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Updated Perl EVENT_SIGNAL (markdown)
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When an NPC receives a signal from quest::signal, it will cause the function EVENT_SIGNAL to occur. Used to allow communication between NPCs. Works within the same zone only.
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When an NPC receives a signal from [[quest::signal()|Perl-Quest-signal]], [[quest::signalwith()|Perl-Quest-signalwith]], or [[quest::crosszonesignalnpcbynpctypeid()|Perl-Quest-crosszonesignalnpcbynpctypeid]], it will run cause this event to fire. Using this event is not recommended for more complicated scripts, look into <link?> encounter system instead.
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### Exports
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### Exports
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**Name**|**Type**|**Description**
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**Name**|**Type**|**Description**
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