From 070183789bdb5124ea13da1b280f3eab6bffd8ce Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Fri, 29 May 2015 01:58:38 -0400 Subject: [PATCH] More focus messages --- zone/spell_effects.cpp | 8 +++++++- zone/string_ids.h | 7 +++++++ 2 files changed, 14 insertions(+), 1 deletion(-) diff --git a/zone/spell_effects.cpp b/zone/spell_effects.cpp index 26ebe83c6..ce1d444fb 100644 --- a/zone/spell_effects.cpp +++ b/zone/spell_effects.cpp @@ -5396,7 +5396,7 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) { if (realTotal != 0 && UsedItem) { // there are a crap ton more of these, I was able to verify these ones though - uint32 string_id = BEGINS_TO_GLOW; + uint32 string_id = BEGINS_TO_GLOW; // this is really just clicky message ... switch (type) { case focusSpellHaste: string_id = SHIMMERS_BRIEFLY; @@ -5407,6 +5407,12 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) { case focusSpellDuration: string_id = SPARKLES; break; + case focusImprovedDamage: + string_id = ALIVE_WITH_POWER; + break; + case focusRange: + string_id = PULSES_WITH_LIGHT; + break; default: break; } diff --git a/zone/string_ids.h b/zone/string_ids.h index 139dc1005..fb52985c0 100644 --- a/zone/string_ids.h +++ b/zone/string_ids.h @@ -234,7 +234,14 @@ #define CORPSE_ITEM_LOST 1228 //Your items will no longer stay with you when you respawn on death. You will now need to return to your corpse for your items. #define CORPSE_EXP_LOST 1229 //You will now lose experience when you die. #define FLICKERS_PALE_LIGHT 1230 //Your %1 flickers with a pale light. +#define PULSES_WITH_LIGHT 1231 //Your %1 pulses with light as your vision sharpens. +#define FEEDS_WITH_POWER 1232 //Your %1 feeds you with power. +#define POWER_DRAIN_INTO 1233 //You feel your power drain into your %1. +#define SEEMS_DRAINED 1234 //Your %1 seems drained of power. +#define ALIVE_WITH_POWER 1235 //Your %1 feels alive with power. #define SPARKLES 1236 //Your %1 sparkles. +#define GROWS_DIM 1237 //Your %1 grows dim. +#define BEGINS_TO_SHINE 1238 //Your %1 begins to shine. #define SURNAME_REJECTED 1374 //Your new surname was rejected. Please try a different name. #define DUEL_DECLINE 1383 //%1 has declined your challenge to duel to the death. #define DUEL_ACCEPTED 1384 //%1 has already accepted a duel with someone else.