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More focus messages
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@@ -5396,7 +5396,7 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
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if (realTotal != 0 && UsedItem) {
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// there are a crap ton more of these, I was able to verify these ones though
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uint32 string_id = BEGINS_TO_GLOW;
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uint32 string_id = BEGINS_TO_GLOW; // this is really just clicky message ...
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switch (type) {
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case focusSpellHaste:
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string_id = SHIMMERS_BRIEFLY;
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@@ -5407,6 +5407,12 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
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case focusSpellDuration:
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string_id = SPARKLES;
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break;
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case focusImprovedDamage:
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string_id = ALIVE_WITH_POWER;
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break;
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case focusRange:
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string_id = PULSES_WITH_LIGHT;
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break;
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default:
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break;
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}
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