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rewind_x, rewind_y,rewind_z replaced with m_RewindLocation of type xyz_location
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+2
-4
@@ -1056,7 +1056,6 @@ protected:
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uint8 pRunAnimSpeed;
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bool m_is_running;
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Timer attack_timer;
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Timer attack_dw_timer;
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Timer ranged_timer;
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@@ -1091,9 +1090,8 @@ protected:
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uint8 projectile_increment[MAX_SPELL_PROJECTILE];
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float projectile_x[MAX_SPELL_PROJECTILE], projectile_y[MAX_SPELL_PROJECTILE], projectile_z[MAX_SPELL_PROJECTILE];
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float rewind_x;
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float rewind_y;
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float rewind_z;
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xyz_location m_RewindLocation;
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Timer rewind_timer;
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// Currently 3 max nimbus particle effects at a time
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