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Fixed an issue that arose from 78ab3471
Reworked how Mob::_GetMovementSpeed worked to fix an issue of walking with a sufficiently high movemod. Added a rule Character:BaseRunSpeedCap (default 158) to control the cap on runspeed from buffs. Hardcapped to 225 for sanity's sake.
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@@ -98,6 +98,7 @@ RULE_BOOL ( Character, EnableXTargetting, true) // Enable Extended Targetting Wi
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RULE_BOOL ( Character, KeepLevelOverMax, false) // Don't delevel a character that has somehow gone over the level cap
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RULE_INT ( Character, FoodLossPerUpdate, 35) // How much food/water you lose per stamina update
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RULE_INT ( Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.
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RULE_INT ( Character, BaseRunSpeedCap, 158) // Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225.
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RULE_CATEGORY_END()
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RULE_CATEGORY( Mercs )
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