot.MainSlot * EmuConstants::ITEM_CONTAINER_SIZE) + RoF2Slot.SubSlot;
@ -6180,7 +6161,7 @@ namespace RoF2
else if (rof2Slot.Type == invtype::InvTypeWorld) {
TempSlot = EQEmu::legacy::WORLD_BEGIN;
if (rof2Slot.Slot >= SUB_INDEX_BEGIN)
if (rof2Slot.Slot >= EQEmu::inventory::containerBegin)
TempSlot += rof2Slot.Slot;
ServerSlot = TempSlot;
@ -6215,7 +6196,7 @@ namespace RoF2
if (rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::legacy::SlotPowerSource;
TempSlot = EQEmu::inventory::slotPowerSource;
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
TempSlot = rof2Slot.Slot - 3;
@ -6232,8 +6213,8 @@ namespace RoF2
else
TempSlot = rof2Slot.Slot;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
ServerSlot = TempSlot;
}
@ -6388,4 +6369,32 @@ namespace RoF2
return EQEmu::CastingSlot::Discipline;
}
}
// these should be optimized out for RoF2 since they should all boil down to return index :P
// but lets leave it here for future proofing
static inline int ServerToRoF2BuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
constants::LongBuffs + constants::ShortBuffs;
// we're a song
if (index >= EQEmu::constants::LongBuffs)
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
static inline int RoF2ToServerBuffSlot(int index)
{
// we're a disc
if (index >= constants::LongBuffs + constants::ShortBuffs)
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
EQEmu::constants::ShortBuffs;
// we're a song
if (index >= constants::LongBuffs)
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*RoF2*/

View File

@ -277,6 +277,14 @@ namespace RoF2
const size_t SayLinkBodySize = 56;
const int LongBuffs = 42;
const int ShortBuffs = 20;
const int DiscBuffs = 1;
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
const int NPCBuffs = 97;
const int PetBuffs = NPCBuffs;
const int MercBuffs = LongBuffs;
} /*constants*/
namespace behavior {

View File

@ -190,7 +190,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::TextureCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@ -1082,7 +1082,7 @@ union
/*00184*/ Texture_Struct equipment[22]; // Total Slots
};
/*00624*/ uint32 equip2_count; // Seen 9
/*00628*/ Texture_Struct equipment2[EQEmu::textures::TextureCount]; // Appears to be Visible slots, but all 0s
/*00628*/ Texture_Struct equipment2[EQEmu::textures::materialCount]; // Appears to be Visible slots, but all 0s
/*00808*/ uint32 tint_count; // Seen 9
/*00812*/ TintProfile item_tint; // RR GG BB 00
/*00848*/ uint32 tint_count2; // Seen 9
@ -2423,7 +2423,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
ItemBase item;
ItemData item;
uint8 iss_unknown001[6];
};*/

View File

@ -268,6 +268,14 @@ namespace RoF
const size_t SayLinkBodySize = 55;
const int LongBuffs = 42;
const int ShortBuffs = 20;
const int DiscBuffs = 1;
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
const int NPCBuffs = 97;
const int PetBuffs = NPCBuffs;
const int MercBuffs = LongBuffs;
} /*constants*/
namespace behavior {

View File

@ -190,7 +190,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::TextureCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@ -2450,7 +2450,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
ItemBase item;
ItemData item;
uint8 iss_unknown001[6];
};*/

View File

@ -29,7 +29,7 @@
#include "../eq_packet_structs.h"
#include "../misc_functions.h"
#include "../string_util.h"
#include "../item.h"
#include "../item_instance.h"
#include "sod_structs.h"
#include "../rulesys.h"
@ -43,7 +43,7 @@ namespace SoD
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoDSlot(uint32 ServerSlot);
@ -62,6 +62,9 @@ namespace SoD
static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot);
static inline int ServerToSoDBuffSlot(int index);
static inline int SoDToServerBuffSlot(int index);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
@ -315,7 +318,7 @@ namespace SoD
OUT(buff.duration);
OUT(buff.counters);
OUT(buff.player_id);
OUT(slotid);
eq->slotid = ServerToSoDBuffSlot(emu->slotid);
OUT(bufffade);
FINISH_ENCODE();
@ -396,7 +399,7 @@ namespace SoD
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
@ -1060,7 +1063,7 @@ namespace SoD
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
@ -1558,7 +1561,7 @@ namespace SoD
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@ -1998,10 +2001,10 @@ namespace SoD
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
}
@ -2568,7 +2571,7 @@ namespace SoD
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
{
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
if (emu->size == 0)
{
@ -2765,7 +2768,7 @@ namespace SoD
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@ -2792,13 +2795,13 @@ namespace SoD
{
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
}
if (strlen(emu->title))
{
@ -2921,8 +2924,8 @@ namespace SoD
IN(buff.bard_modifier);
IN(buff.spellid);
IN(buff.duration);
IN(buff.counters)
IN(slotid);
IN(buff.counters);
emu->slotid = SoDToServerBuffSlot(eq->slotid);
IN(bufffade);
FINISH_DIRECT_DECODE();
@ -3553,9 +3556,9 @@ namespace SoD
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
const EQEmu::ItemData *item = inst->GetUnscaledItem();
SoD::structs::ItemSerializationHeader hdr;
@ -3869,18 +3872,18 @@ namespace SoD
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
ItemInst* sub = inst->GetItem(index);
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@ -3898,7 +3901,7 @@ namespace SoD
{
uint32 SoDSlot = 0;
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
SoDSlot = serverSlot + 11;
@ -3906,7 +3909,7 @@ namespace SoD
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
SoDSlot = serverSlot + 1;
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
else if (serverSlot == EQEmu::inventory::slotPowerSource)
SoDSlot = invslot::PossessionsPowerSource;
else
SoDSlot = serverSlot;
@ -3932,7 +3935,7 @@ namespace SoD
else if (sodSlot >= invbag::SharedBankBagsBegin && sodSlot <= invbag::SharedBankBagsEnd)
ServerSlot = sodSlot - 1;
else if (sodSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::legacy::SlotPowerSource;
ServerSlot = EQEmu::inventory::slotPowerSource;
else
ServerSlot = sodSlot;
return ServerSlot;
@ -4088,4 +4091,30 @@ namespace SoD
return EQEmu::CastingSlot::Discipline;
}
}
static inline int ServerToSoDBuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
constants::LongBuffs + constants::ShortBuffs;
// we're a song
if (index >= EQEmu::constants::LongBuffs)
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
static inline int SoDToServerBuffSlot(int index)
{
// we're a disc
if (index >= constants::LongBuffs + constants::ShortBuffs)
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
EQEmu::constants::ShortBuffs;
// we're a song
if (index >= constants::LongBuffs)
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*SoD*/

View File

@ -295,6 +295,14 @@ namespace SoD
const size_t SayLinkBodySize = 50;
const int LongBuffs = 25;
const int ShortBuffs = 15;
const int DiscBuffs = 1;
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
const int NPCBuffs = 85;
const int PetBuffs = NPCBuffs;
const int MercBuffs = LongBuffs;
} /*constants*/
namespace behavior {

View File

@ -149,7 +149,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::TextureCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@ -178,7 +178,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::TextureCount];
Texture_Struct Slot[EQEmu::textures::materialCount];
};
TextureProfile();
@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[EQEmu::textures::TextureCount];
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
@ -1970,7 +1970,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
ItemBase item;
ItemData item;
uint8 iss_unknown001[6];
};*/

View File

@ -29,7 +29,7 @@
#include "../eq_packet_structs.h"
#include "../misc_functions.h"
#include "../string_util.h"
#include "../item.h"
#include "../item_instance.h"
#include "sof_structs.h"
#include "../rulesys.h"
@ -43,7 +43,7 @@ namespace SoF
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoFSlot(uint32 serverSlot);
@ -62,6 +62,9 @@ namespace SoF
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
static inline int ServerToSoFBuffSlot(int index);
static inline int SoFToServerBuffSlot(int index);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
@ -297,7 +300,7 @@ namespace SoF
OUT(buff.duration);
OUT(buff.counters);
OUT(buff.player_id);
OUT(slotid);
eq->slotid = ServerToSoFBuffSlot(emu->slotid);
OUT(bufffade);
FINISH_ENCODE();
@ -378,7 +381,7 @@ namespace SoF
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
@ -857,7 +860,7 @@ namespace SoF
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
@ -1230,7 +1233,7 @@ namespace SoF
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@ -1670,10 +1673,10 @@ namespace SoF
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
}
@ -2101,10 +2104,10 @@ namespace SoF
eq->deity = emu->deity;
eq->drakkin_heritage = emu->drakkin_heritage;
eq->gender = emu->gender;
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
eq->equipment.Slot[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
}
eq->StandState = emu->StandState;
@ -2167,7 +2170,7 @@ namespace SoF
strcpy(eq->name, emu->name);
eq->petOwnerId = emu->petOwnerId;
eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
}
eq->anon = emu->anon;
@ -2375,7 +2378,7 @@ namespace SoF
IN(buff.duration);
IN(buff.counters);
IN(buff.player_id);
IN(slotid);
emu->slotid = SoFToServerBuffSlot(eq->slotid);
IN(bufffade);
FINISH_DIRECT_DECODE();
@ -2923,9 +2926,9 @@ namespace SoF
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
const EQEmu::ItemData *item = inst->GetUnscaledItem();
SoF::structs::ItemSerializationHeader hdr;
@ -3237,18 +3240,18 @@ namespace SoF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
ItemInst* sub = inst->GetItem(index);
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@ -3266,7 +3269,7 @@ namespace SoF
{
uint32 SoFSlot = 0;
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
SoFSlot = serverSlot + 11;
@ -3274,7 +3277,7 @@ namespace SoF
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
else if (serverSlot == EQEmu::inventory::slotPowerSource)
SoFSlot = invslot::PossessionsPowerSource;
else
SoFSlot = serverSlot;
@ -3301,7 +3304,7 @@ namespace SoF
else if (sofSlot >= invbag::SharedBankBagsBegin && sofSlot <= invbag::SharedBankBagsEnd)
ServerSlot = sofSlot - 1;
else if (sofSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::legacy::SlotPowerSource;
ServerSlot = EQEmu::inventory::slotPowerSource;
else
ServerSlot = sofSlot;
@ -3461,4 +3464,30 @@ namespace SoF
return EQEmu::CastingSlot::Discipline;
}
}
static inline int ServerToSoFBuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
constants::LongBuffs + constants::ShortBuffs;
// we're a song
if (index >= EQEmu::constants::LongBuffs)
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
static inline int SoFToServerBuffSlot(int index)
{
// we're a disc
if (index >= constants::LongBuffs + constants::ShortBuffs)
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
EQEmu::constants::ShortBuffs;
// we're a song
if (index >= constants::LongBuffs)
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*SoF*/

View File

@ -295,6 +295,14 @@ namespace SoF
const size_t SayLinkBodySize = 50;
const int LongBuffs = 25;
const int ShortBuffs = 15;
const int DiscBuffs = 1;
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
const int NPCBuffs = 60;
const int PetBuffs = 30;
const int MercBuffs = 0;
} /*constants*/
namespace behavior {

View File

@ -149,7 +149,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::TextureCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@ -178,7 +178,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::TextureCount];
Texture_Struct Slot[EQEmu::textures::materialCount];
};
TextureProfile();
@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[EQEmu::textures::TextureCount];
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff

View File

@ -30,7 +30,7 @@
#include "../eq_packet_structs.h"
#include "../misc_functions.h"
#include "../string_util.h"
#include "../item.h"
#include "../item_instance.h"
#include "titanium_structs.h"
#include <sstream>
@ -42,7 +42,7 @@ namespace Titanium
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth);
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth);
// server to client inventory location converters
static inline int16 ServerToTitaniumSlot(uint32 serverSlot);
@ -61,6 +61,9 @@ namespace Titanium
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
static inline int ServerToTitaniumBuffSlot(int index);
static inline int TitaniumToServerBuffSlot(int index);
void Register(EQStreamIdentifier &into)
{
auto Config = EQEmuConfig::get();
@ -270,7 +273,7 @@ namespace Titanium
OUT(buff.duration);
OUT(buff.counters);
OUT(buff.player_id);
OUT(slotid);
eq->slotid = ServerToTitaniumBuffSlot(emu->slotid);
OUT(bufffade);
FINISH_ENCODE();
@ -329,7 +332,7 @@ namespace Titanium
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
for (int r = 0; r < itemcount; r++, eq++) {
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
@ -815,7 +818,7 @@ namespace Titanium
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
@ -981,7 +984,7 @@ namespace Titanium
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
OUT(item_material.Slot[r].Material);
OUT(item_tint.Slot[r].Color);
}
@ -1301,14 +1304,14 @@ namespace Titanium
if (eq->Race[char_index] > 473)
eq->Race[char_index] = 1;
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
eq->CS_Colors[char_index].Slot[index].Color = emu_cse->Equip[index].Color;
}
eq->BeardColor[char_index] = emu_cse->BeardColor;
eq->HairStyle[char_index] = emu_cse->HairStyle;
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
eq->Equip[char_index].Slot[index].Material = emu_cse->Equip[index].Material;
}
@ -1338,14 +1341,14 @@ namespace Titanium
for (; char_index < 10; ++char_index) {
eq->Race[char_index] = 0;
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
eq->CS_Colors[char_index].Slot[index].Color = 0;
}
eq->BeardColor[char_index] = 0;
eq->HairStyle[char_index] = 0;
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
eq->Equip[char_index].Slot[index].Material = 0;
}
@ -1677,7 +1680,7 @@ namespace Titanium
eq->petOwnerId = emu->petOwnerId;
eq->guildrank = emu->guildrank;
// eq->unknown0194[3] = emu->unknown0194[3];
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
}
@ -1779,7 +1782,7 @@ namespace Titanium
IN(buff.duration);
IN(buff.counters);
IN(buff.player_id);
IN(slotid);
emu->slotid = TitaniumToServerBuffSlot(eq->slotid);
IN(bufffade);
FINISH_DIRECT_DECODE();
@ -2216,10 +2219,10 @@ namespace Titanium
}
// file scope helper methods
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const char* protection = "\\\\\\\\\\";
const EQEmu::ItemBase* item = inst->GetUnscaledItem();
const EQEmu::ItemData* item = inst->GetUnscaledItem();
ob << StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For leading quotes (and protection) if a subitem;
@ -2437,10 +2440,10 @@ namespace Titanium
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
// Sub data
for (int index = SUB_INDEX_BEGIN; index < invbag::ItemBagSize; ++index) {
for (int index = EQEmu::inventory::containerBegin; index < invbag::ItemBagSize; ++index) {
ob << '|';
ItemInst* sub = inst->GetItem(index);
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@ -2632,4 +2635,30 @@ namespace Titanium
return EQEmu::CastingSlot::Discipline;
}
}
static inline int ServerToTitaniumBuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
constants::LongBuffs + constants::ShortBuffs;
// we're a song
if (index >= EQEmu::constants::LongBuffs)
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
static inline int TitaniumToServerBuffSlot(int index)
{
// we're a disc
if (index >= constants::LongBuffs + constants::ShortBuffs)
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
EQEmu::constants::ShortBuffs;
// we're a song
if (index >= constants::LongBuffs)
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*Titanium*/

View File

@ -294,6 +294,14 @@ namespace Titanium
const size_t SayLinkBodySize = 45;
const int LongBuffs = 25;
const int ShortBuffs = 12;
const int DiscBuffs = 1;
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
const int NPCBuffs = 60;
const int PetBuffs = 30;
const int MercBuffs = 0;
} /*constants*/
namespace behavior {

View File

@ -144,7 +144,7 @@ struct TintProfile {
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::TextureCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@ -167,7 +167,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::TextureCount];
Texture_Struct Slot[EQEmu::textures::materialCount];
};
TextureProfile();

View File

@ -29,7 +29,7 @@
#include "../eq_packet_structs.h"
#include "../misc_functions.h"
#include "../string_util.h"
#include "../item.h"
#include "../item_instance.h"
#include "uf_structs.h"
#include "../rulesys.h"
@ -43,7 +43,7 @@ namespace UF
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToUFSlot(uint32 serverSlot);
@ -62,6 +62,9 @@ namespace UF
static inline CastingSlot ServerToUFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot UFToServerCastingSlot(CastingSlot slot);
static inline int ServerToUFBuffSlot(int index);
static inline int UFToServerBuffSlot(int index);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
@ -377,17 +380,8 @@ namespace UF
OUT(buff.spellid);
OUT(buff.duration);
OUT(buff.num_hits);
uint16 buffslot = emu->slotid;
if (buffslot >= 25 && buffslot < 37)
{
buffslot += 5;
}
else if (buffslot >= 37)
{
buffslot += 14;
}
// TODO: implement slot_data stuff
eq->slotid = buffslot;
eq->slotid = ServerToUFBuffSlot(emu->slotid);
OUT(bufffade); // Live (October 2011) sends a 2 rather than 0 when a buff is created, but it doesn't seem to matter.
FINISH_ENCODE();
@ -407,17 +401,9 @@ namespace UF
__packet->WriteUInt8(emu->all_buffs); // 1 = all buffs, 0 = 1 buff
__packet->WriteUInt16(emu->count);
for (uint16 i = 0; i < emu->count; ++i)
for (int i = 0; i < emu->count; ++i)
{
uint16 buffslot = emu->entries[i].buff_slot;
if (emu->type == 0) { // only correct for self packets
if (emu->entries[i].buff_slot >= 25 && emu->entries[i].buff_slot < 37)
buffslot += 5;
else if (emu->entries[i].buff_slot >= 37)
buffslot += 14;
}
__packet->WriteUInt32(buffslot);
__packet->WriteUInt32(emu->type == 0 ? ServerToUFBuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
__packet->WriteUInt32(emu->entries[i].spell_id);
__packet->WriteUInt32(emu->entries[i].tics_remaining);
__packet->WriteUInt32(emu->entries[i].num_hits);
@ -541,7 +527,7 @@ namespace UF
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
@ -1293,7 +1279,7 @@ namespace UF
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
@ -1817,7 +1803,7 @@ namespace UF
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@ -2301,10 +2287,10 @@ namespace UF
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
}
@ -2869,7 +2855,7 @@ namespace UF
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
{
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
if (emu->size == 0)
{
@ -3068,7 +3054,7 @@ namespace UF
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@ -3104,17 +3090,17 @@ namespace UF
{
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
if (emu->equipment.Slot[k].Material > 99999) {
Equipment[k].Material = 63;
} else {
Equipment[k].Material = emu->equipment.Slot[k].Material;
}
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
}
if (strlen(emu->title))
{
@ -3236,6 +3222,7 @@ namespace UF
IN(buff.unknown003);
IN(buff.spellid);
IN(buff.duration);
emu->slotid = UFToServerBuffSlot(eq->slotid);
IN(slotid);
IN(bufffade);
@ -3249,7 +3236,7 @@ namespace UF
DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
emu->SlotID = (eq->SlotID < 30) ? eq->SlotID : (eq->SlotID - 5);
emu->SlotID = UFToServerBuffSlot(eq->SlotID);
IN(EntityID);
@ -3847,9 +3834,9 @@ namespace UF
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
const EQEmu::ItemData *item = inst->GetUnscaledItem();
UF::structs::ItemSerializationHeader hdr;
@ -3893,7 +3880,7 @@ namespace UF
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
uint16 ornaIcon = 0;
if (inst->GetOrnamentationAug(ornamentationAugtype)) {
const EQEmu::ItemBase *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
const EQEmu::ItemData *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
ornaIcon = aug_weap->Icon;
ob.write(aug_weap->IDFile, strlen(aug_weap->IDFile));
@ -4224,18 +4211,18 @@ namespace UF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
ItemInst* sub = inst->GetItem(index);
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@ -4253,7 +4240,7 @@ namespace UF
{
uint32 UnderfootSlot = 0;
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
UnderfootSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
UnderfootSlot = serverSlot + 11;
@ -4261,7 +4248,7 @@ namespace UF
UnderfootSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
UnderfootSlot = serverSlot + 1;
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
else if (serverSlot == EQEmu::inventory::slotPowerSource)
UnderfootSlot = invslot::PossessionsPowerSource;
else
UnderfootSlot = serverSlot;
@ -4288,7 +4275,7 @@ namespace UF
else if (ufSlot >= invbag::SharedBankBagsBegin && ufSlot <= invbag::SharedBankBagsEnd)
ServerSlot = ufSlot - 1;
else if (ufSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::legacy::SlotPowerSource;
ServerSlot = EQEmu::inventory::slotPowerSource;
else
ServerSlot = ufSlot;
@ -4453,4 +4440,30 @@ namespace UF
return EQEmu::CastingSlot::Discipline;
}
}
static inline int ServerToUFBuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
constants::LongBuffs + constants::ShortBuffs;
// we're a song
if (index >= EQEmu::constants::LongBuffs)
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
static inline int UFToServerBuffSlot(int index)
{
// we're a disc
if (index >= constants::LongBuffs + constants::ShortBuffs)
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
EQEmu::constants::ShortBuffs;
// we're a song
if (index >= constants::LongBuffs)
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*UF*/

View File

@ -64,7 +64,7 @@ namespace UF
InvTypeOther,
InvTypeCount
};
} /*invtype*/
namespace invslot {
@ -115,21 +115,21 @@ namespace UF
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral8;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::UF; }
enum : int { InvBagInvalid = -1, InvBagBegin };
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::UF; }
enum : int { InvAugInvalid = -1, InvAugBegin };
} /*invaug*/
namespace item {
@ -148,27 +148,27 @@ namespace UF
ItemPacketCharmUpdate = 110,
ItemPacket11 = 111
};
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::UF; }
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::UF; }
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::UF; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
} /*skills*/
@ -208,7 +208,7 @@ namespace UF
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
@ -237,7 +237,7 @@ namespace UF
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvCorpseSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
@ -264,7 +264,7 @@ namespace UF
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
@ -288,24 +288,32 @@ namespace UF
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 50;
const int LongBuffs = 30;
const int ShortBuffs = 20;
const int DiscBuffs = 1;
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
const int NPCBuffs = 85;
const int PetBuffs = NPCBuffs;
const int MercBuffs = LongBuffs;
} /*constants*/
namespace behavior {
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
}; /*UF*/

View File

@ -149,7 +149,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::TextureCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@ -178,7 +178,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::TextureCount];
Texture_Struct Slot[EQEmu::textures::materialCount];
};
TextureProfile();
@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[EQEmu::textures::TextureCount];
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
@ -2011,7 +2011,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
ItemBase item;
ItemData item;
uint8 iss_unknown001[6];
};*/

View File

@ -55,6 +55,7 @@ RULE_REAL(Character, AAExpMultiplier, 0.5)
RULE_REAL(Character, GroupExpMultiplier, 0.5)
RULE_REAL(Character, RaidExpMultiplier, 0.2)
RULE_BOOL(Character, UseXPConScaling, true)
RULE_INT(Character, ShowExpValues, 0) //0 - normal, 1 - Show raw experience values, 2 - Show raw experience values AND percent.
RULE_INT(Character, LightBlueModifier, 40)
RULE_INT(Character, BlueModifier, 90)
RULE_INT(Character, WhiteModifier, 100)
@ -146,7 +147,7 @@ RULE_BOOL(Character, EnableAvoidanceCap, false)
RULE_INT(Character, AvoidanceCap, 750) // 750 Is a pretty good value, seen people dodge all attacks beyond 1,000 Avoidance
RULE_BOOL(Character, AllowMQTarget, false) // Disables putting players in the 'hackers' list for targeting beyond the clip plane or attempting to target something untargetable
RULE_BOOL(Character, UseOldBindWound, false) // Uses the original bind wound behavior
RULE_BOOL(Character, GrantHoTTOnCreate, false) // Grant Health of Target's Target leadership AA on character creation
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)
@ -332,11 +333,11 @@ RULE_INT(Spells, SacrificeMinLevel, 46) //first level Sacrifice will work on
RULE_INT(Spells, SacrificeMaxLevel, 69) //last level Sacrifice will work on
RULE_INT(Spells, SacrificeItemID, 9963) //Item ID of the item Sacrifice will return (defaults to an EE)
RULE_BOOL(Spells, EnableSpellGlobals, false) // If Enabled, spells check the spell_globals table and compare character data from the quest globals before allowing that spell to scribe with scribespells
RULE_INT(Spells, MaxBuffSlotsNPC, 25)
RULE_INT(Spells, MaxSongSlotsNPC, 10)
RULE_INT(Spells, MaxDiscSlotsNPC, 1)
RULE_INT(Spells, MaxTotalSlotsNPC, 36)
RULE_INT(Spells, MaxTotalSlotsPET, 30) // do not set this higher than 25 until the player profile is removed from the blob
RULE_INT(Spells, MaxBuffSlotsNPC, 60) // default to Tit's limit
RULE_INT(Spells, MaxSongSlotsNPC, 0) // NPCs don't have songs ...
RULE_INT(Spells, MaxDiscSlotsNPC, 0) // NPCs don't have discs ...
RULE_INT(Spells, MaxTotalSlotsNPC, 60) // default to Tit's limit
RULE_INT(Spells, MaxTotalSlotsPET, 30) // default to Tit's limit
RULE_BOOL (Spells, EnableBlockedBuffs, true)
RULE_INT(Spells, ReflectType, 1) //0 = disabled, 1 = single target player spells only, 2 = all player spells, 3 = all single target spells, 4 = all spells
RULE_INT(Spells, VirusSpreadDistance, 30) // The distance a viral spell will jump to its next victim
@ -490,6 +491,7 @@ RULE_BOOL(Combat, UseLiveCombatRounds, true) // turn this false if you don't wan
RULE_INT(Combat, NPCAssistCap, 5) // Maxiumium number of NPCs that will assist another NPC at once
RULE_INT(Combat, NPCAssistCapTimer, 6000) // Time in milliseconds a NPC will take to clear assist aggro cap space
RULE_BOOL(Combat, UseRevampHandToHand, false) // use h2h revamped dmg/delays I believe this was implemented during SoF
RULE_BOOL(Combat, ClassicMasterWu, false) // classic master wu uses a random special, modern doesn't
RULE_CATEGORY_END()
RULE_CATEGORY(NPC)

View File

@ -21,8 +21,8 @@
#include "emu_constants.h"
#include "string_util.h"
#include "item.h"
#include "item_base.h"
#include "item_instance.h"
#include "item_data.h"
#include "../zone/zonedb.h"
@ -147,7 +147,7 @@ void EQEmu::SayLinkEngine::generate_body()
memset(&m_LinkBodyStruct, 0, sizeof(SayLinkBody_Struct));
const EQEmu::ItemBase* item_data = nullptr;
const EQEmu::ItemData* item_data = nullptr;
switch (m_LinkType) {
case saylink::SayLinkBlank:
@ -250,7 +250,7 @@ void EQEmu::SayLinkEngine::generate_text()
return;
}
const EQEmu::ItemBase* item_data = nullptr;
const EQEmu::ItemData* item_data = nullptr;
switch (m_LinkType) {
case saylink::SayLinkBlank:

View File

@ -26,11 +26,11 @@
struct ServerLootItem_Struct;
class ItemInst;
namespace EQEmu
{
struct ItemBase;
struct ItemData;
class ItemInstance;
struct SayLinkBody_Struct;
namespace saylink {
@ -67,9 +67,9 @@ namespace EQEmu
SayLinkEngine();
void SetLinkType(saylink::SayLinkType link_type) { m_LinkType = link_type; }
void SetItemData(const EQEmu::ItemBase* item_data) { m_ItemData = item_data; }
void SetItemData(const EQEmu::ItemData* item_data) { m_ItemData = item_data; }
void SetLootData(const ServerLootItem_Struct* loot_data) { m_LootData = loot_data; }
void SetItemInst(const ItemInst* item_inst) { m_ItemInst = item_inst; }
void SetItemInst(const ItemInstance* item_inst) { m_ItemInst = item_inst; }
// mainly for saylinks..but, not limited to
void SetProxyUnknown1(uint8 proxy_unknown_1) { m_Proxy_unknown_1 = proxy_unknown_1; }
@ -103,9 +103,9 @@ namespace EQEmu
void generate_text();
int m_LinkType;
const ItemBase* m_ItemData;
const ItemData* m_ItemData;
const ServerLootItem_Struct* m_LootData;
const ItemInst* m_ItemInst;
const ItemInstance* m_ItemInst;
uint8 m_Proxy_unknown_1;
uint32 m_ProxyItemID;

View File

@ -29,7 +29,7 @@
#include "faction.h"
#include "features.h"
#include "ipc_mutex.h"
#include "item.h"
#include "inventory_profile.h"
#include "loottable.h"
#include "memory_mapped_file.h"
#include "mysql.h"
@ -38,6 +38,17 @@
#include "string_util.h"
#include "eqemu_config.h"
namespace ItemField
{
enum {
source = 0,
#define F(x) x,
#include "item_fieldlist.h"
#undef F
updated
};
}
SharedDatabase::SharedDatabase()
: Database()
{
@ -99,13 +110,13 @@ uint32 SharedDatabase::GetTotalTimeEntitledOnAccount(uint32 AccountID) {
return EntitledTime;
}
bool SharedDatabase::SaveCursor(uint32 char_id, std::list<ItemInst*>::const_iterator &start, std::list<ItemInst*>::const_iterator &end)
bool SharedDatabase::SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>::const_iterator &start, std::list<EQEmu::ItemInstance*>::const_iterator &end)
{
// Delete cursor items
std::string query = StringFormat("DELETE FROM inventory WHERE charid = %i "
"AND ((slotid >= 8000 AND slotid <= 8999) "
"OR slotid = %i OR (slotid >= %i AND slotid <= %i) )",
char_id, EQEmu::legacy::SlotCursor,
char_id, EQEmu::inventory::slotCursor,
EQEmu::legacy::CURSOR_BAG_BEGIN, EQEmu::legacy::CURSOR_BAG_END);
auto results = QueryDatabase(query);
if (!results.Success()) {
@ -116,8 +127,8 @@ bool SharedDatabase::SaveCursor(uint32 char_id, std::list<ItemInst*>::const_iter
int i = 8000;
for(auto it = start; it != end; ++it, i++) {
if (i > 8999) { break; } // shouldn't be anything in the queue that indexes this high
ItemInst *inst = *it;
int16 use_slot = (i == 8000) ? EQEmu::legacy::SlotCursor : i;
EQEmu::ItemInstance *inst = *it;
int16 use_slot = (i == 8000) ? EQEmu::inventory::slotCursor : i;
if (!SaveInventory(char_id, inst, use_slot)) {
return false;
}
@ -126,7 +137,7 @@ bool SharedDatabase::SaveCursor(uint32 char_id, std::list<ItemInst*>::const_iter
return true;
}
bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const ItemInst* inst)
bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const EQEmu::ItemInstance* inst)
{
// Delete cursor items
std::string query = StringFormat("SELECT itemid, charges FROM sharedbank "
@ -159,7 +170,7 @@ bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const Ite
return true;
}
bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 slot_id) {
bool SharedDatabase::SaveInventory(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
//never save tribute slots:
if (slot_id >= EQEmu::legacy::TRIBUTE_BEGIN && slot_id <= EQEmu::legacy::TRIBUTE_END)
@ -173,7 +184,7 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 s
else {
// Needed to clear out bag slots that 'REPLACE' in UpdateSharedBankSlot does not overwrite..otherwise, duplication occurs
// (This requires that parent then child items be sent..which should be how they are currently passed)
if (Inventory::SupportsContainers(slot_id))
if (EQEmu::InventoryProfile::SupportsContainers(slot_id))
DeleteSharedBankSlot(char_id, slot_id);
return UpdateSharedBankSlot(char_id, inst, slot_id);
}
@ -184,18 +195,18 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 s
// Needed to clear out bag slots that 'REPLACE' in UpdateInventorySlot does not overwrite..otherwise, duplication occurs
// (This requires that parent then child items be sent..which should be how they are currently passed)
if (Inventory::SupportsContainers(slot_id))
if (EQEmu::InventoryProfile::SupportsContainers(slot_id))
DeleteInventorySlot(char_id, slot_id);
return UpdateInventorySlot(char_id, inst, slot_id);
}
bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, int16 slot_id) {
bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
// need to check 'inst' argument for valid pointer
uint32 augslot[EQEmu::legacy::ITEM_COMMON_SIZE] = { 0, 0, 0, 0, 0, 0 };
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
if (inst->IsClassCommon()) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
ItemInst *auginst = inst->GetItem(i);
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
EQEmu::ItemInstance *auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
}
@ -221,12 +232,12 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, i
auto results = QueryDatabase(query);
// Save bag contents, if slot supports bag contents
if (inst->IsClassBag() && Inventory::SupportsContainers(slot_id))
if (inst->IsClassBag() && EQEmu::InventoryProfile::SupportsContainers(slot_id))
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
// messages through attrition (and the modded code in SaveInventory)
for (uint8 idx = SUB_INDEX_BEGIN; idx < inst->GetItem()->BagSlots && idx < EQEmu::legacy::ITEM_CONTAINER_SIZE; idx++) {
const ItemInst* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, EQEmu::InventoryProfile::CalcSlotId(slot_id, idx));
}
if (!results.Success()) {
@ -236,13 +247,13 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, i
return true;
}
bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst, int16 slot_id) {
bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
// need to check 'inst' argument for valid pointer
uint32 augslot[EQEmu::legacy::ITEM_COMMON_SIZE] = { 0, 0, 0, 0, 0, 0 };
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
if (inst->IsClassCommon()) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
ItemInst *auginst = inst->GetItem(i);
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
EQEmu::ItemInstance *auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
}
@ -267,12 +278,12 @@ bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst,
auto results = QueryDatabase(query);
// Save bag contents, if slot supports bag contents
if (inst->IsClassBag() && Inventory::SupportsContainers(slot_id)) {
if (inst->IsClassBag() && EQEmu::InventoryProfile::SupportsContainers(slot_id)) {
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
// messages through attrition (and the modded code in SaveInventory)
for (uint8 idx = SUB_INDEX_BEGIN; idx < inst->GetItem()->BagSlots && idx < EQEmu::legacy::ITEM_CONTAINER_SIZE; idx++) {
const ItemInst* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, EQEmu::InventoryProfile::CalcSlotId(slot_id, idx));
}
}
@ -293,10 +304,10 @@ bool SharedDatabase::DeleteInventorySlot(uint32 char_id, int16 slot_id) {
}
// Delete bag slots, if need be
if (!Inventory::SupportsContainers(slot_id))
if (!EQEmu::InventoryProfile::SupportsContainers(slot_id))
return true;
int16 base_slot_id = Inventory::CalcSlotId(slot_id, SUB_INDEX_BEGIN);
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
query = StringFormat("DELETE FROM inventory WHERE charid = %i AND slotid >= %i AND slotid < %i",
char_id, base_slot_id, (base_slot_id+10));
results = QueryDatabase(query);
@ -319,10 +330,10 @@ bool SharedDatabase::DeleteSharedBankSlot(uint32 char_id, int16 slot_id) {
}
// Delete bag slots, if need be
if (!Inventory::SupportsContainers(slot_id))
if (!EQEmu::InventoryProfile::SupportsContainers(slot_id))
return true;
int16 base_slot_id = Inventory::CalcSlotId(slot_id, SUB_INDEX_BEGIN);
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
query = StringFormat("DELETE FROM sharedbank WHERE acctid = %i "
"AND slotid >= %i AND slotid < %i",
account_id, base_slot_id, (base_slot_id+10));
@ -362,9 +373,9 @@ bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add) {
return true;
}
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
const EQEmu::ItemBase* myitem;
const EQEmu::ItemData* myitem;
std::string query = StringFormat("SELECT itemid, item_charges, slot FROM starting_items "
"WHERE (race = %i or race = 0) AND (class = %i or class = 0) AND "
@ -385,7 +396,7 @@ bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv,
if(!myitem)
continue;
ItemInst* myinst = CreateBaseItem(myitem, charges);
EQEmu::ItemInstance* myinst = CreateBaseItem(myitem, charges);
if(slot < 0)
slot = inv->FindFreeSlot(0, 0);
@ -399,7 +410,7 @@ bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv,
// Retrieve shared bank inventory based on either account or character
bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
bool SharedDatabase::GetSharedBank(uint32 id, EQEmu::InventoryProfile *inv, bool is_charid)
{
std::string query;
@ -428,7 +439,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
uint32 item_id = (uint32)atoi(row[1]);
int8 charges = (int8)atoi(row[2]);
uint32 aug[EQEmu::legacy::ITEM_COMMON_SIZE];
uint32 aug[EQEmu::inventory::SocketCount];
aug[0] = (uint32)atoi(row[3]);
aug[1] = (uint32)atoi(row[4]);
aug[2] = (uint32)atoi(row[5]);
@ -436,7 +447,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
aug[4] = (uint32)atoi(row[7]);
aug[5] = (uint32)atoi(row[8]);
const EQEmu::ItemBase *item = GetItem(item_id);
const EQEmu::ItemData *item = GetItem(item_id);
if (!item) {
Log.Out(Logs::General, Logs::Error,
@ -447,9 +458,9 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
int16 put_slot_id = INVALID_INDEX;
ItemInst *inst = CreateBaseItem(item, charges);
EQEmu::ItemInstance *inst = CreateBaseItem(item, charges);
if (inst && item->IsClassCommon()) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
@ -500,7 +511,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
}
// Overloaded: Retrieve character inventory based on character id
bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
{
// Retrieve character inventory
std::string query =
@ -524,7 +535,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
uint16 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[EQEmu::legacy::ITEM_COMMON_SIZE];
uint32 aug[EQEmu::inventory::SocketCount];
aug[0] = (uint32)atoul(row[4]);
aug[1] = (uint32)atoul(row[5]);
@ -539,7 +550,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
uint32 ornament_idfile = (uint32)atoul(row[13]);
uint32 ornament_hero_model = (uint32)atoul(row[14]);
const EQEmu::ItemBase *item = GetItem(item_id);
const EQEmu::ItemData *item = GetItem(item_id);
if (!item) {
Log.Out(Logs::General, Logs::Error,
@ -550,7 +561,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
int16 put_slot_id = INVALID_INDEX;
ItemInst *inst = CreateBaseItem(item, charges);
EQEmu::ItemInstance *inst = CreateBaseItem(item, charges);
if (inst == nullptr)
continue;
@ -587,7 +598,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
if (instnodrop ||
(((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN && slot_id <= EQEmu::legacy::EQUIPMENT_END) ||
slot_id == EQEmu::legacy::SlotPowerSource) &&
slot_id == EQEmu::inventory::slotPowerSource) &&
inst->GetItem()->Attuneable))
inst->SetAttuned(true);
@ -609,7 +620,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
}
if (item->IsClassCommon()) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
@ -642,7 +653,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
}
// Overloaded: Retrieve character inventory based on account_id and character name
bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQEmu::InventoryProfile *inv)
{
// Retrieve character inventory
std::string query =
@ -666,7 +677,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
int8 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[EQEmu::legacy::ITEM_COMMON_SIZE];
uint32 aug[EQEmu::inventory::SocketCount];
aug[0] = (uint32)atoi(row[4]);
aug[1] = (uint32)atoi(row[5]);
aug[2] = (uint32)atoi(row[6]);
@ -679,12 +690,12 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
uint32 ornament_idfile = (uint32)atoul(row[13]);
uint32 ornament_hero_model = (uint32)atoul(row[14]);
const EQEmu::ItemBase *item = GetItem(item_id);
const EQEmu::ItemData *item = GetItem(item_id);
int16 put_slot_id = INVALID_INDEX;
if (!item)
continue;
ItemInst *inst = CreateBaseItem(item, charges);
EQEmu::ItemInstance *inst = CreateBaseItem(item, charges);
if (inst == nullptr)
continue;
@ -727,7 +738,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
inst->SetCharges(charges);
if (item->IsClassCommon()) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
@ -816,7 +827,7 @@ bool SharedDatabase::LoadItems(const std::string &prefix) {
mutex.Lock();
std::string file_name = Config->SharedMemDir + prefix + std::string("items");
items_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name));
items_hash = std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>>(new EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>(reinterpret_cast<uint8*>(items_mmf->Get()), items_mmf->Size()));
items_hash = std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::ItemData>>(new EQEmu::FixedMemoryHashSet<EQEmu::ItemData>(reinterpret_cast<uint8*>(items_mmf->Get()), items_mmf->Size()));
mutex.Unlock();
} catch(std::exception& ex) {
Log.Out(Logs::General, Logs::Error, "Error Loading Items: %s", ex.what());
@ -828,7 +839,7 @@ bool SharedDatabase::LoadItems(const std::string &prefix) {
void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id)
{
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(reinterpret_cast<uint8 *>(data), size, items, max_item_id);
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(reinterpret_cast<uint8 *>(data), size, items, max_item_id);
std::string ndbuffer;
bool disableNoRent = false;
@ -856,7 +867,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
}
}
EQEmu::ItemBase item;
EQEmu::ItemData item;
const std::string query = "SELECT source,"
#define F(x) "`"#x"`,"
@ -869,7 +880,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
}
for (auto row = results.begin(); row != results.end(); ++row) {
memset(&item, 0, sizeof(EQEmu::ItemBase));
memset(&item, 0, sizeof(EQEmu::ItemData));
item.ItemClass = (uint8)atoi(row[ItemField::itemclass]);
strcpy(item.Name, row[ItemField::name]);
@ -1086,7 +1097,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
}
}
const EQEmu::ItemBase* SharedDatabase::GetItem(uint32 id) {
const EQEmu::ItemData* SharedDatabase::GetItem(uint32 id) {
if (id == 0)
{
return nullptr;
@ -1105,7 +1116,7 @@ const EQEmu::ItemBase* SharedDatabase::GetItem(uint32 id) {
return nullptr;
}
const EQEmu::ItemBase* SharedDatabase::IterateItems(uint32* id) {
const EQEmu::ItemData* SharedDatabase::IterateItems(uint32* id) {
if(!items_hash || !id) {
return nullptr;
}
@ -1250,18 +1261,18 @@ bool SharedDatabase::LoadNPCFactionLists(const std::string &prefix) {
return true;
}
// Create appropriate ItemInst class
ItemInst* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
// Create appropriate EQEmu::ItemInstance class
EQEmu::ItemInstance* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
{
const EQEmu::ItemBase* item = nullptr;
ItemInst* inst = nullptr;
const EQEmu::ItemData* item = nullptr;
EQEmu::ItemInstance* inst = nullptr;
item = GetItem(item_id);
if (item) {
inst = CreateBaseItem(item, charges);
if (inst == nullptr) {
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateItem()");
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for EQEmu::ItemInstance creation in SharedDatabase::CreateItem()");
Log.Out(Logs::General, Logs::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
return nullptr;
}
@ -1279,15 +1290,15 @@ ItemInst* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1,
}
// Create appropriate ItemInst class
ItemInst* SharedDatabase::CreateItem(const EQEmu::ItemBase* item, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
// Create appropriate EQEmu::ItemInstance class
EQEmu::ItemInstance* SharedDatabase::CreateItem(const EQEmu::ItemData* item, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
{
ItemInst* inst = nullptr;
EQEmu::ItemInstance* inst = nullptr;
if (item) {
inst = CreateBaseItem(item, charges);
if (inst == nullptr) {
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateItem()");
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for EQEmu::ItemInstance creation in SharedDatabase::CreateItem()");
Log.Out(Logs::General, Logs::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
return nullptr;
}
@ -1304,8 +1315,8 @@ ItemInst* SharedDatabase::CreateItem(const EQEmu::ItemBase* item, int16 charges,
return inst;
}
ItemInst* SharedDatabase::CreateBaseItem(const EQEmu::ItemBase* item, int16 charges) {
ItemInst* inst = nullptr;
EQEmu::ItemInstance* SharedDatabase::CreateBaseItem(const EQEmu::ItemData* item, int16 charges) {
EQEmu::ItemInstance* inst = nullptr;
if (item) {
// if maxcharges is -1 that means it is an unlimited use item.
// set it to 1 charge so that it is usable on creation
@ -1315,10 +1326,10 @@ ItemInst* SharedDatabase::CreateBaseItem(const EQEmu::ItemBase* item, int16 char
if(charges <= 0 && item->Stackable)
charges = 1;
inst = new ItemInst(item, charges);
inst = new EQEmu::ItemInstance(item, charges);
if (inst == nullptr) {
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateBaseItem()");
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for EQEmu::ItemInstance creation in SharedDatabase::CreateBaseItem()");
Log.Out(Logs::General, Logs::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
return nullptr;
}

View File

@ -33,8 +33,6 @@
#include <memory>
class EvolveInfo;
class Inventory;
class ItemInst;
struct BaseDataStruct;
struct InspectMessage_Struct;
struct PlayerProfile_Struct;
@ -45,7 +43,9 @@ struct LootDrop_Struct;
namespace EQEmu
{
struct ItemBase;
struct ItemData;
class ItemInstance;
class InventoryProfile;
class MemoryMappedFile;
}
@ -74,24 +74,24 @@ class SharedDatabase : public Database
uint32 GetTotalTimeEntitledOnAccount(uint32 AccountID);
/*
Character Inventory
Character InventoryProfile
*/
bool SaveCursor(uint32 char_id, std::list<ItemInst*>::const_iterator &start, std::list<ItemInst*>::const_iterator &end);
bool SaveInventory(uint32 char_id, const ItemInst* inst, int16 slot_id);
bool SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>::const_iterator &start, std::list<EQEmu::ItemInstance*>::const_iterator &end);
bool SaveInventory(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id);
bool DeleteSharedBankSlot(uint32 char_id, int16 slot_id);
bool DeleteInventorySlot(uint32 char_id, int16 slot_id);
bool UpdateInventorySlot(uint32 char_id, const ItemInst* inst, int16 slot_id);
bool UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst, int16 slot_id);
bool VerifyInventory(uint32 account_id, int16 slot_id, const ItemInst* inst);
bool GetSharedBank(uint32 id, Inventory* inv, bool is_charid);
bool UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id);
bool UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id);
bool VerifyInventory(uint32 account_id, int16 slot_id, const EQEmu::ItemInstance* inst);
bool GetSharedBank(uint32 id, EQEmu::InventoryProfile* inv, bool is_charid);
int32 GetSharedPlatinum(uint32 account_id);
bool SetSharedPlatinum(uint32 account_id, int32 amount_to_add);
bool GetInventory(uint32 char_id, Inventory* inv);
bool GetInventory(uint32 account_id, char* name, Inventory* inv);
bool GetInventory(uint32 char_id, EQEmu::InventoryProfile* inv);
bool GetInventory(uint32 account_id, char* name, EQEmu::InventoryProfile* inv);
std::map<uint32, uint32> GetItemRecastTimestamps(uint32 char_id);
uint32 GetItemRecastTimestamp(uint32 char_id, uint32 recast_type);
void ClearOldRecastTimestamps(uint32 char_id);
bool SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin);
bool SetStartingItems(PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin);
std::string GetBook(const char *txtfile);
@ -99,9 +99,9 @@ class SharedDatabase : public Database
/*
Item Methods
*/
ItemInst* CreateItem(uint32 item_id, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
ItemInst* CreateItem(const EQEmu::ItemBase* item, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
ItemInst* CreateBaseItem(const EQEmu::ItemBase* item, int16 charges = 0);
EQEmu::ItemInstance* CreateItem(uint32 item_id, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
EQEmu::ItemInstance* CreateItem(const EQEmu::ItemData* item, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
EQEmu::ItemInstance* CreateBaseItem(const EQEmu::ItemData* item, int16 charges = 0);
/*
Shared Memory crap
@ -111,8 +111,8 @@ class SharedDatabase : public Database
void GetItemsCount(int32 &item_count, uint32 &max_id);
void LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id);
bool LoadItems(const std::string &prefix);
const EQEmu::ItemBase* IterateItems(uint32* id);
const EQEmu::ItemBase* GetItem(uint32 id);
const EQEmu::ItemData* IterateItems(uint32* id);
const EQEmu::ItemData* GetItem(uint32 id);
const EvolveInfo* GetEvolveInfo(uint32 loregroup);
//faction lists
@ -149,7 +149,7 @@ class SharedDatabase : public Database
std::unique_ptr<EQEmu::MemoryMappedFile> skill_caps_mmf;
std::unique_ptr<EQEmu::MemoryMappedFile> items_mmf;
std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>> items_hash;
std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::ItemData>> items_hash;
std::unique_ptr<EQEmu::MemoryMappedFile> faction_mmf;
std::unique_ptr<EQEmu::FixedMemoryHashSet<NPCFactionList>> faction_hash;
std::unique_ptr<EQEmu::MemoryMappedFile> loot_table_mmf;

View File

@ -485,7 +485,7 @@ typedef enum {
#define SE_ManaAbsorbPercentDamage 329 // implemented
#define SE_CriticalDamageMob 330 // implemented
#define SE_Salvage 331 // implemented - chance to recover items that would be destroyed in failed tradeskill combine
//#define SE_SummonToCorpse 332 // *not implemented AA - Call of the Wild (Druid/Shaman Res spell with no exp)
#define SE_SummonToCorpse 332 // *not implemented AA - Call of the Wild (Druid/Shaman Res spell with no exp)
#define SE_CastOnRuneFadeEffect 333 // implemented
#define SE_BardAEDot 334 // implemented
#define SE_BlockNextSpellFocus 335 // implemented - base1 chance to block next spell ie Puratus (8494)

View File

@ -18,82 +18,3 @@
*/
#include "textures.h"
//#include "inventory_slot.h"
#include <string.h> // temp
//int EQEmu::textures::ConvertEquipmentSlotToTextureSlot(int equipment_slot)
//{
// switch (equipment_slot) {
// case inventory::PossessionsHead:
// return textures::TextureHead;
// case inventory::PossessionsChest:
// return textures::TextureChest;
// case inventory::PossessionsArms:
// return textures::TextureArms;
// case inventory::PossessionsWrist1:
// return textures::TextureWrist;
// case inventory::PossessionsHands:
// return textures::TextureHands;
// case inventory::PossessionsLegs:
// return textures::TextureLegs;
// case inventory::PossessionsFeet:
// return textures::TextureFeet;
// case inventory::PossessionsPrimary:
// return textures::TexturePrimary;
// case inventory::PossessionsSecondary:
// return textures::TextureSecondary;
// default:
// return textures::TextureInvalid;
// }
//}
//int EQEmu::textures::ConvertEquipmentSlotToTextureSlot(const InventorySlot &equipment_slot)
//{
// if (equipment_slot.Type() != inventory::InvTypePossessions || equipment_slot.Bag() != inventory::InvBagInvalid || equipment_slot.Aug() != inventory::InvAugInvalid)
// return textures::TextureInvalid;
//
// return ConvertEquipmentSlotToTextureSlot(equipment_slot.Slot());
//}
//EQEmu::InventorySlot EQEmu::textures::ConvertTextureSlotToEquipmentSlot(int texture_slot)
//{
// switch (texture_slot) {
// case textures::TextureHead:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsHead);
// case textures::TextureChest:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsChest);
// case textures::TextureArms:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsArms);
// case textures::TextureWrist:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsWrist1);
// case textures::TextureHands:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsHands);
// case textures::TextureLegs:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsLegs);
// case textures::TextureFeet:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsFeet);
// case textures::TexturePrimary:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsPrimary);
// case textures::TextureSecondary:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsSecondary);
// default:
// return EQEmu::InventorySlot();
// }
//}
EQEmu::TextureProfile::TextureProfile()
{
memset(&Slot, 0, (sizeof(Texture_Struct) * textures::TextureCount));
}
EQEmu::TextureShortProfile::TextureShortProfile()
{
memset(&Slot, 0, (sizeof(uint32) * textures::TextureCount));
}
EQEmu::TintProfile::TintProfile()
{
memset(&Slot, 0, (sizeof(uint32) * textures::TextureCount));
}

View File

@ -25,116 +25,113 @@
namespace EQEmu
{
//class InventorySlot;
namespace textures {
//enum : int { TextureInvalid = -1, TextureBegin };
enum : uint8 { TextureInvalid = 255, TextureBegin = 0 };
enum : int8 { textureInvalid = -1, textureBegin };
//enum TextureSlot : int {
enum TextureSlot : uint8 {
TextureHead = TextureBegin,
TextureChest,
TextureArms,
TextureWrist,
TextureHands,
TextureLegs,
TextureFeet,
TexturePrimary,
TextureSecondary,
TextureCount
enum TextureSlot : int8 {
armorHead = textureBegin,
armorChest,
armorArms,
armorWrist,
armorHands,
armorLegs,
armorFeet,
weaponPrimary,
weaponSecondary,
materialCount,
materialInvalid = textureInvalid
};
const int LastTexture = TextureSecondary;
const int LastTintableTexture = TextureFeet;
enum TintSlot : int8 {
tintHead = textureBegin,
tintChest,
tintArms,
tintWrist,
tintHands,
tintLegs,
tintFeet,
tintCount,
tintInvalid = textureInvalid
};
//extern int ConvertEquipmentSlotToTextureSlot(int equipment_slot);
//extern int ConvertEquipmentSlotToTextureSlot(const InventorySlot &equipment_slot);
//extern InventorySlot ConvertTextureSlotToEquipmentSlot(int texture_slot);
const int8 LastTexture = weaponSecondary;
const int8 LastTintableTexture = tintFeet;
struct Texture_Struct {
uint32 Material;
uint32 Unknown1;
uint32 EliteModel;
uint32 HerosForgeModel;
uint32 Unknown2; // same as material?
};
struct TextureMaterial_Struct {
uint32 Material;
};
struct Tint_Struct {
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint, this is FF
};
uint32 Color;
};
};
} /*textures*/
struct Texture_Struct {
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2; // Same as material?
};
struct TextureProfile {
union {
struct {
Texture_Struct Head;
Texture_Struct Chest;
Texture_Struct Arms;
Texture_Struct Wrist;
Texture_Struct Hands;
Texture_Struct Legs;
Texture_Struct Feet;
Texture_Struct Primary;
Texture_Struct Secondary;
textures::Texture_Struct Head;
textures::Texture_Struct Chest;
textures::Texture_Struct Arms;
textures::Texture_Struct Wrist;
textures::Texture_Struct Hands;
textures::Texture_Struct Legs;
textures::Texture_Struct Feet;
textures::Texture_Struct Primary;
textures::Texture_Struct Secondary;
};
Texture_Struct Slot[textures::TextureCount];
textures::Texture_Struct Slot[textures::materialCount];
};
TextureProfile();
};
struct TextureShort_Struct {
uint32 Material;
};
struct TextureShortProfile {
struct TextureMaterialProfile {
union {
struct {
TextureShort_Struct Head;
TextureShort_Struct Chest;
TextureShort_Struct Arms;
TextureShort_Struct Wrist;
TextureShort_Struct Hands;
TextureShort_Struct Legs;
TextureShort_Struct Feet;
TextureShort_Struct Primary;
TextureShort_Struct Secondary;
textures::TextureMaterial_Struct Head;
textures::TextureMaterial_Struct Chest;
textures::TextureMaterial_Struct Arms;
textures::TextureMaterial_Struct Wrist;
textures::TextureMaterial_Struct Hands;
textures::TextureMaterial_Struct Legs;
textures::TextureMaterial_Struct Feet;
textures::TextureMaterial_Struct Primary;
textures::TextureMaterial_Struct Secondary;
};
TextureShort_Struct Slot[textures::TextureCount];
textures::TextureMaterial_Struct Slot[textures::materialCount];
};
TextureShortProfile();
};
struct Tint_Struct {
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
};
uint32 Color;
};
//Tint_Struct();
};
struct TintProfile {
union {
struct {
Tint_Struct Head;
Tint_Struct Chest;
Tint_Struct Arms;
Tint_Struct Wrist;
Tint_Struct Hands;
Tint_Struct Legs;
Tint_Struct Feet;
Tint_Struct Primary;
Tint_Struct Secondary;
textures::Tint_Struct Head;
textures::Tint_Struct Chest;
textures::Tint_Struct Arms;
textures::Tint_Struct Wrist;
textures::Tint_Struct Hands;
textures::Tint_Struct Legs;
textures::Tint_Struct Feet;
textures::Tint_Struct Primary;
textures::Tint_Struct Secondary;
};
Tint_Struct Slot[textures::TextureCount];
textures::Tint_Struct Slot[textures::materialCount]; // materialCount is correct..but, {[weaponPrimary],[weaponSecondary]} are not tintable...
};
TintProfile();
};
} /*EQEmu*/

View File

@ -22,7 +22,7 @@
#include "../common/ipc_mutex.h"
#include "../common/memory_mapped_file.h"
#include "../common/eqemu_exception.h"
#include "../common/item_base.h"
#include "../common/item_data.h"
void LoadItems(SharedDatabase *database, const std::string &prefix) {
EQEmu::IPCMutex mutex("items");
@ -35,7 +35,7 @@ void LoadItems(SharedDatabase *database, const std::string &prefix) {
EQ_EXCEPT("Shared Memory", "Unable to get any items from the database.");
}
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>::estimated_size(items, max_item));
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<EQEmu::ItemData>::estimated_size(items, max_item));
auto Config = EQEmuConfig::get();
std::string file_name = Config->SharedMemDir + prefix + std::string("items");

View File

@ -36,6 +36,39 @@
EQEmuLogSys Log;
#ifdef _WINDOWS
#include <direct.h>
#else
#include <unistd.h>
#endif
#include <sys/stat.h>
inline bool MakeDirectory(const std::string &directory_name)
{
#ifdef _WINDOWS
struct _stat st;
if (_stat(directory_name.c_str(), &st) == 0) {
return false;
}
else {
_mkdir(directory_name.c_str());
return true;
}
#else
struct stat st;
if (stat(directory_name.c_str(), &st) == 0) {
return false;
}
else {
mkdir(directory_name.c_str(), 0755);
return true;
}
#endif
return false;
}
int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformSharedMemory);
Log.LoadLogSettingsDefaults();
@ -62,6 +95,11 @@ int main(int argc, char **argv) {
database.LoadLogSettings(Log.log_settings);
Log.StartFileLogs();
std::string shared_mem_directory = Config->SharedMemDir;
if (MakeDirectory(shared_mem_directory)) {
Log.Out(Logs::General, Logs::Status, "Shared Memory folder doesn't exist, so we created it... '%s'", shared_mem_directory.c_str());
}
database.LoadVariables();
/* If we're running shared memory and hotfix has no custom name, we probably want to start from scratch... */

View File

@ -21,13 +21,13 @@
#include "cppunit/cpptest.h"
#include "../common/fixed_memory_hash_set.h"
#include "../common/item.h"
#include "../common/item_instance.h"
class FixedMemoryHashTest : public Test::Suite {
typedef void(FixedMemoryHashTest::*TestFunction)(void);
public:
FixedMemoryHashTest() {
size_ = EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>::estimated_size(72000, 190000);
size_ = EQEmu::FixedMemoryHashSet<EQEmu::ItemData>::estimated_size(72000, 190000);
data_ = new uint8[size_];
memset(data_, 0, size_);
TEST_ADD(FixedMemoryHashTest::InitTest);
@ -49,7 +49,7 @@ public:
private:
void InitTest() {
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_, 72000, 190000);
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_, 72000, 190000);
TEST_ASSERT(!hash.exists(1001));
TEST_ASSERT(hash.size() == 0);
TEST_ASSERT(hash.max_size() == 72000);
@ -57,7 +57,7 @@ public:
}
void LoadTest() {
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
TEST_ASSERT(!hash.exists(1001));
TEST_ASSERT(hash.size() == 0);
TEST_ASSERT(hash.max_size() == 72000);
@ -65,8 +65,8 @@ public:
}
void InsertTest() {
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
EQEmu::ItemBase item;
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
EQEmu::ItemData item;
memset(&item, 0, sizeof(item));
strcpy(item.Name, "Iron Sword");
item.ID = 1001;
@ -79,20 +79,20 @@ public:
}
void RetrieveTest() {
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
TEST_ASSERT(hash.exists(1001));
TEST_ASSERT(hash.size() == 1);
TEST_ASSERT(hash.max_size() == 72000);
TEST_ASSERT(!hash.empty());
EQEmu::ItemBase item = hash[1001];
EQEmu::ItemData item = hash[1001];
TEST_ASSERT(strcmp(item.Name, "Iron Sword") == 0);
TEST_ASSERT(item.ID == 1001);
}
void OverwriteTest() {
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
EQEmu::ItemBase item;
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
EQEmu::ItemData item;
memset(&item, 0, sizeof(item));
strcpy(item.Name, "Steel Sword");
item.ID = 1001;
@ -105,20 +105,20 @@ public:
}
void OverwriteRetrieveTest() {
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
TEST_ASSERT(hash.exists(1001));
TEST_ASSERT(hash.size() == 1);
TEST_ASSERT((hash.max_size() == 72000));
TEST_ASSERT(!hash.empty());
EQEmu::ItemBase item = hash[1001];
EQEmu::ItemData item = hash[1001];
TEST_ASSERT(strcmp(item.Name, "Steel Sword") == 0);
TEST_ASSERT(item.ID == 1001);
}
void InsertAgainTest() {
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
EQEmu::ItemBase item;
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
EQEmu::ItemData item;
memset(&item, 0, sizeof(item));
strcpy(item.Name, "Iron Sword");
item.ID = 1000;
@ -132,14 +132,14 @@ public:
}
void RetrieveAgainTest() {
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
TEST_ASSERT(hash.exists(1000));
TEST_ASSERT(hash.exists(1001));
TEST_ASSERT(hash.size() == 2);
TEST_ASSERT(hash.max_size() == 72000);
TEST_ASSERT(!hash.empty());
EQEmu::ItemBase item = hash[1000];
EQEmu::ItemData item = hash[1000];
TEST_ASSERT(strcmp(item.Name, "Iron Sword") == 0);
TEST_ASSERT(item.ID == 1000);
@ -149,8 +149,8 @@ public:
}
void InsertBeginTest() {
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
EQEmu::ItemBase item;
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
EQEmu::ItemData item;
memset(&item, 0, sizeof(item));
strcpy(item.Name, "Bronze Sword");
item.ID = 0;
@ -165,7 +165,7 @@ public:
}
void RetrieveBeginTest() {
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
TEST_ASSERT(hash.exists(1000));
TEST_ASSERT(hash.exists(1001));
TEST_ASSERT(hash.exists(0));
@ -173,7 +173,7 @@ public:
TEST_ASSERT(hash.max_size() == 72000);
TEST_ASSERT(!hash.empty());
EQEmu::ItemBase item = hash[1000];
EQEmu::ItemData item = hash[1000];
TEST_ASSERT(strcmp(item.Name, "Iron Sword") == 0);
TEST_ASSERT(item.ID == 1000);
@ -187,8 +187,8 @@ public:
}
void InsertEndTest() {
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
EQEmu::ItemBase item;
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
EQEmu::ItemData item;
memset(&item, 0, sizeof(item));
strcpy(item.Name, "Jade Sword");
item.ID = 190000;
@ -204,7 +204,7 @@ public:
}
void RetrieveEndTest() {
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
TEST_ASSERT(hash.exists(1000));
TEST_ASSERT(hash.exists(1001));
TEST_ASSERT(hash.exists(0));
@ -213,7 +213,7 @@ public:
TEST_ASSERT(hash.max_size() == 72000);
TEST_ASSERT(!hash.empty());
EQEmu::ItemBase item = hash[1000];
EQEmu::ItemData item = hash[1000];
TEST_ASSERT(strcmp(item.Name, "Iron Sword") == 0);
TEST_ASSERT(item.ID == 1000);

View File

@ -488,11 +488,11 @@ sub check_internet_connection {
$count = "n";
}
if (`ping 8.8.8.8 -$count 1 -w 500`=~/Reply from|1 received/i) {
if (`ping 8.8.8.8 -$count 1 -w 500`=~/TTL|1 received/i) {
# print "[Update] We have a connection to the internet, continuing...\n";
return 1;
}
elsif (`ping 4.2.2.2 -$count 1 -w 500`=~/Reply from|1 received/i) {
elsif (`ping 4.2.2.2 -$count 1 -w 500`=~/TTL|1 received/i) {
# print "[Update] We have a connection to the internet, continuing...\n";
return 1;
}
@ -1063,17 +1063,50 @@ sub trim {
}
sub read_eqemu_config_xml {
my $confile = "eqemu_config.xml"; #default
open(F, "<$confile");
my $indb = 0;
while(<F>) {
s/\r//g;
if(/<host>(.*)<\/host>/i) { $host = $1; }
elsif(/<username>(.*)<\/username>/i) { $user = $1; }
elsif(/<password>(.*)<\/password>/i) { $pass = $1; }
elsif(/<db>(.*)<\/db>/i) { $db = $1; }
if(/<longname>(.*)<\/longname>/i) { $long_name = $1; }
}
open (CONFIG, "eqemu_config.xml");
while (<CONFIG>){
chomp;
$o = $_;
if($o=~/\<\!--/i){
next;
}
if($o=~/database/i && $o=~/\<\//i){
$in_database_tag = 0;
}
if($o=~/<database>/i){
print "IN DATABASE TAG\n" if $debug;
$in_database_tag = 1;
}
if($o=~/<longname>/i){
($long_name) = $o =~ /<longname>(.*)<\/longname>/;
print "Long Name: '" . $long_name . "'\n" if $debug;
}
if($in_database_tag == 1){
@left = split (">", $o);
@right = split("<", $left[1]);
$tag_data = trim($right[0]);
if($o=~/<username>/i && $in_database_tag){
$user = $tag_data;
print "Database User: '" . $user . "'\n" if $debug;
}
if($o=~/<password>/i && $in_database_tag){
$pass = $tag_data;
print "Database Pass: '" . $pass . "'\n" if $debug;
}
if($o=~/<db>/i){
$db = $tag_data;
print "Database Name: '" . $db . "'\n" if $debug;
}
if($o=~/<host>/i){
$host = $tag_data;
print "Database Host: '" . $host . "'\n" if $debug;
}
}
}
close(CONFIG);
}
#::: Fetch Latest PEQ AA's
@ -2154,4 +2187,4 @@ sub generate_random_password {
map $alphanumeric[rand @alphanumeric], 0..$passwordsize;
return $randpassword;
}
}

View File

@ -0,0 +1 @@
UPDATE ground_spawns SET max_z = -99999 WHERE max_x != min_x OR max_y != min_y

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@ -0,0 +1 @@
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Character:GrantHoTTOnCreate', 'false', 'Grant Health of Target\'s Target leadership AA on character creation');

View File

@ -25,7 +25,7 @@
#include "../common/eq_packet_structs.h"
#include "../common/packet_dump.h"
#include "../common/eq_stream_intf.h"
#include "../common/item.h"
#include "../common/inventory_profile.h"
#include "../common/races.h"
#include "../common/classes.h"
#include "../common/languages.h"
@ -1383,7 +1383,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
{
PlayerProfile_Struct pp;
ExtendedProfile_Struct ext;
Inventory inv;
EQEmu::InventoryProfile inv;
time_t bday = time(nullptr);
char startzone[50]={0};
uint32 i;

View File

@ -17,10 +17,9 @@
*/
#include "worlddb.h"
//#include "../common/item.h"
#include "../common/string_util.h"
#include "../common/eq_packet_structs.h"
#include "../common/item.h"
#include "../common/inventory_profile.h"
#include "../common/rulesys.h"
#include <iostream>
#include <cstdlib>
@ -97,7 +96,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
for (auto row = results.begin(); row != results.end(); ++row) {
CharacterSelectEntry_Struct *cse = (CharacterSelectEntry_Struct *)buff_ptr;
PlayerProfile_Struct pp;
Inventory inv;
EQEmu::InventoryProfile inv;
uint32 character_id = (uint32)atoi(row[0]);
uint8 has_home = 0;
uint8 has_bind = 0;
@ -117,12 +116,12 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
cse->Gender = (uint8)atoi(row[2]);
cse->Face = (uint8)atoi(row[15]);
for (uint32 matslot = 0; matslot < EQEmu::textures::TextureCount; matslot++) { // Processed below
for (uint32 matslot = 0; matslot < EQEmu::textures::materialCount; matslot++) { // Processed below
cse->Equip[matslot].Material = 0;
cse->Equip[matslot].Unknown1 = 0;
cse->Equip[matslot].EliteMaterial = 0;
cse->Equip[matslot].HeroForgeModel = 0;
cse->Equip[matslot].Material2 = 0;
cse->Equip[matslot].EliteModel = 0;
cse->Equip[matslot].HerosForgeModel = 0;
cse->Equip[matslot].Unknown2 = 0;
cse->Equip[matslot].Color = 0;
}
@ -245,12 +244,12 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
/* Load Inventory */
// If we ensure that the material data is updated appropriately, we can do away with inventory loads
if (GetInventory(accountID, cse->Name, &inv)) {
const EQEmu::ItemBase* item = nullptr;
const ItemInst* inst = nullptr;
const EQEmu::ItemData* item = nullptr;
const EQEmu::ItemInstance* inst = nullptr;
int16 invslot = 0;
for (uint32 matslot = 0; matslot < EQEmu::textures::TextureCount; matslot++) {
invslot = Inventory::CalcSlotFromMaterial(matslot);
for (uint32 matslot = EQEmu::textures::textureBegin; matslot < EQEmu::textures::materialCount; matslot++) {
invslot = EQEmu::InventoryProfile::CalcSlotFromMaterial(matslot);
if (invslot == INVALID_INDEX) { continue; }
inst = inv.GetItem(invslot);
if (inst == nullptr) { continue; }
@ -270,7 +269,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
cse->Equip[matslot].Material = idfile;
}
}
if (matslot == EQEmu::textures::TexturePrimary) {
if (matslot == EQEmu::textures::weaponPrimary) {
cse->PrimaryIDFile = idfile;
}
else {
@ -288,8 +287,8 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
// Armor Materials/Models
cse->Equip[matslot].Material = item->Material;
cse->Equip[matslot].EliteMaterial = item->EliteMaterial;
cse->Equip[matslot].HeroForgeModel = inst->GetOrnamentHeroModel(matslot);
cse->Equip[matslot].EliteModel = item->EliteMaterial;
cse->Equip[matslot].HerosForgeModel = inst->GetOrnamentHeroModel(matslot);
cse->Equip[matslot].Color = color;
}
}

View File

@ -423,7 +423,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
uint32 sitem = 0;
sitem = CorpseToUse->GetWornItem(x);
if(sitem){
const EQEmu::ItemBase * itm = database.GetItem(sitem);
const EQEmu::ItemData * itm = database.GetItem(sitem);
npca->AddLootDrop(itm, &npca->itemlist, 1, 1, 255, true, true);
}
}
@ -1181,6 +1181,11 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
if (!IsCastWhileInvis(rank->spell))
CommonBreakInvisible();
if (spells[rank->spell].sneak && (!hidden || (hidden && (Timer::GetCurrentTime() - tmHidden) < 4000))) {
Message_StringID(MT_SpellFailure, SNEAK_RESTRICT);
return;
}
// Bards can cast instant cast AAs while they are casting another song
if(spells[rank->spell].cast_time == 0 && GetClass() == BARD && IsBardSong(casting_spell_id)) {
if(!SpellFinished(rank->spell, entity_list.GetMob(target_id), EQEmu::CastingSlot::AltAbility, spells[rank->spell].mana, -1, spells[rank->spell].ResistDiff, false)) {

View File

@ -1343,8 +1343,8 @@ bool Mob::PassCharismaCheck(Mob* caster, uint16 spell_id) {
void Mob::RogueEvade(Mob *other)
{
int amount = other->GetHateAmount(this) - (GetLevel() * 13);
other->SetHateAmountOnEnt(this, std::max(1, amount));
int amount = other->GetHateAmount(this) * zone->random.Int(40, 70) / 100;
other->SetHateAmountOnEnt(this, std::max(100, amount));
return;
}

View File

@ -51,12 +51,12 @@ extern WorldServer worldserver;
extern EntityList entity_list;
extern Zone* zone;
bool Mob::AttackAnimation(EQEmu::skills::SkillType &skillinuse, int Hand, const ItemInst* weapon)
bool Mob::AttackAnimation(EQEmu::skills::SkillType &skillinuse, int Hand, const EQEmu::ItemInstance* weapon)
{
// Determine animation
int type = 0;
if (weapon && weapon->IsClassCommon()) {
const EQEmu::ItemBase* item = weapon->GetItem();
const EQEmu::ItemData* item = weapon->GetItem();
Log.Out(Logs::Detail, Logs::Attack, "Weapon skill : %i", item->ItemType);
@ -132,7 +132,7 @@ bool Mob::AttackAnimation(EQEmu::skills::SkillType &skillinuse, int Hand, const
}
// If we're attacking with the secondary hand, play the dual wield anim
if (Hand == EQEmu::legacy::SlotSecondary) // DW anim
if (Hand == EQEmu::inventory::slotSecondary) // DW anim
type = animDualWield;
DoAnim(type);
@ -373,7 +373,7 @@ bool Mob::AvoidDamage(Mob *other, int32 &damage, int hand)
// riposte -- it may seem crazy, but if the attacker has SPA 173 on them, they are immune to Ripo
bool ImmuneRipo = attacker->aabonuses.RiposteChance || attacker->spellbonuses.RiposteChance || attacker->itembonuses.RiposteChance;
// Need to check if we have something in MainHand to actually attack with (or fists)
if (hand != EQEmu::legacy::SlotRange && (CanThisClassRiposte() || IsEnraged()) && InFront && !ImmuneRipo) {
if (hand != EQEmu::inventory::slotRange && (CanThisClassRiposte() || IsEnraged()) && InFront && !ImmuneRipo) {
if (IsEnraged()) {
damage = -3;
Log.Out(Logs::Detail, Logs::Combat, "I am enraged, riposting frontal attack.");
@ -395,7 +395,7 @@ bool Mob::AvoidDamage(Mob *other, int32 &damage, int hand)
chance -= chance * counter;
}
// AA Slippery Attacks
if (hand == EQEmu::legacy::SlotSecondary) {
if (hand == EQEmu::inventory::slotSecondary) {
int slip = aabonuses.OffhandRiposteFail + itembonuses.OffhandRiposteFail + spellbonuses.OffhandRiposteFail;
chance += chance * slip / 100;
}
@ -440,7 +440,7 @@ bool Mob::AvoidDamage(Mob *other, int32 &damage, int hand)
}
// parry
if (CanThisClassParry() && InFront && hand != EQEmu::legacy::SlotRange) {
if (CanThisClassParry() && InFront && hand != EQEmu::inventory::slotRange) {
if (IsClient())
CastToClient()->CheckIncreaseSkill(EQEmu::skills::SkillParry, other, -10);
// check auto discs ... I guess aa/items too :P
@ -786,9 +786,9 @@ int32 Client::GetMeleeMitDmg(Mob *attacker, int32 damage, int32 minhit,
//Returns the weapon damage against the input mob
//if we cannot hit the mob with the current weapon we will get a value less than or equal to zero
//Else we know we can hit.
//GetWeaponDamage(mob*, const ItemBase*) is intended to be used for mobs or any other situation where we do not have a client inventory item
//GetWeaponDamage(mob*, const ItemInst*) is intended to be used for situations where we have a client inventory item
int Mob::GetWeaponDamage(Mob *against, const EQEmu::ItemBase *weapon_item) {
//GetWeaponDamage(mob*, const EQEmu::ItemData*) is intended to be used for mobs or any other situation where we do not have a client inventory item
//GetWeaponDamage(mob*, const EQEmu::ItemInstance*) is intended to be used for situations where we have a client inventory item
int Mob::GetWeaponDamage(Mob *against, const EQEmu::ItemData *weapon_item) {
int dmg = 0;
int banedmg = 0;
@ -858,7 +858,7 @@ int Mob::GetWeaponDamage(Mob *against, const EQEmu::ItemBase *weapon_item) {
}
}
if(!eledmg && !banedmg){
if(!banedmg){
if(!GetSpecialAbility(SPECATK_BANE))
return 0;
else
@ -888,7 +888,7 @@ int Mob::GetWeaponDamage(Mob *against, const EQEmu::ItemBase *weapon_item) {
return dmg;
}
int Mob::GetWeaponDamage(Mob *against, const ItemInst *weapon_item, uint32 *hate)
int Mob::GetWeaponDamage(Mob *against, const EQEmu::ItemInstance *weapon_item, uint32 *hate)
{
int dmg = 0;
int banedmg = 0;
@ -927,7 +927,7 @@ int Mob::GetWeaponDamage(Mob *against, const ItemInst *weapon_item, uint32 *hate
} else {
bool MagicGloves = false;
if (IsClient()) {
const ItemInst *gloves = CastToClient()->GetInv().GetItem(EQEmu::legacy::SlotHands);
const EQEmu::ItemInstance *gloves = CastToClient()->GetInv().GetItem(EQEmu::inventory::slotHands);
if (gloves)
MagicGloves = gloves->GetItemMagical(true);
}
@ -979,7 +979,7 @@ int Mob::GetWeaponDamage(Mob *against, const ItemInst *weapon_item, uint32 *hate
banedmg = against->CheckBaneDamage(weapon_item);
if (against->GetSpecialAbility(IMMUNE_MELEE_EXCEPT_BANE)) {
if (!eledmg && !banedmg) {
if (!banedmg) {
if (!GetSpecialAbility(SPECATK_BANE))
return 0;
else
@ -1035,13 +1035,13 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
if (GetFeigned())
return false; // Rogean: How can you attack while feigned? Moved up from Aggro Code.
ItemInst* weapon;
if (Hand == EQEmu::legacy::SlotSecondary){ // Kaiyodo - Pick weapon from the attacking hand
weapon = GetInv().GetItem(EQEmu::legacy::SlotSecondary);
EQEmu::ItemInstance* weapon;
if (Hand == EQEmu::inventory::slotSecondary){ // Kaiyodo - Pick weapon from the attacking hand
weapon = GetInv().GetItem(EQEmu::inventory::slotSecondary);
OffHandAtk(true);
}
else{
weapon = GetInv().GetItem(EQEmu::legacy::SlotPrimary);
weapon = GetInv().GetItem(EQEmu::inventory::slotPrimary);
OffHandAtk(false);
}
@ -1109,12 +1109,12 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
int ucDamageBonus = 0;
if (Hand == EQEmu::legacy::SlotPrimary && GetLevel() >= 28 && IsWarriorClass())
if (Hand == EQEmu::inventory::slotPrimary && GetLevel() >= 28 && IsWarriorClass())
{
// Damage bonuses apply only to hits from the main hand (Hand == MainPrimary) by characters level 28 and above
// who belong to a melee class. If we're here, then all of these conditions apply.
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemBase*) nullptr);
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemData*) nullptr);
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
@ -1122,10 +1122,10 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
}
#endif
//Live AA - Sinister Strikes *Adds weapon damage bonus to offhand weapon.
if (Hand == EQEmu::legacy::SlotSecondary) {
if (Hand == EQEmu::inventory::slotSecondary) {
if (aabonuses.SecondaryDmgInc || itembonuses.SecondaryDmgInc || spellbonuses.SecondaryDmgInc){
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemBase*) nullptr, true);
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemData*) nullptr, true);
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
@ -1583,28 +1583,28 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
FaceTarget(GetTarget());
EQEmu::skills::SkillType skillinuse = EQEmu::skills::SkillHandtoHand;
if (Hand == EQEmu::legacy::SlotPrimary) {
if (Hand == EQEmu::inventory::slotPrimary) {
skillinuse = static_cast<EQEmu::skills::SkillType>(GetPrimSkill());
OffHandAtk(false);
}
if (Hand == EQEmu::legacy::SlotSecondary) {
if (Hand == EQEmu::inventory::slotSecondary) {
skillinuse = static_cast<EQEmu::skills::SkillType>(GetSecSkill());
OffHandAtk(true);
}
//figure out what weapon they are using, if any
const EQEmu::ItemBase* weapon = nullptr;
if (Hand == EQEmu::legacy::SlotPrimary && equipment[EQEmu::legacy::SlotPrimary] > 0)
weapon = database.GetItem(equipment[EQEmu::legacy::SlotPrimary]);
else if (equipment[EQEmu::legacy::SlotSecondary])
weapon = database.GetItem(equipment[EQEmu::legacy::SlotSecondary]);
const EQEmu::ItemData* weapon = nullptr;
if (Hand == EQEmu::inventory::slotPrimary && equipment[EQEmu::inventory::slotPrimary] > 0)
weapon = database.GetItem(equipment[EQEmu::inventory::slotPrimary]);
else if (equipment[EQEmu::inventory::slotSecondary])
weapon = database.GetItem(equipment[EQEmu::inventory::slotSecondary]);
//We dont factor much from the weapon into the attack.
//Just the skill type so it doesn't look silly using punching animations and stuff while wielding weapons
if(weapon) {
Log.Out(Logs::Detail, Logs::Combat, "Attacking with weapon: %s (%d) (too bad im not using it for much)", weapon->Name, weapon->ID);
if (Hand == EQEmu::legacy::SlotSecondary && weapon->ItemType == EQEmu::item::ItemTypeShield){
if (Hand == EQEmu::inventory::slotSecondary && weapon->ItemType == EQEmu::item::ItemTypeShield){
Log.Out(Logs::Detail, Logs::Combat, "Attack with shield canceled.");
return false;
}
@ -1645,7 +1645,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
//do attack animation regardless of whether or not we can hit below
int16 charges = 0;
ItemInst weapon_inst(weapon, charges);
EQEmu::ItemInstance weapon_inst(weapon, charges);
AttackAnimation(skillinuse, Hand, &weapon_inst);
//basically "if not immune" then do the attack
@ -2515,7 +2515,7 @@ void Mob::DamageShield(Mob* attacker, bool spell_ds) {
}
}
uint8 Mob::GetWeaponDamageBonus(const EQEmu::ItemBase *weapon, bool offhand)
uint8 Mob::GetWeaponDamageBonus(const EQEmu::ItemData *weapon, bool offhand)
{
// dev quote with old and new formulas
// https://forums.daybreakgames.com/eq/index.php?threads/test-update-09-17-15.226618/page-5#post-3326194
@ -3497,7 +3497,7 @@ void Mob::TryDefensiveProc(Mob *on, uint16 hand) {
float ProcChance, ProcBonus;
on->GetDefensiveProcChances(ProcBonus, ProcChance, hand , this);
if (hand != EQEmu::legacy::SlotPrimary)
if (hand != EQEmu::inventory::slotPrimary)
ProcChance /= 2;
int level_penalty = 0;
@ -3522,7 +3522,7 @@ void Mob::TryDefensiveProc(Mob *on, uint16 hand) {
}
}
void Mob::TryWeaponProc(const ItemInst* weapon_g, Mob *on, uint16 hand) {
void Mob::TryWeaponProc(const EQEmu::ItemInstance* weapon_g, Mob *on, uint16 hand) {
if(!on) {
SetTarget(nullptr);
Log.Out(Logs::General, Logs::Error, "A null Mob object was passed to Mob::TryWeaponProc for evaluation!");
@ -3540,12 +3540,12 @@ void Mob::TryWeaponProc(const ItemInst* weapon_g, Mob *on, uint16 hand) {
}
if(!weapon_g) {
TrySpellProc(nullptr, (const EQEmu::ItemBase*)nullptr, on);
TrySpellProc(nullptr, (const EQEmu::ItemData*)nullptr, on);
return;
}
if (!weapon_g->IsClassCommon()) {
TrySpellProc(nullptr, (const EQEmu::ItemBase*)nullptr, on);
TrySpellProc(nullptr, (const EQEmu::ItemData*)nullptr, on);
return;
}
@ -3558,7 +3558,7 @@ void Mob::TryWeaponProc(const ItemInst* weapon_g, Mob *on, uint16 hand) {
return;
}
void Mob::TryWeaponProc(const ItemInst *inst, const EQEmu::ItemBase *weapon, Mob *on, uint16 hand)
void Mob::TryWeaponProc(const EQEmu::ItemInstance *inst, const EQEmu::ItemData *weapon, Mob *on, uint16 hand)
{
if (!weapon)
@ -3570,7 +3570,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const EQEmu::ItemBase *weapon, Mob
ProcBonus += static_cast<float>(itembonuses.ProcChance) / 10.0f; // Combat Effects
float ProcChance = GetProcChances(ProcBonus, hand);
if (hand != EQEmu::legacy::SlotPrimary) //Is Archery intened to proc at 50% rate?
if (hand != EQEmu::inventory::slotPrimary) //Is Archery intened to proc at 50% rate?
ProcChance /= 2;
// Try innate proc on weapon
@ -3607,11 +3607,11 @@ void Mob::TryWeaponProc(const ItemInst *inst, const EQEmu::ItemBase *weapon, Mob
proced = false;
if (!proced && inst) {
for (int r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
const ItemInst *aug_i = inst->GetAugment(r);
for (int r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
const EQEmu::ItemInstance *aug_i = inst->GetAugment(r);
if (!aug_i) // no aug, try next slot!
continue;
const EQEmu::ItemBase *aug = aug_i->GetItem();
const EQEmu::ItemData *aug = aug_i->GetItem();
if (!aug)
continue;
@ -3641,18 +3641,18 @@ void Mob::TryWeaponProc(const ItemInst *inst, const EQEmu::ItemBase *weapon, Mob
return;
}
void Mob::TrySpellProc(const ItemInst *inst, const EQEmu::ItemBase *weapon, Mob *on, uint16 hand)
void Mob::TrySpellProc(const EQEmu::ItemInstance *inst, const EQEmu::ItemData *weapon, Mob *on, uint16 hand)
{
float ProcBonus = static_cast<float>(spellbonuses.SpellProcChance +
itembonuses.SpellProcChance + aabonuses.SpellProcChance);
float ProcChance = 0.0f;
ProcChance = GetProcChances(ProcBonus, hand);
if (hand != EQEmu::legacy::SlotPrimary) //Is Archery intened to proc at 50% rate?
if (hand != EQEmu::inventory::slotPrimary) //Is Archery intened to proc at 50% rate?
ProcChance /= 2;
bool rangedattk = false;
if (weapon && hand == EQEmu::legacy::SlotRange) {
if (weapon && hand == EQEmu::inventory::slotRange) {
if (weapon->ItemType == EQEmu::item::ItemTypeArrow ||
weapon->ItemType == EQEmu::item::ItemTypeLargeThrowing ||
weapon->ItemType == EQEmu::item::ItemTypeSmallThrowing ||
@ -3661,11 +3661,11 @@ void Mob::TrySpellProc(const ItemInst *inst, const EQEmu::ItemBase *weapon, Mob
}
}
if (!weapon && hand == EQEmu::legacy::SlotRange && GetSpecialAbility(SPECATK_RANGED_ATK))
if (!weapon && hand == EQEmu::inventory::slotRange && GetSpecialAbility(SPECATK_RANGED_ATK))
rangedattk = true;
for (uint32 i = 0; i < MAX_PROCS; i++) {
if (IsPet() && hand != EQEmu::legacy::SlotPrimary) //Pets can only proc spell procs from their primay hand (ie; beastlord pets)
if (IsPet() && hand != EQEmu::inventory::slotPrimary) //Pets can only proc spell procs from their primay hand (ie; beastlord pets)
continue; // If pets ever can proc from off hand, this will need to change
// Not ranged
@ -3728,7 +3728,7 @@ void Mob::TrySpellProc(const ItemInst *inst, const EQEmu::ItemBase *weapon, Mob
}
}
if (HasSkillProcs() && hand != EQEmu::legacy::SlotRange){ //We check ranged skill procs within the attack functions.
if (HasSkillProcs() && hand != EQEmu::inventory::slotRange){ //We check ranged skill procs within the attack functions.
uint16 skillinuse = 28;
if (weapon)
skillinuse = GetSkillByItemType(weapon->ItemType);
@ -3976,7 +3976,7 @@ void Mob::DoRiposte(Mob *defender)
if (!defender)
return;
defender->Attack(this, EQEmu::legacy::SlotPrimary, true);
defender->Attack(this, EQEmu::inventory::slotPrimary, true);
if (HasDied())
return;
@ -3987,7 +3987,7 @@ void Mob::DoRiposte(Mob *defender)
if (DoubleRipChance && zone->random.Roll(DoubleRipChance)) {
Log.Out(Logs::Detail, Logs::Combat,
"Preforming a double riposted from SE_DoubleRiposte (%d percent chance)", DoubleRipChance);
defender->Attack(this, EQEmu::legacy::SlotPrimary, true);
defender->Attack(this, EQEmu::inventory::slotPrimary, true);
if (HasDied())
return;
}
@ -4000,7 +4000,7 @@ void Mob::DoRiposte(Mob *defender)
Log.Out(Logs::Detail, Logs::Combat,
"Preforming a double riposted from SE_GiveDoubleRiposte base1 == 0 (%d percent chance)",
DoubleRipChance);
defender->Attack(this, EQEmu::legacy::SlotPrimary, true);
defender->Attack(this, EQEmu::inventory::slotPrimary, true);
if (HasDied())
return;
}
@ -4284,7 +4284,7 @@ float Mob::GetSkillProcChances(uint16 ReuseTime, uint16 hand) {
if (!ReuseTime && hand) {
weapon_speed = GetWeaponSpeedbyHand(hand);
ProcChance = static_cast<float>(weapon_speed) * (RuleR(Combat, AvgProcsPerMinute) / 60000.0f);
if (hand != EQEmu::legacy::SlotPrimary)
if (hand != EQEmu::inventory::slotPrimary)
ProcChance /= 2;
}
@ -4474,26 +4474,26 @@ void Client::SetAttackTimer()
Timer *TimerToUse = nullptr;
for (int i = EQEmu::legacy::SlotRange; i <= EQEmu::legacy::SlotSecondary; i++) {
for (int i = EQEmu::inventory::slotRange; i <= EQEmu::inventory::slotSecondary; i++) {
//pick a timer
if (i == EQEmu::legacy::SlotPrimary)
if (i == EQEmu::inventory::slotPrimary)
TimerToUse = &attack_timer;
else if (i == EQEmu::legacy::SlotRange)
else if (i == EQEmu::inventory::slotRange)
TimerToUse = &ranged_timer;
else if (i == EQEmu::legacy::SlotSecondary)
else if (i == EQEmu::inventory::slotSecondary)
TimerToUse = &attack_dw_timer;
else //invalid slot (hands will always hit this)
continue;
const EQEmu::ItemBase *ItemToUse = nullptr;
const EQEmu::ItemData *ItemToUse = nullptr;
//find our item
ItemInst *ci = GetInv().GetItem(i);
EQEmu::ItemInstance *ci = GetInv().GetItem(i);
if (ci)
ItemToUse = ci->GetItem();
//special offhand stuff
if (i == EQEmu::legacy::SlotSecondary) {
if (i == EQEmu::inventory::slotSecondary) {
//if we cant dual wield, skip it
if (!CanThisClassDualWield() || HasTwoHanderEquipped()) {
attack_dw_timer.Disable();
@ -4567,19 +4567,19 @@ void NPC::SetAttackTimer()
else
speed = static_cast<int>(((attack_delay / haste_mod) + ((hhe / 100.0f) * attack_delay)) * 100);
for (int i = EQEmu::legacy::SlotRange; i <= EQEmu::legacy::SlotSecondary; i++) {
for (int i = EQEmu::inventory::slotRange; i <= EQEmu::inventory::slotSecondary; i++) {
//pick a timer
if (i == EQEmu::legacy::SlotPrimary)
if (i == EQEmu::inventory::slotPrimary)
TimerToUse = &attack_timer;
else if (i == EQEmu::legacy::SlotRange)
else if (i == EQEmu::inventory::slotRange)
TimerToUse = &ranged_timer;
else if (i == EQEmu::legacy::SlotSecondary)
else if (i == EQEmu::inventory::slotSecondary)
TimerToUse = &attack_dw_timer;
else //invalid slot (hands will always hit this)
continue;
//special offhand stuff
if (i == EQEmu::legacy::SlotSecondary) {
if (i == EQEmu::inventory::slotSecondary) {
// SPECATK_QUAD is uncheesable
if(!CanThisClassDualWield() || (HasTwoHanderEquipped() && !GetSpecialAbility(SPECATK_QUAD))) {
attack_dw_timer.Disable();
@ -4601,7 +4601,7 @@ void Client::DoAttackRounds(Mob *target, int hand, bool IsFromSpell)
bool candouble = CanThisClassDoubleAttack();
// extra off hand non-sense, can only double with skill of 150 or above
// or you have any amount of GiveDoubleAttack
if (candouble && hand == EQEmu::legacy::SlotSecondary)
if (candouble && hand == EQEmu::inventory::slotSecondary)
candouble = GetSkill(EQEmu::skills::SkillDoubleAttack) > 149 || (aabonuses.GiveDoubleAttack + spellbonuses.GiveDoubleAttack + itembonuses.GiveDoubleAttack) > 0;
if (candouble) {
@ -4609,7 +4609,7 @@ void Client::DoAttackRounds(Mob *target, int hand, bool IsFromSpell)
if (CheckDoubleAttack()) {
Attack(target, hand, false, false, IsFromSpell);
// you can only triple from the main hand
if (hand == EQEmu::legacy::SlotPrimary && CanThisClassTripleAttack()) {
if (hand == EQEmu::inventory::slotPrimary && CanThisClassTripleAttack()) {
CheckIncreaseSkill(EQEmu::skills::SkillTripleAttack, target, -10);
if (CheckTripleAttack())
Attack(target, hand, false, false, IsFromSpell);
@ -4617,7 +4617,7 @@ void Client::DoAttackRounds(Mob *target, int hand, bool IsFromSpell)
}
}
if (hand == EQEmu::legacy::SlotPrimary) {
if (hand == EQEmu::inventory::slotPrimary) {
// According to http://www.monkly-business.net/forums/showpost.php?p=312095&postcount=168 a dev told them flurry isn't dependant on triple attack
// the parses kind of back that up and all of my parses seemed to be 4 or 5 attacks in the round which would work out to be
// doubles or triples with 2 from flurries or triple with 1 or 2 flurries ... Going with the "dev quote" I guess like we've always had it
@ -4670,9 +4670,9 @@ void Mob::DoMainHandAttackRounds(Mob *target, ExtraAttackOptions *opts, int spec
if (RuleB(Combat, UseLiveCombatRounds)) {
// A "quad" on live really is just a successful dual wield where both double attack
// The mobs that could triple lost the ability to when the triple attack skill was added in
Attack(target, EQEmu::legacy::SlotPrimary, false, false, false, opts, special);
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts, special);
if (CanThisClassDoubleAttack() && CheckDoubleAttack()){
Attack(target, EQEmu::legacy::SlotPrimary, false, false, false, opts, special);
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts, special);
if ((IsPet() || IsTempPet()) && IsPetOwnerClient()){
int chance = spellbonuses.PC_Pet_Flurry + itembonuses.PC_Pet_Flurry + aabonuses.PC_Pet_Flurry;
@ -4686,14 +4686,14 @@ void Mob::DoMainHandAttackRounds(Mob *target, ExtraAttackOptions *opts, int spec
if (IsNPC()) {
int16 n_atk = CastToNPC()->GetNumberOfAttacks();
if (n_atk <= 1) {
Attack(target, EQEmu::legacy::SlotPrimary, false, false, false, opts, special);
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts, special);
} else {
for (int i = 0; i < n_atk; ++i) {
Attack(target, EQEmu::legacy::SlotPrimary, false, false, false, opts, special);
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts, special);
}
}
} else {
Attack(target, EQEmu::legacy::SlotPrimary, false, false, false, opts, special);
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts, special);
}
// we use this random value in three comparisons with different
@ -4704,15 +4704,15 @@ void Mob::DoMainHandAttackRounds(Mob *target, ExtraAttackOptions *opts, int spec
// check double attack, this is NOT the same rules that clients use...
&&
RandRoll < (GetLevel() + NPCDualAttackModifier)) {
Attack(target, EQEmu::legacy::SlotPrimary, false, false, false, opts, special);
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts, special);
// lets see if we can do a triple attack with the main hand
// pets are excluded from triple and quads...
if ((GetSpecialAbility(SPECATK_TRIPLE) || GetSpecialAbility(SPECATK_QUAD)) && !IsPet() &&
RandRoll < (GetLevel() + NPCTripleAttackModifier)) {
Attack(target, EQEmu::legacy::SlotPrimary, false, false, false, opts, special);
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts, special);
// now lets check the quad attack
if (GetSpecialAbility(SPECATK_QUAD) && RandRoll < (GetLevel() + NPCQuadAttackModifier)) {
Attack(target, EQEmu::legacy::SlotPrimary, false, false, false, opts, special);
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts, special);
}
}
}
@ -4726,11 +4726,11 @@ void Mob::DoOffHandAttackRounds(Mob *target, ExtraAttackOptions *opts, int speci
// For now, SPECATK_QUAD means innate DW when Combat:UseLiveCombatRounds is true
if ((GetSpecialAbility(SPECATK_INNATE_DW) ||
(RuleB(Combat, UseLiveCombatRounds) && GetSpecialAbility(SPECATK_QUAD))) ||
GetEquipment(EQEmu::textures::TextureSecondary) != 0) {
GetEquipment(EQEmu::textures::weaponSecondary) != 0) {
if (CheckDualWield()) {
Attack(target, EQEmu::legacy::SlotSecondary, false, false, false, opts, special);
Attack(target, EQEmu::inventory::slotSecondary, false, false, false, opts, special);
if (CanThisClassDoubleAttack() && GetLevel() > 35 && CheckDoubleAttack()){
Attack(target, EQEmu::legacy::SlotSecondary, false, false, false, opts, special);
Attack(target, EQEmu::inventory::slotSecondary, false, false, false, opts, special);
if ((IsPet() || IsTempPet()) && IsPetOwnerClient()){
int chance = spellbonuses.PC_Pet_Flurry + itembonuses.PC_Pet_Flurry + aabonuses.PC_Pet_Flurry;

View File

@ -36,7 +36,7 @@ public:
//abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill) { return true; }
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, int special = 0) { return; }
virtual bool Attack(Mob* other, int Hand = EQEmu::legacy::SlotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
virtual bool Attack(Mob* other, int Hand = EQEmu::inventory::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr, int special = 0) { return false; }
virtual bool HasRaid() { return false; }
virtual bool HasGroup() { return false; }

View File

@ -17,7 +17,7 @@
*/
#include "../common/classes.h"
#include "../common/global_define.h"
#include "../common/item.h"
#include "../common/item_instance.h"
#include "../common/rulesys.h"
#include "../common/skills.h"
#include "../common/spdat.h"
@ -145,35 +145,35 @@ void Client::CalcItemBonuses(StatBonuses* newbon) {
unsigned int i;
// Update: MainAmmo should only calc skill mods (TODO: Check for other cases)
for (i = EQEmu::legacy::SlotCharm; i <= EQEmu::legacy::SlotAmmo; i++) {
const ItemInst* inst = m_inv[i];
for (i = EQEmu::inventory::slotCharm; i <= EQEmu::inventory::slotAmmo; i++) {
const EQEmu::ItemInstance* inst = m_inv[i];
if(inst == 0)
continue;
AddItemBonuses(inst, newbon, false, false, 0, (i == EQEmu::legacy::SlotAmmo));
AddItemBonuses(inst, newbon, false, false, 0, (i == EQEmu::inventory::slotAmmo));
//These are given special flags due to how often they are checked for various spell effects.
const EQEmu::ItemBase *item = inst->GetItem();
if (i == EQEmu::legacy::SlotSecondary && (item && item->ItemType == EQEmu::item::ItemTypeShield))
const EQEmu::ItemData *item = inst->GetItem();
if (i == EQEmu::inventory::slotSecondary && (item && item->ItemType == EQEmu::item::ItemTypeShield))
SetShieldEquiped(true);
else if (i == EQEmu::legacy::SlotPrimary && (item && item->ItemType == EQEmu::item::ItemType2HBlunt)) {
else if (i == EQEmu::inventory::slotPrimary && (item && item->ItemType == EQEmu::item::ItemType2HBlunt)) {
SetTwoHandBluntEquiped(true);
SetTwoHanderEquipped(true);
}
else if (i == EQEmu::legacy::SlotPrimary && (item && (item->ItemType == EQEmu::item::ItemType2HSlash || item->ItemType == EQEmu::item::ItemType2HPiercing)))
else if (i == EQEmu::inventory::slotPrimary && (item && (item->ItemType == EQEmu::item::ItemType2HSlash || item->ItemType == EQEmu::item::ItemType2HPiercing)))
SetTwoHanderEquipped(true);
}
//Power Source Slot
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF)
{
const ItemInst* inst = m_inv[EQEmu::legacy::SlotPowerSource];
const EQEmu::ItemInstance* inst = m_inv[EQEmu::inventory::slotPowerSource];
if(inst)
AddItemBonuses(inst, newbon);
}
//tribute items
for (i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++) {
const ItemInst* inst = m_inv[EQEmu::legacy::TRIBUTE_BEGIN + i];
const EQEmu::ItemInstance* inst = m_inv[EQEmu::legacy::TRIBUTE_BEGIN + i];
if(inst == 0)
continue;
AddItemBonuses(inst, newbon, false, true);
@ -181,8 +181,8 @@ void Client::CalcItemBonuses(StatBonuses* newbon) {
//Optional ability to have worn effects calculate as an addititive bonus instead of highest value
if (RuleI(Spells, AdditiveBonusWornType) && RuleI(Spells, AdditiveBonusWornType) != EQEmu::item::ItemEffectWorn){
for (i = EQEmu::legacy::SlotCharm; i < EQEmu::legacy::SlotAmmo; i++) {
const ItemInst* inst = m_inv[i];
for (i = EQEmu::inventory::slotCharm; i < EQEmu::inventory::slotAmmo; i++) {
const EQEmu::ItemInstance* inst = m_inv[i];
if(inst == 0)
continue;
AdditiveWornBonuses(inst, newbon);
@ -208,7 +208,7 @@ void Client::ProcessItemCaps()
itembonuses.ATK = std::min(itembonuses.ATK, CalcItemATKCap());
}
void Client::AddItemBonuses(const ItemInst *inst, StatBonuses *newbon, bool isAug, bool isTribute, int rec_override, bool ammo_slot_item)
void Client::AddItemBonuses(const EQEmu::ItemInstance *inst, StatBonuses *newbon, bool isAug, bool isTribute, int rec_override, bool ammo_slot_item)
{
if (!inst || !inst->IsClassCommon()) {
return;
@ -218,7 +218,7 @@ void Client::AddItemBonuses(const ItemInst *inst, StatBonuses *newbon, bool isAu
return;
}
const EQEmu::ItemBase *item = inst->GetItem();
const EQEmu::ItemData *item = inst->GetItem();
if (!isTribute && !inst->IsEquipable(GetBaseRace(), GetClass())) {
if (item->ItemType != EQEmu::item::ItemTypeFood && item->ItemType != EQEmu::item::ItemTypeDrink)
@ -527,12 +527,12 @@ void Client::AddItemBonuses(const ItemInst *inst, StatBonuses *newbon, bool isAu
}
if (!isAug) {
for (int i = 0; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++)
AddItemBonuses(inst->GetAugment(i), newbon, true, false, rec_level, ammo_slot_item);
}
}
void Client::AdditiveWornBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug) {
void Client::AdditiveWornBonuses(const EQEmu::ItemInstance *inst, StatBonuses* newbon, bool isAug) {
/*
Powerful Non-live like option allows developers to add worn effects on items that
@ -550,7 +550,7 @@ void Client::AdditiveWornBonuses(const ItemInst *inst, StatBonuses* newbon, bool
if(inst->GetAugmentType()==0 && isAug == true)
return;
const EQEmu::ItemBase *item = inst->GetItem();
const EQEmu::ItemData *item = inst->GetItem();
if(!inst->IsEquipable(GetBaseRace(),GetClass()))
return;
@ -565,7 +565,7 @@ void Client::AdditiveWornBonuses(const ItemInst *inst, StatBonuses* newbon, bool
if (!isAug)
{
int i;
for (i = 0; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
for (i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
AdditiveWornBonuses(inst->GetAugment(i),newbon,true);
}
}
@ -580,9 +580,9 @@ void Client::CalcEdibleBonuses(StatBonuses* newbon) {
{
if (food && drink)
break;
const ItemInst* inst = GetInv().GetItem(i);
const EQEmu::ItemInstance* inst = GetInv().GetItem(i);
if (inst && inst->GetItem() && inst->IsClassCommon()) {
const EQEmu::ItemBase *item = inst->GetItem();
const EQEmu::ItemData *item = inst->GetItem();
if (item->ItemType == EQEmu::item::ItemTypeFood && !food)
food = true;
else if (item->ItemType == EQEmu::item::ItemTypeDrink && !drink)
@ -596,9 +596,9 @@ void Client::CalcEdibleBonuses(StatBonuses* newbon) {
{
if (food && drink)
break;
const ItemInst* inst = GetInv().GetItem(i);
const EQEmu::ItemInstance* inst = GetInv().GetItem(i);
if (inst && inst->GetItem() && inst->IsClassCommon()) {
const EQEmu::ItemBase *item = inst->GetItem();
const EQEmu::ItemData *item = inst->GetItem();
if (item->ItemType == EQEmu::item::ItemTypeFood && !food)
food = true;
else if (item->ItemType == EQEmu::item::ItemTypeDrink && !drink)
@ -3205,7 +3205,7 @@ void NPC::CalcItemBonuses(StatBonuses *newbon)
if(newbon){
for (int i = 0; i < EQEmu::legacy::EQUIPMENT_SIZE; i++){
const EQEmu::ItemBase *cur = database.GetItem(equipment[i]);
const EQEmu::ItemData *cur = database.GetItem(equipment[i]);
if(cur){
//basic stats
newbon->AC += cur->AC;
@ -3299,7 +3299,7 @@ void Client::CalcItemScale() {
//Power Source Slot
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF)
{
if (CalcItemScale(EQEmu::legacy::SlotPowerSource, EQEmu::legacy::SlotPowerSource))
if (CalcItemScale(EQEmu::inventory::slotPowerSource, EQEmu::inventory::slotPowerSource))
changed = true;
}
@ -3314,10 +3314,10 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y) {
bool changed = false;
uint32 i;
for (i = slot_x; i <= slot_y; i++) {
if (i == EQEmu::legacy::SlotAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
if (i == EQEmu::inventory::slotAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
continue;
ItemInst* inst = m_inv.GetItem(i);
EQEmu::ItemInstance* inst = m_inv.GetItem(i);
if(inst == nullptr)
continue;
@ -3325,7 +3325,7 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y) {
// TEST CODE: test for bazaar trader crashing with charm items
if (Trader)
if (i >= EQEmu::legacy::GENERAL_BAGS_BEGIN && i <= EQEmu::legacy::GENERAL_BAGS_END) {
ItemInst* parent_item = m_inv.GetItem(Inventory::CalcSlotId(i));
EQEmu::ItemInstance* parent_item = m_inv.GetItem(EQEmu::InventoryProfile::CalcSlotId(i));
if (parent_item && parent_item->GetItem()->ID == 17899) // trader satchel
continue;
}
@ -3344,9 +3344,9 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y) {
}
//iterate all augments
for (int x = AUG_INDEX_BEGIN; x < EQEmu::legacy::ITEM_COMMON_SIZE; ++x)
for (int x = EQEmu::inventory::socketBegin; x < EQEmu::inventory::SocketCount; ++x)
{
ItemInst * a_inst = inst->GetAugment(x);
EQEmu::ItemInstance * a_inst = inst->GetAugment(x);
if(!a_inst)
continue;
@ -3393,7 +3393,7 @@ void Client::DoItemEnterZone() {
//Power Source Slot
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF)
{
if (DoItemEnterZone(EQEmu::legacy::SlotPowerSource, EQEmu::legacy::SlotPowerSource))
if (DoItemEnterZone(EQEmu::inventory::slotPowerSource, EQEmu::inventory::slotPowerSource))
changed = true;
}
@ -3407,10 +3407,10 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
// behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1
bool changed = false;
for(uint32 i = slot_x; i <= slot_y; i++) {
if (i == EQEmu::legacy::SlotAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
if (i == EQEmu::inventory::slotAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
continue;
ItemInst* inst = m_inv.GetItem(i);
EQEmu::ItemInstance* inst = m_inv.GetItem(i);
if(!inst)
continue;
@ -3418,7 +3418,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
// TEST CODE: test for bazaar trader crashing with charm items
if (Trader)
if (i >= EQEmu::legacy::GENERAL_BAGS_BEGIN && i <= EQEmu::legacy::GENERAL_BAGS_END) {
ItemInst* parent_item = m_inv.GetItem(Inventory::CalcSlotId(i));
EQEmu::ItemInstance* parent_item = m_inv.GetItem(EQEmu::InventoryProfile::CalcSlotId(i));
if (parent_item && parent_item->GetItem()->ID == 17899) // trader satchel
continue;
}
@ -3429,7 +3429,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
uint16 oldexp = inst->GetExp();
parse->EventItem(EVENT_ITEM_ENTER_ZONE, this, inst, nullptr, "", 0);
if (i <= EQEmu::legacy::SlotAmmo || i == EQEmu::legacy::SlotPowerSource) {
if (i <= EQEmu::inventory::slotAmmo || i == EQEmu::inventory::slotPowerSource) {
parse->EventItem(EVENT_EQUIP_ITEM, this, inst, nullptr, "", i);
}
@ -3439,7 +3439,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
update_slot = true;
}
} else {
if (i <= EQEmu::legacy::SlotAmmo || i == EQEmu::legacy::SlotPowerSource) {
if (i <= EQEmu::inventory::slotAmmo || i == EQEmu::inventory::slotPowerSource) {
parse->EventItem(EVENT_EQUIP_ITEM, this, inst, nullptr, "", i);
}
@ -3447,9 +3447,9 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
}
//iterate all augments
for (int x = AUG_INDEX_BEGIN; x < EQEmu::legacy::ITEM_COMMON_SIZE; ++x)
for (int x = EQEmu::inventory::socketBegin; x < EQEmu::inventory::SocketCount; ++x)
{
ItemInst *a_inst = inst->GetAugment(x);
EQEmu::ItemInstance *a_inst = inst->GetAugment(x);
if(!a_inst)
continue;

View File

@ -229,13 +229,13 @@ void Bot::SetBotSpellID(uint32 newSpellID) {
}
uint32 Bot::GetBotArcheryRange() {
const ItemInst *range_inst = GetBotItem(EQEmu::legacy::SlotRange);
const ItemInst *ammo_inst = GetBotItem(EQEmu::legacy::SlotAmmo);
const EQEmu::ItemInstance *range_inst = GetBotItem(EQEmu::inventory::slotRange);
const EQEmu::ItemInstance *ammo_inst = GetBotItem(EQEmu::inventory::slotAmmo);
if (!range_inst || !ammo_inst)
return 0;
const EQEmu::ItemBase *range_item = range_inst->GetItem();
const EQEmu::ItemBase *ammo_item = ammo_inst->GetItem();
const EQEmu::ItemData *range_item = range_inst->GetItem();
const EQEmu::ItemData *ammo_item = ammo_inst->GetItem();
if (!range_item || !ammo_item || range_item->ItemType != EQEmu::item::ItemTypeBow || ammo_item->ItemType != EQEmu::item::ItemTypeArrow)
return 0;
@ -246,15 +246,15 @@ uint32 Bot::GetBotArcheryRange() {
void Bot::ChangeBotArcherWeapons(bool isArcher) {
if((GetClass()==WARRIOR) || (GetClass()==PALADIN) || (GetClass()==RANGER) || (GetClass()==SHADOWKNIGHT) || (GetClass()==ROGUE)) {
if(!isArcher) {
BotAddEquipItem(EQEmu::legacy::SlotPrimary, GetBotItemBySlot(EQEmu::legacy::SlotPrimary));
BotAddEquipItem(EQEmu::legacy::SlotSecondary, GetBotItemBySlot(EQEmu::legacy::SlotSecondary));
BotAddEquipItem(EQEmu::inventory::slotPrimary, GetBotItemBySlot(EQEmu::inventory::slotPrimary));
BotAddEquipItem(EQEmu::inventory::slotSecondary, GetBotItemBySlot(EQEmu::inventory::slotSecondary));
SetAttackTimer();
BotGroupSay(this, "My blade is ready");
} else {
BotRemoveEquipItem(EQEmu::legacy::SlotPrimary);
BotRemoveEquipItem(EQEmu::legacy::SlotSecondary);
BotAddEquipItem(EQEmu::legacy::SlotAmmo, GetBotItemBySlot(EQEmu::legacy::SlotAmmo));
BotAddEquipItem(EQEmu::legacy::SlotSecondary, GetBotItemBySlot(EQEmu::legacy::SlotRange));
BotRemoveEquipItem(EQEmu::inventory::slotPrimary);
BotRemoveEquipItem(EQEmu::inventory::slotSecondary);
BotAddEquipItem(EQEmu::inventory::slotAmmo, GetBotItemBySlot(EQEmu::inventory::slotAmmo));
BotAddEquipItem(EQEmu::inventory::slotSecondary, GetBotItemBySlot(EQEmu::inventory::slotRange));
SetAttackTimer();
BotGroupSay(this, "My bow is true and ready");
}
@ -1175,11 +1175,11 @@ void Bot::GenerateArmorClass() {
uint16 Bot::GetPrimarySkillValue() {
EQEmu::skills::SkillType skill = EQEmu::skills::HIGHEST_SKILL; //because nullptr == 0, which is 1H Slashing, & we want it to return 0 from GetSkill
bool equiped = m_inv.GetItem(EQEmu::legacy::SlotPrimary);
bool equiped = m_inv.GetItem(EQEmu::inventory::slotPrimary);
if(!equiped)
skill = EQEmu::skills::SkillHandtoHand;
else {
uint8 type = m_inv.GetItem(EQEmu::legacy::SlotPrimary)->GetItem()->ItemType; //is this the best way to do this?
uint8 type = m_inv.GetItem(EQEmu::inventory::slotPrimary)->GetItem()->ItemType; //is this the best way to do this?
switch(type) {
case EQEmu::item::ItemType1HSlash:
skill = EQEmu::skills::Skill1HSlashing;
@ -1900,13 +1900,13 @@ void Bot::BotRangedAttack(Mob* other) {
return;
}
ItemInst* rangedItem = GetBotItem(EQEmu::legacy::SlotRange);
const EQEmu::ItemBase* RangeWeapon = 0;
EQEmu::ItemInstance* rangedItem = GetBotItem(EQEmu::inventory::slotRange);
const EQEmu::ItemData* RangeWeapon = 0;
if(rangedItem)
RangeWeapon = rangedItem->GetItem();
ItemInst* ammoItem = GetBotItem(EQEmu::legacy::SlotAmmo);
const EQEmu::ItemBase* Ammo = 0;
EQEmu::ItemInstance* ammoItem = GetBotItem(EQEmu::inventory::slotAmmo);
const EQEmu::ItemData* Ammo = 0;
if(ammoItem)
Ammo = ammoItem->GetItem();
@ -2002,7 +2002,7 @@ void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, EQEmu::skills:
int damage = 0;
uint32 hate = 0;
int Hand = EQEmu::legacy::SlotPrimary;
int Hand = EQEmu::inventory::slotPrimary;
if (hate == 0 && weapon_damage > 1)
hate = weapon_damage;
@ -2015,7 +2015,7 @@ void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, EQEmu::skills:
int32 min_hit = 1;
int32 max_hit = ((2 * weapon_damage * GetDamageTable(skillinuse)) / 100);
if(GetLevel() >= 28 && IsWarriorClass()) {
int ucDamageBonus = GetWeaponDamageBonus((const EQEmu::ItemBase*) nullptr);
int ucDamageBonus = GetWeaponDamageBonus((const EQEmu::ItemData*) nullptr);
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
hate += ucDamageBonus;
@ -2031,7 +2031,7 @@ void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, EQEmu::skills:
else
damage = zone->random.Int(min_hit, max_hit);
if (other->AvoidDamage(this, damage, CanRiposte ? EQEmu::legacy::SlotRange : EQEmu::legacy::SlotPrimary)) { // MainRange excludes ripo, primary doesn't have any extra behavior
if (other->AvoidDamage(this, damage, CanRiposte ? EQEmu::inventory::slotRange : EQEmu::inventory::slotPrimary)) { // MainRange excludes ripo, primary doesn't have any extra behavior
if (damage == -3) {
DoRiposte(other);
if (HasDied())
@ -2056,8 +2056,8 @@ void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, EQEmu::skills:
damage = -5;
if (skillinuse == EQEmu::skills::SkillBash){
const ItemInst* inst = GetBotItem(EQEmu::legacy::SlotSecondary);
const EQEmu::ItemBase* botweapon = 0;
const EQEmu::ItemInstance* inst = GetBotItem(EQEmu::inventory::slotSecondary);
const EQEmu::ItemData* botweapon = 0;
if(inst)
botweapon = inst->GetItem();
@ -2103,21 +2103,21 @@ void Bot::ApplySpecialAttackMod(EQEmu::skills::SkillType skill, int32 &dmg, int3
case EQEmu::skills::SkillFlyingKick:
case EQEmu::skills::SkillRoundKick:
case EQEmu::skills::SkillKick:
item_slot = EQEmu::legacy::SlotFeet;
item_slot = EQEmu::inventory::slotFeet;
break;
case EQEmu::skills::SkillBash:
item_slot = EQEmu::legacy::SlotSecondary;
item_slot = EQEmu::inventory::slotSecondary;
break;
case EQEmu::skills::SkillDragonPunch:
case EQEmu::skills::SkillEagleStrike:
case EQEmu::skills::SkillTigerClaw:
item_slot = EQEmu::legacy::SlotHands;
item_slot = EQEmu::inventory::slotHands;
break;
}
if (item_slot >= EQEmu::legacy::EQUIPMENT_BEGIN){
const ItemInst* inst = GetBotItem(item_slot);
const EQEmu::ItemBase* botweapon = 0;
const EQEmu::ItemInstance* inst = GetBotItem(item_slot);
const EQEmu::ItemData* botweapon = 0;
if(inst)
botweapon = inst->GetItem();
@ -2449,23 +2449,23 @@ void Bot::AI_Process() {
// First, special attack per class (kick, backstab etc..)
DoClassAttacks(GetTarget());
if(attack_timer.Check()) {
Attack(GetTarget(), EQEmu::legacy::SlotPrimary);
TriggerDefensiveProcs(GetTarget(), EQEmu::legacy::SlotPrimary, false);
ItemInst *wpn = GetBotItem(EQEmu::legacy::SlotPrimary);
TryWeaponProc(wpn, GetTarget(), EQEmu::legacy::SlotPrimary);
Attack(GetTarget(), EQEmu::inventory::slotPrimary);
TriggerDefensiveProcs(GetTarget(), EQEmu::inventory::slotPrimary, false);
EQEmu::ItemInstance *wpn = GetBotItem(EQEmu::inventory::slotPrimary);
TryWeaponProc(wpn, GetTarget(), EQEmu::inventory::slotPrimary);
bool tripleSuccess = false;
if(BotOwner && GetTarget() && CanThisClassDoubleAttack()) {
if(BotOwner && CheckBotDoubleAttack())
Attack(GetTarget(), EQEmu::legacy::SlotPrimary, true);
Attack(GetTarget(), EQEmu::inventory::slotPrimary, true);
if(BotOwner && GetTarget() && GetSpecialAbility(SPECATK_TRIPLE) && CheckBotDoubleAttack(true)) {
tripleSuccess = true;
Attack(GetTarget(), EQEmu::legacy::SlotPrimary, true);
Attack(GetTarget(), EQEmu::inventory::slotPrimary, true);
}
//quad attack, does this belong here??
if(BotOwner && GetTarget() && GetSpecialAbility(SPECATK_QUAD) && CheckBotDoubleAttack(true))
Attack(GetTarget(), EQEmu::legacy::SlotPrimary, true);
Attack(GetTarget(), EQEmu::inventory::slotPrimary, true);
}
//Live AA - Flurry, Rapid Strikes ect (Flurry does not require Triple Attack).
@ -2473,18 +2473,18 @@ void Bot::AI_Process() {
if (GetTarget() && flurrychance) {
if(zone->random.Int(0, 100) < flurrychance) {
Message_StringID(MT_NPCFlurry, YOU_FLURRY);
Attack(GetTarget(), EQEmu::legacy::SlotPrimary, false);
Attack(GetTarget(), EQEmu::legacy::SlotPrimary, false);
Attack(GetTarget(), EQEmu::inventory::slotPrimary, false);
Attack(GetTarget(), EQEmu::inventory::slotPrimary, false);
}
}
int32 ExtraAttackChanceBonus = (spellbonuses.ExtraAttackChance + itembonuses.ExtraAttackChance + aabonuses.ExtraAttackChance);
if (GetTarget() && ExtraAttackChanceBonus) {
ItemInst *wpn = GetBotItem(EQEmu::legacy::SlotPrimary);
EQEmu::ItemInstance *wpn = GetBotItem(EQEmu::inventory::slotPrimary);
if(wpn) {
if (wpn->GetItem()->IsType2HWeapon()) {
if(zone->random.Int(0, 100) < ExtraAttackChanceBonus)
Attack(GetTarget(), EQEmu::legacy::SlotPrimary, false);
Attack(GetTarget(), EQEmu::inventory::slotPrimary, false);
}
}
}
@ -2504,8 +2504,8 @@ void Bot::AI_Process() {
//now off hand
if(GetTarget() && attack_dw_timer.Check() && CanThisClassDualWield()) {
const ItemInst* instweapon = GetBotItem(EQEmu::legacy::SlotSecondary);
const EQEmu::ItemBase* weapon = 0;
const EQEmu::ItemInstance* instweapon = GetBotItem(EQEmu::inventory::slotSecondary);
const EQEmu::ItemData* weapon = 0;
//can only dual wield without a weapon if you're a monk
if(instweapon || (botClass == MONK)) {
if(instweapon)
@ -2526,12 +2526,12 @@ void Bot::AI_Process() {
DualWieldProbability += (DualWieldProbability * float(DWBonus) / 100.0f);
float random = zone->random.Real(0, 1);
if (random < DualWieldProbability){ // Max 78% of DW
Attack(GetTarget(), EQEmu::legacy::SlotSecondary); // Single attack with offhand
ItemInst *wpn = GetBotItem(EQEmu::legacy::SlotSecondary);
TryWeaponProc(wpn, GetTarget(), EQEmu::legacy::SlotSecondary);
Attack(GetTarget(), EQEmu::inventory::slotSecondary); // Single attack with offhand
EQEmu::ItemInstance *wpn = GetBotItem(EQEmu::inventory::slotSecondary);
TryWeaponProc(wpn, GetTarget(), EQEmu::inventory::slotSecondary);
if( CanThisClassDoubleAttack() && CheckBotDoubleAttack()) {
if(GetTarget() && GetTarget()->GetHP() > -10)
Attack(GetTarget(), EQEmu::legacy::SlotSecondary); // Single attack with offhand
Attack(GetTarget(), EQEmu::inventory::slotSecondary); // Single attack with offhand
}
}
}
@ -2702,12 +2702,12 @@ void Bot::PetAIProcess() {
if(!botPet->BehindMob(botPet->GetTarget(), botPet->GetX(), botPet->GetY()) && botPet->GetTarget()->IsEnraged())
return;
if (botPet->Attack(GetTarget(), EQEmu::legacy::SlotPrimary)) // try the main hand
if (botPet->Attack(GetTarget(), EQEmu::inventory::slotPrimary)) // try the main hand
if (botPet->GetTarget()) {
// We're a pet so we re able to dual attack
int32 RandRoll = zone->random.Int(0, 99);
if (botPet->CanThisClassDoubleAttack() && (RandRoll < (botPet->GetLevel() + NPCDualAttackModifier))) {
if (botPet->Attack(botPet->GetTarget(), EQEmu::legacy::SlotPrimary)) {}
if (botPet->Attack(botPet->GetTarget(), EQEmu::inventory::slotPrimary)) {}
}
}
@ -2745,11 +2745,11 @@ void Bot::PetAIProcess() {
float DualWieldProbability = ((botPet->GetSkill(EQEmu::skills::SkillDualWield) + botPet->GetLevel()) / 400.0f);
DualWieldProbability -= zone->random.Real(0, 1);
if(DualWieldProbability < 0) {
botPet->Attack(botPet->GetTarget(), EQEmu::legacy::SlotSecondary);
botPet->Attack(botPet->GetTarget(), EQEmu::inventory::slotSecondary);
if (botPet->CanThisClassDoubleAttack()) {
int32 RandRoll = zone->random.Int(0, 99);
if (RandRoll < (botPet->GetLevel() + 20))
botPet->Attack(botPet->GetTarget(), EQEmu::legacy::SlotSecondary);
botPet->Attack(botPet->GetTarget(), EQEmu::inventory::slotSecondary);
}
}
}
@ -2875,7 +2875,7 @@ void Bot::Spawn(Client* botCharacterOwner) {
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
itemID = GetBotItemBySlot(i);
if(itemID != 0) {
materialFromSlot = Inventory::CalcMaterialFromSlot(i);
materialFromSlot = EQEmu::InventoryProfile::CalcMaterialFromSlot(i);
if(materialFromSlot != 0xFF)
this->SendWearChange(materialFromSlot);
}
@ -2897,7 +2897,7 @@ void Bot::RemoveBotItemBySlot(uint32 slotID, std::string *errorMessage)
}
// Retrieves all the inventory records from the database for this bot.
void Bot::GetBotItems(Inventory &inv, std::string* errorMessage)
void Bot::GetBotItems(EQEmu::InventoryProfile &inv, std::string* errorMessage)
{
if(!GetBotID())
return;
@ -2952,18 +2952,18 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
ns->spawn.light = m_Light.Type[EQEmu::lightsource::LightActive];
ns->spawn.helm = helmtexture; //(GetShowHelm() ? helmtexture : 0); //0xFF;
ns->spawn.equip_chest2 = texture; //0xFF;
const EQEmu::ItemBase* item = 0;
const ItemInst* inst = 0;
const EQEmu::ItemData* item = 0;
const EQEmu::ItemInstance* inst = 0;
uint32 spawnedbotid = 0;
spawnedbotid = this->GetBotID();
for (int i = 0; i < EQEmu::textures::TexturePrimary; i++) {
for (int i = EQEmu::textures::textureBegin; i < EQEmu::textures::weaponPrimary; i++) {
inst = GetBotItem(i);
if (inst) {
item = inst->GetItem();
if (item != 0) {
ns->spawn.equipment.Slot[i].Material = item->Material;
ns->spawn.equipment.Slot[i].EliteMaterial = item->EliteMaterial;
ns->spawn.equipment.Slot[i].HeroForgeModel = item->HerosForgeModel;
ns->spawn.equipment.Slot[i].EliteModel = item->EliteMaterial;
ns->spawn.equipment.Slot[i].HerosForgeModel = item->HerosForgeModel;
if (armor_tint.Slot[i].Color)
ns->spawn.equipment_tint.Slot[i].Color = armor_tint.Slot[i].Color;
else
@ -2975,25 +2975,25 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
}
}
inst = GetBotItem(EQEmu::legacy::SlotPrimary);
inst = GetBotItem(EQEmu::inventory::slotPrimary);
if(inst) {
item = inst->GetItem();
if(item) {
if(strlen(item->IDFile) > 2)
ns->spawn.equipment.Primary.Material = atoi(&item->IDFile[2]);
ns->spawn.equipment_tint.Primary.Color = GetEquipmentColor(EQEmu::textures::TexturePrimary);
ns->spawn.equipment_tint.Primary.Color = GetEquipmentColor(EQEmu::textures::weaponPrimary);
}
}
inst = GetBotItem(EQEmu::legacy::SlotSecondary);
inst = GetBotItem(EQEmu::inventory::slotSecondary);
if(inst) {
item = inst->GetItem();
if(item) {
if(strlen(item->IDFile) > 2)
ns->spawn.equipment.Secondary.Material = atoi(&item->IDFile[2]);
ns->spawn.equipment_tint.Secondary.Color = GetEquipmentColor(EQEmu::textures::TextureSecondary);
ns->spawn.equipment_tint.Secondary.Color = GetEquipmentColor(EQEmu::textures::weaponSecondary);
}
}
}
@ -3224,8 +3224,8 @@ void Bot::SendBotArcheryWearChange(uint8 material_slot, uint32 material, uint32
}
// Returns the item id that is in the bot inventory collection for the specified slot.
ItemInst* Bot::GetBotItem(uint32 slotID) {
ItemInst* item = m_inv.GetItem(slotID);
EQEmu::ItemInstance* Bot::GetBotItem(uint32 slotID) {
EQEmu::ItemInstance* item = m_inv.GetItem(slotID);
if(item)
return item;
@ -3235,9 +3235,9 @@ ItemInst* Bot::GetBotItem(uint32 slotID) {
// Adds the specified item it bot to the NPC equipment array and to the bot inventory collection.
void Bot::BotAddEquipItem(int slot, uint32 id) {
if(slot > 0 && id > 0) {
uint8 materialFromSlot = Inventory::CalcMaterialFromSlot(slot);
uint8 materialFromSlot = EQEmu::InventoryProfile::CalcMaterialFromSlot(slot);
if (materialFromSlot != EQEmu::textures::TextureInvalid) {
if (materialFromSlot != EQEmu::textures::materialInvalid) {
equipment[slot] = id; // npc has more than just material slots. Valid material should mean valid inventory index
SendWearChange(materialFromSlot);
}
@ -3251,13 +3251,13 @@ void Bot::BotAddEquipItem(int slot, uint32 id) {
// Erases the specified item from bot the NPC equipment array and from the bot inventory collection.
void Bot::BotRemoveEquipItem(int slot) {
if(slot > 0) {
uint8 materialFromSlot = Inventory::CalcMaterialFromSlot(slot);
uint8 materialFromSlot = EQEmu::InventoryProfile::CalcMaterialFromSlot(slot);
if (materialFromSlot != EQEmu::textures::TextureInvalid) {
if (materialFromSlot != EQEmu::textures::materialInvalid) {
equipment[slot] = 0; // npc has more than just material slots. Valid material should mean valid inventory index
SendWearChange(materialFromSlot);
if (materialFromSlot == EQEmu::textures::TextureChest)
SendWearChange(EQEmu::textures::TextureArms);
if (materialFromSlot == EQEmu::textures::armorChest)
SendWearChange(EQEmu::textures::armorArms);
}
UpdateEquipmentLight();
@ -3266,7 +3266,7 @@ void Bot::BotRemoveEquipItem(int slot) {
}
}
void Bot::BotTradeSwapItem(Client* client, int16 lootSlot, const ItemInst* inst, const ItemInst* inst_swap, uint32 equipableSlots, std::string* errorMessage, bool swap) {
void Bot::BotTradeSwapItem(Client* client, int16 lootSlot, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* inst_swap, uint32 equipableSlots, std::string* errorMessage, bool swap) {
if(!errorMessage->empty())
return;
@ -3289,7 +3289,7 @@ void Bot::BotTradeSwapItem(Client* client, int16 lootSlot, const ItemInst* inst,
}
}
void Bot::BotTradeAddItem(uint32 id, const ItemInst* inst, int16 charges, uint32 equipableSlots, uint16 lootSlot, std::string* errorMessage, bool addToDb)
void Bot::BotTradeAddItem(uint32 id, const EQEmu::ItemInstance* inst, int16 charges, uint32 equipableSlots, uint16 lootSlot, std::string* errorMessage, bool addToDb)
{
if(addToDb) {
if (!botdb.SaveItemBySlot(this, lootSlot, inst)) {
@ -3360,7 +3360,7 @@ void Bot::FinishTrade(Client* client, BotTradeType tradeType) {
else if(tradeType == BotTradeClientNoDropNoTrade) {
// Items being traded are found on the Client's cursor slot, slot id 30. This item can be either a single item or it can be a bag.
// If it is a bag, then we have to search for items in slots 331 thru 340
PerformTradeWithClient(EQEmu::legacy::SlotCursor, EQEmu::legacy::SlotCursor, client);
PerformTradeWithClient(EQEmu::inventory::slotCursor, EQEmu::inventory::slotCursor, client);
// TODO: Add logic here to test if the item in SLOT_CURSOR is a container type, if it is then we need to call the following:
// PerformTradeWithClient(331, 340, client);
@ -3382,23 +3382,23 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
bool UpdateClient = false;
bool already_returned = false;
Inventory& clientInventory = client->GetInv();
const ItemInst* inst = clientInventory[i];
EQEmu::InventoryProfile& clientInventory = client->GetInv();
const EQEmu::ItemInstance* inst = clientInventory[i];
if(inst) {
items[i] = inst->GetItem()->ID;
charges[i] = inst->GetCharges();
}
if (i == EQEmu::legacy::SlotCursor)
if (i == EQEmu::inventory::slotCursor)
UpdateClient = true;
//EQoffline: will give the items to the bots and change the bot stats
if(inst && (GetBotOwner() == client->CastToMob()) && !IsEngaged()) {
std::string TempErrorMessage;
const EQEmu::ItemBase* mWeaponItem = inst->GetItem();
const EQEmu::ItemData* mWeaponItem = inst->GetItem();
bool failedLoreCheck = false;
for (int m = AUG_INDEX_BEGIN; m < EQEmu::legacy::ITEM_COMMON_SIZE; ++m) {
ItemInst *itm = inst->GetAugment(m);
for (int m = EQEmu::inventory::socketBegin; m < EQEmu::inventory::SocketCount; ++m) {
EQEmu::ItemInstance *itm = inst->GetAugment(m);
if(itm)
{
if(CheckLoreConflict(itm->GetItem())) {
@ -3415,7 +3415,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
if(!failedLoreCheck && mWeaponItem && inst->IsEquipable(GetBaseRace(), GetClass()) && (GetLevel() >= mWeaponItem->ReqLevel)) {
BotCanWear = true;
botCanWear[i] = BotCanWear;
ItemInst* swap_item = nullptr;
EQEmu::ItemInstance* swap_item = nullptr;
const char* equipped[EQEmu::legacy::EQUIPMENT_SIZE + 1] = { "Charm", "Left Ear", "Head", "Face", "Right Ear", "Neck", "Shoulders", "Arms", "Back",
"Left Wrist", "Right Wrist", "Range", "Hands", "Primary Hand", "Secondary Hand",
@ -3429,17 +3429,17 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
how_many_slots++;
if(!GetBotItem(j)) {
if (j == EQEmu::legacy::SlotPrimary) {
if (j == EQEmu::inventory::slotPrimary) {
if (mWeaponItem->IsType2HWeapon()) {
if (GetBotItem(EQEmu::legacy::SlotSecondary)) {
if (GetBotItem(EQEmu::inventory::slotSecondary)) {
if (mWeaponItem && mWeaponItem->IsType2HWeapon()) {
if (client->CheckLoreConflict(GetBotItem(EQEmu::legacy::SlotSecondary)->GetItem())) {
if (client->CheckLoreConflict(GetBotItem(EQEmu::inventory::slotSecondary)->GetItem())) {
failedLoreCheck = true;
}
}
else {
ItemInst* remove_item = GetBotItem(EQEmu::legacy::SlotSecondary);
BotTradeSwapItem(client, EQEmu::legacy::SlotSecondary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
EQEmu::ItemInstance* remove_item = GetBotItem(EQEmu::inventory::slotSecondary);
BotTradeSwapItem(client, EQEmu::inventory::slotSecondary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
}
}
}
@ -3449,7 +3449,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
}
break;
}
else if (j == EQEmu::legacy::SlotSecondary) {
else if (j == EQEmu::inventory::slotSecondary) {
if(inst->IsWeapon()) {
if(CanThisClassDualWield()) {
BotTradeAddItem(mWeaponItem->ID, inst, inst->GetCharges(), mWeaponItem->Slots, j, &TempErrorMessage);
@ -3465,10 +3465,10 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
success = true;
}
if(success) {
if (GetBotItem(EQEmu::legacy::SlotPrimary)) {
ItemInst* remove_item = GetBotItem(EQEmu::legacy::SlotPrimary);
if (GetBotItem(EQEmu::inventory::slotPrimary)) {
EQEmu::ItemInstance* remove_item = GetBotItem(EQEmu::inventory::slotPrimary);
if (remove_item->GetItem()->IsType2HWeapon()) {
BotTradeSwapItem(client, EQEmu::legacy::SlotPrimary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
BotTradeSwapItem(client, EQEmu::inventory::slotPrimary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
}
}
break;
@ -3490,8 +3490,8 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
swap_item = GetBotItem(j);
failedLoreCheck = false;
for (int k = AUG_INDEX_BEGIN; k < EQEmu::legacy::ITEM_COMMON_SIZE; ++k) {
ItemInst *itm = swap_item->GetAugment(k);
for (int k = EQEmu::inventory::socketBegin; k < EQEmu::inventory::SocketCount; ++k) {
EQEmu::ItemInstance *itm = swap_item->GetAugment(k);
if(itm)
{
if(client->CheckLoreConflict(itm->GetItem())) {
@ -3503,28 +3503,28 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
failedLoreCheck = true;
}
if(!failedLoreCheck) {
if (j == EQEmu::legacy::SlotPrimary) {
if (j == EQEmu::inventory::slotPrimary) {
if (mWeaponItem->IsType2HWeapon()) {
if (GetBotItem(EQEmu::legacy::SlotSecondary)) {
if (client->CheckLoreConflict(GetBotItem(EQEmu::legacy::SlotSecondary)->GetItem())) {
if (GetBotItem(EQEmu::inventory::slotSecondary)) {
if (client->CheckLoreConflict(GetBotItem(EQEmu::inventory::slotSecondary)->GetItem())) {
failedLoreCheck = true;
}
else {
ItemInst* remove_item = GetBotItem(EQEmu::legacy::SlotSecondary);
BotTradeSwapItem(client, EQEmu::legacy::SlotSecondary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
EQEmu::ItemInstance* remove_item = GetBotItem(EQEmu::inventory::slotSecondary);
BotTradeSwapItem(client, EQEmu::inventory::slotSecondary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
}
}
}
if(!failedLoreCheck) {
BotTradeSwapItem(client, EQEmu::legacy::SlotPrimary, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
BotTradeSwapItem(client, EQEmu::inventory::slotPrimary, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
success = true;
}
break;
}
else if (j == EQEmu::legacy::SlotSecondary) {
else if (j == EQEmu::inventory::slotSecondary) {
if(inst->IsWeapon()) {
if(CanThisClassDualWield()) {
BotTradeSwapItem(client, EQEmu::legacy::SlotSecondary, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
BotTradeSwapItem(client, EQEmu::inventory::slotSecondary, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
success = true;
}
else {
@ -3533,13 +3533,13 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
}
}
else {
BotTradeSwapItem(client, EQEmu::legacy::SlotSecondary, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
BotTradeSwapItem(client, EQEmu::inventory::slotSecondary, inst, swap_item, mWeaponItem->Slots, &TempErrorMessage);
success = true;
}
if (success && GetBotItem(EQEmu::legacy::SlotPrimary)) {
ItemInst* remove_item = GetBotItem(EQEmu::legacy::SlotPrimary);
if (success && GetBotItem(EQEmu::inventory::slotPrimary)) {
EQEmu::ItemInstance* remove_item = GetBotItem(EQEmu::inventory::slotPrimary);
if (remove_item->GetItem()->IsType2HWeapon()) {
BotTradeSwapItem(client, EQEmu::legacy::SlotPrimary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
BotTradeSwapItem(client, EQEmu::inventory::slotPrimary, 0, remove_item, remove_item->GetItem()->Slots, &TempErrorMessage, false);
}
}
break;
@ -3574,7 +3574,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
}
}
const EQEmu::ItemBase* item2 = 0;
const EQEmu::ItemData* item2 = 0;
for(int y = beginSlotID; y <= endSlotID; ++y) {
item2 = database.GetItem(items[y]);
if(item2) {
@ -3738,14 +3738,14 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
}
FaceTarget(GetTarget());
ItemInst* weapon = nullptr;
if (Hand == EQEmu::legacy::SlotPrimary) {
weapon = GetBotItem(EQEmu::legacy::SlotPrimary);
EQEmu::ItemInstance* weapon = nullptr;
if (Hand == EQEmu::inventory::slotPrimary) {
weapon = GetBotItem(EQEmu::inventory::slotPrimary);
OffHandAtk(false);
}
if (Hand == EQEmu::legacy::SlotSecondary) {
weapon = GetBotItem(EQEmu::legacy::SlotSecondary);
if (Hand == EQEmu::inventory::slotSecondary) {
weapon = GetBotItem(EQEmu::inventory::slotSecondary);
OffHandAtk(true);
}
@ -3810,19 +3810,19 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
// This is not recommended for normal usage, as the damage bonus represents a non-trivial component of the DPS output
// of weapons wielded by higher-level melee characters (especially for two-handed weapons).
int ucDamageBonus = 0;
if (Hand == EQEmu::legacy::SlotPrimary && GetLevel() >= 28 && IsWarriorClass()) {
if (Hand == EQEmu::inventory::slotPrimary && GetLevel() >= 28 && IsWarriorClass()) {
// Damage bonuses apply only to hits from the main hand (Hand == MainPrimary) by characters level 28 and above
// who belong to a melee class. If we're here, then all of these conditions apply.
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemBase*) nullptr);
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemData*) nullptr);
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
hate += ucDamageBonus;
}
#endif
//Live AA - Sinister Strikes *Adds weapon damage bonus to offhand weapon.
if (Hand == EQEmu::legacy::SlotSecondary) {
if (Hand == EQEmu::inventory::slotSecondary) {
if (aabonuses.SecondaryDmgInc || itembonuses.SecondaryDmgInc || spellbonuses.SecondaryDmgInc){
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemBase*) nullptr);
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemData*) nullptr);
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
hate += ucDamageBonus;
@ -4280,9 +4280,9 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
//Check if item focus effect exists for the client.
if (itembonuses.FocusEffects[bottype]) {
const EQEmu::ItemBase* TempItem = 0;
const EQEmu::ItemBase* UsedItem = 0;
const ItemInst* TempInst = 0;
const EQEmu::ItemData* TempItem = 0;
const EQEmu::ItemData* UsedItem = 0;
const EQEmu::ItemInstance* TempInst = 0;
uint16 UsedFocusID = 0;
int32 Total = 0;
int32 focus_max = 0;
@ -4290,7 +4290,7 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
//item focus
for (int x = EQEmu::legacy::EQUIPMENT_BEGIN; x <= EQEmu::legacy::EQUIPMENT_END; x++) {
TempItem = nullptr;
ItemInst* ins = GetBotItem(x);
EQEmu::ItemInstance* ins = GetBotItem(x);
if (!ins)
continue;
@ -4313,11 +4313,11 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
}
}
for (int y = AUG_INDEX_BEGIN; y < EQEmu::legacy::ITEM_COMMON_SIZE; ++y) {
ItemInst *aug = nullptr;
for (int y = EQEmu::inventory::socketBegin; y < EQEmu::inventory::SocketCount; ++y) {
EQEmu::ItemInstance *aug = nullptr;
aug = ins->GetAugment(y);
if(aug) {
const EQEmu::ItemBase* TempItemAug = aug->GetItem();
const EQEmu::ItemData* TempItemAug = aug->GetItem();
if (TempItemAug && TempItemAug->Focus.Effect > 0 && TempItemAug->Focus.Effect != SPELL_UNKNOWN) {
if(rand_effectiveness) {
focus_max = CalcBotFocusEffect(bottype, TempItemAug->Focus.Effect, spell_id, true);
@ -4749,13 +4749,13 @@ float Bot::GetProcChances(float ProcBonus, uint16 hand) {
float ProcChance = 0.0f;
uint32 weapon_speed = 0;
switch (hand) {
case EQEmu::legacy::SlotPrimary:
case EQEmu::inventory::slotPrimary:
weapon_speed = attack_timer.GetDuration();
break;
case EQEmu::legacy::SlotSecondary:
case EQEmu::inventory::slotSecondary:
weapon_speed = attack_dw_timer.GetDuration();
break;
case EQEmu::legacy::SlotRange:
case EQEmu::inventory::slotRange:
weapon_speed = ranged_timer.GetDuration();
break;
}
@ -4781,7 +4781,7 @@ int Bot::GetHandToHandDamage(void) {
// everyone uses this in the revamp!
int skill = GetSkill(EQEmu::skills::SkillHandtoHand);
int epic = 0;
if (CastToNPC()->GetEquipment(EQEmu::textures::TextureHands) == 10652 && GetLevel() > 46)
if (CastToNPC()->GetEquipment(EQEmu::textures::armorHands) == 10652 && GetLevel() > 46)
epic = 280;
if (epic > skill)
skill = epic;
@ -4803,7 +4803,7 @@ int Bot::GetHandToHandDamage(void) {
9, 9, 9, 9, 9, 10, 10, 10, 10, 10, // 31-40
10, 11, 11, 11, 11, 11, 11, 12, 12}; // 41-49
if (GetClass() == MONK) {
if (CastToNPC()->GetEquipment(EQEmu::textures::TextureHands) == 10652 && GetLevel() > 50)
if (CastToNPC()->GetEquipment(EQEmu::textures::armorHands) == 10652 && GetLevel() > 50)
return 9;
if (level > 62)
return 15;
@ -4842,11 +4842,11 @@ void Bot::DoRiposte(Mob* defender) {
if (!defender)
return;
defender->Attack(this, EQEmu::legacy::SlotPrimary, true);
defender->Attack(this, EQEmu::inventory::slotPrimary, true);
int32 DoubleRipChance = (defender->GetAABonuses().GiveDoubleRiposte[0] + defender->GetSpellBonuses().GiveDoubleRiposte[0] + defender->GetItemBonuses().GiveDoubleRiposte[0]);
if(DoubleRipChance && (DoubleRipChance >= zone->random.Int(0, 100))) {
Log.Out(Logs::Detail, Logs::Combat, "Preforming a double riposte (%d percent chance)", DoubleRipChance);
defender->Attack(this, EQEmu::legacy::SlotPrimary, true);
defender->Attack(this, EQEmu::inventory::slotPrimary, true);
}
DoubleRipChance = defender->GetAABonuses().GiveDoubleRiposte[1];
@ -4864,8 +4864,8 @@ void Bot::DoSpecialAttackDamage(Mob *who, EQEmu::skills::SkillType skill, int32
hate = hate_override;
if (skill == EQEmu::skills::SkillBash) {
const ItemInst* inst = GetBotItem(EQEmu::legacy::SlotSecondary);
const EQEmu::ItemBase* botweapon = 0;
const EQEmu::ItemInstance* inst = GetBotItem(EQEmu::inventory::slotSecondary);
const EQEmu::ItemData* botweapon = 0;
if(inst)
botweapon = inst->GetItem();
@ -4878,14 +4878,14 @@ void Bot::DoSpecialAttackDamage(Mob *who, EQEmu::skills::SkillType skill, int32
}
min_damage += (min_damage * GetMeleeMinDamageMod_SE(skill) / 100);
int hand = EQEmu::legacy::SlotPrimary;
int hand = EQEmu::inventory::slotPrimary;
if (skill == EQEmu::skills::SkillThrowing || skill == EQEmu::skills::SkillArchery)
hand = EQEmu::legacy::SlotRange;
hand = EQEmu::inventory::slotRange;
if (who->AvoidDamage(this, max_damage, hand)) {
if (max_damage == -3)
DoRiposte(who);
} else {
if (HitChance || who->CheckHitChance(this, skill, EQEmu::legacy::SlotPrimary)) {
if (HitChance || who->CheckHitChance(this, skill, EQEmu::inventory::slotPrimary)) {
who->MeleeMitigation(this, max_damage, min_damage);
ApplyMeleeDamageBonus(skill, max_damage);
max_damage += who->GetFcDamageAmtIncoming(this, 0, true, skill);
@ -4929,8 +4929,8 @@ void Bot::TryBackstab(Mob *other, int ReuseTime) {
bool bIsBehind = false;
bool bCanFrontalBS = false;
const ItemInst* inst = GetBotItem(EQEmu::legacy::SlotPrimary);
const EQEmu::ItemBase* botpiercer = nullptr;
const EQEmu::ItemInstance* inst = GetBotItem(EQEmu::inventory::slotPrimary);
const EQEmu::ItemData* botpiercer = nullptr;
if(inst)
botpiercer = inst->GetItem();
@ -4979,7 +4979,7 @@ void Bot::TryBackstab(Mob *other, int ReuseTime) {
}
}
else
Attack(other, EQEmu::legacy::SlotPrimary);
Attack(other, EQEmu::inventory::slotPrimary);
}
void Bot::RogueBackstab(Mob* other, bool min_damage, int ReuseTime) {
@ -4989,12 +4989,12 @@ void Bot::RogueBackstab(Mob* other, bool min_damage, int ReuseTime) {
int32 hate = 0;
int32 primaryweapondamage = 0;
int32 backstab_dmg = 0;
ItemInst* botweaponInst = GetBotItem(EQEmu::legacy::SlotPrimary);
EQEmu::ItemInstance* botweaponInst = GetBotItem(EQEmu::inventory::slotPrimary);
if(botweaponInst) {
primaryweapondamage = GetWeaponDamage(other, botweaponInst);
backstab_dmg = botweaponInst->GetItem()->BackstabDmg;
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i) {
ItemInst *aug = botweaponInst->GetAugment(i);
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i) {
EQEmu::ItemInstance *aug = botweaponInst->GetAugment(i);
if(aug)
backstab_dmg += aug->GetItem()->BackstabDmg;
}
@ -5037,7 +5037,7 @@ void Bot::RogueBackstab(Mob* other, bool min_damage, int ReuseTime) {
}
void Bot::RogueAssassinate(Mob* other) {
ItemInst* botweaponInst = GetBotItem(EQEmu::legacy::SlotPrimary);
EQEmu::ItemInstance* botweaponInst = GetBotItem(EQEmu::inventory::slotPrimary);
if(botweaponInst) {
if(GetWeaponDamage(other, botweaponInst))
other->Damage(this, 32000, SPELL_UNKNOWN, EQEmu::skills::SkillBackstab);
@ -5103,7 +5103,7 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
case WARRIOR:
if(level >= RuleI(Combat, NPCBashKickLevel)){
bool canBash = false;
if ((GetRace() == OGRE || GetRace() == TROLL || GetRace() == BARBARIAN) || (m_inv.GetItem(EQEmu::legacy::SlotSecondary) && m_inv.GetItem(EQEmu::legacy::SlotSecondary)->GetItem()->ItemType == EQEmu::item::ItemTypeShield) || (m_inv.GetItem(EQEmu::legacy::SlotPrimary) && m_inv.GetItem(EQEmu::legacy::SlotPrimary)->GetItem()->IsType2HWeapon() && GetAA(aa2HandBash) >= 1))
if ((GetRace() == OGRE || GetRace() == TROLL || GetRace() == BARBARIAN) || (m_inv.GetItem(EQEmu::inventory::slotSecondary) && m_inv.GetItem(EQEmu::inventory::slotSecondary)->GetItem()->ItemType == EQEmu::item::ItemTypeShield) || (m_inv.GetItem(EQEmu::inventory::slotPrimary) && m_inv.GetItem(EQEmu::inventory::slotPrimary)->GetItem()->IsType2HWeapon() && GetAA(aa2HandBash) >= 1))
canBash = true;
if(!canBash || zone->random.Int(0, 100) > 25)
@ -5122,7 +5122,7 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
case SHADOWKNIGHT:
case PALADIN:
if(level >= RuleI(Combat, NPCBashKickLevel)){
if ((GetRace() == OGRE || GetRace() == TROLL || GetRace() == BARBARIAN) || (m_inv.GetItem(EQEmu::legacy::SlotSecondary) && m_inv.GetItem(EQEmu::legacy::SlotSecondary)->GetItem()->ItemType == EQEmu::item::ItemTypeShield) || (m_inv.GetItem(EQEmu::legacy::SlotPrimary) && m_inv.GetItem(EQEmu::legacy::SlotPrimary)->GetItem()->IsType2HWeapon() && GetAA(aa2HandBash) >= 1))
if ((GetRace() == OGRE || GetRace() == TROLL || GetRace() == BARBARIAN) || (m_inv.GetItem(EQEmu::inventory::slotSecondary) && m_inv.GetItem(EQEmu::inventory::slotSecondary)->GetItem()->ItemType == EQEmu::item::ItemTypeShield) || (m_inv.GetItem(EQEmu::inventory::slotPrimary) && m_inv.GetItem(EQEmu::inventory::slotPrimary)->GetItem()->IsType2HWeapon() && GetAA(aa2HandBash) >= 1))
skill_to_use = EQEmu::skills::SkillBash;
}
break;
@ -5151,7 +5151,7 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
if (skill_to_use == EQEmu::skills::SkillBash) {
if (target != this) {
DoAnim(animTailRake);
if (GetWeaponDamage(target, GetBotItem(EQEmu::legacy::SlotSecondary)) <= 0 && GetWeaponDamage(target, GetBotItem(EQEmu::legacy::SlotShoulders)) <= 0)
if (GetWeaponDamage(target, GetBotItem(EQEmu::inventory::slotSecondary)) <= 0 && GetWeaponDamage(target, GetBotItem(EQEmu::inventory::slotShoulders)) <= 0)
dmg = -5;
else {
if (!target->CheckHitChance(this, EQEmu::skills::SkillBash, 0))
@ -5201,7 +5201,7 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
if (skill_to_use == EQEmu::skills::SkillKick) {
if(target != this) {
DoAnim(animKick);
if (GetWeaponDamage(target, GetBotItem(EQEmu::legacy::SlotFeet)) <= 0)
if (GetWeaponDamage(target, GetBotItem(EQEmu::inventory::slotFeet)) <= 0)
dmg = -5;
else {
if (!target->CheckHitChance(this, EQEmu::skills::SkillKick, 0))
@ -5366,8 +5366,8 @@ bool Bot::IsBotAttackAllowed(Mob* attacker, Mob* target, bool& hasRuleDefined) {
void Bot::EquipBot(std::string* errorMessage) {
GetBotItems(m_inv, errorMessage);
const ItemInst* inst = 0;
const EQEmu::ItemBase* item = 0;
const EQEmu::ItemInstance* inst = 0;
const EQEmu::ItemData* item = 0;
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
inst = GetBotItem(i);
if(inst) {
@ -5494,23 +5494,23 @@ void Bot::SetAttackTimer() {
float haste_mod = (GetHaste() * 0.01f);
attack_timer.SetAtTrigger(4000, true);
Timer* TimerToUse = nullptr;
const EQEmu::ItemBase* PrimaryWeapon = nullptr;
for (int i = EQEmu::legacy::SlotRange; i <= EQEmu::legacy::SlotSecondary; i++) {
if (i == EQEmu::legacy::SlotPrimary)
const EQEmu::ItemData* PrimaryWeapon = nullptr;
for (int i = EQEmu::inventory::slotRange; i <= EQEmu::inventory::slotSecondary; i++) {
if (i == EQEmu::inventory::slotPrimary)
TimerToUse = &attack_timer;
else if (i == EQEmu::legacy::SlotRange)
else if (i == EQEmu::inventory::slotRange)
TimerToUse = &ranged_timer;
else if (i == EQEmu::legacy::SlotSecondary)
else if (i == EQEmu::inventory::slotSecondary)
TimerToUse = &attack_dw_timer;
else
continue;
const EQEmu::ItemBase* ItemToUse = nullptr;
ItemInst* ci = GetBotItem(i);
const EQEmu::ItemData* ItemToUse = nullptr;
EQEmu::ItemInstance* ci = GetBotItem(i);
if (ci)
ItemToUse = ci->GetItem();
if (i == EQEmu::legacy::SlotSecondary) {
if (i == EQEmu::inventory::slotSecondary) {
if (PrimaryWeapon != nullptr) {
if (PrimaryWeapon->IsClassCommon() && PrimaryWeapon->IsType2HWeapon()) {
attack_dw_timer.Disable();
@ -5541,7 +5541,7 @@ void Bot::SetAttackTimer() {
speed = (RuleB(Spells, Jun182014HundredHandsRevamp) ? static_cast<int>(((delay / haste_mod) + ((hhe / 1000.0f) * (delay / haste_mod))) * 100) : static_cast<int>(((delay / haste_mod) + ((hhe / 100.0f) * delay)) * 100));
TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true);
if (i == EQEmu::legacy::SlotPrimary)
if (i == EQEmu::inventory::slotPrimary)
PrimaryWeapon = ItemToUse;
}
}
@ -7180,13 +7180,13 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
insr->TargetID = inspectedBot->GetNPCTypeID();
insr->playerid = inspectedBot->GetID();
const EQEmu::ItemBase* item = 0;
const ItemInst* inst = 0;
const EQEmu::ItemData* item = 0;
const EQEmu::ItemInstance* inst = 0;
// Modded to display power source items (will only show up on SoF+ client inspect windows though.)
// I don't think bots are currently coded to use them..but, you'll have to use '#bot inventory list'
// to see them on a Titanium client when/if they are activated.
for (int16 L = EQEmu::legacy::EQUIPMENT_BEGIN; L <= EQEmu::legacy::SlotWaist; L++) {
for (int16 L = EQEmu::legacy::EQUIPMENT_BEGIN; L <= EQEmu::inventory::slotWaist; L++) {
inst = inspectedBot->GetBotItem(L);
if(inst) {
@ -7200,7 +7200,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
}
}
inst = inspectedBot->GetBotItem(EQEmu::legacy::SlotPowerSource);
inst = inspectedBot->GetBotItem(EQEmu::inventory::slotPowerSource);
if(inst) {
item = inst->GetItem();
@ -7212,7 +7212,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
insr->itemicons[SoF::invslot::PossessionsPowerSource] = 0xFFFFFFFF;
}
inst = inspectedBot->GetBotItem(EQEmu::legacy::SlotAmmo);
inst = inspectedBot->GetBotItem(EQEmu::inventory::slotAmmo);
if(inst) {
item = inst->GetItem();
@ -7232,10 +7232,10 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
void Bot::CalcItemBonuses(StatBonuses* newbon)
{
const EQEmu::ItemBase* itemtmp = 0;
const EQEmu::ItemData* itemtmp = 0;
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= (EQEmu::legacy::EQUIPMENT_END + 1); ++i) {
const ItemInst* item = GetBotItem((i == 22 ? 9999 : i));
const EQEmu::ItemInstance* item = GetBotItem((i == 22 ? 9999 : i));
if(item) {
AddItemBonuses(item, newbon);
}
@ -7252,7 +7252,7 @@ void Bot::CalcItemBonuses(StatBonuses* newbon)
newbon->EnduranceRegen = CalcEnduranceRegenCap();
}
void Bot::AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug, bool isTribute, int rec_override) {
void Bot::AddItemBonuses(const EQEmu::ItemInstance *inst, StatBonuses* newbon, bool isAug, bool isTribute, int rec_override) {
if (!inst || !inst->IsClassCommon())
{
return;
@ -7263,7 +7263,7 @@ void Bot::AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug,
return;
}
const EQEmu::ItemBase *item = inst->GetItem();
const EQEmu::ItemData *item = inst->GetItem();
if(!isTribute && !inst->IsEquipable(GetBaseRace(),GetClass()))
{
@ -7547,7 +7547,7 @@ void Bot::AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug,
if (!isAug)
{
for (int i = 0; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++)
AddItemBonuses(inst->GetAugment(i),newbon,true, false, rec_level);
}
@ -7630,7 +7630,7 @@ void Bot::CalcBotStats(bool showtext) {
}
}
bool Bot::CheckLoreConflict(const EQEmu::ItemBase* item) {
bool Bot::CheckLoreConflict(const EQEmu::ItemData* item) {
if (!item || !(item->LoreFlag))
return false;
@ -8036,12 +8036,12 @@ uint8 Bot::GetNumberNeedingHealedInGroup(uint8 hpr, bool includePets) {
int Bot::GetRawACNoShield(int &shield_ac) {
int ac = itembonuses.AC + spellbonuses.AC;
shield_ac = 0;
ItemInst* inst = GetBotItem(EQEmu::legacy::SlotSecondary);
EQEmu::ItemInstance* inst = GetBotItem(EQEmu::inventory::slotSecondary);
if(inst) {
if (inst->GetItem()->ItemType == EQEmu::item::ItemTypeShield) {
ac -= inst->GetItem()->AC;
shield_ac = inst->GetItem()->AC;
for (uint8 i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
for (uint8 i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
if(inst->GetAugment(i)) {
ac -= inst->GetAugment(i)->GetItem()->AC;
shield_ac += inst->GetAugment(i)->GetItem()->AC;
@ -8053,8 +8053,8 @@ int Bot::GetRawACNoShield(int &shield_ac) {
}
uint32 Bot::CalcCurrentWeight() {
const EQEmu::ItemBase* TempItem = 0;
ItemInst* inst;
const EQEmu::ItemData* TempItem = 0;
EQEmu::ItemInstance* inst;
uint32 Total = 0;
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
inst = GetBotItem(i);
@ -8433,9 +8433,9 @@ bool Bot::DyeArmor(int16 slot_id, uint32 rgb, bool all_flag, bool save_flag)
if (slot_id != INVALID_INDEX)
return false;
for (uint8 i = 0; i < EQEmu::textures::TexturePrimary; ++i) {
uint8 inv_slot = Inventory::CalcSlotFromMaterial(i);
ItemInst* inst = m_inv.GetItem(inv_slot);
for (uint8 i = EQEmu::textures::textureBegin; i < EQEmu::textures::weaponPrimary; ++i) {
uint8 inv_slot = EQEmu::InventoryProfile::CalcSlotFromMaterial(i);
EQEmu::ItemInstance* inst = m_inv.GetItem(inv_slot);
if (!inst)
continue;
@ -8444,11 +8444,11 @@ bool Bot::DyeArmor(int16 slot_id, uint32 rgb, bool all_flag, bool save_flag)
}
}
else {
uint8 mat_slot = Inventory::CalcMaterialFromSlot(slot_id);
if (mat_slot == EQEmu::textures::TextureInvalid || mat_slot >= EQEmu::textures::TexturePrimary)
uint8 mat_slot = EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id);
if (mat_slot == EQEmu::textures::materialInvalid || mat_slot >= EQEmu::textures::weaponPrimary)
return false;
ItemInst* inst = m_inv.GetItem(slot_id);
EQEmu::ItemInstance* inst = m_inv.GetItem(slot_id);
if (!inst)
return false;

View File

@ -77,7 +77,7 @@ static const std::string bot_stance_name[BOT_STANCE_COUNT] = {
static const char* GetBotStanceName(int stance_id) { return bot_stance_name[VALIDBOTSTANCE(stance_id)].c_str(); }
#define VALIDBOTEQUIPSLOT(x) ((x >= EQEmu::legacy::EQUIPMENT_BEGIN && x <= EQEmu::legacy::EQUIPMENT_END) ? (x) : ((x == EQEmu::legacy::SlotPowerSource) ? (22) : (23)))
#define VALIDBOTEQUIPSLOT(x) ((x >= EQEmu::legacy::EQUIPMENT_BEGIN && x <= EQEmu::legacy::EQUIPMENT_END) ? (x) : ((x == EQEmu::inventory::slotPowerSource) ? (22) : (23)))
static std::string bot_equip_slot_name[EQEmu::legacy::EQUIPMENT_SIZE + 2] =
{
@ -207,7 +207,7 @@ public:
//abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, int special = 0);
virtual bool Attack(Mob* other, int Hand = EQEmu::legacy::SlotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
virtual bool Attack(Mob* other, int Hand = EQEmu::inventory::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr, int special = 0);
virtual bool HasRaid() { return (GetRaid() ? true : false); }
virtual bool HasGroup() { return (GetGroup() ? true : false); }
@ -260,7 +260,7 @@ public:
virtual int32 CheckAggroAmount(uint16 spellid);
virtual void CalcBonuses();
void CalcItemBonuses(StatBonuses* newbon);
void AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug = false, bool isTribute = false, int rec_override = 0);
void AddItemBonuses(const EQEmu::ItemInstance *inst, StatBonuses* newbon, bool isAug = false, bool isTribute = false, int rec_override = 0);
int CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat);
virtual void MakePet(uint16 spell_id, const char* pettype, const char *petname = nullptr);
virtual FACTION_VALUE GetReverseFactionCon(Mob* iOther);
@ -382,10 +382,10 @@ public:
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, uint32 aa_id = 0);
// Bot Equipment & Inventory Class Methods
void BotTradeSwapItem(Client* client, int16 lootSlot, const ItemInst* inst, const ItemInst* inst_swap, uint32 equipableSlots, std::string* errorMessage, bool swap = true);
void BotTradeAddItem(uint32 id, const ItemInst* inst, int16 charges, uint32 equipableSlots, uint16 lootSlot, std::string* errorMessage, bool addToDb = true);
void BotTradeSwapItem(Client* client, int16 lootSlot, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* inst_swap, uint32 equipableSlots, std::string* errorMessage, bool swap = true);
void BotTradeAddItem(uint32 id, const EQEmu::ItemInstance* inst, int16 charges, uint32 equipableSlots, uint16 lootSlot, std::string* errorMessage, bool addToDb = true);
void EquipBot(std::string* errorMessage);
bool CheckLoreConflict(const EQEmu::ItemBase* item);
bool CheckLoreConflict(const EQEmu::ItemData* item);
virtual void UpdateEquipmentLight() { m_Light.Type[EQEmu::lightsource::LightEquipment] = m_inv.FindBrightestLightType(); m_Light.Level[EQEmu::lightsource::LightEquipment] = EQEmu::lightsource::TypeToLevel(m_Light.Type[EQEmu::lightsource::LightEquipment]); }
// Static Class Methods
@ -457,7 +457,7 @@ public:
uint32 GetBotSpellID() { return npc_spells_id; }
Mob* GetBotOwner() { return this->_botOwner; }
uint32 GetBotArcheryRange();
ItemInst* GetBotItem(uint32 slotID);
EQEmu::ItemInstance* GetBotItem(uint32 slotID);
virtual bool GetSpawnStatus() { return _spawnStatus; }
uint8 GetPetChooserID() { return _petChooserID; }
bool IsPetChooser() { return _petChooser; }
@ -647,7 +647,7 @@ private:
bool _petChooser;
uint8 _petChooserID;
bool berserk;
Inventory m_inv;
EQEmu::InventoryProfile m_inv;
double _lastTotalPlayTime;
time_t _startTotalPlayTime;
Mob* _previousTarget;
@ -711,7 +711,7 @@ private:
void SetBotID(uint32 botID);
// Private "Inventory" Methods
void GetBotItems(Inventory &inv, std::string* errorMessage);
void GetBotItems(EQEmu::InventoryProfile &inv, std::string* errorMessage);
void BotAddEquipItem(int slot, uint32 id);
uint32 GetBotItemBySlot(uint32 slotID);

View File

@ -2402,7 +2402,7 @@ namespace ActionableBots
mod_skill_value = base_skill_value;
for (int16 index = EQEmu::legacy::EQUIPMENT_BEGIN; index <= EQEmu::legacy::EQUIPMENT_END; ++index) {
const ItemInst* indexed_item = bot_iter->GetBotItem(index);
const EQEmu::ItemInstance* indexed_item = bot_iter->GetBotItem(index);
if (indexed_item && indexed_item->GetItem()->SkillModType == skill_type)
mod_skill_value += (base_skill_value * (((float)indexed_item->GetItem()->SkillModValue) / 100.0f));
}
@ -3397,15 +3397,18 @@ void bot_command_movement_speed(Client *c, const Seperator *sep)
if (helper_spell_list_fail(c, local_list, BCEnum::SpT_MovementSpeed) || helper_command_alias_fail(c, "bot_command_movement_speed", sep->arg[0], "movementspeed"))
return;
if (helper_is_help_or_usage(sep->arg[1])) {
c->Message(m_usage, "usage: (<friendly_target>) %s ([group])", sep->arg[0]);
c->Message(m_usage, "usage: (<friendly_target>) %s ([group | sow])", sep->arg[0]);
helper_send_usage_required_bots(c, BCEnum::SpT_MovementSpeed);
return;
}
bool group = false;
std::string group_arg = sep->arg[1];
if (!group_arg.compare("group"))
bool sow = false;
std::string arg1 = sep->arg[1];
if (!arg1.compare("group"))
group = true;
else if (!arg1.compare("sow"))
sow = true;
ActionableTarget::Types actionable_targets;
Bot* my_bot = nullptr;
@ -3417,7 +3420,9 @@ void bot_command_movement_speed(Client *c, const Seperator *sep)
auto local_entry = list_iter->SafeCastToMovementSpeed();
if (helper_spell_check_fail(local_entry))
continue;
if (local_entry->group != group)
if (!sow && (local_entry->group != group))
continue;
if (sow && (local_entry->spell_id != 278)) // '278' = single-target "Spirit of Wolf"
continue;
auto target_mob = actionable_targets.Select(c, local_entry->target_type, FRIENDLY);
@ -4358,7 +4363,7 @@ void bot_subcommand_bot_dye_armor(Client *c, const Seperator *sep)
// TODO: Trouble-shoot model update issue
const std::string msg_matslot = StringFormat("mat_slot: %c(All), %i(Head), %i(Chest), %i(Arms), %i(Wrists), %i(Hands), %i(Legs), %i(Feet)",
'*', EQEmu::textures::TextureHead, EQEmu::textures::TextureChest, EQEmu::textures::TextureArms, EQEmu::textures::TextureWrist, EQEmu::textures::TextureHands, EQEmu::textures::TextureLegs, EQEmu::textures::TextureFeet);
'*', EQEmu::textures::armorHead, EQEmu::textures::armorChest, EQEmu::textures::armorArms, EQEmu::textures::armorWrist, EQEmu::textures::armorHands, EQEmu::textures::armorLegs, EQEmu::textures::armorFeet);
if (helper_command_alias_fail(c, "bot_subcommand_bot_dye_armor", sep->arg[0], "botdyearmor"))
return;
@ -4369,15 +4374,15 @@ void bot_subcommand_bot_dye_armor(Client *c, const Seperator *sep)
}
const int ab_mask = ActionableBots::ABM_NoFilter;
uint8 material_slot = EQEmu::textures::TextureInvalid;
uint8 material_slot = EQEmu::textures::materialInvalid;
int16 slot_id = INVALID_INDEX;
bool dye_all = (sep->arg[1][0] == '*');
if (!dye_all) {
material_slot = atoi(sep->arg[1]);
slot_id = Inventory::CalcSlotFromMaterial(material_slot);
slot_id = EQEmu::InventoryProfile::CalcSlotFromMaterial(material_slot);
if (!sep->IsNumber(1) || slot_id == INVALID_INDEX || material_slot > EQEmu::textures::TextureFeet) {
if (!sep->IsNumber(1) || slot_id == INVALID_INDEX || material_slot > EQEmu::textures::LastTintableTexture) {
c->Message(m_fail, "Valid [mat_slot]s for this command are:");
c->Message(m_fail, msg_matslot.c_str());
return;
@ -7062,8 +7067,8 @@ void bot_subcommand_inventory_list(Client *c, const Seperator *sep)
return;
}
const ItemInst* inst = nullptr;
const EQEmu::ItemBase* item = nullptr;
const EQEmu::ItemInstance* inst = nullptr;
const EQEmu::ItemData* item = nullptr;
bool is2Hweapon = false;
std::string item_link;
@ -7072,23 +7077,23 @@ void bot_subcommand_inventory_list(Client *c, const Seperator *sep)
uint32 inventory_count = 0;
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= (EQEmu::legacy::EQUIPMENT_END + 1); ++i) {
if ((i == EQEmu::legacy::SlotSecondary) && is2Hweapon)
if ((i == EQEmu::inventory::slotSecondary) && is2Hweapon)
continue;
inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::legacy::SlotPowerSource : i);
inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::inventory::slotPowerSource : i);
if (!inst || !inst->GetItem()) {
c->Message(m_message, "I need something for my %s (slot %i)", GetBotEquipSlotName(i), (i == 22 ? EQEmu::legacy::SlotPowerSource : i));
c->Message(m_message, "I need something for my %s (slot %i)", GetBotEquipSlotName(i), (i == 22 ? EQEmu::inventory::slotPowerSource : i));
continue;
}
item = inst->GetItem();
if ((i == EQEmu::legacy::SlotPrimary) && item->IsType2HWeapon()) {
if ((i == EQEmu::inventory::slotPrimary) && item->IsType2HWeapon()) {
is2Hweapon = true;
}
linker.SetItemInst(inst);
item_link = linker.GenerateLink();
c->Message(m_message, "Using %s in my %s (slot %i)", item_link.c_str(), GetBotEquipSlotName(i), (i == 22 ? EQEmu::legacy::SlotPowerSource : i));
c->Message(m_message, "Using %s in my %s (slot %i)", item_link.c_str(), GetBotEquipSlotName(i), (i == 22 ? EQEmu::inventory::slotPowerSource : i));
++inventory_count;
}
@ -7127,13 +7132,13 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
}
int slotId = atoi(sep->arg[1]);
if (!sep->IsNumber(1) || ((slotId > EQEmu::legacy::EQUIPMENT_END || slotId < EQEmu::legacy::EQUIPMENT_BEGIN) && slotId != EQEmu::legacy::SlotPowerSource)) {
if (!sep->IsNumber(1) || ((slotId > EQEmu::legacy::EQUIPMENT_END || slotId < EQEmu::legacy::EQUIPMENT_BEGIN) && slotId != EQEmu::inventory::slotPowerSource)) {
c->Message(m_fail, "Valid slots are 0-21 or 9999");
return;
}
const EQEmu::ItemBase* itm = nullptr;
const ItemInst* itminst = my_bot->GetBotItem(slotId);
const EQEmu::ItemData* itm = nullptr;
const EQEmu::ItemInstance* itminst = my_bot->GetBotItem(slotId);
if (itminst)
itm = itminst->GetItem();
@ -7142,11 +7147,11 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
return;
}
for (int m = AUG_INDEX_BEGIN; m < EQEmu::legacy::ITEM_COMMON_SIZE; ++m) {
for (int m = EQEmu::inventory::socketBegin; m < EQEmu::inventory::SocketCount; ++m) {
if (!itminst)
break;
ItemInst *itma = itminst->GetAugment(m);
EQEmu::ItemInstance *itma = itminst->GetAugment(m);
if (!itma)
continue;
if (!c->CheckLoreConflict(itma->GetItem()))
@ -7159,7 +7164,7 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
std::string error_message;
if (itm) {
c->PushItemOnCursor(*itminst, true);
if ((slotId == EQEmu::legacy::SlotRange) || (slotId == EQEmu::legacy::SlotAmmo) || (slotId == EQEmu::legacy::SlotPrimary) || (slotId == EQEmu::legacy::SlotSecondary))
if ((slotId == EQEmu::inventory::slotRange) || (slotId == EQEmu::inventory::slotAmmo) || (slotId == EQEmu::inventory::slotPrimary) || (slotId == EQEmu::inventory::slotSecondary))
my_bot->SetBotArcher(false);
my_bot->RemoveBotItemBySlot(slotId, &error_message);
@ -7173,31 +7178,31 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
}
switch (slotId) {
case EQEmu::legacy::SlotCharm:
case EQEmu::legacy::SlotEar1:
case EQEmu::legacy::SlotHead:
case EQEmu::legacy::SlotFace:
case EQEmu::legacy::SlotEar2:
case EQEmu::legacy::SlotNeck:
case EQEmu::legacy::SlotBack:
case EQEmu::legacy::SlotWrist1:
case EQEmu::legacy::SlotWrist2:
case EQEmu::legacy::SlotRange:
case EQEmu::legacy::SlotPrimary:
case EQEmu::legacy::SlotSecondary:
case EQEmu::legacy::SlotFinger1:
case EQEmu::legacy::SlotFinger2:
case EQEmu::legacy::SlotChest:
case EQEmu::legacy::SlotWaist:
case EQEmu::legacy::SlotPowerSource:
case EQEmu::legacy::SlotAmmo:
case EQEmu::inventory::slotCharm:
case EQEmu::inventory::slotEar1:
case EQEmu::inventory::slotHead:
case EQEmu::inventory::slotFace:
case EQEmu::inventory::slotEar2:
case EQEmu::inventory::slotNeck:
case EQEmu::inventory::slotBack:
case EQEmu::inventory::slotWrist1:
case EQEmu::inventory::slotWrist2:
case EQEmu::inventory::slotRange:
case EQEmu::inventory::slotPrimary:
case EQEmu::inventory::slotSecondary:
case EQEmu::inventory::slotFinger1:
case EQEmu::inventory::slotFinger2:
case EQEmu::inventory::slotChest:
case EQEmu::inventory::slotWaist:
case EQEmu::inventory::slotPowerSource:
case EQEmu::inventory::slotAmmo:
c->Message(m_message, "My %s is %s unequipped", GetBotEquipSlotName(slotId), ((itm) ? ("now") : ("already")));
break;
case EQEmu::legacy::SlotShoulders:
case EQEmu::legacy::SlotArms:
case EQEmu::legacy::SlotHands:
case EQEmu::legacy::SlotLegs:
case EQEmu::legacy::SlotFeet:
case EQEmu::inventory::slotShoulders:
case EQEmu::inventory::slotArms:
case EQEmu::inventory::slotHands:
case EQEmu::inventory::slotLegs:
case EQEmu::inventory::slotFeet:
c->Message(m_message, "My %s are %s unequipped", GetBotEquipSlotName(slotId), ((itm) ? ("now") : ("already")));
break;
default:
@ -7235,13 +7240,13 @@ void bot_subcommand_inventory_window(Client *c, const Seperator *sep)
//linker.SetLinkType(linker.linkItemInst);
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= (EQEmu::legacy::EQUIPMENT_END + 1); ++i) {
const EQEmu::ItemBase* item = nullptr;
const ItemInst* inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::legacy::SlotPowerSource : i);
const EQEmu::ItemData* item = nullptr;
const EQEmu::ItemInstance* inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::inventory::slotPowerSource : i);
if (inst)
item = inst->GetItem();
window_text.append("<c \"#FFFFFF\">");
window_text.append(GetBotEquipSlotName(i == 22 ? EQEmu::legacy::SlotPowerSource : i));
window_text.append(GetBotEquipSlotName(i == 22 ? EQEmu::inventory::slotPowerSource : i));
window_text.append(": ");
if (item) {
//window_text.append("</c>");

View File

@ -1023,7 +1023,7 @@ bool BotDatabase::QueryInventoryCount(const uint32 bot_id, uint32& item_count)
return true;
}
bool BotDatabase::LoadItems(const uint32 bot_id, Inventory& inventory_inst)
bool BotDatabase::LoadItems(const uint32 bot_id, EQEmu::InventoryProfile& inventory_inst)
{
if (!bot_id)
return false;
@ -1058,13 +1058,13 @@ bool BotDatabase::LoadItems(const uint32 bot_id, Inventory& inventory_inst)
for (auto row = results.begin(); row != results.end(); ++row) {
int16 slot_id = atoi(row[0]);
if ((slot_id < EQEmu::legacy::EQUIPMENT_BEGIN || slot_id > EQEmu::legacy::EQUIPMENT_END) && slot_id != EQEmu::legacy::SlotPowerSource)
if ((slot_id < EQEmu::legacy::EQUIPMENT_BEGIN || slot_id > EQEmu::legacy::EQUIPMENT_END) && slot_id != EQEmu::inventory::slotPowerSource)
continue;
uint32 item_id = atoi(row[1]);
uint16 item_charges = (uint16)atoi(row[2]);
ItemInst* item_inst = database.CreateItem(
EQEmu::ItemInstance* item_inst = database.CreateItem(
item_id,
item_charges,
(uint32)atoul(row[9]),
@ -1093,7 +1093,7 @@ bool BotDatabase::LoadItems(const uint32 bot_id, Inventory& inventory_inst)
if (item_inst->GetItem()->Attuneable) {
if (atoi(row[4]))
item_inst->SetAttuned(true);
else if (((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN) && (slot_id <= EQEmu::legacy::EQUIPMENT_END) || slot_id == EQEmu::legacy::SlotPowerSource))
else if (((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN) && (slot_id <= EQEmu::legacy::EQUIPMENT_END) || slot_id == EQEmu::inventory::slotPowerSource))
item_inst->SetAttuned(true);
}
@ -1161,7 +1161,7 @@ bool BotDatabase::LoadItemBySlot(Bot* bot_inst)
bool BotDatabase::LoadItemBySlot(const uint32 bot_id, const uint32 slot_id, uint32& item_id)
{
if (!bot_id || (slot_id > EQEmu::legacy::EQUIPMENT_END && slot_id != EQEmu::legacy::SlotPowerSource))
if (!bot_id || (slot_id > EQEmu::legacy::EQUIPMENT_END && slot_id != EQEmu::inventory::slotPowerSource))
return false;
query = StringFormat("SELECT `item_id` FROM `bot_inventories` WHERE `bot_id` = '%i' AND `slot_id` = '%i' LIMIT 1", bot_id, slot_id);
@ -1177,9 +1177,9 @@ bool BotDatabase::LoadItemBySlot(const uint32 bot_id, const uint32 slot_id, uint
return true;
}
bool BotDatabase::SaveItemBySlot(Bot* bot_inst, const uint32 slot_id, const ItemInst* item_inst)
bool BotDatabase::SaveItemBySlot(Bot* bot_inst, const uint32 slot_id, const EQEmu::ItemInstance* item_inst)
{
if (!bot_inst || !bot_inst->GetBotID() || (slot_id > EQEmu::legacy::EQUIPMENT_END && slot_id != EQEmu::legacy::SlotPowerSource))
if (!bot_inst || !bot_inst->GetBotID() || (slot_id > EQEmu::legacy::EQUIPMENT_END && slot_id != EQEmu::inventory::slotPowerSource))
return false;
if (!DeleteItemBySlot(bot_inst->GetBotID(), slot_id))
@ -1188,8 +1188,8 @@ bool BotDatabase::SaveItemBySlot(Bot* bot_inst, const uint32 slot_id, const Item
if (!item_inst || !item_inst->GetID())
return true;
uint32 augment_id[] = { 0, 0, 0, 0, 0, 0 };
for (int augment_iter = 0; augment_iter < EQEmu::legacy::ITEM_COMMON_SIZE; ++augment_iter)
uint32 augment_id[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
for (int augment_iter = EQEmu::inventory::socketBegin; augment_iter < EQEmu::inventory::SocketCount; ++augment_iter)
augment_id[augment_iter] = item_inst->GetAugmentItemID(augment_iter);
uint16 item_charges = 0;
@ -1263,7 +1263,7 @@ bool BotDatabase::SaveItemBySlot(Bot* bot_inst, const uint32 slot_id, const Item
bool BotDatabase::DeleteItemBySlot(const uint32 bot_id, const uint32 slot_id)
{
if (!bot_id || (slot_id > EQEmu::legacy::EQUIPMENT_END && slot_id != EQEmu::legacy::SlotPowerSource))
if (!bot_id || (slot_id > EQEmu::legacy::EQUIPMENT_END && slot_id != EQEmu::inventory::slotPowerSource))
return false;
query = StringFormat("DELETE FROM `bot_inventories` WHERE `bot_id` = '%u' AND `slot_id` = '%u'", bot_id, slot_id);
@ -1279,7 +1279,7 @@ bool BotDatabase::LoadEquipmentColor(const uint32 bot_id, const uint8 material_s
if (!bot_id)
return false;
int16 slot_id = Inventory::CalcSlotFromMaterial(material_slot_id);
int16 slot_id = EQEmu::InventoryProfile::CalcSlotFromMaterial(material_slot_id);
if (slot_id == INVALID_INDEX)
return false;
@ -1302,12 +1302,12 @@ bool BotDatabase::SaveEquipmentColor(const uint32 bot_id, const int16 slot_id, c
return false;
bool all_flag = (slot_id == -2);
if ((slot_id < EQEmu::legacy::EQUIPMENT_BEGIN || slot_id > EQEmu::legacy::EQUIPMENT_END) && slot_id != EQEmu::legacy::SlotPowerSource && !all_flag)
if ((slot_id < EQEmu::legacy::EQUIPMENT_BEGIN || slot_id > EQEmu::legacy::EQUIPMENT_END) && slot_id != EQEmu::inventory::slotPowerSource && !all_flag)
return false;
std::string where_clause;
if (all_flag)
where_clause = StringFormat(" AND `slot_id` IN ('%u', '%u', '%u', '%u', '%u', '%u', '%u')", EQEmu::legacy::SlotHead, EQEmu::legacy::SlotArms, EQEmu::legacy::SlotWrist1, EQEmu::legacy::SlotHands, EQEmu::legacy::SlotChest, EQEmu::legacy::SlotLegs, EQEmu::legacy::SlotFeet);
where_clause = StringFormat(" AND `slot_id` IN ('%u', '%u', '%u', '%u', '%u', '%u', '%u')", EQEmu::inventory::slotHead, EQEmu::inventory::slotArms, EQEmu::inventory::slotWrist1, EQEmu::inventory::slotHands, EQEmu::inventory::slotChest, EQEmu::inventory::slotLegs, EQEmu::inventory::slotFeet);
else
where_clause = StringFormat(" AND `slot_id` = '%u'", slot_id);
@ -1752,7 +1752,7 @@ bool BotDatabase::SaveAllArmorColorBySlot(const uint32 owner_id, const int16 slo
" AND bi.`slot_id` = '%i'",
owner_id,
rgb_value,
EQEmu::legacy::SlotHead, EQEmu::legacy::SlotChest, EQEmu::legacy::SlotArms, EQEmu::legacy::SlotWrist1, EQEmu::legacy::SlotWrist2, EQEmu::legacy::SlotHands, EQEmu::legacy::SlotLegs, EQEmu::legacy::SlotFeet,
EQEmu::inventory::slotHead, EQEmu::inventory::slotChest, EQEmu::inventory::slotArms, EQEmu::inventory::slotWrist1, EQEmu::inventory::slotWrist2, EQEmu::inventory::slotHands, EQEmu::inventory::slotLegs, EQEmu::inventory::slotFeet,
slot_id
);
auto results = QueryDatabase(query);
@ -1776,7 +1776,7 @@ bool BotDatabase::SaveAllArmorColors(const uint32 owner_id, const uint32 rgb_val
" AND bi.`slot_id` IN ('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
owner_id,
rgb_value,
EQEmu::legacy::SlotHead, EQEmu::legacy::SlotChest, EQEmu::legacy::SlotArms, EQEmu::legacy::SlotWrist1, EQEmu::legacy::SlotWrist2, EQEmu::legacy::SlotHands, EQEmu::legacy::SlotLegs, EQEmu::legacy::SlotFeet
EQEmu::inventory::slotHead, EQEmu::inventory::slotChest, EQEmu::inventory::slotArms, EQEmu::inventory::slotWrist1, EQEmu::inventory::slotWrist2, EQEmu::inventory::slotHands, EQEmu::inventory::slotLegs, EQEmu::inventory::slotFeet
);
auto results = QueryDatabase(query);
if (!results.Success())

View File

@ -31,10 +31,14 @@
class Bot;
class ItemInst;
class Inventory;
struct BotsAvailableList;
namespace EQEmu
{
class ItemInstance;
class InventoryProfile;
}
class BotDatabase : public DBcore
{
@ -85,13 +89,13 @@ public:
/* Bot inventory functions */
bool QueryInventoryCount(const uint32 bot_id, uint32& item_count);
bool LoadItems(const uint32 bot_id, Inventory &inventory_inst);
bool LoadItems(const uint32 bot_id, EQEmu::InventoryProfile &inventory_inst);
bool SaveItems(Bot* bot_inst);
bool DeleteItems(const uint32 bot_id);
bool LoadItemBySlot(Bot* bot_inst);
bool LoadItemBySlot(const uint32 bot_id, const uint32 slot_id, uint32& item_id);
bool SaveItemBySlot(Bot* bot_inst, const uint32 slot_id, const ItemInst* item_inst);
bool SaveItemBySlot(Bot* bot_inst, const uint32 slot_id, const EQEmu::ItemInstance* item_inst);
bool DeleteItemBySlot(const uint32 bot_id, const uint32 slot_id);
bool LoadEquipmentColor(const uint32 bot_id, const uint8 material_slot_id, uint32& rgb);

View File

@ -2017,7 +2017,7 @@ void Client::ReadBook(BookRequest_Struct *book) {
out->window = book->window;
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF)
{
const ItemInst *inst = m_inv[book->invslot];
const EQEmu::ItemInstance *inst = m_inv[book->invslot];
if(inst)
out->type = inst->GetItem()->Book;
else
@ -2549,7 +2549,7 @@ void Client::SetFeigned(bool in_feigned) {
feigned=in_feigned;
}
void Client::LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const EQEmu::ItemBase* item, bool buying)
void Client::LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const EQEmu::ItemData* item, bool buying)
{
if(!player || !merchant || !item)
return;
@ -2796,11 +2796,11 @@ bool Client::BindWound(Mob *bindmob, bool start, bool fail)
}
void Client::SetMaterial(int16 in_slot, uint32 item_id) {
const EQEmu::ItemBase* item = database.GetItem(item_id);
const EQEmu::ItemData* item = database.GetItem(item_id);
if (item && item->IsClassCommon())
{
uint8 matslot = Inventory::CalcMaterialFromSlot(in_slot);
if (matslot != EQEmu::textures::TextureInvalid)
uint8 matslot = EQEmu::InventoryProfile::CalcMaterialFromSlot(in_slot);
if (matslot != EQEmu::textures::materialInvalid)
{
m_pp.item_material.Slot[matslot].Material = GetEquipmentMaterial(matslot);
}
@ -3132,17 +3132,17 @@ void Client::Tell_StringID(uint32 string_id, const char *who, const char *messag
}
void Client::SetTint(int16 in_slot, uint32 color) {
EQEmu::Tint_Struct new_color;
EQEmu::textures::Tint_Struct new_color;
new_color.Color = color;
SetTint(in_slot, new_color);
database.SaveCharacterMaterialColor(this->CharacterID(), in_slot, color);
}
// Still need to reconcile bracer01 versus bracer02
void Client::SetTint(int16 in_slot, EQEmu::Tint_Struct& color) {
void Client::SetTint(int16 in_slot, EQEmu::textures::Tint_Struct& color) {
uint8 matslot = Inventory::CalcMaterialFromSlot(in_slot);
if (matslot != EQEmu::textures::TextureInvalid)
uint8 matslot = EQEmu::InventoryProfile::CalcMaterialFromSlot(in_slot);
if (matslot != EQEmu::textures::materialInvalid)
{
m_pp.item_tint.Slot[matslot].Color = color.Color;
database.SaveCharacterMaterialColor(this->CharacterID(), in_slot, color.Color);
@ -3219,28 +3219,28 @@ void Client::LinkDead()
uint8 Client::SlotConvert(uint8 slot,bool bracer){
uint8 slot2 = 0; // why are we returning MainCharm instead of INVALID_INDEX? (must be a pre-charm segment...)
if(bracer)
return EQEmu::legacy::SlotWrist2;
return EQEmu::inventory::slotWrist2;
switch(slot) {
case EQEmu::textures::TextureHead:
slot2 = EQEmu::legacy::SlotHead;
case EQEmu::textures::armorHead:
slot2 = EQEmu::inventory::slotHead;
break;
case EQEmu::textures::TextureChest:
slot2 = EQEmu::legacy::SlotChest;
case EQEmu::textures::armorChest:
slot2 = EQEmu::inventory::slotChest;
break;
case EQEmu::textures::TextureArms:
slot2 = EQEmu::legacy::SlotArms;
case EQEmu::textures::armorArms:
slot2 = EQEmu::inventory::slotArms;
break;
case EQEmu::textures::TextureWrist:
slot2 = EQEmu::legacy::SlotWrist1;
case EQEmu::textures::armorWrist:
slot2 = EQEmu::inventory::slotWrist1;
break;
case EQEmu::textures::TextureHands:
slot2 = EQEmu::legacy::SlotHands;
case EQEmu::textures::armorHands:
slot2 = EQEmu::inventory::slotHands;
break;
case EQEmu::textures::TextureLegs:
slot2 = EQEmu::legacy::SlotLegs;
case EQEmu::textures::armorLegs:
slot2 = EQEmu::inventory::slotLegs;
break;
case EQEmu::textures::TextureFeet:
slot2 = EQEmu::legacy::SlotFeet;
case EQEmu::textures::armorFeet:
slot2 = EQEmu::inventory::slotFeet;
break;
}
return slot2;
@ -3249,26 +3249,26 @@ uint8 Client::SlotConvert(uint8 slot,bool bracer){
uint8 Client::SlotConvert2(uint8 slot){
uint8 slot2 = 0; // same as above...
switch(slot){
case EQEmu::legacy::SlotHead:
slot2 = EQEmu::textures::TextureHead;
case EQEmu::inventory::slotHead:
slot2 = EQEmu::textures::armorHead;
break;
case EQEmu::legacy::SlotChest:
slot2 = EQEmu::textures::TextureChest;
case EQEmu::inventory::slotChest:
slot2 = EQEmu::textures::armorChest;
break;
case EQEmu::legacy::SlotArms:
slot2 = EQEmu::textures::TextureArms;
case EQEmu::inventory::slotArms:
slot2 = EQEmu::textures::armorArms;
break;
case EQEmu::legacy::SlotWrist1:
slot2 = EQEmu::textures::TextureWrist;
case EQEmu::inventory::slotWrist1:
slot2 = EQEmu::textures::armorWrist;
break;
case EQEmu::legacy::SlotHands:
slot2 = EQEmu::textures::TextureHands;
case EQEmu::inventory::slotHands:
slot2 = EQEmu::textures::armorHands;
break;
case EQEmu::legacy::SlotLegs:
slot2 = EQEmu::textures::TextureLegs;
case EQEmu::inventory::slotLegs:
slot2 = EQEmu::textures::armorLegs;
break;
case EQEmu::legacy::SlotFeet:
slot2 = EQEmu::textures::TextureFeet;
case EQEmu::inventory::slotFeet:
slot2 = EQEmu::textures::armorFeet;
break;
}
return slot2;
@ -3839,7 +3839,7 @@ void Client::SendOPTranslocateConfirm(Mob *Caster, uint16 SpellID) {
return;
}
void Client::SendPickPocketResponse(Mob *from, uint32 amt, int type, const EQEmu::ItemBase* item){
void Client::SendPickPocketResponse(Mob *from, uint32 amt, int type, const EQEmu::ItemData* item){
auto outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
sPickPocket_Struct *pick_out = (sPickPocket_Struct *)outapp->pBuffer;
pick_out->coin = amt;
@ -4013,7 +4013,7 @@ bool Client::KeyRingCheck(uint32 item_id)
void Client::KeyRingList()
{
Message(4,"Keys on Keyring:");
const EQEmu::ItemBase *item = 0;
const EQEmu::ItemData *item = 0;
for (auto iter = keyring.begin(); iter != keyring.end(); ++iter) {
if ((item = database.GetItem(*iter))!=nullptr) {
Message(4,item->Name);
@ -4268,14 +4268,14 @@ bool Client::GroupFollow(Client* inviter) {
uint16 Client::GetPrimarySkillValue()
{
EQEmu::skills::SkillType skill = EQEmu::skills::HIGHEST_SKILL; //because nullptr == 0, which is 1H Slashing, & we want it to return 0 from GetSkill
bool equiped = m_inv.GetItem(EQEmu::legacy::SlotPrimary);
bool equiped = m_inv.GetItem(EQEmu::inventory::slotPrimary);
if (!equiped)
skill = EQEmu::skills::SkillHandtoHand;
else {
uint8 type = m_inv.GetItem(EQEmu::legacy::SlotPrimary)->GetItem()->ItemType; //is this the best way to do this?
uint8 type = m_inv.GetItem(EQEmu::inventory::slotPrimary)->GetItem()->ItemType; //is this the best way to do this?
switch (type) {
case EQEmu::item::ItemType1HSlash: // 1H Slashing
@ -5440,7 +5440,7 @@ bool Client::TryReward(uint32 claim_id)
uint32 free_slot = 0xFFFFFFFF;
for (int i = EQEmu::legacy::GENERAL_BEGIN; i <= EQEmu::legacy::GENERAL_END; ++i) {
ItemInst *item = GetInv().GetItem(i);
EQEmu::ItemInstance *item = GetInv().GetItem(i);
if (!item) {
free_slot = i;
break;
@ -5486,7 +5486,7 @@ bool Client::TryReward(uint32 claim_id)
}
auto &ivr = (*iter);
ItemInst *claim = database.CreateItem(ivr.items[0].item_id, ivr.items[0].charges);
EQEmu::ItemInstance *claim = database.CreateItem(ivr.items[0].item_id, ivr.items[0].charges);
if (!claim) {
Save();
return true;
@ -5496,7 +5496,7 @@ bool Client::TryReward(uint32 claim_id)
for (int y = 1; y < 8; y++)
if (ivr.items[y].item_id && claim->GetItem()->ItemClass == 1) {
ItemInst *item_temp = database.CreateItem(ivr.items[y].item_id, ivr.items[y].charges);
EQEmu::ItemInstance *item_temp = database.CreateItem(ivr.items[y].item_id, ivr.items[y].charges);
if (item_temp) {
if (CheckLoreConflict(item_temp->GetItem())) {
lore_conflict = true;
@ -5756,8 +5756,8 @@ void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
insr->TargetID = requester->GetID();
insr->playerid = requestee->GetID();
const EQEmu::ItemBase* item = nullptr;
const ItemInst* inst = nullptr;
const EQEmu::ItemData* item = nullptr;
const EQEmu::ItemInstance* inst = nullptr;
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
for(int16 L = 0; L <= 20; L++) {
inst = requestee->GetInv().GetItem(L);
@ -5768,7 +5768,7 @@ void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
strcpy(insr->itemnames[L], item->Name);
if (inst && inst->GetOrnamentationAug(ornamentationAugtype))
{
const EQEmu::ItemBase *aug_item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
const EQEmu::ItemData *aug_item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
insr->itemicons[L] = aug_item->Icon;
}
else if (inst && inst->GetOrnamentationIcon())
@ -5785,7 +5785,7 @@ void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
}
}
inst = requestee->GetInv().GetItem(EQEmu::legacy::SlotPowerSource);
inst = requestee->GetInv().GetItem(EQEmu::inventory::slotPowerSource);
if(inst) {
item = inst->GetItem();
@ -5799,7 +5799,7 @@ void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
insr->itemicons[SoF::invslot::PossessionsPowerSource] = 0xFFFFFFFF;
}
inst = requestee->GetInv().GetItem(EQEmu::legacy::SlotAmmo);
inst = requestee->GetInv().GetItem(EQEmu::inventory::slotAmmo);
if(inst) {
item = inst->GetItem();
@ -6341,8 +6341,8 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
made_npc->Corrup = GetCorrup();
made_npc->PhR = GetPhR();
// looks
made_npc->texture = GetEquipmentMaterial(EQEmu::textures::TextureChest);
made_npc->helmtexture = GetEquipmentMaterial(EQEmu::textures::TextureHead);
made_npc->texture = GetEquipmentMaterial(EQEmu::textures::armorChest);
made_npc->helmtexture = GetEquipmentMaterial(EQEmu::textures::armorHead);
made_npc->haircolor = GetHairColor();
made_npc->beardcolor = GetBeardColor();
made_npc->eyecolor1 = GetEyeColor1();
@ -6353,9 +6353,9 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
made_npc->drakkin_heritage = GetDrakkinHeritage();
made_npc->drakkin_tattoo = GetDrakkinTattoo();
made_npc->drakkin_details = GetDrakkinDetails();
made_npc->d_melee_texture1 = GetEquipmentMaterial(EQEmu::textures::TexturePrimary);
made_npc->d_melee_texture2 = GetEquipmentMaterial(EQEmu::textures::TextureSecondary);
for (int i = EQEmu::textures::TextureBegin; i <= EQEmu::textures::LastTexture; i++) {
made_npc->d_melee_texture1 = GetEquipmentMaterial(EQEmu::textures::weaponPrimary);
made_npc->d_melee_texture2 = GetEquipmentMaterial(EQEmu::textures::weaponSecondary);
for (int i = EQEmu::textures::textureBegin; i <= EQEmu::textures::LastTexture; i++) {
made_npc->armor_tint.Slot[i].Color = GetEquipmentColor(i);
}
made_npc->loottable_id = 0;
@ -6949,7 +6949,7 @@ void Client::SendAltCurrencies() {
uint32 i = 0;
auto iter = zone->AlternateCurrencies.begin();
while(iter != zone->AlternateCurrencies.end()) {
const EQEmu::ItemBase* item = database.GetItem((*iter).item_id);
const EQEmu::ItemData* item = database.GetItem((*iter).item_id);
altc->entries[i].currency_number = (*iter).id;
altc->entries[i].unknown00 = 1;
altc->entries[i].currency_number2 = (*iter).id;
@ -7272,7 +7272,8 @@ void Client::SendXTargetUpdates()
for (int i = 0; i < GetMaxXTargets(); ++i) {
if (XTargets[i].dirty) {
outapp->WriteUInt32(i);
outapp->WriteUInt8(0); // no idea what this is
// MQ2 checks this for valid mobs, so 0 is bad here at least ...
outapp->WriteUInt8(XTargets[i].ID ? 1 : 0);
outapp->WriteUInt32(XTargets[i].ID);
outapp->WriteString(XTargets[i].Name);
count++;
@ -7604,7 +7605,7 @@ void Client::DuplicateLoreMessage(uint32 ItemID)
return;
}
const EQEmu::ItemBase *item = database.GetItem(ItemID);
const EQEmu::ItemData *item = database.GetItem(ItemID);
if(!item)
return;
@ -8061,7 +8062,7 @@ void Client::TickItemCheck()
TryItemTick(i);
}
//Scan main inventory + cursor
for (i = EQEmu::legacy::GENERAL_BEGIN; i <= EQEmu::legacy::SlotCursor; i++)
for (i = EQEmu::legacy::GENERAL_BEGIN; i <= EQEmu::inventory::slotCursor; i++)
{
TryItemTick(i);
}
@ -8075,7 +8076,7 @@ void Client::TickItemCheck()
void Client::TryItemTick(int slot)
{
int iid = 0;
const ItemInst* inst = m_inv[slot];
const EQEmu::ItemInstance* inst = m_inv[slot];
if(inst == 0) { return; }
iid = inst->GetID();
@ -8084,7 +8085,7 @@ void Client::TryItemTick(int slot)
{
if (GetLevel() >= zone->tick_items[iid].level && zone->random.Int(0, 100) >= (100 - zone->tick_items[iid].chance) && (zone->tick_items[iid].bagslot || slot <= EQEmu::legacy::EQUIPMENT_END))
{
ItemInst* e_inst = (ItemInst*)inst;
EQEmu::ItemInstance* e_inst = (EQEmu::ItemInstance*)inst;
parse->EventItem(EVENT_ITEM_TICK, this, e_inst, nullptr, "", slot);
}
}
@ -8092,9 +8093,9 @@ void Client::TryItemTick(int slot)
//Only look at augs in main inventory
if (slot > EQEmu::legacy::EQUIPMENT_END) { return; }
for (int x = AUG_INDEX_BEGIN; x < EQEmu::legacy::ITEM_COMMON_SIZE; ++x)
for (int x = EQEmu::inventory::socketBegin; x < EQEmu::inventory::SocketCount; ++x)
{
ItemInst * a_inst = inst->GetAugment(x);
EQEmu::ItemInstance * a_inst = inst->GetAugment(x);
if(!a_inst) { continue; }
iid = a_inst->GetID();
@ -8103,7 +8104,7 @@ void Client::TryItemTick(int slot)
{
if( GetLevel() >= zone->tick_items[iid].level && zone->random.Int(0, 100) >= (100 - zone->tick_items[iid].chance) )
{
ItemInst* e_inst = (ItemInst*)a_inst;
EQEmu::ItemInstance* e_inst = (EQEmu::ItemInstance*)a_inst;
parse->EventItem(EVENT_ITEM_TICK, this, e_inst, nullptr, "", slot);
}
}
@ -8118,7 +8119,7 @@ void Client::ItemTimerCheck()
TryItemTimer(i);
}
for (i = EQEmu::legacy::GENERAL_BEGIN; i <= EQEmu::legacy::SlotCursor; i++)
for (i = EQEmu::legacy::GENERAL_BEGIN; i <= EQEmu::inventory::slotCursor; i++)
{
TryItemTimer(i);
}
@ -8131,7 +8132,7 @@ void Client::ItemTimerCheck()
void Client::TryItemTimer(int slot)
{
ItemInst* inst = m_inv.GetItem(slot);
EQEmu::ItemInstance* inst = m_inv.GetItem(slot);
if(!inst) {
return;
}
@ -8149,9 +8150,9 @@ void Client::TryItemTimer(int slot)
return;
}
for (int x = AUG_INDEX_BEGIN; x < EQEmu::legacy::ITEM_COMMON_SIZE; ++x)
for (int x = EQEmu::inventory::socketBegin; x < EQEmu::inventory::SocketCount; ++x)
{
ItemInst * a_inst = inst->GetAugment(x);
EQEmu::ItemInstance * a_inst = inst->GetAugment(x);
if(!a_inst) {
continue;
}
@ -8167,7 +8168,7 @@ void Client::TryItemTimer(int slot)
}
}
void Client::SendItemScale(ItemInst *inst) {
void Client::SendItemScale(EQEmu::ItemInstance *inst) {
int slot = m_inv.GetSlotByItemInst(inst);
if(slot != -1) {
inst->ScaleItem();
@ -8321,7 +8322,7 @@ void Client::SetConsumption(int32 in_hunger, int32 in_thirst)
safe_delete(outapp);
}
void Client::Consume(const EQEmu::ItemBase *item, uint8 type, int16 slot, bool auto_consume)
void Client::Consume(const EQEmu::ItemData *item, uint8 type, int16 slot, bool auto_consume)
{
if(!item) { return; }
@ -8436,7 +8437,7 @@ void Client::ShowNumHits()
int Client::GetQuiverHaste(int delay)
{
const ItemInst *pi = nullptr;
const EQEmu::ItemInstance *pi = nullptr;
for (int r = EQEmu::legacy::GENERAL_BEGIN; r <= EQEmu::legacy::GENERAL_END; r++) {
pi = GetInv().GetItem(r);
if (pi && pi->IsClassBag() && pi->GetItem()->BagType == EQEmu::item::BagTypeQuiver &&
@ -8482,7 +8483,7 @@ void Client::QuestReward(Mob* target, uint32 copper, uint32 silver, uint32 gold,
AddMoneyToPP(copper, silver, gold, platinum, false);
if (itemid > 0)
SummonItem(itemid, 0, 0, 0, 0, 0, 0, false, EQEmu::legacy::SlotPowerSource);
SummonItem(itemid, 0, 0, 0, 0, 0, 0, false, EQEmu::inventory::slotPowerSource);
if (faction)
{

View File

@ -31,7 +31,7 @@ enum WaterRegionType : int;
namespace EQEmu
{
struct ItemBase;
struct ItemData;
}
#include "../common/timer.h"
@ -45,9 +45,9 @@ namespace EQEmu
#include "../common/extprofile.h"
#include "../common/races.h"
#include "../common/seperator.h"
#include "../common/item.h"
#include "../common/inventory_profile.h"
#include "../common/guilds.h"
#include "../common/item_base.h"
//#include "../common/item_data.h"
#include "common.h"
#include "merc.h"
@ -222,7 +222,7 @@ public:
//abstract virtual function implementations required by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, int special = 0);
virtual bool Attack(Mob* other, int Hand = EQEmu::legacy::SlotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
virtual bool Attack(Mob* other, int Hand = EQEmu::inventory::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr, int special = 0);
virtual bool HasRaid() { return (GetRaid() ? true : false); }
virtual bool HasGroup() { return (GetGroup() ? true : false); }
@ -250,7 +250,7 @@ public:
void KeyRingList();
virtual bool IsClient() const { return true; }
void CompleteConnect();
bool TryStacking(ItemInst* item, uint8 type = ItemPacketTrade, bool try_worn = true, bool try_cursor = true);
bool TryStacking(EQEmu::ItemInstance* item, uint8 type = ItemPacketTrade, bool try_worn = true, bool try_cursor = true);
void SendTraderPacket(Client* trader, uint32 Unknown72 = 51);
void SendBuyerPacket(Client* Buyer);
GetItems_Struct* GetTraderItems();
@ -273,7 +273,7 @@ public:
void SendTraderItem(uint32 item_id,uint16 quantity);
uint16 FindTraderItem(int32 SerialNumber,uint16 Quantity);
uint32 FindTraderItemSerialNumber(int32 ItemID);
ItemInst* FindTraderItemBySerialNumber(int32 SerialNumber);
EQEmu::ItemInstance* FindTraderItemBySerialNumber(int32 SerialNumber);
void FindAndNukeTraderItem(int32 item_id,uint16 quantity,Client* customer,uint16 traderslot);
void NukeTraderItem(uint16 slot, int16 charges, uint16 quantity, Client* customer, uint16 traderslot, int32 uniqueid, int32 itemid = 0);
void ReturnTraderReq(const EQApplicationPacket* app,int16 traderitemcharges, uint32 itemid = 0);
@ -294,7 +294,7 @@ public:
void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
virtual bool Process();
void LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const EQEmu::ItemBase* item, bool buying);
void LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const EQEmu::ItemData* item, bool buying);
void SendPacketQueue(bool Block = true);
void QueuePacket(const EQApplicationPacket* app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL, eqFilterType filter=FilterNone);
void FastQueuePacket(EQApplicationPacket** app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL);
@ -308,7 +308,7 @@ public:
void LearnRecipe(uint32 recipeID);
bool CanIncreaseTradeskill(EQEmu::skills::SkillType tradeskill);
EQApplicationPacket* ReturnItemPacket(int16 slot_id, const ItemInst* inst, ItemPacketType packet_type);
EQApplicationPacket* ReturnItemPacket(int16 slot_id, const EQEmu::ItemInstance* inst, ItemPacketType packet_type);
bool GetRevoked() const { return revoked; }
void SetRevoked(bool rev) { revoked = rev; }
@ -340,8 +340,8 @@ public:
inline uint8 GetAnon() const { return m_pp.anon; }
inline PlayerProfile_Struct& GetPP() { return m_pp; }
inline ExtendedProfile_Struct& GetEPP() { return m_epp; }
inline Inventory& GetInv() { return m_inv; }
inline const Inventory& GetInv() const { return m_inv; }
inline EQEmu::InventoryProfile& GetInv() { return m_inv; }
inline const EQEmu::InventoryProfile& GetInv() const { return m_inv; }
inline PetInfo* GetPetInfo(uint16 pet) { return (pet==1)?&m_suspendedminion:&m_petinfo; }
inline InspectMessage_Struct& GetInspectMessage() { return m_inspect_message; }
inline const InspectMessage_Struct& GetInspectMessage() const { return m_inspect_message; }
@ -403,7 +403,7 @@ public:
inline uint8 GetLanguageSkill(uint16 n) const { return m_pp.languages[n]; }
void SendPickPocketResponse(Mob *from, uint32 amt, int type, const EQEmu::ItemBase* item = nullptr);
void SendPickPocketResponse(Mob *from, uint32 amt, int type, const EQEmu::ItemData* item = nullptr);
inline const char* GetLastName() const { return lastname; }
@ -509,10 +509,10 @@ public:
virtual int GetCurrentBuffSlots() const;
virtual int GetCurrentSongSlots() const;
virtual int GetCurrentDiscSlots() const { return 1; }
virtual int GetMaxBuffSlots() const { return 25; }
virtual int GetMaxSongSlots() const { return 12; }
virtual int GetMaxDiscSlots() const { return 1; }
virtual int GetMaxTotalSlots() const { return 38; }
virtual int GetMaxBuffSlots() const { return EQEmu::constants::LongBuffs; }
virtual int GetMaxSongSlots() const { return EQEmu::constants::ShortBuffs; }
virtual int GetMaxDiscSlots() const { return EQEmu::constants::DiscBuffs; }
virtual int GetMaxTotalSlots() const { return EQEmu::constants::TotalBuffs; }
virtual uint32 GetFirstBuffSlot(bool disc, bool song);
virtual uint32 GetLastBuffSlot(bool disc, bool song);
virtual void InitializeBuffSlots();
@ -601,7 +601,7 @@ public:
void AssignToInstance(uint16 instance_id);
void RemoveFromInstance(uint16 instance_id);
void WhoAll();
bool CheckLoreConflict(const EQEmu::ItemBase* item);
bool CheckLoreConflict(const EQEmu::ItemData* item);
void ChangeLastName(const char* in_lastname);
void GetGroupAAs(GroupLeadershipAA_Struct *into) const;
void GetRaidAAs(RaidLeadershipAA_Struct *into) const;
@ -808,30 +808,30 @@ public:
uint32 NukeItem(uint32 itemnum, uint8 where_to_check =
(invWhereWorn | invWherePersonal | invWhereBank | invWhereSharedBank | invWhereTrading | invWhereCursor));
void SetTint(int16 slot_id, uint32 color);
void SetTint(int16 slot_id, EQEmu::Tint_Struct& color);
void SetTint(int16 slot_id, EQEmu::textures::Tint_Struct& color);
void SetMaterial(int16 slot_id, uint32 item_id);
void Undye();
int32 GetItemIDAt(int16 slot_id);
int32 GetAugmentIDAt(int16 slot_id, uint8 augslot);
bool PutItemInInventory(int16 slot_id, const ItemInst& inst, bool client_update = false);
bool PushItemOnCursor(const ItemInst& inst, bool client_update = false);
bool PutItemInInventory(int16 slot_id, const EQEmu::ItemInstance& inst, bool client_update = false);
bool PushItemOnCursor(const EQEmu::ItemInstance& inst, bool client_update = false);
void SendCursorBuffer();
void DeleteItemInInventory(int16 slot_id, int8 quantity = 0, bool client_update = false, bool update_db = true);
bool SwapItem(MoveItem_Struct* move_in);
void SwapItemResync(MoveItem_Struct* move_slots);
void QSSwapItemAuditor(MoveItem_Struct* move_in, bool postaction_call = false);
void PutLootInInventory(int16 slot_id, const ItemInst &inst, ServerLootItem_Struct** bag_item_data = 0);
bool AutoPutLootInInventory(ItemInst& inst, bool try_worn = false, bool try_cursor = true, ServerLootItem_Struct** bag_item_data = 0);
bool SummonItem(uint32 item_id, int16 charges = -1, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, bool attuned = false, uint16 to_slot = EQEmu::legacy::SlotCursor, uint32 ornament_icon = 0, uint32 ornament_idfile = 0, uint32 ornament_hero_model = 0);
void PutLootInInventory(int16 slot_id, const EQEmu::ItemInstance &inst, ServerLootItem_Struct** bag_item_data = 0);
bool AutoPutLootInInventory(EQEmu::ItemInstance& inst, bool try_worn = false, bool try_cursor = true, ServerLootItem_Struct** bag_item_data = 0);
bool SummonItem(uint32 item_id, int16 charges = -1, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, bool attuned = false, uint16 to_slot = EQEmu::inventory::slotCursor, uint32 ornament_icon = 0, uint32 ornament_idfile = 0, uint32 ornament_hero_model = 0);
void SetStats(uint8 type,int16 set_val);
void IncStats(uint8 type,int16 increase_val);
void DropItem(int16 slot_id);
int GetItemLinkHash(const ItemInst* inst); // move to ItemBase..or make use of the pre-calculated database field
int GetItemLinkHash(const EQEmu::ItemInstance* inst); // move to ItemData..or make use of the pre-calculated database field
void SendItemLink(const ItemInst* inst, bool sendtoall=false);
void SendLootItemInPacket(const ItemInst* inst, int16 slot_id);
void SendItemPacket(int16 slot_id, const ItemInst* inst, ItemPacketType packet_type);
void SendItemLink(const EQEmu::ItemInstance* inst, bool sendtoall=false);
void SendLootItemInPacket(const EQEmu::ItemInstance* inst, int16 slot_id);
void SendItemPacket(int16 slot_id, const EQEmu::ItemInstance* inst, ItemPacketType packet_type);
bool IsValidSlot(uint32 slot);
bool IsBankSlot(uint32 slot);
@ -887,7 +887,7 @@ public:
//Calculate vendor price modifier based on CHA: (reverse==selling)
float CalcPriceMod(Mob* other = 0, bool reverse = false);
void ResetTrade();
void DropInst(const ItemInst* inst);
void DropInst(const EQEmu::ItemInstance* inst);
bool TrainDiscipline(uint32 itemid);
void TrainDiscBySpellID(int32 spell_id);
int GetDiscSlotBySpellID(int32 spellid);
@ -965,7 +965,7 @@ public:
inline void UpdateTasksForItem(ActivityType Type, int ItemID, int Count=1) { if(taskstate) taskstate->UpdateTasksForItem(this, Type, ItemID, Count); }
inline void UpdateTasksOnExplore(int ExploreID) { if(taskstate) taskstate->UpdateTasksOnExplore(this, ExploreID); }
inline bool UpdateTasksOnSpeakWith(int NPCTypeID) { if(taskstate) return taskstate->UpdateTasksOnSpeakWith(this, NPCTypeID); else return false; }
inline bool UpdateTasksOnDeliver(std::list<ItemInst*>& Items, int Cash, int NPCTypeID) { if (taskstate) return taskstate->UpdateTasksOnDeliver(this, Items, Cash, NPCTypeID); else return false; }
inline bool UpdateTasksOnDeliver(std::list<EQEmu::ItemInstance*>& Items, int Cash, int NPCTypeID) { if (taskstate) return taskstate->UpdateTasksOnDeliver(this, Items, Cash, NPCTypeID); else return false; }
inline void TaskSetSelector(Mob *mob, int TaskSetID) { if(taskmanager) taskmanager->TaskSetSelector(this, taskstate, mob, TaskSetID); }
inline void EnableTask(int TaskCount, int *TaskList) { if(taskstate) taskstate->EnableTask(CharacterID(), TaskCount, TaskList); }
inline void DisableTask(int TaskCount, int *TaskList) { if(taskstate) taskstate->DisableTask(CharacterID(), TaskCount, TaskList); }
@ -1080,7 +1080,7 @@ public:
inline bool GetPendingGuildInvitation() { return PendingGuildInvitation; }
void LocateCorpse();
void SendTargetCommand(uint32 EntityID);
bool MoveItemToInventory(ItemInst *BInst, bool UpdateClient = false);
bool MoveItemToInventory(EQEmu::ItemInstance *BInst, bool UpdateClient = false);
void HandleRespawnFromHover(uint32 Option);
bool IsHoveringForRespawn() { return RespawnFromHoverTimer.Enabled(); }
std::list<RespawnOption> respawn_options;
@ -1173,7 +1173,7 @@ public:
void TryItemTick(int slot);
void ItemTimerCheck();
void TryItemTimer(int slot);
void SendItemScale(ItemInst *inst);
void SendItemScale(EQEmu::ItemInstance *inst);
int32 GetActSTR() { return( std::min(GetMaxSTR(), GetSTR()) ); }
int32 GetActSTA() { return( std::min(GetMaxSTA(), GetSTA()) ); }
@ -1186,10 +1186,10 @@ public:
void SetAccountFlag(std::string flag, std::string val);
std::string GetAccountFlag(std::string flag);
float GetDamageMultiplier(EQEmu::skills::SkillType how_long_has_this_been_missing);
void Consume(const EQEmu::ItemBase *item, uint8 type, int16 slot, bool auto_consume);
void Consume(const EQEmu::ItemData *item, uint8 type, int16 slot, bool auto_consume);
void PlayMP3(const char* fname);
void ExpeditionSay(const char *str, int ExpID);
int mod_client_damage(int damage, EQEmu::skills::SkillType skillinuse, int hand, const ItemInst* weapon, Mob* other);
int mod_client_damage(int damage, EQEmu::skills::SkillType skillinuse, int hand, const EQEmu::ItemInstance* weapon, Mob* other);
bool mod_client_message(char* message, uint8 chan_num);
bool mod_can_increase_skill(EQEmu::skills::SkillType skillid, Mob* against_who);
int16 mod_increase_skill_chance(int16 chance, Mob* against_who);
@ -1201,16 +1201,16 @@ public:
int16 mod_pet_power(int16 act_power, uint16 spell_id);
float mod_tradeskill_chance(float chance, DBTradeskillRecipe_Struct *spec);
float mod_tradeskill_skillup(float chance_stage2);
int32 mod_tribute_item_value(int32 pts, const ItemInst* item);
int32 mod_tribute_item_value(int32 pts, const EQEmu::ItemInstance* item);
void mod_client_death_npc(Mob* killerMob);
void mod_client_death_duel(Mob* killerMob);
void mod_client_death_env();
int32 mod_client_xp(int32 in_exp, NPC *npc);
uint32 mod_client_xp_for_level(uint32 xp, uint16 check_level);
int mod_client_haste_cap(int cap);
int mod_consume(EQEmu::ItemBase *item, EQEmu::item::ItemType type, int change);
int mod_food_value(const EQEmu::ItemBase *item, int change);
int mod_drink_value(const EQEmu::ItemBase *item, int change);
int mod_consume(EQEmu::ItemData *item, EQEmu::item::ItemType type, int change);
int mod_food_value(const EQEmu::ItemData *item, int change);
int mod_drink_value(const EQEmu::ItemData *item, int change);
void SetEngagedRaidTarget(bool value) { EngagedRaidTarget = value; }
bool GetEngagedRaidTarget() const { return EngagedRaidTarget; }
@ -1244,8 +1244,8 @@ public:
protected:
friend class Mob;
void CalcItemBonuses(StatBonuses* newbon);
void AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug = false, bool isTribute = false, int rec_override = 0, bool ammo_slot_item = false);
void AdditiveWornBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug = false);
void AddItemBonuses(const EQEmu::ItemInstance *inst, StatBonuses* newbon, bool isAug = false, bool isTribute = false, int rec_override = 0, bool ammo_slot_item = false);
void AdditiveWornBonuses(const EQEmu::ItemInstance *inst, StatBonuses* newbon, bool isAug = false);
int CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat);
void CalcEdibleBonuses(StatBonuses* newbon);
void ProcessItemCaps();
@ -1286,7 +1286,7 @@ private:
void OPRezzAnswer(uint32 Action, uint32 SpellID, uint16 ZoneID, uint16 InstanceID, float x, float y, float z);
void OPMemorizeSpell(const EQApplicationPacket *app);
void OPMoveCoin(const EQApplicationPacket* app);
void MoveItemCharges(ItemInst &from, int16 to_slot, uint8 type);
void MoveItemCharges(EQEmu::ItemInstance &from, int16 to_slot, uint8 type);
void OPGMTraining(const EQApplicationPacket *app);
void OPGMEndTraining(const EQApplicationPacket *app);
void OPGMTrainSkill(const EQApplicationPacket *app);
@ -1395,7 +1395,7 @@ private:
PlayerProfile_Struct m_pp;
ExtendedProfile_Struct m_epp;
Inventory m_inv;
EQEmu::InventoryProfile m_inv;
Object* m_tradeskill_object;
PetInfo m_petinfo; // current pet data, used while loading from and saving to DB
PetInfo m_suspendedminion; // pet data for our suspended minion.
@ -1561,8 +1561,8 @@ private:
bool interrogateinv_flag; // used to minimize log spamming by players
void InterrogateInventory_(bool errorcheck, Client* requester, int16 head, int16 index, const ItemInst* inst, const ItemInst* parent, bool log, bool silent, bool &error, int depth);
bool InterrogateInventory_error(int16 head, int16 index, const ItemInst* inst, const ItemInst* parent, int depth);
void InterrogateInventory_(bool errorcheck, Client* requester, int16 head, int16 index, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* parent, bool log, bool silent, bool &error, int depth);
bool InterrogateInventory_error(int16 head, int16 index, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* parent, int depth);
};
#endif

View File

@ -486,7 +486,7 @@ int32 Client::GetRawItemAC()
int32 Total = 0;
// this skips MainAmmo..add an '=' conditional if that slot is required (original behavior)
for (int16 slot_id = EQEmu::legacy::EQUIPMENT_BEGIN; slot_id < EQEmu::legacy::EQUIPMENT_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
const EQEmu::ItemInstance* inst = m_inv[slot_id];
if (inst && inst->IsClassCommon()) {
Total += inst->GetItem()->AC;
}
@ -1074,9 +1074,9 @@ int32 Client::CalcAC()
}
// Shield AC bonus for HeroicSTR
if (itembonuses.HeroicSTR) {
bool equiped = CastToClient()->m_inv.GetItem(EQEmu::legacy::SlotSecondary);
bool equiped = CastToClient()->m_inv.GetItem(EQEmu::inventory::slotSecondary);
if (equiped) {
uint8 shield = CastToClient()->m_inv.GetItem(EQEmu::legacy::SlotSecondary)->GetItem()->ItemType;
uint8 shield = CastToClient()->m_inv.GetItem(EQEmu::inventory::slotSecondary)->GetItem()->ItemType;
if (shield == EQEmu::item::ItemTypeShield) {
displayed += itembonuses.HeroicSTR / 2;
}
@ -1103,9 +1103,9 @@ int32 Client::GetACMit()
}
// Shield AC bonus for HeroicSTR
if (itembonuses.HeroicSTR) {
bool equiped = CastToClient()->m_inv.GetItem(EQEmu::legacy::SlotSecondary);
bool equiped = CastToClient()->m_inv.GetItem(EQEmu::inventory::slotSecondary);
if (equiped) {
uint8 shield = CastToClient()->m_inv.GetItem(EQEmu::legacy::SlotSecondary)->GetItem()->ItemType;
uint8 shield = CastToClient()->m_inv.GetItem(EQEmu::inventory::slotSecondary)->GetItem()->ItemType;
if (shield == EQEmu::item::ItemTypeShield) {
mitigation += itembonuses.HeroicSTR / 2;
}
@ -1316,11 +1316,11 @@ int32 Client::CalcManaRegenCap()
uint32 Client::CalcCurrentWeight()
{
const EQEmu::ItemBase* TempItem = 0;
ItemInst* ins;
const EQEmu::ItemData* TempItem = 0;
EQEmu::ItemInstance* ins;
uint32 Total = 0;
int x;
for (x = EQEmu::legacy::EQUIPMENT_BEGIN; x <= EQEmu::legacy::SlotCursor; x++) { // include cursor or not?
for (x = EQEmu::legacy::EQUIPMENT_BEGIN; x <= EQEmu::inventory::slotCursor; x++) { // include cursor or not?
TempItem = 0;
ins = GetInv().GetItem(x);
if (ins) {
@ -1343,14 +1343,14 @@ uint32 Client::CalcCurrentWeight()
if (TmpWeight > 0) {
// this code indicates that weight redux bags can only be in the first general inventory slot to be effective...
// is this correct? or can we scan for the highest weight redux and use that? (need client verifications)
int bagslot = EQEmu::legacy::SlotGeneral1;
int bagslot = EQEmu::inventory::slotGeneral1;
int reduction = 0;
for (int m = EQEmu::legacy::GENERAL_BAGS_BEGIN + 10; m <= EQEmu::legacy::GENERAL_BAGS_END; m += 10) { // include cursor bags or not?
if (x >= m) {
bagslot += 1;
}
}
ItemInst* baginst = GetInv().GetItem(bagslot);
EQEmu::ItemInstance* baginst = GetInv().GetItem(bagslot);
if (baginst && baginst->GetItem() && baginst->IsClassBag()) {
reduction = baginst->GetItem()->BagWR;
}
@ -1369,7 +1369,7 @@ uint32 Client::CalcCurrentWeight()
This is the ONLY instance I have seen where the client is hard coded to particular Item IDs to set a certain property for an item. It is very odd.
*/
// SoD+ client has no weight for coin
if (EQEmu::behavior::Lookup(EQEmu::versions::ConvertClientVersionToInventoryVersion(ClientVersion()))->CoinHasWeight) {
if (EQEmu::behavior::Lookup(EQEmu::versions::ConvertClientVersionToMobVersion(ClientVersion()))->CoinHasWeight) {
Total += (m_pp.platinum + m_pp.gold + m_pp.silver + m_pp.copper) / 4;
}
float Packrat = (float)spellbonuses.Packrat + (float)aabonuses.Packrat + (float)itembonuses.Packrat;
@ -2219,12 +2219,12 @@ int Client::GetRawACNoShield(int &shield_ac) const
{
int ac = itembonuses.AC + spellbonuses.AC + aabonuses.AC;
shield_ac = 0;
const ItemInst *inst = m_inv.GetItem(EQEmu::legacy::SlotSecondary);
const EQEmu::ItemInstance *inst = m_inv.GetItem(EQEmu::inventory::slotSecondary);
if (inst) {
if (inst->GetItem()->ItemType == EQEmu::item::ItemTypeShield) {
ac -= inst->GetItem()->AC;
shield_ac = inst->GetItem()->AC;
for (uint8 i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
for (uint8 i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
if (inst->GetAugment(i)) {
ac -= inst->GetAugment(i)->GetItem()->AC;
shield_ac += inst->GetAugment(i)->GetItem()->AC;

View File

@ -1334,7 +1334,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
}
/* Set item material tint */
for (int i = EQEmu::textures::TextureBegin; i <= EQEmu::textures::LastTexture; i++)
for (int i = EQEmu::textures::textureBegin; i <= EQEmu::textures::LastTexture; i++)
{
if (m_pp.item_tint.Slot[i].UseTint == 1 || m_pp.item_tint.Slot[i].UseTint == 255)
{
@ -1690,8 +1690,8 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
/* First item cursor is sent in bulk inventory packet */
if (iter == m_inv.cursor_cbegin())
continue;
const ItemInst *inst = *iter;
SendItemPacket(EQEmu::legacy::SlotCursor, inst, ItemPacketLimbo);
const EQEmu::ItemInstance *inst = *iter;
SendItemPacket(EQEmu::inventory::slotCursor, inst, ItemPacketLimbo);
}
}
@ -1883,7 +1883,7 @@ void Client::Handle_OP_AdventureMerchantPurchase(const EQApplicationPacket *app)
merchantid = tmp->CastToNPC()->MerchantType;
const EQEmu::ItemBase* item = nullptr;
const EQEmu::ItemData* item = nullptr;
bool found = false;
std::list<MerchantList> merlist = zone->merchanttable[merchantid];
std::list<MerchantList>::const_iterator itr;
@ -2026,10 +2026,10 @@ void Client::Handle_OP_AdventureMerchantPurchase(const EQApplicationPacket *app)
if (item->MaxCharges != 0)
charges = item->MaxCharges;
ItemInst *inst = database.CreateItem(item, charges);
EQEmu::ItemInstance *inst = database.CreateItem(item, charges);
if (!AutoPutLootInInventory(*inst, true, true))
{
PutLootInInventory(EQEmu::legacy::SlotCursor, *inst);
PutLootInInventory(EQEmu::inventory::slotCursor, *inst);
}
Save(1);
}
@ -2059,7 +2059,7 @@ void Client::Handle_OP_AdventureMerchantRequest(const EQApplicationPacket *app)
merchantid = tmp->CastToNPC()->MerchantType;
tmp->CastToNPC()->FaceTarget(this->CastToMob());
const EQEmu::ItemBase *item = 0;
const EQEmu::ItemData *item = 0;
std::list<MerchantList> merlist = zone->merchanttable[merchantid];
std::list<MerchantList>::const_iterator itr;
for (itr = merlist.begin(); itr != merlist.end() && count<255; ++itr){
@ -2158,8 +2158,8 @@ void Client::Handle_OP_AdventureMerchantSell(const EQApplicationPacket *app)
return;
}
const EQEmu::ItemBase* item = database.GetItem(itemid);
ItemInst* inst = GetInv().GetItem(ams_in->slot);
const EQEmu::ItemData* item = database.GetItem(itemid);
EQEmu::ItemInstance* inst = GetInv().GetItem(ams_in->slot);
if (!item || !inst){
Message(13, "You seemed to have misplaced that item...");
return;
@ -2435,7 +2435,7 @@ void Client::Handle_OP_AltCurrencyMerchantRequest(const EQApplicationPacket *app
ss << alt_cur_id << "|1|" << alt_cur_id;
uint32 count = 0;
uint32 merchant_id = tar->MerchantType;
const EQEmu::ItemBase *item = nullptr;
const EQEmu::ItemData *item = nullptr;
std::list<MerchantList> merlist = zone->merchanttable[merchant_id];
std::list<MerchantList>::const_iterator itr;
@ -2495,7 +2495,7 @@ void Client::Handle_OP_AltCurrencyPurchase(const EQApplicationPacket *app)
return;
}
const EQEmu::ItemBase* item = nullptr;
const EQEmu::ItemData* item = nullptr;
uint32 cost = 0;
uint32 current_currency = GetAlternateCurrencyValue(alt_cur_id);
uint32 merchant_id = tar->MerchantType;
@ -2551,10 +2551,10 @@ void Client::Handle_OP_AltCurrencyPurchase(const EQApplicationPacket *app)
if (item->MaxCharges != 0)
charges = item->MaxCharges;
ItemInst *inst = database.CreateItem(item, charges);
EQEmu::ItemInstance *inst = database.CreateItem(item, charges);
if (!AutoPutLootInInventory(*inst, true, true))
{
PutLootInInventory(EQEmu::legacy::SlotCursor, *inst);
PutLootInInventory(EQEmu::inventory::slotCursor, *inst);
}
Save(1);
@ -2604,7 +2604,7 @@ void Client::Handle_OP_AltCurrencyReclaim(const EQApplicationPacket *app)
SetAlternateCurrencyValue(reclaim->currency_id, 0);
}
else {
SummonItem(item_id, reclaim->count, 0, 0, 0, 0, 0, 0, false, EQEmu::legacy::SlotCursor);
SummonItem(item_id, reclaim->count, 0, 0, 0, 0, 0, 0, false, EQEmu::inventory::slotCursor);
AddAlternateCurrencyValue(reclaim->currency_id, -((int32)reclaim->count));
}
/* QS: PlayerLogAlternateCurrencyTransactions :: Cursor to Item Storage */
@ -2635,7 +2635,7 @@ void Client::Handle_OP_AltCurrencySell(const EQApplicationPacket *app)
return;
}
ItemInst* inst = GetInv().GetItem(sell->slot_id);
EQEmu::ItemInstance* inst = GetInv().GetItem(sell->slot_id);
if (!inst) {
return;
}
@ -2644,7 +2644,7 @@ void Client::Handle_OP_AltCurrencySell(const EQApplicationPacket *app)
return;
}
const EQEmu::ItemBase* item = nullptr;
const EQEmu::ItemData* item = nullptr;
uint32 cost = 0;
uint32 current_currency = GetAlternateCurrencyValue(alt_cur_id);
uint32 merchant_id = tar->MerchantType;
@ -2732,12 +2732,12 @@ void Client::Handle_OP_AltCurrencySellSelection(const EQApplicationPacket *app)
return;
}
ItemInst *inst = m_inv.GetItem(select->slot_id);
EQEmu::ItemInstance *inst = m_inv.GetItem(select->slot_id);
if (!inst) {
return;
}
const EQEmu::ItemBase* item = nullptr;
const EQEmu::ItemData* item = nullptr;
uint32 cost = 0;
uint32 current_currency = GetAlternateCurrencyValue(alt_cur_id);
uint32 merchant_id = tar->MerchantType;
@ -2816,9 +2816,9 @@ void Client::Handle_OP_ApplyPoison(const EQApplicationPacket *app)
}
uint32 ApplyPoisonSuccessResult = 0;
ApplyPoison_Struct* ApplyPoisonData = (ApplyPoison_Struct*)app->pBuffer;
const ItemInst* PrimaryWeapon = GetInv().GetItem(EQEmu::legacy::SlotPrimary);
const ItemInst* SecondaryWeapon = GetInv().GetItem(EQEmu::legacy::SlotSecondary);
const ItemInst* PoisonItemInstance = GetInv()[ApplyPoisonData->inventorySlot];
const EQEmu::ItemInstance* PrimaryWeapon = GetInv().GetItem(EQEmu::inventory::slotPrimary);
const EQEmu::ItemInstance* SecondaryWeapon = GetInv().GetItem(EQEmu::inventory::slotSecondary);
const EQEmu::ItemInstance* PoisonItemInstance = GetInv()[ApplyPoisonData->inventorySlot];
bool IsPoison = PoisonItemInstance && (PoisonItemInstance->GetItem()->ItemType == EQEmu::item::ItemTypePoison);
@ -2912,7 +2912,7 @@ void Client::Handle_OP_AugmentInfo(const EQApplicationPacket *app)
}
AugmentInfo_Struct* AugInfo = (AugmentInfo_Struct*)app->pBuffer;
const EQEmu::ItemBase * item = database.GetItem(AugInfo->itemid);
const EQEmu::ItemData * item = database.GetItem(AugInfo->itemid);
if (item) {
strn0cpy(AugInfo->augment_info, item->Name, 64);
@ -2933,13 +2933,17 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
bool deleteItems = false;
if (ClientVersion() >= EQEmu::versions::ClientVersion::RoF)
{
ItemInst *itemOneToPush = nullptr, *itemTwoToPush = nullptr;
ItemInst *tobe_auged = nullptr, *old_aug = nullptr, *new_aug = nullptr, *aug = nullptr, *solvent = nullptr;
Inventory& user_inv = GetInv();
EQEmu::ItemInstance *itemOneToPush = nullptr, *itemTwoToPush = nullptr;
//Log.Out(Logs::DebugLevel::Moderate, Logs::Debug, "cslot: %i aslot: %i cidx: %i aidx: %i act: %i dest: %i",
// in_augment->container_slot, in_augment->augment_slot, in_augment->container_index, in_augment->augment_index, in_augment->augment_action, in_augment->dest_inst_id);
EQEmu::ItemInstance *tobe_auged = nullptr, *old_aug = nullptr, *new_aug = nullptr, *aug = nullptr, *solvent = nullptr;
EQEmu::InventoryProfile& user_inv = GetInv();
uint16 item_slot = in_augment->container_slot;
uint16 solvent_slot = in_augment->augment_slot;
uint8 mat = Inventory::CalcMaterialFromSlot(item_slot); // for when player is augging a piece of equipment while they're wearing it
uint8 mat = EQEmu::InventoryProfile::CalcMaterialFromSlot(item_slot); // for when player is augging a piece of equipment while they're wearing it
if (item_slot == INVALID_INDEX || solvent_slot == INVALID_INDEX)
{
@ -2995,7 +2999,7 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
{
case 0: // Adding an augment
case 2: // Swapping augment
new_aug = user_inv.GetItem(EQEmu::legacy::SlotCursor);
new_aug = user_inv.GetItem(EQEmu::inventory::slotCursor);
if (!new_aug) // Shouldn't get the OP code without the augment on the user's cursor, but maybe it's h4x.
{
@ -3053,7 +3057,7 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
if (itemOneToPush)
{
DeleteItemInInventory(item_slot, 0, true);
DeleteItemInInventory(EQEmu::legacy::SlotCursor, new_aug->IsStackable() ? 1 : 0, true);
DeleteItemInInventory(EQEmu::inventory::slotCursor, new_aug->IsStackable() ? 1 : 0, true);
if (solvent)
{
@ -3064,7 +3068,7 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
if (itemTwoToPush)
{
// This is a swap. Return the old aug to the player's cursor.
if (!PutItemInInventory(EQEmu::legacy::SlotCursor, *itemTwoToPush, true))
if (!PutItemInInventory(EQEmu::inventory::slotCursor, *itemTwoToPush, true))
{
Log.Out(Logs::General, Logs::Error, "Problem returning old augment to player's cursor after augmentation swap.");
Message(15, "Error: Failed to retrieve old augment after augmentation swap!");
@ -3077,7 +3081,7 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
CalcBonuses();
if (mat != EQEmu::textures::TextureInvalid)
if (mat != EQEmu::textures::materialInvalid)
{
SendWearChange(mat); // Visible item augged while equipped. Send WC in case ornamentation changed.
}
@ -3142,13 +3146,13 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
CalcBonuses();
if (mat != EQEmu::textures::TextureInvalid)
if (mat != EQEmu::textures::materialInvalid)
{
SendWearChange(mat); // Visible item augged while equipped. Send WC in case ornamentation changed.
}
// Drop the removed augment on the player's cursor
if (!PutItemInInventory(EQEmu::legacy::SlotCursor, *itemTwoToPush, true))
if (!PutItemInInventory(EQEmu::inventory::slotCursor, *itemTwoToPush, true))
{
Log.Out(Logs::General, Logs::Error, "Problem returning augment to player's cursor after safe removal.");
Message(15, "Error: Failed to return augment after removal from item!");
@ -3197,7 +3201,7 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
CalcBonuses();
if (mat != EQEmu::textures::TextureInvalid)
if (mat != EQEmu::textures::materialInvalid)
{
SendWearChange(mat);
}
@ -3490,13 +3494,13 @@ void Client::Handle_OP_Barter(const EQApplicationPacket *app)
{
BarterItemSearchLinkRequest_Struct* bislr = (BarterItemSearchLinkRequest_Struct*)app->pBuffer;
const EQEmu::ItemBase* item = database.GetItem(bislr->ItemID);
const EQEmu::ItemData* item = database.GetItem(bislr->ItemID);
if (!item)
Message(13, "Error: This item does not exist!");
else
{
ItemInst* inst = database.CreateItem(item);
EQEmu::ItemInstance* inst = database.CreateItem(item);
if (inst)
{
SendItemPacket(0, inst, ItemPacketViewLink);
@ -3523,13 +3527,13 @@ void Client::Handle_OP_Barter(const EQApplicationPacket *app)
{
BuyerItemSearchLinkRequest_Struct* bislr = (BuyerItemSearchLinkRequest_Struct*)app->pBuffer;
const EQEmu::ItemBase* item = database.GetItem(bislr->ItemID);
const EQEmu::ItemData* item = database.GetItem(bislr->ItemID);
if (!item)
Message(13, "Error: This item does not exist!");
else
{
ItemInst* inst = database.CreateItem(item);
EQEmu::ItemInstance* inst = database.CreateItem(item);
if (inst)
{
SendItemPacket(0, inst, ItemPacketViewLink);
@ -3562,14 +3566,14 @@ void Client::Handle_OP_BazaarInspect(const EQApplicationPacket *app)
BazaarInspect_Struct* bis = (BazaarInspect_Struct*)app->pBuffer;
const EQEmu::ItemBase* item = database.GetItem(bis->ItemID);
const EQEmu::ItemData* item = database.GetItem(bis->ItemID);
if (!item) {
Message(13, "Error: This item does not exist!");
return;
}
ItemInst* inst = database.CreateItem(item);
EQEmu::ItemInstance* inst = database.CreateItem(item);
if (inst) {
SendItemPacket(0, inst, ItemPacketViewLink);
@ -3602,7 +3606,7 @@ void Client::Handle_OP_BazaarSearch(const EQApplicationPacket *app)
Client *c = entity_list.GetClientByName(nbis->Name);
if (c) {
ItemInst* inst = c->FindTraderItemBySerialNumber(nbis->SerialNumber);
EQEmu::ItemInstance* inst = c->FindTraderItemBySerialNumber(nbis->SerialNumber);
if (inst)
SendItemPacket(0, inst, ItemPacketViewLink);
}
@ -4003,11 +4007,11 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
if (m_inv.SupportsClickCasting(castspell->inventoryslot) || slot == CastingSlot::PotionBelt) // sanity check
{
// packet field types will be reviewed as packet transistions occur
const ItemInst* inst = m_inv[castspell->inventoryslot]; //slot values are int16, need to check packet on this field
const EQEmu::ItemInstance* inst = m_inv[castspell->inventoryslot]; //slot values are int16, need to check packet on this field
//bool cancast = true;
if (inst && inst->IsClassCommon())
{
const EQEmu::ItemBase* item = inst->GetItem();
const EQEmu::ItemData* item = inst->GetItem();
if (item->Click.Effect != (uint32)castspell->spell_id)
{
database.SetMQDetectionFlag(account_name, name, "OP_CastSpell with item, tried to cast a different spell.", zone->GetShortName());
@ -4021,7 +4025,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
{
if (GetLevel() >= item->Click.Level2)
{
ItemInst* p_inst = (ItemInst*)inst;
EQEmu::ItemInstance* p_inst = (EQEmu::ItemInstance*)inst;
int i = parse->EventItem(EVENT_ITEM_CLICK_CAST, this, p_inst, nullptr, "", castspell->inventoryslot);
if (i == 0) {
@ -4041,7 +4045,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
}
else
{
ItemInst* p_inst = (ItemInst*)inst;
EQEmu::ItemInstance* p_inst = (EQEmu::ItemInstance*)inst;
int i = parse->EventItem(EVENT_ITEM_CLICK_CAST, this, p_inst, nullptr, "", castspell->inventoryslot);
if (i == 0) {
@ -4066,7 +4070,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
}
else
{
Message(0, "Error: castspell->inventoryslot >= %i (0x%04x)", EQEmu::legacy::SlotCursor, castspell->inventoryslot);
Message(0, "Error: castspell->inventoryslot >= %i (0x%04x)", EQEmu::inventory::slotCursor, castspell->inventoryslot);
InterruptSpell(castspell->spell_id);
}
}
@ -4853,13 +4857,13 @@ void Client::Handle_OP_Consume(const EQApplicationPacket *app)
}
}
ItemInst *myitem = GetInv().GetItem(pcs->slot);
EQEmu::ItemInstance *myitem = GetInv().GetItem(pcs->slot);
if (myitem == nullptr) {
Log.Out(Logs::General, Logs::Error, "Consuming from empty slot %d", pcs->slot);
return;
}
const EQEmu::ItemBase* eat_item = myitem->GetItem();
const EQEmu::ItemData* eat_item = myitem->GetItem();
if (pcs->type == 0x01) {
Consume(eat_item, EQEmu::item::ItemTypeFood, pcs->slot, (pcs->auto_consumed == 0xffffffff));
}
@ -4989,7 +4993,7 @@ void Client::Handle_OP_CrashDump(const EQApplicationPacket *app)
void Client::Handle_OP_CreateObject(const EQApplicationPacket *app)
{
DropItem(EQEmu::legacy::SlotCursor);
DropItem(EQEmu::inventory::slotCursor);
return;
}
@ -5142,7 +5146,7 @@ void Client::Handle_OP_DeleteItem(const EQApplicationPacket *app)
}
DeleteItem_Struct* alc = (DeleteItem_Struct*)app->pBuffer;
const ItemInst *inst = GetInv().GetItem(alc->from_slot);
const EQEmu::ItemInstance *inst = GetInv().GetItem(alc->from_slot);
if (inst && inst->GetItem()->ItemType == EQEmu::item::ItemTypeAlcohol) {
entity_list.MessageClose_StringID(this, true, 50, 0, DRINKING_MESSAGE, GetName(), inst->GetItem()->Name);
CheckIncreaseSkill(EQEmu::skills::SkillAlcoholTolerance, nullptr, 25);
@ -6872,7 +6876,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
if (Slot >= 0)
{
ItemInst* inst = GuildBanks->GetItem(GuildID(), GuildBankMainArea, Slot, 1);
EQEmu::ItemInstance* inst = GuildBanks->GetItem(GuildID(), GuildBankMainArea, Slot, 1);
if (inst)
{
@ -6892,7 +6896,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
{
GuildBankViewItem_Struct *gbvis = (GuildBankViewItem_Struct*)app->pBuffer;
ItemInst* inst = GuildBanks->GetItem(GuildID(), gbvis->Area, gbvis->SlotID, 1);
EQEmu::ItemInstance* inst = GuildBanks->GetItem(GuildID(), gbvis->Area, gbvis->SlotID, 1);
if (!inst)
break;
@ -6915,7 +6919,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
return;
}
ItemInst *CursorItemInst = GetInv().GetItem(EQEmu::legacy::SlotCursor);
EQEmu::ItemInstance *CursorItemInst = GetInv().GetItem(EQEmu::inventory::slotCursor);
bool Allowed = true;
@ -6928,7 +6932,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
return;
}
const EQEmu::ItemBase* CursorItem = CursorItemInst->GetItem();
const EQEmu::ItemData* CursorItem = CursorItemInst->GetItem();
if (!CursorItem->NoDrop || CursorItemInst->IsAttuned())
{
@ -6963,7 +6967,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
{
GuildBankDepositAck(false, sentAction);
DeleteItemInInventory(EQEmu::legacy::SlotCursor, 0, false);
DeleteItemInInventory(EQEmu::inventory::slotCursor, 0, false);
}
break;
@ -6984,7 +6988,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
case GuildBankWithdraw:
{
if (GetInv()[EQEmu::legacy::SlotCursor])
if (GetInv()[EQEmu::inventory::slotCursor])
{
Message_StringID(13, GUILD_BANK_EMPTY_HANDS);
@ -6995,7 +6999,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
GuildBankWithdrawItem_Struct *gbwis = (GuildBankWithdrawItem_Struct*)app->pBuffer;
ItemInst* inst = GuildBanks->GetItem(GuildID(), gbwis->Area, gbwis->SlotID, gbwis->Quantity);
EQEmu::ItemInstance* inst = GuildBanks->GetItem(GuildID(), gbwis->Area, gbwis->SlotID, gbwis->Quantity);
if (!inst)
{
@ -7030,7 +7034,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
{
PushItemOnCursor(*inst);
SendItemPacket(EQEmu::legacy::SlotCursor, inst, ItemPacketLimbo);
SendItemPacket(EQEmu::inventory::slotCursor, inst, ItemPacketLimbo);
GuildBanks->DeleteItem(GuildID(), gbwis->Area, gbwis->SlotID, gbwis->Quantity);
}
@ -7907,6 +7911,7 @@ void Client::Handle_OP_Hide(const EQApplicationPacket *app)
}
else
hidden = true;
tmHidden = Timer::GetCurrentTime();
}
if (GetClass() == ROGUE){
auto outapp = new EQApplicationPacket(OP_SimpleMessage, sizeof(SimpleMessage_Struct));
@ -8009,17 +8014,17 @@ void Client::Handle_OP_InspectAnswer(const EQApplicationPacket *app)
EQApplicationPacket* outapp = app->Copy();
InspectResponse_Struct* insr = (InspectResponse_Struct*)outapp->pBuffer;
Mob* tmp = entity_list.GetMob(insr->TargetID);
const EQEmu::ItemBase* item = nullptr;
const EQEmu::ItemData* item = nullptr;
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
for (int16 L = EQEmu::legacy::EQUIPMENT_BEGIN; L <= EQEmu::legacy::SlotWaist; L++) {
const ItemInst* inst = GetInv().GetItem(L);
for (int16 L = EQEmu::legacy::EQUIPMENT_BEGIN; L <= EQEmu::inventory::slotWaist; L++) {
const EQEmu::ItemInstance* inst = GetInv().GetItem(L);
item = inst ? inst->GetItem() : nullptr;
if (item) {
strcpy(insr->itemnames[L], item->Name);
if (inst && inst->GetOrnamentationAug(ornamentationAugtype)) {
const EQEmu::ItemBase *aug_item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
const EQEmu::ItemData *aug_item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
insr->itemicons[L] = aug_item->Icon;
}
else if (inst->GetOrnamentationIcon()) {
@ -8032,7 +8037,7 @@ void Client::Handle_OP_InspectAnswer(const EQApplicationPacket *app)
else { insr->itemicons[L] = 0xFFFFFFFF; }
}
const ItemInst* inst = GetInv().GetItem(EQEmu::legacy::SlotAmmo);
const EQEmu::ItemInstance* inst = GetInv().GetItem(EQEmu::inventory::slotAmmo);
item = inst ? inst->GetItem() : nullptr;
if (item) {
@ -8119,7 +8124,7 @@ void Client::Handle_OP_ItemLinkClick(const EQApplicationPacket *app)
// todo: verify ivrs->link_hash based on a rule, in case we don't care about people being able to sniff data
// from the item DB
const EQEmu::ItemBase *item = database.GetItem(ivrs->item_id);
const EQEmu::ItemData *item = database.GetItem(ivrs->item_id);
if (!item) {
if (ivrs->item_id != SAYLINK_ITEM_ID) {
Message(13, "Error: The item for the link you have clicked on does not exist!");
@ -8177,7 +8182,7 @@ void Client::Handle_OP_ItemLinkClick(const EQApplicationPacket *app)
}
}
ItemInst *inst =
EQEmu::ItemInstance *inst =
database.CreateItem(item, item->MaxCharges, ivrs->augments[0], ivrs->augments[1], ivrs->augments[2],
ivrs->augments[3], ivrs->augments[4], ivrs->augments[5]);
if (inst) {
@ -8194,7 +8199,7 @@ void Client::Handle_OP_ItemLinkResponse(const EQApplicationPacket *app)
return;
}
LDONItemViewRequest_Struct* item = (LDONItemViewRequest_Struct*)app->pBuffer;
ItemInst* inst = database.CreateItem(item->item_id);
EQEmu::ItemInstance* inst = database.CreateItem(item->item_id);
if (inst) {
SendItemPacket(0, inst, ItemPacketViewLink);
safe_delete(inst);
@ -8210,7 +8215,7 @@ void Client::Handle_OP_ItemName(const EQApplicationPacket *app)
return;
}
ItemNamePacket_Struct *p = (ItemNamePacket_Struct*)app->pBuffer;
const EQEmu::ItemBase *item = 0;
const EQEmu::ItemData *item = 0;
if ((item = database.GetItem(p->item_id)) != nullptr) {
auto outapp = new EQApplicationPacket(OP_ItemName, sizeof(ItemNamePacket_Struct));
p = (ItemNamePacket_Struct*)outapp->pBuffer;
@ -8226,7 +8231,7 @@ void Client::Handle_OP_ItemPreview(const EQApplicationPacket *app)
VERIFY_PACKET_LENGTH(OP_ItemPreview, app, ItemPreview_Struct);
ItemPreview_Struct *ips = (ItemPreview_Struct *)app->pBuffer;
const EQEmu::ItemBase* item = database.GetItem(ips->itemid);
const EQEmu::ItemData* item = database.GetItem(ips->itemid);
if (item) {
auto outapp = new EQApplicationPacket(OP_ItemPreview, strlen(item->Name) + strlen(item->Lore) +
@ -8437,14 +8442,14 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
return;
}
const ItemInst* inst = m_inv[slot_id];
const EQEmu::ItemInstance* inst = m_inv[slot_id];
if (!inst) {
Message(0, "Error: item not found in inventory slot #%i", slot_id);
DeleteItemInInventory(slot_id, 0, true);
return;
}
const EQEmu::ItemBase* item = inst->GetItem();
const EQEmu::ItemData* item = inst->GetItem();
if (!item) {
Message(0, "Error: item not found in inventory slot #%i", slot_id);
DeleteItemInInventory(slot_id, 0, true);
@ -8480,7 +8485,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
if (m_inv.SupportsClickCasting(slot_id) || ((item->ItemType == EQEmu::item::ItemTypePotion || item->PotionBelt) && m_inv.SupportsPotionBeltCasting(slot_id))) // sanity check
{
ItemInst* p_inst = (ItemInst*)inst;
EQEmu::ItemInstance* p_inst = (EQEmu::ItemInstance*)inst;
parse->EventItem(EVENT_ITEM_CLICK, this, p_inst, nullptr, "", slot_id);
inst = m_inv[slot_id];
@ -8491,22 +8496,22 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
int r;
bool tryaug = false;
ItemInst* clickaug = 0;
EQEmu::ItemBase* augitem = 0;
EQEmu::ItemInstance* clickaug = 0;
EQEmu::ItemData* augitem = 0;
for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
const ItemInst* aug_i = inst->GetAugment(r);
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
const EQEmu::ItemInstance* aug_i = inst->GetAugment(r);
if (!aug_i)
continue;
const EQEmu::ItemBase* aug = aug_i->GetItem();
const EQEmu::ItemData* aug = aug_i->GetItem();
if (!aug)
continue;
if ((aug->Click.Type == EQEmu::item::ItemEffectClick) || (aug->Click.Type == EQEmu::item::ItemEffectExpendable) || (aug->Click.Type == EQEmu::item::ItemEffectEquipClick) || (aug->Click.Type == EQEmu::item::ItemEffectClick2))
{
tryaug = true;
clickaug = (ItemInst*)aug_i;
augitem = (EQEmu::ItemBase*)aug;
clickaug = (EQEmu::ItemInstance*)aug_i;
augitem = (EQEmu::ItemData*)aug;
spell_id = aug->Click.Effect;
break;
}
@ -9674,8 +9679,8 @@ void Client::Handle_OP_MoveItem(const EQApplicationPacket *app)
if (mi->from_slot != mi->to_slot && (mi->from_slot <= EQEmu::legacy::GENERAL_END || mi->from_slot > 39) && IsValidSlot(mi->from_slot) && IsValidSlot(mi->to_slot))
{
char *detect = nullptr;
const ItemInst *itm_from = GetInv().GetItem(mi->from_slot);
const ItemInst *itm_to = GetInv().GetItem(mi->to_slot);
const EQEmu::ItemInstance *itm_from = GetInv().GetItem(mi->from_slot);
const EQEmu::ItemInstance *itm_to = GetInv().GetItem(mi->to_slot);
MakeAnyLenString(&detect, "Player issued a move item from %u(item id %u) to %u(item id %u) while casting %u.",
mi->from_slot,
itm_from ? itm_from->GetID() : 0,
@ -10541,7 +10546,7 @@ void Client::Handle_OP_PotionBelt(const EQApplicationPacket *app)
}
if (mptbs->Action == 0) {
const EQEmu::ItemBase *BaseItem = database.GetItem(mptbs->ItemID);
const EQEmu::ItemData *BaseItem = database.GetItem(mptbs->ItemID);
if (BaseItem) {
m_pp.potionbelt.Items[mptbs->SlotNumber].ID = BaseItem->ID;
m_pp.potionbelt.Items[mptbs->SlotNumber].Icon = BaseItem->Icon;
@ -12027,12 +12032,12 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
Shielding_Struct* shield = (Shielding_Struct*)app->pBuffer;
shield_target = entity_list.GetMob(shield->target_id);
bool ack = false;
ItemInst* inst = GetInv().GetItem(EQEmu::legacy::SlotSecondary);
EQEmu::ItemInstance* inst = GetInv().GetItem(EQEmu::inventory::slotSecondary);
if (!shield_target)
return;
if (inst)
{
const EQEmu::ItemBase* shield = inst->GetItem();
const EQEmu::ItemData* shield = inst->GetItem();
if (shield && shield->ItemType == EQEmu::item::ItemTypeShield)
{
for (int x = 0; x < 2; x++)
@ -12130,17 +12135,12 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
continue;
}
int32 fac = tmp->GetPrimaryFaction();
if (fac != 0 && GetModCharacterFactionLevel(fac) < ml.faction_required) {
continue;
}
if (mp->itemslot == ml.slot){
item_id = ml.item;
break;
}
}
const EQEmu::ItemBase* item = nullptr;
const EQEmu::ItemData* item = nullptr;
uint32 prevcharges = 0;
if (item_id == 0) { //check to see if its on the temporary table
std::list<TempMerchantList> tmp_merlist = zone->tmpmerchanttable[tmp->GetNPCTypeID()];
@ -12201,7 +12201,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
else
charges = item->MaxCharges;
ItemInst* inst = database.CreateItem(item, charges);
EQEmu::ItemInstance* inst = database.CreateItem(item, charges);
int SinglePrice = 0;
if (RuleB(Merchant, UsePriceMod))
@ -12244,8 +12244,8 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
// shouldn't we be reimbursing if these two fail?
//make sure we are not completely full...
if (freeslotid == EQEmu::legacy::SlotCursor) {
if (m_inv.GetItem(EQEmu::legacy::SlotCursor) != nullptr) {
if (freeslotid == EQEmu::inventory::slotCursor) {
if (m_inv.GetItem(EQEmu::inventory::slotCursor) != nullptr) {
Message(13, "You do not have room for any more items.");
safe_delete(outapp);
safe_delete(inst);
@ -12322,7 +12322,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
qsaudit->items[0].item_id = item->ID;
qsaudit->items[0].charges = mpo->quantity;
const ItemInst* audit_inst = m_inv[freeslotid];
const EQEmu::ItemInstance* audit_inst = m_inv[freeslotid];
if (audit_inst) {
qsaudit->items[0].aug_1 = audit_inst->GetAugmentItemID(0);
@ -12388,8 +12388,8 @@ void Client::Handle_OP_ShopPlayerSell(const EQApplicationPacket *app)
uint32 itemid = GetItemIDAt(mp->itemslot);
if (itemid == 0)
return;
const EQEmu::ItemBase* item = database.GetItem(itemid);
ItemInst* inst = GetInv().GetItem(mp->itemslot);
const EQEmu::ItemData* item = database.GetItem(itemid);
EQEmu::ItemInstance* inst = GetInv().GetItem(mp->itemslot);
if (!item || !inst){
Message(13, "You seemed to have misplaced that item..");
return;
@ -12434,7 +12434,7 @@ void Client::Handle_OP_ShopPlayerSell(const EQApplicationPacket *app)
int freeslot = 0;
if (charges > 0 && (freeslot = zone->SaveTempItem(vendor->CastToNPC()->MerchantType, vendor->GetNPCTypeID(), itemid, charges, true)) > 0){
ItemInst* inst2 = inst->Clone();
EQEmu::ItemInstance* inst2 = inst->Clone();
while (true) {
if (inst2 == nullptr)
@ -13499,7 +13499,7 @@ void Client::Handle_OP_Trader(const EQApplicationPacket *app)
TradeItemsValid = false;
break;
}
const EQEmu::ItemBase *Item = database.GetItem(gis->Items[i]);
const EQEmu::ItemData *Item = database.GetItem(gis->Items[i]);
if (!Item) {
Message(13, "Unexpected error. Unable to start trader mode");

View File

@ -296,7 +296,7 @@ bool Client::Process() {
}
if(AutoFireEnabled()){
ItemInst *ranged = GetInv().GetItem(EQEmu::legacy::SlotRange);
EQEmu::ItemInstance *ranged = GetInv().GetItem(EQEmu::inventory::slotRange);
if(ranged)
{
if (ranged->GetItem() && ranged->GetItem()->ItemType == EQEmu::item::ItemTypeBow){
@ -391,10 +391,10 @@ bool Client::Process() {
}
else if (auto_attack_target->GetHP() > -10) // -10 so we can watch people bleed in PvP
{
ItemInst *wpn = GetInv().GetItem(EQEmu::legacy::SlotPrimary);
TryWeaponProc(wpn, auto_attack_target, EQEmu::legacy::SlotPrimary);
EQEmu::ItemInstance *wpn = GetInv().GetItem(EQEmu::inventory::slotPrimary);
TryWeaponProc(wpn, auto_attack_target, EQEmu::inventory::slotPrimary);
DoAttackRounds(auto_attack_target, EQEmu::legacy::SlotPrimary);
DoAttackRounds(auto_attack_target, EQEmu::inventory::slotPrimary);
if (CheckAATimer(aaTimerRampage))
entity_list.AEAttack(this, 30);
}
@ -430,10 +430,10 @@ bool Client::Process() {
else if(auto_attack_target->GetHP() > -10) {
CheckIncreaseSkill(EQEmu::skills::SkillDualWield, auto_attack_target, -10);
if (CheckDualWield()) {
ItemInst *wpn = GetInv().GetItem(EQEmu::legacy::SlotSecondary);
TryWeaponProc(wpn, auto_attack_target, EQEmu::legacy::SlotSecondary);
EQEmu::ItemInstance *wpn = GetInv().GetItem(EQEmu::inventory::slotSecondary);
TryWeaponProc(wpn, auto_attack_target, EQEmu::inventory::slotSecondary);
DoAttackRounds(auto_attack_target, EQEmu::legacy::SlotSecondary);
DoAttackRounds(auto_attack_target, EQEmu::inventory::slotSecondary);
}
}
}
@ -738,7 +738,7 @@ void Client::BulkSendInventoryItems()
// LINKDEAD TRADE ITEMS
// Move trade slot items back into normal inventory..need them there now for the proceeding validity checks
for (int16 slot_id = EQEmu::legacy::TRADE_BEGIN; slot_id <= EQEmu::legacy::TRADE_END; slot_id++) {
ItemInst* inst = m_inv.PopItem(slot_id);
EQEmu::ItemInstance* inst = m_inv.PopItem(slot_id);
if(inst) {
bool is_arrow = (inst->GetItem()->ItemType == EQEmu::item::ItemTypeArrow) ? true : false;
int16 free_slot_id = m_inv.FindFreeSlot(inst->IsClassBag(), true, inst->GetItem()->Size, is_arrow);
@ -763,8 +763,8 @@ void Client::BulkSendInventoryItems()
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
// Possessions items
for (int16 slot_id = SLOT_BEGIN; slot_id < EQEmu::legacy::TYPE_POSSESSIONS_SIZE; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
for (int16 slot_id = EQEmu::inventory::slotBegin; slot_id < EQEmu::legacy::TYPE_POSSESSIONS_SIZE; slot_id++) {
const EQEmu::ItemInstance* inst = m_inv[slot_id];
if (!inst)
continue;
@ -778,12 +778,12 @@ void Client::BulkSendInventoryItems()
// PowerSource item
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
const ItemInst* inst = m_inv[EQEmu::legacy::SlotPowerSource];
const EQEmu::ItemInstance* inst = m_inv[EQEmu::inventory::slotPowerSource];
if (inst) {
inst->Serialize(ob, EQEmu::legacy::SlotPowerSource);
inst->Serialize(ob, EQEmu::inventory::slotPowerSource);
if (ob.tellp() == last_pos)
Log.Out(Logs::General, Logs::Inventory, "Serialization failed on item slot %d during BulkSendInventoryItems. Item skipped.", EQEmu::legacy::SlotPowerSource);
Log.Out(Logs::General, Logs::Inventory, "Serialization failed on item slot %d during BulkSendInventoryItems. Item skipped.", EQEmu::inventory::slotPowerSource);
last_pos = ob.tellp();
}
@ -791,7 +791,7 @@ void Client::BulkSendInventoryItems()
// Bank items
for (int16 slot_id = EQEmu::legacy::BANK_BEGIN; slot_id <= EQEmu::legacy::BANK_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
const EQEmu::ItemInstance* inst = m_inv[slot_id];
if (!inst)
continue;
@ -805,7 +805,7 @@ void Client::BulkSendInventoryItems()
// SharedBank items
for (int16 slot_id = EQEmu::legacy::SHARED_BANK_BEGIN; slot_id <= EQEmu::legacy::SHARED_BANK_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
const EQEmu::ItemInstance* inst = m_inv[slot_id];
if (!inst)
continue;
@ -825,12 +825,12 @@ void Client::BulkSendInventoryItems()
}
void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
const EQEmu::ItemBase* handyitem = nullptr;
const EQEmu::ItemData* handyitem = nullptr;
uint32 numItemSlots = 80; //The max number of items passed in the transaction.
if (m_ClientVersionBit & EQEmu::versions::bit_RoFAndLater) { // RoF+ can send 200 items
numItemSlots = 200;
}
const EQEmu::ItemBase *item;
const EQEmu::ItemData *item;
std::list<MerchantList> merlist = zone->merchanttable[merchant_id];
std::list<MerchantList>::const_iterator itr;
Mob* merch = entity_list.GetMobByNpcTypeID(npcid);
@ -857,7 +857,15 @@ void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
continue;
int32 fac = merch ? merch->GetPrimaryFaction() : 0;
if (fac != 0 && GetModCharacterFactionLevel(fac) < ml.faction_required)
int32 cur_fac_level;
if (fac == 0 || sneaking) {
cur_fac_level = 0;
}
else {
cur_fac_level = GetModCharacterFactionLevel(fac);
}
if (cur_fac_level < ml.faction_required)
continue;
handychance = zone->random.Int(0, merlist.size() + tmp_merlist.size() - 1);
@ -871,7 +879,7 @@ void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
int charges = 1;
if (item->IsClassCommon())
charges = item->MaxCharges;
ItemInst* inst = database.CreateItem(item, charges);
EQEmu::ItemInstance* inst = database.CreateItem(item, charges);
if (inst) {
if (RuleB(Merchant, UsePriceMod)) {
inst->SetPrice((item->Price * (RuleR(Merchant, SellCostMod)) * item->SellRate * Client::CalcPriceMod(merch, false)));
@ -912,7 +920,7 @@ void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
// charges=ml.charges;
//else
charges = item->MaxCharges;
ItemInst* inst = database.CreateItem(item, charges);
EQEmu::ItemInstance* inst = database.CreateItem(item, charges);
if (inst) {
if (RuleB(Merchant, UsePriceMod)) {
inst->SetPrice((item->Price * (RuleR(Merchant, SellCostMod)) * item->SellRate * Client::CalcPriceMod(merch, false)));
@ -1087,11 +1095,11 @@ void Client::OPMemorizeSpell(const EQApplicationPacket* app)
switch(memspell->scribing)
{
case memSpellScribing: { // scribing spell to book
const ItemInst* inst = m_inv[EQEmu::legacy::SlotCursor];
const EQEmu::ItemInstance* inst = m_inv[EQEmu::inventory::slotCursor];
if (inst && inst->IsClassCommon())
{
const EQEmu::ItemBase* item = inst->GetItem();
const EQEmu::ItemData* item = inst->GetItem();
if (RuleB(Character, RestrictSpellScribing) && !item->IsEquipable(GetRace(), GetClass())) {
Message_StringID(13, CANNOT_USE_ITEM);
@ -1101,7 +1109,7 @@ void Client::OPMemorizeSpell(const EQApplicationPacket* app)
if(item && item->Scroll.Effect == (int32)(memspell->spell_id))
{
ScribeSpell(memspell->spell_id, memspell->slot);
DeleteItemInInventory(EQEmu::legacy::SlotCursor, 1, true);
DeleteItemInInventory(EQEmu::inventory::slotCursor, 1, true);
}
else
Message(0,"Scribing spell: inst exists but item does not or spell ids do not match.");
@ -1186,6 +1194,12 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
int32 *from_bucket = 0, *to_bucket = 0;
Mob* trader = trade->With();
// if amount < 0, client is sending a malicious packet
if (mc->amount < 0)
{
return;
}
// could just do a range, but this is clearer and explicit
if
(

View File

@ -1471,16 +1471,29 @@ void command_npcstats(Client *c, const Seperator *sep)
else if (!c->GetTarget()->IsNPC())
c->Message(0, "ERROR: Target is not a NPC!");
else {
auto target_npc = c->GetTarget()->CastToNPC();
c->Message(0, "NPC Stats:");
c->Message(0, "Name: %s NpcID: %u", c->GetTarget()->GetName(), c->GetTarget()->GetNPCTypeID());
c->Message(0, "Race: %i Level: %i Class: %i Material: %i", c->GetTarget()->GetRace(), c->GetTarget()->GetLevel(), c->GetTarget()->GetClass(), c->GetTarget()->GetTexture());
c->Message(0, "Current HP: %i Max HP: %i", c->GetTarget()->GetHP(), c->GetTarget()->GetMaxHP());
//c->Message(0, "Weapon Item Number: %s", c->GetTarget()->GetWeapNo());
c->Message(0, "Gender: %i Size: %f Bodytype: %d", c->GetTarget()->GetGender(), c->GetTarget()->GetSize(), c->GetTarget()->GetBodyType());
c->Message(0, "Runspeed: %.3f Walkspeed: %.3f", static_cast<float>(0.025f * c->GetTarget()->GetRunspeed()), static_cast<float>(0.025f * c->GetTarget()->GetWalkspeed()));
c->Message(0, "Spawn Group: %i Grid: %i", c->GetTarget()->CastToNPC()->GetSp2(), c->GetTarget()->CastToNPC()->GetGrid());
c->Message(0, "EmoteID: %i", c->GetTarget()->CastToNPC()->GetEmoteID());
c->GetTarget()->CastToNPC()->QueryLoot(c);
c->Message(0, "Name: %s NpcID: %u", target_npc->GetName(), target_npc->GetNPCTypeID());
c->Message(0, "Race: %i Level: %i Class: %i Material: %i", target_npc->GetRace(), target_npc->GetLevel(), target_npc->GetClass(), target_npc->GetTexture());
c->Message(0, "Current HP: %i Max HP: %i", target_npc->GetHP(), target_npc->GetMaxHP());
//c->Message(0, "Weapon Item Number: %s", target_npc->GetWeapNo());
c->Message(0, "Gender: %i Size: %f Bodytype: %d", target_npc->GetGender(), target_npc->GetSize(), target_npc->GetBodyType());
c->Message(0, "Runspeed: %.3f Walkspeed: %.3f", static_cast<float>(0.025f * target_npc->GetRunspeed()), static_cast<float>(0.025f * target_npc->GetWalkspeed()));
c->Message(0, "Spawn Group: %i Grid: %i", target_npc->GetSp2(), target_npc->GetGrid());
if (target_npc->proximity) {
c->Message(0, "Proximity: Enabled");
c->Message(0, "Cur_X: %1.3f, Cur_Y: %1.3f, Cur_Z: %1.3f", target_npc->GetX(), target_npc->GetY(), target_npc->GetZ());
c->Message(0, "Min_X: %1.3f(%1.3f), Max_X: %1.3f(%1.3f), X_Range: %1.3f", target_npc->proximity->min_x, (target_npc->proximity->min_x - target_npc->GetX()), target_npc->proximity->max_x, (target_npc->proximity->max_x - target_npc->GetX()), (target_npc->proximity->max_x - target_npc->proximity->min_x));
c->Message(0, "Min_Y: %1.3f(%1.3f), Max_Y: %1.3f(%1.3f), Y_Range: %1.3f", target_npc->proximity->min_y, (target_npc->proximity->min_y - target_npc->GetY()), target_npc->proximity->max_y, (target_npc->proximity->max_y - target_npc->GetY()), (target_npc->proximity->max_y - target_npc->proximity->min_y));
c->Message(0, "Min_Z: %1.3f(%1.3f), Max_Z: %1.3f(%1.3f), Z_Range: %1.3f", target_npc->proximity->min_z, (target_npc->proximity->min_z - target_npc->GetZ()), target_npc->proximity->max_z, (target_npc->proximity->max_z - target_npc->GetZ()), (target_npc->proximity->max_z - target_npc->proximity->min_z));
c->Message(0, "Say: %s", (target_npc->proximity->say ? "Enabled" : "Disabled"));
}
else {
c->Message(0, "Proximity: Disabled");
}
c->Message(0, "");
c->Message(0, "EmoteID: %i", target_npc->GetEmoteID());
target_npc->QueryLoot(c);
}
}
@ -2417,14 +2430,14 @@ void command_texture(Client *c, const Seperator *sep)
// Player Races Wear Armor, so Wearchange is sent instead
int i;
if (!c->GetTarget())
for (i = EQEmu::textures::TextureBegin; i <= EQEmu::textures::LastTintableTexture; i++)
for (i = EQEmu::textures::textureBegin; i <= EQEmu::textures::LastTintableTexture; i++)
{
c->SendTextureWC(i, texture);
}
else if ((c->GetTarget()->GetRace() > 0 && c->GetTarget()->GetRace() <= 12) ||
c->GetTarget()->GetRace() == 128 || c->GetTarget()->GetRace() == 130 ||
c->GetTarget()->GetRace() == 330 || c->GetTarget()->GetRace() == 522) {
for (i = EQEmu::textures::TextureBegin; i <= EQEmu::textures::LastTintableTexture; i++)
for (i = EQEmu::textures::textureBegin; i <= EQEmu::textures::LastTintableTexture; i++)
{
c->GetTarget()->SendTextureWC(i, texture);
}
@ -2545,9 +2558,9 @@ void command_peekinv(Client *c, const Seperator *sep)
}
Client* targetClient = c->GetTarget()->CastToClient();
const ItemInst* inst_main = nullptr;
const ItemInst* inst_sub = nullptr;
const EQEmu::ItemBase* item_data = nullptr;
const EQEmu::ItemInstance* inst_main = nullptr;
const EQEmu::ItemInstance* inst_sub = nullptr;
const EQEmu::ItemData* item_data = nullptr;
std::string item_link;
EQEmu::SayLinkEngine linker;
linker.SetLinkType(EQEmu::saylink::SayLinkItemInst);
@ -2567,14 +2580,14 @@ void command_peekinv(Client *c, const Seperator *sep)
}
if ((scopeWhere & peekWorn) && (targetClient->ClientVersion() >= EQEmu::versions::ClientVersion::SoF)) {
inst_main = targetClient->GetInv().GetItem(EQEmu::legacy::SlotPowerSource);
inst_main = targetClient->GetInv().GetItem(EQEmu::inventory::slotPowerSource);
item_data = (inst_main == nullptr) ? nullptr : inst_main->GetItem();
linker.SetItemInst(inst_main);
item_link = linker.GenerateLink();
c->Message((item_data == nullptr), "WornSlot: %i, Item: %i (%s), Charges: %i",
EQEmu::legacy::SlotPowerSource, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
EQEmu::inventory::slotPowerSource, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
}
// inv
@ -2588,7 +2601,7 @@ void command_peekinv(Client *c, const Seperator *sep)
c->Message((item_data == nullptr), "InvSlot: %i, Item: %i (%s), Charges: %i",
indexMain, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
for (uint8 indexSub = SUB_INDEX_BEGIN; inst_main && inst_main->IsClassBag() && (indexSub < EQEmu::legacy::ITEM_CONTAINER_SIZE); ++indexSub) {
for (uint8 indexSub = EQEmu::inventory::containerBegin; inst_main && inst_main->IsClassBag() && (indexSub < EQEmu::inventory::ContainerCount); ++indexSub) {
inst_sub = inst_main->GetItem(indexSub);
item_data = (inst_sub == nullptr) ? nullptr : inst_sub->GetItem();
linker.SetItemInst(inst_sub);
@ -2596,7 +2609,7 @@ void command_peekinv(Client *c, const Seperator *sep)
item_link = linker.GenerateLink();
c->Message((item_data == nullptr), " InvBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
Inventory::CalcSlotId(indexMain, indexSub), indexMain, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
EQEmu::InventoryProfile::CalcSlotId(indexMain, indexSub), indexMain, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
}
}
@ -2608,7 +2621,7 @@ void command_peekinv(Client *c, const Seperator *sep)
item_link = linker.GenerateLink();
c->Message(1, "CursorSlot: %i, Item: %i (%s), Charges: %i",
EQEmu::legacy::SlotCursor, 0, item_link.c_str(), 0);
EQEmu::inventory::slotCursor, 0, item_link.c_str(), 0);
}
else {
int cursorDepth = 0;
@ -2620,9 +2633,9 @@ void command_peekinv(Client *c, const Seperator *sep)
item_link = linker.GenerateLink();
c->Message((item_data == nullptr), "CursorSlot: %i, Depth: %i, Item: %i (%s), Charges: %i",
EQEmu::legacy::SlotCursor, cursorDepth, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
EQEmu::inventory::slotCursor, cursorDepth, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
for (uint8 indexSub = SUB_INDEX_BEGIN; (cursorDepth == 0) && inst_main && inst_main->IsClassBag() && (indexSub < EQEmu::legacy::ITEM_CONTAINER_SIZE); ++indexSub) {
for (uint8 indexSub = EQEmu::inventory::containerBegin; (cursorDepth == 0) && inst_main && inst_main->IsClassBag() && (indexSub < EQEmu::inventory::ContainerCount); ++indexSub) {
inst_sub = inst_main->GetItem(indexSub);
item_data = (inst_sub == nullptr) ? nullptr : inst_sub->GetItem();
linker.SetItemInst(inst_sub);
@ -2630,7 +2643,7 @@ void command_peekinv(Client *c, const Seperator *sep)
item_link = linker.GenerateLink();
c->Message((item_data == nullptr), " CursorBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
Inventory::CalcSlotId(EQEmu::legacy::SlotCursor, indexSub), EQEmu::legacy::SlotCursor, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
EQEmu::InventoryProfile::CalcSlotId(EQEmu::inventory::slotCursor, indexSub), EQEmu::inventory::slotCursor, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
}
}
}
@ -2659,7 +2672,7 @@ void command_peekinv(Client *c, const Seperator *sep)
c->Message((item_data == nullptr), "BankSlot: %i, Item: %i (%s), Charges: %i",
indexMain, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
for (uint8 indexSub = SUB_INDEX_BEGIN; inst_main && inst_main->IsClassBag() && (indexSub < EQEmu::legacy::ITEM_CONTAINER_SIZE); ++indexSub) {
for (uint8 indexSub = EQEmu::inventory::containerBegin; inst_main && inst_main->IsClassBag() && (indexSub < EQEmu::inventory::ContainerCount); ++indexSub) {
inst_sub = inst_main->GetItem(indexSub);
item_data = (inst_sub == nullptr) ? nullptr : inst_sub->GetItem();
linker.SetItemInst(inst_sub);
@ -2667,7 +2680,7 @@ void command_peekinv(Client *c, const Seperator *sep)
item_link = linker.GenerateLink();
c->Message((item_data == nullptr), " BankBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
Inventory::CalcSlotId(indexMain, indexSub), indexMain, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
EQEmu::InventoryProfile::CalcSlotId(indexMain, indexSub), indexMain, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
}
}
@ -2681,7 +2694,7 @@ void command_peekinv(Client *c, const Seperator *sep)
c->Message((item_data == nullptr), "SharedBankSlot: %i, Item: %i (%s), Charges: %i",
indexMain, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
for (uint8 indexSub = SUB_INDEX_BEGIN; inst_main && inst_main->IsClassBag() && (indexSub < EQEmu::legacy::ITEM_CONTAINER_SIZE); ++indexSub) {
for (uint8 indexSub = EQEmu::inventory::containerBegin; inst_main && inst_main->IsClassBag() && (indexSub < EQEmu::inventory::ContainerCount); ++indexSub) {
inst_sub = inst_main->GetItem(indexSub);
item_data = (inst_sub == nullptr) ? nullptr : inst_sub->GetItem();
linker.SetItemInst(inst_sub);
@ -2689,7 +2702,7 @@ void command_peekinv(Client *c, const Seperator *sep)
item_link = linker.GenerateLink();
c->Message((item_data == nullptr), " SharedBankBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
Inventory::CalcSlotId(indexMain, indexSub), indexMain, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
EQEmu::InventoryProfile::CalcSlotId(indexMain, indexSub), indexMain, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
}
}
@ -2704,7 +2717,7 @@ void command_peekinv(Client *c, const Seperator *sep)
c->Message((item_data == nullptr), "TradeSlot: %i, Item: %i (%s), Charges: %i",
indexMain, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
for (uint8 indexSub = SUB_INDEX_BEGIN; inst_main && inst_main->IsClassBag() && (indexSub < EQEmu::legacy::ITEM_CONTAINER_SIZE); ++indexSub) {
for (uint8 indexSub = EQEmu::inventory::containerBegin; inst_main && inst_main->IsClassBag() && (indexSub < EQEmu::inventory::ContainerCount); ++indexSub) {
inst_sub = inst_main->GetItem(indexSub);
item_data = (inst_sub == nullptr) ? nullptr : inst_sub->GetItem();
linker.SetItemInst(inst_sub);
@ -2712,7 +2725,7 @@ void command_peekinv(Client *c, const Seperator *sep)
item_link = linker.GenerateLink();
c->Message((item_data == nullptr), " TradeBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%s), Charges: %i",
Inventory::CalcSlotId(indexMain, indexSub), indexMain, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
EQEmu::InventoryProfile::CalcSlotId(indexMain, indexSub), indexMain, indexSub, ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_sub == nullptr) ? 0 : inst_sub->GetCharges()));
}
}
@ -2726,7 +2739,7 @@ void command_peekinv(Client *c, const Seperator *sep)
else {
c->Message(0, "[WorldObject DBID: %i (entityid: %i)]", objectTradeskill->GetDBID(), objectTradeskill->GetID());
for (int16 indexMain = SLOT_BEGIN; indexMain < EQEmu::legacy::TYPE_WORLD_SIZE; ++indexMain) {
for (int16 indexMain = EQEmu::inventory::slotBegin; indexMain < EQEmu::legacy::TYPE_WORLD_SIZE; ++indexMain) {
inst_main = objectTradeskill->GetItem(indexMain);
item_data = (inst_main == nullptr) ? nullptr : inst_main->GetItem();
linker.SetItemInst(inst_main);
@ -2736,7 +2749,7 @@ void command_peekinv(Client *c, const Seperator *sep)
c->Message((item_data == nullptr), "WorldSlot: %i, Item: %i (%s), Charges: %i",
(EQEmu::legacy::WORLD_BEGIN + indexMain), ((item_data == nullptr) ? 0 : item_data->ID), item_link.c_str(), ((inst_main == nullptr) ? 0 : inst_main->GetCharges()));
for (uint8 indexSub = SUB_INDEX_BEGIN; inst_main && inst_main->IsType(EQEmu::item::ItemClassBag) && (indexSub < EQEmu::legacy::ITEM_CONTAINER_SIZE); ++indexSub) {
for (uint8 indexSub = EQEmu::inventory::containerBegin; inst_main && inst_main->IsType(EQEmu::item::ItemClassBag) && (indexSub < EQEmu::inventory::ContainerCount); ++indexSub) {
inst_sub = inst_main->GetItem(indexSub);
item_data = (inst_sub == nullptr) ? nullptr : inst_sub->GetItem();
linker.SetItemInst(inst_sub);
@ -2780,7 +2793,7 @@ void command_interrogateinv(Client *c, const Seperator *sep)
}
Client* target = nullptr;
std::map<int16, const ItemInst*> instmap;
std::map<int16, const EQEmu::ItemInstance*> instmap;
bool log = false;
bool silent = false;
bool error = false;
@ -3145,16 +3158,16 @@ void command_listpetition(Client *c, const Seperator *sep)
void command_equipitem(Client *c, const Seperator *sep)
{
uint32 slot_id = atoi(sep->arg[1]);
if (sep->IsNumber(1) && ((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN) && (slot_id <= EQEmu::legacy::EQUIPMENT_END) || (slot_id == EQEmu::legacy::SlotPowerSource))) {
const ItemInst* from_inst = c->GetInv().GetItem(EQEmu::legacy::SlotCursor);
const ItemInst* to_inst = c->GetInv().GetItem(slot_id); // added (desync issue when forcing stack to stack)
if (sep->IsNumber(1) && ((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN) && (slot_id <= EQEmu::legacy::EQUIPMENT_END) || (slot_id == EQEmu::inventory::slotPowerSource))) {
const EQEmu::ItemInstance* from_inst = c->GetInv().GetItem(EQEmu::inventory::slotCursor);
const EQEmu::ItemInstance* to_inst = c->GetInv().GetItem(slot_id); // added (desync issue when forcing stack to stack)
bool partialmove = false;
int16 movecount;
if (from_inst && from_inst->IsClassCommon()) {
auto outapp = new EQApplicationPacket(OP_MoveItem, sizeof(MoveItem_Struct));
MoveItem_Struct* mi = (MoveItem_Struct*)outapp->pBuffer;
mi->from_slot = EQEmu::legacy::SlotCursor;
mi->from_slot = EQEmu::inventory::slotCursor;
mi->to_slot = slot_id;
// mi->number_in_stack = from_inst->GetCharges(); // replaced with con check for stacking
@ -4339,7 +4352,7 @@ void command_goto(Client *c, const Seperator *sep)
void command_iteminfo(Client *c, const Seperator *sep)
{
auto inst = c->GetInv()[EQEmu::legacy::SlotCursor];
auto inst = c->GetInv()[EQEmu::inventory::slotCursor];
if (!inst) {
c->Message(13, "Error: You need an item on your cursor for this command");
return;
@ -5519,7 +5532,7 @@ void command_summonitem(Client *c, const Seperator *sep)
}
int16 item_status = 0;
const EQEmu::ItemBase* item = database.GetItem(itemid);
const EQEmu::ItemData* item = database.GetItem(itemid);
if (item) {
item_status = static_cast<int16>(item->MinStatus);
}
@ -5558,7 +5571,7 @@ void command_giveitem(Client *c, const Seperator *sep)
Client *t = c->GetTarget()->CastToClient();
uint32 itemid = atoi(sep->arg[1]);
int16 item_status = 0;
const EQEmu::ItemBase* item = database.GetItem(itemid);
const EQEmu::ItemData* item = database.GetItem(itemid);
if(item) {
item_status = static_cast<int16>(item->MinStatus);
}
@ -5611,7 +5624,7 @@ void command_itemsearch(Client *c, const Seperator *sep)
{
const char *search_criteria=sep->argplus[1];
const EQEmu::ItemBase* item = nullptr;
const EQEmu::ItemData* item = nullptr;
std::string item_link;
EQEmu::SayLinkEngine linker;
linker.SetLinkType(EQEmu::saylink::SayLinkItemData);
@ -7124,9 +7137,9 @@ void command_path(Client *c, const Seperator *sep)
}
void Client::Undye() {
for (int cur_slot = EQEmu::textures::TextureBegin; cur_slot <= EQEmu::textures::LastTexture; cur_slot++) {
for (int cur_slot = EQEmu::textures::textureBegin; cur_slot <= EQEmu::textures::LastTexture; cur_slot++) {
uint8 slot2=SlotConvert(cur_slot);
ItemInst* inst = m_inv.GetItem(slot2);
EQEmu::ItemInstance* inst = m_inv.GetItem(slot2);
if(inst != nullptr) {
inst->SetColor(inst->GetItem()->Color);
@ -10235,7 +10248,7 @@ void command_zopp(Client *c, const Seperator *sep)
uint32 itemid = atoi(sep->arg[3]);
int16 charges = sep->argnum == 4 ? atoi(sep->arg[4]) : 1; // defaults to 1 charge if not specified
const EQEmu::ItemBase* FakeItem = database.GetItem(itemid);
const EQEmu::ItemData* FakeItem = database.GetItem(itemid);
if (!FakeItem) {
c->Message(13, "Error: Item [%u] is not a valid item id.", itemid);
@ -10243,7 +10256,7 @@ void command_zopp(Client *c, const Seperator *sep)
}
int16 item_status = 0;
const EQEmu::ItemBase* item = database.GetItem(itemid);
const EQEmu::ItemData* item = database.GetItem(itemid);
if(item) {
item_status = static_cast<int16>(item->MinStatus);
}
@ -10257,7 +10270,7 @@ void command_zopp(Client *c, const Seperator *sep)
c->Message(0, "Processing request..results may cause unpredictable behavior.");
}
ItemInst* FakeItemInst = database.CreateItem(FakeItem, charges);
EQEmu::ItemInstance* FakeItemInst = database.CreateItem(FakeItem, charges);
c->SendItemPacket(slotid, FakeItemInst, packettype);
c->Message(0, "Sending zephyr op packet to client - [%s] %s (%u) with %i %s to slot %i.",
packettype == ItemPacketTrade ? "Trade" : "Summon", FakeItem->Name, itemid, charges,

View File

@ -568,7 +568,11 @@ struct MercData {
uint32 NPCID;
};
class ItemInst;
namespace EQEmu
{
class ItemInstance;
}
class Mob;
// All data associated with a single trade
class Trade
@ -606,7 +610,7 @@ public:
private:
// Send item data for trade item to other person involved in trade
void SendItemData(const ItemInst* inst, int16 dest_slot_id);
void SendItemData(const EQEmu::ItemInstance* inst, int16 dest_slot_id);
uint32 with_id;
Mob* owner;

View File

@ -268,7 +268,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
int i;
PlayerProfile_Struct *pp = &client->GetPP();
ItemInst *item;
EQEmu::ItemInstance *item;
/* Check if Zone has Graveyard First */
if(!zone->HasGraveyard()) {
@ -323,12 +323,12 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
// to go into the regular slots on the player, out of bags
std::list<uint32> removed_list;
for (i = SLOT_BEGIN; i < EQEmu::legacy::TYPE_POSSESSIONS_SIZE; ++i) {
if (i == EQEmu::legacy::SlotAmmo && client->ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
item = client->GetInv().GetItem(EQEmu::legacy::SlotPowerSource);
for (i = EQEmu::inventory::slotBegin; i < EQEmu::legacy::TYPE_POSSESSIONS_SIZE; ++i) {
if (i == EQEmu::inventory::slotAmmo && client->ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
item = client->GetInv().GetItem(EQEmu::inventory::slotPowerSource);
if (item != nullptr) {
if (!client->IsBecomeNPC() || (client->IsBecomeNPC() && !item->GetItem()->NoRent))
MoveItemToCorpse(client, item, EQEmu::legacy::SlotPowerSource, removed_list);
MoveItemToCorpse(client, item, EQEmu::inventory::slotPowerSource, removed_list);
}
}
@ -387,7 +387,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
Save();
}
void Corpse::MoveItemToCorpse(Client *client, ItemInst *inst, int16 equipSlot, std::list<uint32> &removedList)
void Corpse::MoveItemToCorpse(Client *client, EQEmu::ItemInstance *inst, int16 equipSlot, std::list<uint32> &removedList)
{
AddItem(
inst->GetItem()->ID,
@ -405,10 +405,10 @@ void Corpse::MoveItemToCorpse(Client *client, ItemInst *inst, int16 equipSlot, s
while (true) {
if (!inst->IsClassBag()) { break; }
if (equipSlot < EQEmu::legacy::GENERAL_BEGIN || equipSlot > EQEmu::legacy::SlotCursor) { break; }
if (equipSlot < EQEmu::legacy::GENERAL_BEGIN || equipSlot > EQEmu::inventory::slotCursor) { break; }
for (auto sub_index = SUB_INDEX_BEGIN; sub_index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++sub_index) {
int16 real_bag_slot = Inventory::CalcSlotId(equipSlot, sub_index);
for (int16 sub_index = EQEmu::inventory::containerBegin; sub_index < EQEmu::inventory::ContainerCount; ++sub_index) {
int16 real_bag_slot = EQEmu::InventoryProfile::CalcSlotId(equipSlot, sub_index);
auto bag_inst = client->GetInv().GetItem(real_bag_slot);
if (bag_inst == nullptr) { continue; }
@ -684,8 +684,8 @@ ServerLootItem_Struct* Corpse::GetItem(uint16 lootslot, ServerLootItem_Struct**
}
}
if (sitem && bag_item_data && Inventory::SupportsContainers(sitem->equip_slot)) {
int16 bagstart = Inventory::CalcSlotId(sitem->equip_slot, SUB_INDEX_BEGIN);
if (sitem && bag_item_data && EQEmu::InventoryProfile::SupportsContainers(sitem->equip_slot)) {
int16 bagstart = EQEmu::InventoryProfile::CalcSlotId(sitem->equip_slot, EQEmu::inventory::containerBegin);
cur = itemlist.begin();
end = itemlist.end();
@ -739,8 +739,8 @@ void Corpse::RemoveItem(ServerLootItem_Struct* item_data)
is_corpse_changed = true;
itemlist.erase(iter);
uint8 material = Inventory::CalcMaterialFromSlot(sitem->equip_slot); // autos to unsigned char
if (material != EQEmu::textures::TextureInvalid)
uint8 material = EQEmu::InventoryProfile::CalcMaterialFromSlot(sitem->equip_slot); // autos to unsigned char
if (material != EQEmu::textures::materialInvalid)
SendWearChange(material);
UpdateEquipmentLight();
@ -979,8 +979,8 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
safe_delete(outapp);
if(Loot_Request_Type == 5) {
int pkitem = GetPlayerKillItem();
const EQEmu::ItemBase* item = database.GetItem(pkitem);
ItemInst* inst = database.CreateItem(item, item->MaxCharges);
const EQEmu::ItemData* item = database.GetItem(pkitem);
EQEmu::ItemInstance* inst = database.CreateItem(item, item->MaxCharges);
if(inst) {
if (item->RecastDelay)
inst->SetRecastTimestamp(timestamps.count(item->RecastType) ? timestamps.at(item->RecastType) : 0);
@ -994,12 +994,12 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
}
int i = 0;
const EQEmu::ItemBase* item = 0;
const EQEmu::ItemData* item = 0;
ItemList::iterator cur,end;
cur = itemlist.begin();
end = itemlist.end();
int corpselootlimit = EQEmu::inventory::Lookup(EQEmu::versions::ConvertClientVersionToInventoryVersion(client->ClientVersion()))->InventoryTypeSize[EQEmu::legacy::TypeCorpse];
int corpselootlimit = EQEmu::inventory::Lookup(EQEmu::versions::ConvertClientVersionToMobVersion(client->ClientVersion()))->InventoryTypeSize[EQEmu::inventory::typeCorpse];
for(; cur != end; ++cur) {
ServerLootItem_Struct* item_data = *cur;
@ -1008,12 +1008,12 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
// Dont display the item if it's in a bag
// Added cursor queue slots to corpse item visibility list. Nothing else should be making it to corpse.
if (!IsPlayerCorpse() || item_data->equip_slot <= EQEmu::legacy::SlotCursor || item_data->equip_slot == EQEmu::legacy::SlotPowerSource || Loot_Request_Type >= 3 ||
if (!IsPlayerCorpse() || item_data->equip_slot <= EQEmu::inventory::slotCursor || item_data->equip_slot == EQEmu::inventory::slotPowerSource || Loot_Request_Type >= 3 ||
(item_data->equip_slot >= 8000 && item_data->equip_slot <= 8999)) {
if(i < corpselootlimit) {
item = database.GetItem(item_data->item_id);
if(client && item) {
ItemInst* inst = database.CreateItem(item, item_data->charges, item_data->aug_1, item_data->aug_2, item_data->aug_3, item_data->aug_4, item_data->aug_5, item_data->aug_6, item_data->attuned);
EQEmu::ItemInstance* inst = database.CreateItem(item, item_data->charges, item_data->aug_1, item_data->aug_2, item_data->aug_3, item_data->aug_4, item_data->aug_5, item_data->aug_6, item_data->attuned);
if(inst) {
if (item->RecastDelay)
inst->SetRecastTimestamp(timestamps.count(item->RecastType) ? timestamps.at(item->RecastType) : 0);
@ -1110,8 +1110,8 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
being_looted_by = 0xFFFFFFFF;
return;
}
const EQEmu::ItemBase* item = 0;
ItemInst *inst = 0;
const EQEmu::ItemData* item = 0;
EQEmu::ItemInstance *inst = 0;
ServerLootItem_Struct* item_data = nullptr, *bag_item_data[10];
memset(bag_item_data, 0, sizeof(bag_item_data));
@ -1148,8 +1148,8 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
}
if (inst->IsAugmented()) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
ItemInst *itm = inst->GetAugment(i);
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
EQEmu::ItemInstance *itm = inst->GetAugment(i);
if (itm) {
if (client->CheckLoreConflict(itm->GetItem())) {
client->Message_StringID(0, LOOT_LORE_ERROR);
@ -1190,10 +1190,10 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
/* First add it to the looter - this will do the bag contents too */
if (lootitem->auto_loot) {
if (!client->AutoPutLootInInventory(*inst, true, true, bag_item_data))
client->PutLootInInventory(EQEmu::legacy::SlotCursor, *inst, bag_item_data);
client->PutLootInInventory(EQEmu::inventory::slotCursor, *inst, bag_item_data);
}
else {
client->PutLootInInventory(EQEmu::legacy::SlotCursor, *inst, bag_item_data);
client->PutLootInInventory(EQEmu::inventory::slotCursor, *inst, bag_item_data);
}
/* Update any tasks that have an activity to loot this item */
@ -1210,7 +1210,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
/* Remove Bag Contents */
if (item->IsClassBag() && (GetPlayerKillItem() != -1 || GetPlayerKillItem() != 1)) {
for (int i = SUB_INDEX_BEGIN; i < EQEmu::legacy::ITEM_CONTAINER_SIZE; i++) {
for (int i = EQEmu::inventory::containerBegin; i < EQEmu::inventory::ContainerCount; i++) {
if (bag_item_data[i]) {
/* Delete needs to be before RemoveItem because its deletes the pointer for item_data/bag_item_data */
database.DeleteItemOffCharacterCorpse(this->corpse_db_id, bag_item_data[i]->equip_slot, bag_item_data[i]->item_id);
@ -1294,7 +1294,7 @@ void Corpse::QueryLoot(Client* to) {
cur = itemlist.begin();
end = itemlist.end();
int corpselootlimit = EQEmu::inventory::Lookup(EQEmu::versions::ConvertClientVersionToInventoryVersion(to->ClientVersion()))->InventoryTypeSize[EQEmu::legacy::TypeCorpse];
int corpselootlimit = EQEmu::inventory::Lookup(EQEmu::versions::ConvertClientVersionToMobVersion(to->ClientVersion()))->InventoryTypeSize[EQEmu::inventory::typeCorpse];
for(; cur != end; ++cur) {
ServerLootItem_Struct* sitem = *cur;
@ -1305,7 +1305,7 @@ void Corpse::QueryLoot(Client* to) {
else
x < corpselootlimit ? sitem->lootslot = x : sitem->lootslot = 0xFFFF;
const EQEmu::ItemBase* item = database.GetItem(sitem->item_id);
const EQEmu::ItemData* item = database.GetItem(sitem->item_id);
if (item)
to->Message((sitem->lootslot == 0xFFFF), "LootSlot: %i (EquipSlot: %i) Item: %s (%d), Count: %i", static_cast<int16>(sitem->lootslot), sitem->equip_slot, item->Name, item->ID, sitem->charges);
@ -1319,7 +1319,7 @@ void Corpse::QueryLoot(Client* to) {
}
else {
sitem->lootslot=y;
const EQEmu::ItemBase* item = database.GetItem(sitem->item_id);
const EQEmu::ItemData* item = database.GetItem(sitem->item_id);
if (item)
to->Message(0, "LootSlot: %i Item: %s (%d), Count: %i", sitem->lootslot, item->Name, item->ID, sitem->charges);
@ -1403,25 +1403,25 @@ uint32 Corpse::GetEquipment(uint8 material_slot) const {
int16 invslot;
if (material_slot > EQEmu::textures::LastTexture) {
return NO_ITEM;
return 0;
}
invslot = Inventory::CalcSlotFromMaterial(material_slot);
if(invslot == INVALID_INDEX) // GetWornItem() should be returning a NO_ITEM for any invalid index...
return NO_ITEM;
invslot = EQEmu::InventoryProfile::CalcSlotFromMaterial(material_slot);
if(invslot == INVALID_INDEX) // GetWornItem() should be returning a 0 for any invalid index...
return 0;
return GetWornItem(invslot);
}
uint32 Corpse::GetEquipmentColor(uint8 material_slot) const {
const EQEmu::ItemBase *item;
const EQEmu::ItemData *item;
if (material_slot > EQEmu::textures::LastTexture) {
return 0;
}
item = database.GetItem(GetEquipment(material_slot));
if(item != NO_ITEM) {
if(item != 0) {
return (item_tint.Slot[material_slot].UseTint ? item_tint.Slot[material_slot].Color : item->Color);
}
@ -1434,8 +1434,8 @@ void Corpse::UpdateEquipmentLight()
m_Light.Level[EQEmu::lightsource::LightEquipment] = 0;
for (auto iter = itemlist.begin(); iter != itemlist.end(); ++iter) {
if (((*iter)->equip_slot < EQEmu::legacy::EQUIPMENT_BEGIN || (*iter)->equip_slot > EQEmu::legacy::EQUIPMENT_END) && (*iter)->equip_slot != EQEmu::legacy::SlotPowerSource) { continue; }
if ((*iter)->equip_slot == EQEmu::legacy::SlotAmmo) { continue; }
if (((*iter)->equip_slot < EQEmu::legacy::EQUIPMENT_BEGIN || (*iter)->equip_slot > EQEmu::legacy::EQUIPMENT_END) && (*iter)->equip_slot != EQEmu::inventory::slotPowerSource) { continue; }
if ((*iter)->equip_slot == EQEmu::inventory::slotAmmo) { continue; }
auto item = database.GetItem((*iter)->item_id);
if (item == nullptr) { continue; }

View File

@ -24,13 +24,17 @@
class Client;
class EQApplicationPacket;
class Group;
class ItemInst;
class NPC;
class Raid;
struct ExtraAttackOptions;
struct NPCType;
namespace EQEmu
{
class ItemInstance;
}
#define MAX_LOOTERS 72
class Corpse : public Mob {
@ -49,7 +53,7 @@ class Corpse : public Mob {
/* Corpse: General */
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill) { return true; }
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, int special = 0) { return; }
virtual bool Attack(Mob* other, int Hand = EQEmu::legacy::SlotPrimary, bool FromRiposte = false, bool IsStrikethrough = true, bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr, int special = 0) { return false; }
virtual bool Attack(Mob* other, int Hand = EQEmu::inventory::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = true, bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr, int special = 0) { return false; }
virtual bool HasRaid() { return false; }
virtual bool HasGroup() { return false; }
virtual Raid* GetRaid() { return 0; }
@ -128,7 +132,7 @@ class Corpse : public Mob {
virtual void UpdateEquipmentLight();
protected:
void MoveItemToCorpse(Client *client, ItemInst *inst, int16 equipSlot, std::list<uint32> &removedList);
void MoveItemToCorpse(Client *client, EQEmu::ItemInstance *inst, int16 equipSlot, std::list<uint32> &removedList);
private:
bool is_player_corpse; /* Determines if Player Corpse or not */

View File

@ -188,7 +188,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger)
uint8 keepoffkeyring = GetNoKeyring();
uint32 haskey = 0;
uint32 playerkey = 0;
const ItemInst *lockpicks = sender->GetInv().GetItem(EQEmu::legacy::SlotCursor);
const EQEmu::ItemInstance *lockpicks = sender->GetInv().GetItem(EQEmu::inventory::slotCursor);
haskey = sender->GetInv().HasItem(keyneeded, 1);

View File

@ -481,7 +481,7 @@ int32 Client::GetActSpellCasttime(uint16 spell_id, int32 casttime)
bool Client::TrainDiscipline(uint32 itemid) {
//get the item info
const EQEmu::ItemBase *item = database.GetItem(itemid);
const EQEmu::ItemData *item = database.GetItem(itemid);
if(item == nullptr) {
Message(13, "Unable to find the tome you turned in!");
Log.Out(Logs::General, Logs::Error, "Unable to find turned in tome id %lu\n", (unsigned long)itemid);
@ -630,17 +630,6 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
if(r == MAX_PP_DISCIPLINES)
return(false); //not found.
//Check the disc timer
pTimerType DiscTimer = pTimerDisciplineReuseStart + spells[spell_id].EndurTimerIndex;
if(!p_timers.Expired(&database, DiscTimer)) {
/*char val1[20]={0};*/ //unused
/*char val2[20]={0};*/ //unused
uint32 remain = p_timers.GetRemainingTime(DiscTimer);
//Message_StringID(0, DISCIPLINE_CANUSEIN, ConvertArray((remain)/60,val1), ConvertArray(remain%60,val2));
Message(0, "You can use this discipline in %d minutes %d seconds.", ((remain)/60), (remain%60));
return(false);
}
//make sure we can use it..
if(!IsValidSpell(spell_id)) {
Message(13, "This tome contains invalid knowledge.");
@ -667,6 +656,23 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
return(false);
}
// sneak attack discs require you to be hidden for 4 seconds before use
if (spell.sneak && (!hidden || (hidden && (Timer::GetCurrentTime() - tmHidden) < 4000))) {
Message_StringID(MT_SpellFailure, SNEAK_RESTRICT);
return false;
}
//Check the disc timer
pTimerType DiscTimer = pTimerDisciplineReuseStart + spell.EndurTimerIndex;
if(!p_timers.Expired(&database, DiscTimer)) {
/*char val1[20]={0};*/ //unused
/*char val2[20]={0};*/ //unused
uint32 remain = p_timers.GetRemainingTime(DiscTimer);
//Message_StringID(0, DISCIPLINE_CANUSEIN, ConvertArray((remain)/60,val1), ConvertArray(remain%60,val2));
Message(0, "You can use this discipline in %d minutes %d seconds.", ((remain)/60), (remain%60));
return(false);
}
if(spell.recast_time > 0)
{
uint32 reduced_recast = spell.recast_time / 1000;

View File

@ -157,7 +157,7 @@ void PerlembParser::ReloadQuests() {
spell_quest_status_.clear();
}
int PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * data, NPC* npcmob, ItemInst* iteminst, Mob* mob,
int PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * data, NPC* npcmob, EQEmu::ItemInstance* item_inst, Mob* mob,
uint32 extradata, bool global, std::vector<EQEmu::Any> *extra_pointers)
{
if(!perl)
@ -174,9 +174,9 @@ int PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * da
std::string package_name;
GetQuestTypes(isPlayerQuest, isGlobalPlayerQuest, isGlobalNPC, isItemQuest, isSpellQuest,
event, npcmob, iteminst, mob, global);
event, npcmob, item_inst, mob, global);
GetQuestPackageName(isPlayerQuest, isGlobalPlayerQuest, isGlobalNPC, isItemQuest, isSpellQuest,
package_name, event, objid, data, npcmob, iteminst, global);
package_name, event, objid, data, npcmob, item_inst, global);
const char *sub_name = QuestEventSubroutines[event];
if(!perl->SubExists(package_name.c_str(), sub_name)) {
@ -208,14 +208,14 @@ int PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * da
/* Check for Event export event enable */
if (parse->perl_event_export_settings[event].event_variables){
ExportEventVariables(package_name, event, objid, data, npcmob, iteminst, mob, extradata, extra_pointers);
ExportEventVariables(package_name, event, objid, data, npcmob, item_inst, mob, extradata, extra_pointers);
}
if(isPlayerQuest || isGlobalPlayerQuest){
return SendCommands(package_name.c_str(), sub_name, 0, mob, mob, nullptr);
}
else if(isItemQuest) {
return SendCommands(package_name.c_str(), sub_name, 0, mob, mob, iteminst);
return SendCommands(package_name.c_str(), sub_name, 0, mob, mob, item_inst);
}
else if(isSpellQuest){
if(mob) {
@ -249,7 +249,7 @@ int PerlembParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::stri
return EventCommon(evt, 0, data.c_str(), nullptr, nullptr, client, extra_data, true, extra_pointers);
}
int PerlembParser::EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
int PerlembParser::EventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
// needs pointer validation on 'item' argument
return EventCommon(evt, item->GetID(), nullptr, nullptr, item, client, extra_data, false, extra_pointers);
@ -348,7 +348,7 @@ bool PerlembParser::SpellHasQuestSub(uint32 spell_id, QuestEventID evt) {
return(perl->SubExists(package_name.str().c_str(), subname));
}
bool PerlembParser::ItemHasQuestSub(ItemInst *itm, QuestEventID evt) {
bool PerlembParser::ItemHasQuestSub(EQEmu::ItemInstance *itm, QuestEventID evt) {
std::stringstream package_name;
package_name << "qst_item_" << itm->GetID();
@ -471,7 +471,7 @@ void PerlembParser::LoadGlobalPlayerScript(std::string filename) {
global_player_quest_status_ = questLoaded;
}
void PerlembParser::LoadItemScript(std::string filename, ItemInst *item) {
void PerlembParser::LoadItemScript(std::string filename, EQEmu::ItemInstance *item) {
if (item == nullptr)
return;
@ -642,13 +642,13 @@ void PerlembParser::ExportVar(const char *pkgprefix, const char *varname, const
}
}
int PerlembParser::SendCommands(const char *pkgprefix, const char *event, uint32 npcid, Mob* other, Mob* mob, ItemInst* iteminst) {
int PerlembParser::SendCommands(const char *pkgprefix, const char *event, uint32 npcid, Mob* other, Mob* mob, EQEmu::ItemInstance* item_inst) {
if(!perl)
return 0;
int ret_value = 0;
if(mob && mob->IsClient())
quest_manager.StartQuest(other, mob->CastToClient(), iteminst);
quest_manager.StartQuest(other, mob->CastToClient(), item_inst);
else
quest_manager.StartQuest(other, nullptr, nullptr);
@ -711,8 +711,8 @@ int PerlembParser::SendCommands(const char *pkgprefix, const char *event, uint32
}
//only export QuestItem if it's an item quest
if(iteminst) {
ItemInst* curi = quest_manager.GetQuestItem();
if(item_inst) {
EQEmu::ItemInstance* curi = quest_manager.GetQuestItem();
snprintf(namebuf, 64, "%s::questitem", pkgprefix);
SV *questitem = get_sv(namebuf, true);
sv_setref_pv(questitem, "QuestItem", curi);
@ -840,7 +840,7 @@ void PerlembParser::MapFunctions() {
}
void PerlembParser::GetQuestTypes(bool &isPlayerQuest, bool &isGlobalPlayerQuest, bool &isGlobalNPC, bool &isItemQuest,
bool &isSpellQuest, QuestEventID event, NPC* npcmob, ItemInst* iteminst, Mob* mob, bool global)
bool &isSpellQuest, QuestEventID event, NPC* npcmob, EQEmu::ItemInstance* item_inst, Mob* mob, bool global)
{
if(event == EVENT_SPELL_EFFECT_CLIENT ||
event == EVENT_SPELL_EFFECT_NPC ||
@ -854,7 +854,7 @@ void PerlembParser::GetQuestTypes(bool &isPlayerQuest, bool &isGlobalPlayerQuest
else
{
if(!npcmob && mob) {
if(!iteminst) {
if(!item_inst) {
if(global) {
isGlobalPlayerQuest = true;
} else {
@ -869,7 +869,7 @@ void PerlembParser::GetQuestTypes(bool &isPlayerQuest, bool &isGlobalPlayerQuest
void PerlembParser::GetQuestPackageName(bool &isPlayerQuest, bool &isGlobalPlayerQuest, bool &isGlobalNPC, bool &isItemQuest,
bool &isSpellQuest, std::string &package_name, QuestEventID event, uint32 objid, const char * data,
NPC* npcmob, ItemInst* iteminst, bool global)
NPC* npcmob, EQEmu::ItemInstance* item_inst, bool global)
{
if(!isPlayerQuest && !isGlobalPlayerQuest && !isItemQuest && !isSpellQuest) {
if(global) {
@ -881,8 +881,8 @@ void PerlembParser::GetQuestPackageName(bool &isPlayerQuest, bool &isGlobalPlaye
}
}
else if(isItemQuest) {
// need a valid ItemInst pointer check here..unsure how to cancel this process
const EQEmu::ItemBase* item = iteminst->GetItem();
// need a valid EQEmu::ItemInstance pointer check here..unsure how to cancel this process
const EQEmu::ItemData* item = item_inst->GetItem();
package_name = "qst_item_";
package_name += itoa(item->ID);
}
@ -1141,7 +1141,7 @@ void PerlembParser::ExportItemVariables(std::string &package_name, Mob *mob) {
#undef HASITEM_ISNULLITEM
void PerlembParser::ExportEventVariables(std::string &package_name, QuestEventID event, uint32 objid, const char * data,
NPC* npcmob, ItemInst* iteminst, Mob* mob, uint32 extradata, std::vector<EQEmu::Any> *extra_pointers)
NPC* npcmob, EQEmu::ItemInstance* item_inst, Mob* mob, uint32 extradata, std::vector<EQEmu::Any> *extra_pointers)
{
switch (event) {
case EVENT_SAY: {
@ -1159,7 +1159,7 @@ void PerlembParser::ExportEventVariables(std::string &package_name, QuestEventID
if(extra_pointers) {
size_t sz = extra_pointers->size();
for(size_t i = 0; i < sz; ++i) {
ItemInst *inst = EQEmu::any_cast<ItemInst*>(extra_pointers->at(i));
EQEmu::ItemInstance *inst = EQEmu::any_cast<EQEmu::ItemInstance*>(extra_pointers->at(i));
std::string var_name = "item";
var_name += std::to_string(i + 1);
@ -1327,19 +1327,19 @@ void PerlembParser::ExportEventVariables(std::string &package_name, QuestEventID
case EVENT_SCALE_CALC:
case EVENT_ITEM_ENTER_ZONE: {
// need a valid ItemInst pointer check here..unsure how to cancel this process
// need a valid EQEmu::ItemInstance pointer check here..unsure how to cancel this process
ExportVar(package_name.c_str(), "itemid", objid);
ExportVar(package_name.c_str(), "itemname", iteminst->GetItem()->Name);
ExportVar(package_name.c_str(), "itemname", item_inst->GetItem()->Name);
break;
}
case EVENT_ITEM_CLICK_CAST:
case EVENT_ITEM_CLICK: {
// need a valid ItemInst pointer check here..unsure how to cancel this process
// need a valid EQEmu::ItemInstance pointer check here..unsure how to cancel this process
ExportVar(package_name.c_str(), "itemid", objid);
ExportVar(package_name.c_str(), "itemname", iteminst->GetItem()->Name);
ExportVar(package_name.c_str(), "itemname", item_inst->GetItem()->Name);
ExportVar(package_name.c_str(), "slotid", extradata);
ExportVar(package_name.c_str(), "spell_id", iteminst->GetItem()->Click.Effect);
ExportVar(package_name.c_str(), "spell_id", item_inst->GetItem()->Click.Effect);
break;
}
@ -1419,10 +1419,10 @@ void PerlembParser::ExportEventVariables(std::string &package_name, QuestEventID
break;
}
case EVENT_DROP_ITEM: {
ExportVar(package_name.c_str(), "quantity", iteminst->IsStackable() ? iteminst->GetCharges() : 1);
ExportVar(package_name.c_str(), "itemname", iteminst->GetItem()->Name);
ExportVar(package_name.c_str(), "itemid", iteminst->GetItem()->ID);
ExportVar(package_name.c_str(), "spell_id", iteminst->GetItem()->Click.Effect);
ExportVar(package_name.c_str(), "quantity", item_inst->IsStackable() ? item_inst->GetCharges() : 1);
ExportVar(package_name.c_str(), "itemname", item_inst->GetItem()->Name);
ExportVar(package_name.c_str(), "itemid", item_inst->GetItem()->ID);
ExportVar(package_name.c_str(), "spell_id", item_inst->GetItem()->Click.Effect);
ExportVar(package_name.c_str(), "slotid", extradata);
break;
}

View File

@ -17,7 +17,7 @@
*/
#ifndef EQEMU_EMBPARSER_H
#define EQMEU_EMBPARSER_H
#define EQEMU_EMBPARSER_H
#ifdef EMBPERL
#include "quest_parser_collection.h"
@ -27,11 +27,15 @@
#include <map>
#include "embperl.h"
class ItemInst;
class Mob;
class Client;
class NPC;
namespace EQEmu
{
class ItemInstance;
}
typedef enum
{
questUnloaded,
@ -52,7 +56,7 @@ public:
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
virtual int EventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
@ -62,13 +66,13 @@ public:
virtual bool PlayerHasQuestSub(QuestEventID evt);
virtual bool GlobalPlayerHasQuestSub(QuestEventID evt);
virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt);
virtual bool ItemHasQuestSub(ItemInst *itm, QuestEventID evt);
virtual bool ItemHasQuestSub(EQEmu::ItemInstance *itm, QuestEventID evt);
virtual void LoadNPCScript(std::string filename, int npc_id);
virtual void LoadGlobalNPCScript(std::string filename);
virtual void LoadPlayerScript(std::string filename);
virtual void LoadGlobalPlayerScript(std::string filename);
virtual void LoadItemScript(std::string filename, ItemInst *item);
virtual void LoadItemScript(std::string filename, EQEmu::ItemInstance *item);
virtual void LoadSpellScript(std::string filename, uint32 spell_id);
virtual void AddVar(std::string name, std::string val);
@ -86,16 +90,16 @@ private:
void ExportVar(const char *pkgprefix, const char *varname, float value);
void ExportVarComplex(const char *pkgprefix, const char *varname, const char *value);
int EventCommon(QuestEventID event, uint32 objid, const char * data, NPC* npcmob, ItemInst* iteminst, Mob* mob,
int EventCommon(QuestEventID event, uint32 objid, const char * data, NPC* npcmob, EQEmu::ItemInstance* item_inst, Mob* mob,
uint32 extradata, bool global, std::vector<EQEmu::Any> *extra_pointers);
int SendCommands(const char *pkgprefix, const char *event, uint32 npcid, Mob* other, Mob* mob, ItemInst *iteminst);
int SendCommands(const char *pkgprefix, const char *event, uint32 npcid, Mob* other, Mob* mob, EQEmu::ItemInstance *item_inst);
void MapFunctions();
void GetQuestTypes(bool &isPlayerQuest, bool &isGlobalPlayerQuest, bool &isGlobalNPC, bool &isItemQuest,
bool &isSpellQuest, QuestEventID event, NPC* npcmob, ItemInst* iteminst, Mob* mob, bool global);
bool &isSpellQuest, QuestEventID event, NPC* npcmob, EQEmu::ItemInstance* item_inst, Mob* mob, bool global);
void GetQuestPackageName(bool &isPlayerQuest, bool &isGlobalPlayerQuest, bool &isGlobalNPC, bool &isItemQuest,
bool &isSpellQuest, std::string &package_name, QuestEventID event, uint32 objid, const char * data,
NPC* npcmob, ItemInst* iteminst, bool global);
NPC* npcmob, EQEmu::ItemInstance* item_inst, bool global);
void ExportCharID(const std::string &package_name, int &char_id, NPC *npcmob, Mob *mob);
void ExportQGlobals(bool isPlayerQuest, bool isGlobalPlayerQuest, bool isGlobalNPC, bool isItemQuest,
bool isSpellQuest, std::string &package_name, NPC *npcmob, Mob *mob, int char_id);
@ -104,7 +108,7 @@ private:
void ExportZoneVariables(std::string &package_name);
void ExportItemVariables(std::string &package_name, Mob *mob);
void ExportEventVariables(std::string &package_name, QuestEventID event, uint32 objid, const char * data,
NPC* npcmob, ItemInst* iteminst, Mob* mob, uint32 extradata, std::vector<EQEmu::Any> *extra_pointers);
NPC* npcmob, EQEmu::ItemInstance* item_inst, Mob* mob, uint32 extradata, std::vector<EQEmu::Any> *extra_pointers);
std::map<uint32, PerlQuestStatus> npc_quest_status_;
PerlQuestStatus global_npc_quest_status_;

View File

@ -110,7 +110,7 @@ XS(XS_QuestItem_new)
if (items != 1)
Perl_croak(aTHX_ "Usage: QuestItem::new()");
ItemInst* RETVAL;
EQEmu::ItemInstance* RETVAL;
RETVAL = quest_manager.GetQuestItem();
ST(0) = sv_newmortal();

View File

@ -33,7 +33,7 @@
const char *getItemName(unsigned itemid)
{
const EQEmu::ItemBase* item = nullptr;
const EQEmu::ItemData* item = nullptr;
item = database.GetItem(itemid);
if (item)

View File

@ -36,7 +36,7 @@ public:
//abstract virtual function implementations required by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill) { return true; }
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, int special = 0) { return; }
virtual bool Attack(Mob* other, int Hand = EQEmu::legacy::SlotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
virtual bool Attack(Mob* other, int Hand = EQEmu::inventory::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr, int special = 0) {
return false;
}

View File

@ -2009,7 +2009,7 @@ void EntityList::QueueClientsGuildBankItemUpdate(const GuildBankItemUpdate_Struc
memcpy(outgbius, gbius, sizeof(GuildBankItemUpdate_Struct));
const EQEmu::ItemBase *Item = database.GetItem(gbius->ItemID);
const EQEmu::ItemData *Item = database.GetItem(gbius->ItemID);
auto it = client_list.begin();
while (it != client_list.end()) {
@ -3878,11 +3878,11 @@ void EntityList::GroupMessage(uint32 gid, const char *from, const char *message)
uint16 EntityList::CreateGroundObject(uint32 itemid, const glm::vec4& position, uint32 decay_time)
{
const EQEmu::ItemBase *is = database.GetItem(itemid);
const EQEmu::ItemData *is = database.GetItem(itemid);
if (!is)
return 0;
auto i = new ItemInst(is, is->MaxCharges);
auto i = new EQEmu::ItemInstance(is, is->MaxCharges);
if (!i)
return 0;

View File

@ -352,7 +352,7 @@ public:
void QueueToGroupsForNPCHealthAA(Mob* sender, const EQApplicationPacket* app);
void QueueManaged(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, bool ackreq = true);
void AEAttack(Mob *attacker, float dist, int Hand = EQEmu::legacy::SlotPrimary, int count = 0, bool IsFromSpell = false);
void AEAttack(Mob *attacker, float dist, int Hand = EQEmu::inventory::slotPrimary, int count = 0, bool IsFromSpell = false);
void AETaunt(Client *caster, float range=0, int32 bonus_hate=0);
void AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true, int16 resist_adjust = 0);
void MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);

View File

@ -350,19 +350,50 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
}
if ((set_exp + set_aaxp) > (m_pp.exp+m_pp.expAA)) {
if (isrezzexp)
this->Message_StringID(MT_Experience, REZ_REGAIN);
else{
if(membercount > 1)
this->Message_StringID(MT_Experience, GAIN_GROUPXP);
else if(IsRaidGrouped())
Message_StringID(MT_Experience, GAIN_RAIDEXP);
else
this->Message_StringID(MT_Experience, GAIN_XP);
uint32 exp_gained = set_exp - m_pp.exp;
uint32 aaxp_gained = set_aaxp - m_pp.expAA;
float exp_percent = (float)((float)exp_gained / (float)(GetEXPForLevel(GetLevel() + 1) - GetEXPForLevel(GetLevel())))*(float)100; //EXP needed for level
float aaxp_percent = (float)((float)aaxp_gained / (float)(RuleI(AA, ExpPerPoint)))*(float)100; //AAEXP needed for level
std::string exp_amount_message = "";
if (RuleI(Character, ShowExpValues) >= 1) {
if (exp_gained > 0 && aaxp_gained > 0) exp_amount_message = StringFormat("%u, %u AA", exp_gained, aaxp_gained);
else if (exp_gained > 0) exp_amount_message = StringFormat("%u", exp_gained);
else exp_amount_message = StringFormat("%u AA", aaxp_gained);
}
std::string exp_percent_message = "";
if (RuleI(Character, ShowExpValues) >= 2) {
if (exp_gained > 0 && aaxp_gained > 0) exp_percent_message = StringFormat("(%.3f%%, %.3f%%AA)", exp_percent, aaxp_percent);
else if (exp_gained > 0) exp_percent_message = StringFormat("(%.3f%%)", exp_percent);
else exp_percent_message = StringFormat("(%.3f%%AA)", aaxp_percent);
}
if (isrezzexp) {
if (RuleI(Character, ShowExpValues) > 0) Message(MT_Experience, "You regain %s experience from resurrection. %s", exp_amount_message.c_str(), exp_percent_message.c_str());
else Message_StringID(MT_Experience, REZ_REGAIN);
} else {
if (membercount > 1) {
if (RuleI(Character, ShowExpValues) > 0) Message(MT_Experience, "You have gained %s party experience! %s", exp_amount_message.c_str(), exp_percent_message.c_str());
else Message_StringID(MT_Experience, GAIN_GROUPXP);
}
else if (IsRaidGrouped()) {
if (RuleI(Character, ShowExpValues) > 0) Message(MT_Experience, "You have gained %s raid experience! %s", exp_amount_message.c_str(), exp_percent_message.c_str());
else Message_StringID(MT_Experience, GAIN_RAIDEXP);
}
else {
if (RuleI(Character, ShowExpValues) > 0) Message(MT_Experience, "You have gained %s experience! %s", exp_amount_message.c_str(), exp_percent_message.c_str());
else Message_StringID(MT_Experience, GAIN_XP);
}
}
}
else if((set_exp + set_aaxp) < (m_pp.exp+m_pp.expAA)){ //only loss message if you lose exp, no message if you gained/lost nothing.
Message(15, "You have lost experience.");
uint32 exp_lost = m_pp.exp - set_exp;
float exp_percent = (float)((float)exp_lost / (float)(GetEXPForLevel(GetLevel() + 1) - GetEXPForLevel(GetLevel())))*(float)100;
if (RuleI(Character, ShowExpValues) == 1 && exp_lost > 0) Message(15, "You have lost %i experience.", exp_lost);
else if (RuleI(Character, ShowExpValues) == 2 && exp_lost > 0) Message(15, "You have lost %i experience. (%.3f%%)", exp_lost, exp_percent);
else Message(15, "You have lost experience.");
}
//check_level represents the level we should be when we have

View File

@ -153,9 +153,9 @@ uint32 ZoneDatabase::GetZoneFishing(uint32 ZoneID, uint8 skill, uint32 &npc_id,
//we need this function to immediately determine, after we receive OP_Fishing, if we can even try to fish, otherwise we have to wait a while to get the failure
bool Client::CanFish() {
//make sure we still have a fishing pole on:
const ItemInst* Pole = m_inv[EQEmu::legacy::SlotPrimary];
const EQEmu::ItemInstance* Pole = m_inv[EQEmu::inventory::slotPrimary];
int32 bslot = m_inv.HasItemByUse(EQEmu::item::ItemTypeFishingBait, 1, invWhereWorn | invWherePersonal);
const ItemInst* Bait = nullptr;
const EQEmu::ItemInstance* Bait = nullptr;
if (bslot != INVALID_INDEX)
Bait = m_inv.GetItem(bslot);
@ -253,7 +253,7 @@ void Client::GoFish()
//make sure we still have a fishing pole on:
int32 bslot = m_inv.HasItemByUse(EQEmu::item::ItemTypeFishingBait, 1, invWhereWorn | invWherePersonal);
const ItemInst* Bait = nullptr;
const EQEmu::ItemInstance* Bait = nullptr;
if (bslot != INVALID_INDEX)
Bait = m_inv.GetItem(bslot);
@ -304,10 +304,10 @@ void Client::GoFish()
food_id = common_fish_ids[index];
}
const EQEmu::ItemBase* food_item = database.GetItem(food_id);
const EQEmu::ItemData* food_item = database.GetItem(food_id);
Message_StringID(MT_Skills, FISHING_SUCCESS);
ItemInst* inst = database.CreateItem(food_item, 1);
EQEmu::ItemInstance* inst = database.CreateItem(food_item, 1);
if(inst != nullptr) {
if(CheckLoreConflict(inst->GetItem()))
{
@ -317,12 +317,12 @@ void Client::GoFish()
else
{
PushItemOnCursor(*inst);
SendItemPacket(EQEmu::legacy::SlotCursor, inst, ItemPacketLimbo);
SendItemPacket(EQEmu::inventory::slotCursor, inst, ItemPacketLimbo);
if(RuleB(TaskSystem, EnableTaskSystem))
UpdateTasksForItem(ActivityFish, food_id);
safe_delete(inst);
inst = m_inv.GetItem(EQEmu::legacy::SlotCursor);
inst = m_inv.GetItem(EQEmu::inventory::slotCursor);
}
if(inst) {
@ -354,7 +354,7 @@ void Client::GoFish()
//and then swap out items in primary slot... too lazy to fix right now
if (zone->random.Int(0, 49) == 1) {
Message_StringID(MT_Skills, FISHING_POLE_BROKE); //Your fishing pole broke!
DeleteItemInInventory(EQEmu::legacy::SlotPrimary, 0, true);
DeleteItemInInventory(EQEmu::inventory::slotPrimary, 0, true);
}
if (CheckIncreaseSkill(EQEmu::skills::SkillFishing, nullptr, 5))
@ -396,7 +396,7 @@ void Client::ForageItem(bool guarantee) {
foragedfood = common_food_ids[index];
}
const EQEmu::ItemBase* food_item = database.GetItem(foragedfood);
const EQEmu::ItemData* food_item = database.GetItem(foragedfood);
if(!food_item) {
Log.Out(Logs::General, Logs::Error, "nullptr returned from database.GetItem in ClientForageItem");
@ -421,7 +421,7 @@ void Client::ForageItem(bool guarantee) {
}
Message_StringID(MT_Skills, stringid);
ItemInst* inst = database.CreateItem(food_item, 1);
EQEmu::ItemInstance* inst = database.CreateItem(food_item, 1);
if(inst != nullptr) {
// check to make sure it isn't a foraged lore item
if(CheckLoreConflict(inst->GetItem()))
@ -431,12 +431,12 @@ void Client::ForageItem(bool guarantee) {
}
else {
PushItemOnCursor(*inst);
SendItemPacket(EQEmu::legacy::SlotCursor, inst, ItemPacketLimbo);
SendItemPacket(EQEmu::inventory::slotCursor, inst, ItemPacketLimbo);
if(RuleB(TaskSystem, EnableTaskSystem))
UpdateTasksForItem(ActivityForage, foragedfood);
safe_delete(inst);
inst = m_inv.GetItem(EQEmu::legacy::SlotCursor);
inst = m_inv.GetItem(EQEmu::inventory::slotCursor);
}
if(inst) {

View File

@ -694,7 +694,7 @@ void GuildBankManager::SendGuildBank(Client *c)
if (c->ClientVersionBit() & EQEmu::versions::bit_RoFAndLater) {
auto outapp = new EQApplicationPacket(OP_GuildBankItemList, sizeof(GuildBankItemListEntry_Struct) * 240);
for (int i = 0; i < GUILD_BANK_DEPOSIT_AREA_SIZE; ++i) {
const EQEmu::ItemBase *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
const EQEmu::ItemData *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
if (Item) {
outapp->WriteUInt8(1);
outapp->WriteUInt32(guild_bank->Items.DepositArea[i].Permissions);
@ -718,7 +718,7 @@ void GuildBankManager::SendGuildBank(Client *c)
outapp->SetWritePosition(outapp->GetWritePosition() + 20); // newer clients have 40 deposit slots, keep them 0 for now
for (int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE; ++i) {
const EQEmu::ItemBase *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
const EQEmu::ItemData *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
if (Item) {
outapp->WriteUInt8(1);
outapp->WriteUInt32(guild_bank->Items.MainArea[i].Permissions);
@ -749,7 +749,7 @@ void GuildBankManager::SendGuildBank(Client *c)
{
if(guild_bank->Items.DepositArea[i].ItemID > 0)
{
const EQEmu::ItemBase *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
const EQEmu::ItemData *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
if(!Item)
continue;
@ -785,7 +785,7 @@ void GuildBankManager::SendGuildBank(Client *c)
{
if(guild_bank->Items.MainArea[i].ItemID > 0)
{
const EQEmu::ItemBase *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
const EQEmu::ItemData *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
if(!Item)
continue;
@ -916,7 +916,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
return false;
}
const EQEmu::ItemBase *Item = database.GetItem(ItemID);
const EQEmu::ItemData *Item = database.GetItem(ItemID);
GuildBankItemUpdate_Struct gbius;
@ -982,7 +982,7 @@ int GuildBankManager::Promote(uint32 guildID, int slotID)
(*iter)->Items.DepositArea[slotID].ItemID = 0;
const EQEmu::ItemBase *Item = database.GetItem((*iter)->Items.MainArea[mainSlot].ItemID);
const EQEmu::ItemData *Item = database.GetItem((*iter)->Items.MainArea[mainSlot].ItemID);
GuildBankItemUpdate_Struct gbius;
@ -1038,7 +1038,7 @@ void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 perm
else
(*iter)->Items.MainArea[slotID].WhoFor[0] = '\0';
const EQEmu::ItemBase *Item = database.GetItem((*iter)->Items.MainArea[slotID].ItemID);
const EQEmu::ItemData *Item = database.GetItem((*iter)->Items.MainArea[slotID].ItemID);
GuildBankItemUpdate_Struct gbius;
@ -1062,7 +1062,7 @@ void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 perm
entity_list.QueueClientsGuildBankItemUpdate(&gbius, guildID);
}
ItemInst* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity)
EQEmu::ItemInstance* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity)
{
auto Iterator = GetGuildBank(GuildID);
@ -1071,7 +1071,7 @@ ItemInst* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID,
GuildBankItem* BankArea = nullptr;
ItemInst* inst = nullptr;
EQEmu::ItemInstance* inst = nullptr;
if(Area == GuildBankDepositArea)
{
@ -1169,7 +1169,7 @@ bool GuildBankManager::DeleteItem(uint32 guildID, uint16 area, uint16 slotID, ui
bool deleted = true;
const EQEmu::ItemBase *Item = database.GetItem(BankArea[slotID].ItemID);
const EQEmu::ItemData *Item = database.GetItem(BankArea[slotID].ItemID);
if(!Item->Stackable || (quantity >= BankArea[slotID].Quantity)) {
std::string query = StringFormat("DELETE FROM `guild_bank` WHERE `guildid` = %i "
@ -1230,7 +1230,7 @@ bool GuildBankManager::MergeStacks(uint32 GuildID, uint16 SlotID)
if(BankArea[SlotID].ItemID == 0)
return false;
const EQEmu::ItemBase *Item = database.GetItem(BankArea[SlotID].ItemID);
const EQEmu::ItemData *Item = database.GetItem(BankArea[SlotID].ItemID);
if(!Item->Stackable)
return false;
@ -1328,7 +1328,7 @@ bool GuildBankManager::SplitStack(uint32 GuildID, uint16 SlotID, uint32 Quantity
if(BankArea[SlotID].Quantity <= Quantity || Quantity == 0)
return false;
const EQEmu::ItemBase *Item = database.GetItem(BankArea[SlotID].ItemID);
const EQEmu::ItemData *Item = database.GetItem(BankArea[SlotID].ItemID);
if(!Item->Stackable)
return false;

View File

@ -117,7 +117,7 @@ public:
bool AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32 QtyOrCharges, const char *Donator, uint8 Permissions, const char *WhoFor);
int Promote(uint32 GuildID, int SlotID);
void SetPermissions(uint32 GuildID, uint16 SlotID, uint32 Permissions, const char *MemberName);
ItemInst* GetItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
EQEmu::ItemInstance* GetItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
bool DeleteItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
bool HasItem(uint32 GuildID, uint32 ItemID);
bool IsAreaFull(uint32 GuildID, uint16 Area);

File diff suppressed because it is too large Load Diff

View File

@ -119,7 +119,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
int charges = lds->Entries[i].multiplier;
for(int j = 0; j < charges; ++j) {
if(zone->random.Real(0.0, 100.0) <= lds->Entries[i].chance) {
const EQEmu::ItemBase* dbitem = GetItem(lds->Entries[i].item_id);
const EQEmu::ItemData* dbitem = GetItem(lds->Entries[i].item_id);
npc->AddLootDrop(dbitem, itemlist, lds->Entries[i].item_charges, lds->Entries[i].minlevel,
lds->Entries[i].maxlevel, lds->Entries[i].equip_item > 0 ? true : false, false);
}
@ -140,7 +140,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
float roll_t_min = 0.0f;
bool active_item_list = false;
for(uint32 i = 0; i < lds->NumEntries; ++i) {
const EQEmu::ItemBase* db_item = GetItem(lds->Entries[i].item_id);
const EQEmu::ItemData* db_item = GetItem(lds->Entries[i].item_id);
if(db_item) {
roll_t += lds->Entries[i].chance;
active_item_list = true;
@ -157,7 +157,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
for(int i = 0; i < mindrop; ++i) {
float roll = (float)zone->random.Real(0.0, roll_t_min);
for(uint32 j = 0; j < lds->NumEntries; ++j) {
const EQEmu::ItemBase* db_item = GetItem(lds->Entries[j].item_id);
const EQEmu::ItemData* db_item = GetItem(lds->Entries[j].item_id);
if(db_item) {
if(roll < lds->Entries[j].chance) {
npc->AddLootDrop(db_item, itemlist, lds->Entries[j].item_charges, lds->Entries[j].minlevel,
@ -187,7 +187,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
for(int i = mindrop; i < droplimit; ++i) {
float roll = (float)zone->random.Real(0.0, roll_t);
for(uint32 j = 0; j < lds->NumEntries; ++j) {
const EQEmu::ItemBase* db_item = GetItem(lds->Entries[j].item_id);
const EQEmu::ItemData* db_item = GetItem(lds->Entries[j].item_id);
if(db_item) {
if(roll < lds->Entries[j].chance) {
npc->AddLootDrop(db_item, itemlist, lds->Entries[j].item_charges, lds->Entries[j].minlevel,
@ -221,7 +221,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
}
//if itemlist is null, just send wear changes
void NPC::AddLootDrop(const EQEmu::ItemBase *item2, ItemList* itemlist, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange) {
void NPC::AddLootDrop(const EQEmu::ItemData *item2, ItemList* itemlist, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6) {
if(item2 == nullptr)
return;
@ -245,12 +245,12 @@ void NPC::AddLootDrop(const EQEmu::ItemBase *item2, ItemList* itemlist, int16 ch
item->item_id = item2->ID;
item->charges = charges;
item->aug_1 = 0;
item->aug_2 = 0;
item->aug_3 = 0;
item->aug_4 = 0;
item->aug_5 = 0;
item->aug_6 = 0;
item->aug_1 = aug1;
item->aug_2 = aug2;
item->aug_3 = aug3;
item->aug_4 = aug4;
item->aug_5 = aug5;
item->aug_6 = aug6;
item->attuned = 0;
item->min_level = minlevel;
item->max_level = maxlevel;
@ -258,7 +258,7 @@ void NPC::AddLootDrop(const EQEmu::ItemBase *item2, ItemList* itemlist, int16 ch
if (equipit) {
uint8 eslot = 0xFF;
char newid[20];
const EQEmu::ItemBase* compitem = nullptr;
const EQEmu::ItemData* compitem = nullptr;
bool found = false; // track if we found an empty slot we fit into
int32 foundslot = -1; // for multi-slot items
@ -313,7 +313,7 @@ void NPC::AddLootDrop(const EQEmu::ItemBase *item2, ItemList* itemlist, int16 ch
// @merth: IDFile size has been increased, this needs to change
uint16 emat;
if(item2->Material <= 0
|| item2->Slots & (1 << EQEmu::legacy::SlotPrimary | 1 << EQEmu::legacy::SlotSecondary)) {
|| item2->Slots & (1 << EQEmu::inventory::slotPrimary | 1 << EQEmu::inventory::slotSecondary)) {
memset(newid, 0, sizeof(newid));
for(int i=0;i<7;i++){
if (!isalpha(item2->IDFile[i])){
@ -327,47 +327,47 @@ void NPC::AddLootDrop(const EQEmu::ItemBase *item2, ItemList* itemlist, int16 ch
emat = item2->Material;
}
if (foundslot == EQEmu::legacy::SlotPrimary) {
if (foundslot == EQEmu::inventory::slotPrimary) {
if (item2->Proc.Effect != 0)
CastToMob()->AddProcToWeapon(item2->Proc.Effect, true);
eslot = EQEmu::textures::TexturePrimary;
eslot = EQEmu::textures::weaponPrimary;
if (item2->Damage > 0)
SendAddPlayerState(PlayerState::PrimaryWeaponEquipped);
if (item2->IsType2HWeapon())
SetTwoHanderEquipped(true);
}
else if (foundslot == EQEmu::legacy::SlotSecondary
else if (foundslot == EQEmu::inventory::slotSecondary
&& (GetOwner() != nullptr || (CanThisClassDualWield() && zone->random.Roll(NPC_DW_CHANCE)) || (item2->Damage==0)) &&
(item2->IsType1HWeapon() || item2->ItemType == EQEmu::item::ItemTypeShield))
{
if (item2->Proc.Effect!=0)
CastToMob()->AddProcToWeapon(item2->Proc.Effect, true);
eslot = EQEmu::textures::TextureSecondary;
eslot = EQEmu::textures::weaponSecondary;
if (item2->Damage > 0)
SendAddPlayerState(PlayerState::SecondaryWeaponEquipped);
}
else if (foundslot == EQEmu::legacy::SlotHead) {
eslot = EQEmu::textures::TextureHead;
else if (foundslot == EQEmu::inventory::slotHead) {
eslot = EQEmu::textures::armorHead;
}
else if (foundslot == EQEmu::legacy::SlotChest) {
eslot = EQEmu::textures::TextureChest;
else if (foundslot == EQEmu::inventory::slotChest) {
eslot = EQEmu::textures::armorChest;
}
else if (foundslot == EQEmu::legacy::SlotArms) {
eslot = EQEmu::textures::TextureArms;
else if (foundslot == EQEmu::inventory::slotArms) {
eslot = EQEmu::textures::armorArms;
}
else if (foundslot == EQEmu::legacy::SlotWrist1 || foundslot == EQEmu::legacy::SlotWrist2) {
eslot = EQEmu::textures::TextureWrist;
else if (foundslot == EQEmu::inventory::slotWrist1 || foundslot == EQEmu::inventory::slotWrist2) {
eslot = EQEmu::textures::armorWrist;
}
else if (foundslot == EQEmu::legacy::SlotHands) {
eslot = EQEmu::textures::TextureHands;
else if (foundslot == EQEmu::inventory::slotHands) {
eslot = EQEmu::textures::armorHands;
}
else if (foundslot == EQEmu::legacy::SlotLegs) {
eslot = EQEmu::textures::TextureLegs;
else if (foundslot == EQEmu::inventory::slotLegs) {
eslot = EQEmu::textures::armorLegs;
}
else if (foundslot == EQEmu::legacy::SlotFeet) {
eslot = EQEmu::textures::TextureFeet;
else if (foundslot == EQEmu::inventory::slotFeet) {
eslot = EQEmu::textures::armorFeet;
}
/*
@ -415,17 +415,17 @@ void NPC::AddLootDrop(const EQEmu::ItemBase *item2, ItemList* itemlist, int16 ch
SendAppearancePacket(AT_Light, GetActiveLightType());
}
void NPC::AddItem(const EQEmu::ItemBase* item, uint16 charges, bool equipitem) {
void NPC::AddItem(const EQEmu::ItemData* item, uint16 charges, bool equipitem) {
//slot isnt needed, its determined from the item.
AddLootDrop(item, &itemlist, charges, 1, 255, equipitem, equipitem);
}
void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem) {
void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6) {
//slot isnt needed, its determined from the item.
const EQEmu::ItemBase * i = database.GetItem(itemid);
const EQEmu::ItemData * i = database.GetItem(itemid);
if(i == nullptr)
return;
AddLootDrop(i, &itemlist, charges, 1, 255, equipitem, equipitem);
AddLootDrop(i, &itemlist, charges, 1, 255, equipitem, equipitem, aug1, aug2, aug3, aug4, aug5, aug6);
}
void NPC::AddLootTable() {

View File

@ -1219,13 +1219,13 @@ Lua_Raid Lua_Client::GetRaid() {
bool Lua_Client::PutItemInInventory(int slot_id, Lua_ItemInst inst) {
Lua_Safe_Call_Bool();
ItemInst *rinst = inst;
EQEmu::ItemInstance *rinst = inst;
return self->PutItemInInventory(slot_id, *rinst, true);
}
bool Lua_Client::PushItemOnCursor(Lua_ItemInst inst) {
Lua_Safe_Call_Bool();
ItemInst *rinst = inst;
EQEmu::ItemInstance *rinst = inst;
return self->PushItemOnCursor(*rinst, true);
}

View File

@ -1762,43 +1762,43 @@ luabind::scope lua_register_slot() {
return luabind::class_<Slots>("Slot")
.enum_("constants")
[
luabind::value("Charm", static_cast<int>(EQEmu::legacy::SlotCharm)),
luabind::value("Ear1", static_cast<int>(EQEmu::legacy::SlotEar1)),
luabind::value("Head", static_cast<int>(EQEmu::legacy::SlotHead)),
luabind::value("Face", static_cast<int>(EQEmu::legacy::SlotFace)),
luabind::value("Ear2", static_cast<int>(EQEmu::legacy::SlotEar2)),
luabind::value("Neck", static_cast<int>(EQEmu::legacy::SlotNeck)),
luabind::value("Shoulder", static_cast<int>(EQEmu::legacy::SlotShoulders)), // deprecated
luabind::value("Shoulders", static_cast<int>(EQEmu::legacy::SlotShoulders)),
luabind::value("Arms", static_cast<int>(EQEmu::legacy::SlotArms)),
luabind::value("Back", static_cast<int>(EQEmu::legacy::SlotBack)),
luabind::value("Bracer1", static_cast<int>(EQEmu::legacy::SlotWrist1)), // deprecated
luabind::value("Wrist1", static_cast<int>(EQEmu::legacy::SlotWrist1)),
luabind::value("Bracer2", static_cast<int>(EQEmu::legacy::SlotWrist2)), // deprecated
luabind::value("Wrist2", static_cast<int>(EQEmu::legacy::SlotWrist2)),
luabind::value("Range", static_cast<int>(EQEmu::legacy::SlotRange)),
luabind::value("Hands", static_cast<int>(EQEmu::legacy::SlotHands)),
luabind::value("Primary", static_cast<int>(EQEmu::legacy::SlotPrimary)),
luabind::value("Secondary", static_cast<int>(EQEmu::legacy::SlotSecondary)),
luabind::value("Ring1", static_cast<int>(EQEmu::legacy::SlotFinger1)), // deprecated
luabind::value("Finger1", static_cast<int>(EQEmu::legacy::SlotFinger1)),
luabind::value("Ring2", static_cast<int>(EQEmu::legacy::SlotFinger2)), // deprecated
luabind::value("Finger2", static_cast<int>(EQEmu::legacy::SlotFinger2)),
luabind::value("Chest", static_cast<int>(EQEmu::legacy::SlotChest)),
luabind::value("Legs", static_cast<int>(EQEmu::legacy::SlotLegs)),
luabind::value("Feet", static_cast<int>(EQEmu::legacy::SlotFeet)),
luabind::value("Waist", static_cast<int>(EQEmu::legacy::SlotWaist)),
luabind::value("PowerSource", static_cast<int>(EQEmu::legacy::SlotPowerSource)),
luabind::value("Ammo", static_cast<int>(EQEmu::legacy::SlotAmmo)),
luabind::value("General1", static_cast<int>(EQEmu::legacy::SlotGeneral1)),
luabind::value("General2", static_cast<int>(EQEmu::legacy::SlotGeneral2)),
luabind::value("General3", static_cast<int>(EQEmu::legacy::SlotGeneral3)),
luabind::value("General4", static_cast<int>(EQEmu::legacy::SlotGeneral4)),
luabind::value("General5", static_cast<int>(EQEmu::legacy::SlotGeneral5)),
luabind::value("General6", static_cast<int>(EQEmu::legacy::SlotGeneral6)),
luabind::value("General7", static_cast<int>(EQEmu::legacy::SlotGeneral7)),
luabind::value("General8", static_cast<int>(EQEmu::legacy::SlotGeneral8)),
luabind::value("Cursor", static_cast<int>(EQEmu::legacy::SlotCursor)),
luabind::value("Charm", static_cast<int>(EQEmu::inventory::slotCharm)),
luabind::value("Ear1", static_cast<int>(EQEmu::inventory::slotEar1)),
luabind::value("Head", static_cast<int>(EQEmu::inventory::slotHead)),
luabind::value("Face", static_cast<int>(EQEmu::inventory::slotFace)),
luabind::value("Ear2", static_cast<int>(EQEmu::inventory::slotEar2)),
luabind::value("Neck", static_cast<int>(EQEmu::inventory::slotNeck)),
luabind::value("Shoulder", static_cast<int>(EQEmu::inventory::slotShoulders)), // deprecated
luabind::value("Shoulders", static_cast<int>(EQEmu::inventory::slotShoulders)),
luabind::value("Arms", static_cast<int>(EQEmu::inventory::slotArms)),
luabind::value("Back", static_cast<int>(EQEmu::inventory::slotBack)),
luabind::value("Bracer1", static_cast<int>(EQEmu::inventory::slotWrist1)), // deprecated
luabind::value("Wrist1", static_cast<int>(EQEmu::inventory::slotWrist1)),
luabind::value("Bracer2", static_cast<int>(EQEmu::inventory::slotWrist2)), // deprecated
luabind::value("Wrist2", static_cast<int>(EQEmu::inventory::slotWrist2)),
luabind::value("Range", static_cast<int>(EQEmu::inventory::slotRange)),
luabind::value("Hands", static_cast<int>(EQEmu::inventory::slotHands)),
luabind::value("Primary", static_cast<int>(EQEmu::inventory::slotPrimary)),
luabind::value("Secondary", static_cast<int>(EQEmu::inventory::slotSecondary)),
luabind::value("Ring1", static_cast<int>(EQEmu::inventory::slotFinger1)), // deprecated
luabind::value("Finger1", static_cast<int>(EQEmu::inventory::slotFinger1)),
luabind::value("Ring2", static_cast<int>(EQEmu::inventory::slotFinger2)), // deprecated
luabind::value("Finger2", static_cast<int>(EQEmu::inventory::slotFinger2)),
luabind::value("Chest", static_cast<int>(EQEmu::inventory::slotChest)),
luabind::value("Legs", static_cast<int>(EQEmu::inventory::slotLegs)),
luabind::value("Feet", static_cast<int>(EQEmu::inventory::slotFeet)),
luabind::value("Waist", static_cast<int>(EQEmu::inventory::slotWaist)),
luabind::value("PowerSource", static_cast<int>(EQEmu::inventory::slotPowerSource)),
luabind::value("Ammo", static_cast<int>(EQEmu::inventory::slotAmmo)),
luabind::value("General1", static_cast<int>(EQEmu::inventory::slotGeneral1)),
luabind::value("General2", static_cast<int>(EQEmu::inventory::slotGeneral2)),
luabind::value("General3", static_cast<int>(EQEmu::inventory::slotGeneral3)),
luabind::value("General4", static_cast<int>(EQEmu::inventory::slotGeneral4)),
luabind::value("General5", static_cast<int>(EQEmu::inventory::slotGeneral5)),
luabind::value("General6", static_cast<int>(EQEmu::inventory::slotGeneral6)),
luabind::value("General7", static_cast<int>(EQEmu::inventory::slotGeneral7)),
luabind::value("General8", static_cast<int>(EQEmu::inventory::slotGeneral8)),
luabind::value("Cursor", static_cast<int>(EQEmu::inventory::slotCursor)),
luabind::value("PersonalBegin", static_cast<int>(EQEmu::legacy::GENERAL_BEGIN)), // deprecated
luabind::value("GeneralBegin", static_cast<int>(EQEmu::legacy::GENERAL_BEGIN)),
luabind::value("PersonalEnd", static_cast<int>(EQEmu::legacy::GENERAL_END)), // deprecated
@ -1814,19 +1814,19 @@ luabind::scope lua_register_material() {
return luabind::class_<Materials>("Material")
.enum_("constants")
[
luabind::value("Head", static_cast<int>(EQEmu::textures::TextureHead)),
luabind::value("Chest", static_cast<int>(EQEmu::textures::TextureChest)),
luabind::value("Arms", static_cast<int>(EQEmu::textures::TextureArms)),
luabind::value("Bracer", static_cast<int>(EQEmu::textures::TextureWrist)), // deprecated
luabind::value("Wrist", static_cast<int>(EQEmu::textures::TextureWrist)),
luabind::value("Hands", static_cast<int>(EQEmu::textures::TextureHands)),
luabind::value("Legs", static_cast<int>(EQEmu::textures::TextureLegs)),
luabind::value("Feet", static_cast<int>(EQEmu::textures::TextureFeet)),
luabind::value("Primary", static_cast<int>(EQEmu::textures::TexturePrimary)),
luabind::value("Secondary", static_cast<int>(EQEmu::textures::TextureSecondary)),
luabind::value("Max", static_cast<int>(EQEmu::textures::TextureCount)), // deprecated
luabind::value("Count", static_cast<int>(EQEmu::textures::TextureCount)),
luabind::value("Invalid", static_cast<int>(EQEmu::textures::TextureInvalid))
luabind::value("Head", static_cast<int>(EQEmu::textures::armorHead)),
luabind::value("Chest", static_cast<int>(EQEmu::textures::armorChest)),
luabind::value("Arms", static_cast<int>(EQEmu::textures::armorArms)),
luabind::value("Bracer", static_cast<int>(EQEmu::textures::armorWrist)), // deprecated
luabind::value("Wrist", static_cast<int>(EQEmu::textures::armorWrist)),
luabind::value("Hands", static_cast<int>(EQEmu::textures::armorHands)),
luabind::value("Legs", static_cast<int>(EQEmu::textures::armorLegs)),
luabind::value("Feet", static_cast<int>(EQEmu::textures::armorFeet)),
luabind::value("Primary", static_cast<int>(EQEmu::textures::weaponPrimary)),
luabind::value("Secondary", static_cast<int>(EQEmu::textures::weaponSecondary)),
luabind::value("Max", static_cast<int>(EQEmu::textures::materialCount)), // deprecated
luabind::value("Count", static_cast<int>(EQEmu::textures::materialCount)),
luabind::value("Invalid", static_cast<int>(EQEmu::textures::materialInvalid))
];
}

View File

@ -82,6 +82,11 @@ int Lua_Group::GetHighestLevel() {
return self->GetHighestLevel();
}
int Lua_Group::GetLowestLevel() {
Lua_Safe_Call_Int();
return self->GetLowestLevel();
}
void Lua_Group::TeleportGroup(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h) {
Lua_Safe_Call_Void();
self->TeleportGroup(sender, zone_id, instance_id, x, y, z, h);
@ -121,6 +126,7 @@ luabind::scope lua_register_group() {
.def("IsLeader", (bool(Lua_Group::*)(Lua_Mob))&Lua_Group::IsLeader)
.def("GroupCount", (int(Lua_Group::*)(void))&Lua_Group::GroupCount)
.def("GetHighestLevel", (int(Lua_Group::*)(void))&Lua_Group::GetHighestLevel)
.def("GetLowestLevel", (int(Lua_Group::*)(void))&Lua_Group::GetLowestLevel)
.def("TeleportGroup", (void(Lua_Group::*)(Lua_Mob,uint32,uint32,float,float,float,float))&Lua_Group::TeleportGroup)
.def("GetID", (int(Lua_Group::*)(void))&Lua_Group::GetID)
.def("GetMember", (Lua_Mob(Lua_Group::*)(int))&Lua_Group::GetMember);

View File

@ -40,6 +40,7 @@ public:
bool IsLeader(Lua_Mob leader);
int GroupCount();
int GetHighestLevel();
int GetLowestLevel();
void TeleportGroup(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h);
int GetID();
Lua_Mob GetMember(int index);

View File

@ -20,7 +20,7 @@ Lua_ItemInst Lua_Inventory::GetItem(int slot_id, int bag_slot) {
int Lua_Inventory::PutItem(int slot_id, Lua_ItemInst item) {
Lua_Safe_Call_Int();
ItemInst *inst = item;
EQEmu::ItemInstance *inst = item;
if(!inst) {
return 0;
}
@ -30,7 +30,7 @@ int Lua_Inventory::PutItem(int slot_id, Lua_ItemInst item) {
int Lua_Inventory::PushCursor(Lua_ItemInst item) {
Lua_Safe_Call_Int();
ItemInst *inst = item;
EQEmu::ItemInstance *inst = item;
if(!inst) {
return 0;
}

View File

@ -4,26 +4,30 @@
#include "lua_ptr.h"
class Inventory;
class Lua_ItemInst;
class Lua_Item;
namespace EQEmu
{
class InventoryProfile;
}
namespace luabind {
struct scope;
}
luabind::scope lua_register_inventory();
class Lua_Inventory : public Lua_Ptr<Inventory>
class Lua_Inventory : public Lua_Ptr<EQEmu::InventoryProfile>
{
typedef Inventory NativeType;
typedef EQEmu::InventoryProfile NativeType;
public:
Lua_Inventory() : Lua_Ptr(nullptr) { }
Lua_Inventory(Inventory *d) : Lua_Ptr(d) { }
Lua_Inventory(EQEmu::InventoryProfile *d) : Lua_Ptr(d) { }
virtual ~Lua_Inventory() { }
operator Inventory*() {
return reinterpret_cast<Inventory*>(GetLuaPtrData());
operator EQEmu::InventoryProfile*() {
return reinterpret_cast<EQEmu::InventoryProfile*>(GetLuaPtrData());
}
Lua_ItemInst GetItem(int slot_id);

View File

@ -7,7 +7,7 @@
#include "lua_item.h"
Lua_Item::Lua_Item(uint32 item_id) {
const EQEmu::ItemBase *t = database.GetItem(item_id);
const EQEmu::ItemData *t = database.GetItem(item_id);
SetLuaPtrData(t);
}

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