Fixed an issue that arose from 78ab3471

Reworked how Mob::_GetMovementSpeed worked to fix an issue of walking
with a sufficiently high movemod.

Added a rule Character:BaseRunSpeedCap (default 158) to control the
cap on runspeed from buffs. Hardcapped to 225 for sanity's sake.
This commit is contained in:
Michael Cook
2013-11-17 19:37:49 -05:00
parent 36233538fd
commit 09dd3c1b37
3 changed files with 51 additions and 47 deletions
+1
View File
@@ -98,6 +98,7 @@ RULE_BOOL ( Character, EnableXTargetting, true) // Enable Extended Targetting Wi
RULE_BOOL ( Character, KeepLevelOverMax, false) // Don't delevel a character that has somehow gone over the level cap
RULE_INT ( Character, FoodLossPerUpdate, 35) // How much food/water you lose per stamina update
RULE_INT ( Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.
RULE_INT ( Character, BaseRunSpeedCap, 158) // Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225.
RULE_CATEGORY_END()
RULE_CATEGORY( Mercs )