diff --git a/zone/client_packet.cpp b/zone/client_packet.cpp index 4c5017917..9f7d533b2 100644 --- a/zone/client_packet.cpp +++ b/zone/client_packet.cpp @@ -4521,28 +4521,22 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) float rewind_x_diff = 0; float rewind_y_diff = 0; - rewind_x_diff = ppu->x_pos - rewind_x; + rewind_x_diff = ppu->x_pos - m_RewindLocation.m_X; rewind_x_diff *= rewind_x_diff; - rewind_y_diff = ppu->y_pos - rewind_y; + rewind_y_diff = ppu->y_pos - m_RewindLocation.m_Y; rewind_y_diff *= rewind_y_diff; //We only need to store updated values if the player has moved. //If the player has moved more than units for x or y, then we'll store //his pre-PPU x and y for /rewind, in case he gets stuck. - if ((rewind_x_diff > 750) || (rewind_y_diff > 750)) { - rewind_x = m_Position.m_X; - rewind_y = m_Position.m_Y; - rewind_z = m_Position.m_Z; - } + if ((rewind_x_diff > 750) || (rewind_y_diff > 750)) + m_RewindLocation = m_Position; //If the PPU was a large jump, such as a cross zone gate or Call of Hero, //just update rewind coords to the new ppu coords. This will prevent exploitation. - if ((rewind_x_diff > 5000) || (rewind_y_diff > 5000)) { - rewind_x = ppu->x_pos; - rewind_y = ppu->y_pos; - rewind_z = ppu->z_pos; - } + if ((rewind_x_diff > 5000) || (rewind_y_diff > 5000)) + m_RewindLocation = xyz_location(ppu->x_pos, ppu->y_pos, ppu->z_pos); if(proximity_timer.Check()) { entity_list.ProcessMove(this, ppu->x_pos, ppu->y_pos, ppu->z_pos); @@ -11585,7 +11579,7 @@ void Client::Handle_OP_Rewind(const EQApplicationPacket *app) Message_StringID(MT_System, REWIND_WAIT); } else { - CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), rewind_x, rewind_y, rewind_z, 0, 2, Rewind); + CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), m_RewindLocation.m_X, m_RewindLocation.m_Y, m_RewindLocation.m_Z, 0, 2, Rewind); rewind_timer.Start(30000, true); } } diff --git a/zone/mob.cpp b/zone/mob.cpp index bc9d7885f..5d495e84f 100644 --- a/zone/mob.cpp +++ b/zone/mob.cpp @@ -118,9 +118,7 @@ Mob::Mob(const char* in_name, AI_Init(); SetMoving(false); moved=false; - rewind_x = 0; //Stored x_pos for /rewind - rewind_y = 0; //Stored y_pos for /rewind - rewind_z = 0; //Stored z_pos for /rewind + m_RewindLocation = xyz_location::Origin(); move_tic_count = 0; _egnode = nullptr; diff --git a/zone/mob.h b/zone/mob.h index a00eb56bb..6e227763c 100644 --- a/zone/mob.h +++ b/zone/mob.h @@ -1056,7 +1056,6 @@ protected: uint8 pRunAnimSpeed; bool m_is_running; - Timer attack_timer; Timer attack_dw_timer; Timer ranged_timer; @@ -1091,9 +1090,8 @@ protected: uint8 projectile_increment[MAX_SPELL_PROJECTILE]; float projectile_x[MAX_SPELL_PROJECTILE], projectile_y[MAX_SPELL_PROJECTILE], projectile_z[MAX_SPELL_PROJECTILE]; - float rewind_x; - float rewind_y; - float rewind_z; + xyz_location m_RewindLocation; + Timer rewind_timer; // Currently 3 max nimbus particle effects at a time diff --git a/zone/zoning.cpp b/zone/zoning.cpp index fe6bcf557..b05b6a6e1 100644 --- a/zone/zoning.cpp +++ b/zone/zoning.cpp @@ -539,7 +539,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z SetHeading(heading); break; case Rewind: - LogFile->write(EQEMuLog::Debug, "%s has requested a /rewind from %f, %f, %f, to %f, %f, %f in %s", GetName(), m_Position.m_X, m_Position.m_Y, m_Position.m_Z, rewind_x, rewind_y, rewind_z, zone->GetShortName()); + LogFile->write(EQEMuLog::Debug, "%s has requested a /rewind from %f, %f, %f, to %f, %f, %f in %s", GetName(), m_Position.m_X, m_Position.m_Y, m_Position.m_Z, m_RewindLocation.m_X, m_RewindLocation.m_Y, m_RewindLocation.m_Z, zone->GetShortName()); zonesummon_x = m_Position.m_X = x; zonesummon_y = m_Position.m_Y = y; zonesummon_z = m_Position.m_Z = z;