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Destroyed Inventory Overhaul (markdown)
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#### Phase 1a: Re-enumerate 'typePossessions' slots [development 100%, implementation: 100%]
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Token | Old Value | New Value
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----- | :-------: | :-------:
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slotCharm | 0 | 0
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slotEar1 | 1 | 1
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slotHead | 2 | 2
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slotFace | 3 | 3
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slotEar2 | 4 | 4
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slotNeck | 5 | 5
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slotShoulders | 6 | 6
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slotArms | 7 | 7
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slotBack | 8 | 8
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slotWrist1 | 9 | 9
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slotWrist2 | 10 | 10
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slotRange | 11 | 11
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slotHands | 12 | 12
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slotPrimary | 13 | 13
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slotSecondary | 14 | 14
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slotFinger1 | 15 | 15
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slotFinger2 | 16 | 16
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slotChest | 17 | 17
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slotLegs | 18 | 18
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slotFeet | 19 | 19
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slotWaist | 20 | 20
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slotPowerSource | 9999 | 21*
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slotAmmo | 21 | 22*
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slotGeneral1 | 22 | 23*
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slotGeneral2 | 23 | 24*
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slotGeneral3 | 24 | 25*
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slotGeneral4 | 25 | 26*
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slotGeneral5 | 26 | 27*
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slotGeneral6 | 27 | 28*
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slotGeneral7 | 28 | 29*
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slotGeneral8 | 29 | 30*
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slotGeneral9 | n/a | 31*
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slotGeneral10 | n/a | 32*
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slotCursor | 30 | 33*
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#### Phase 1b: Insert General9 and General10 bag slots into current General bag slot range [development: 100% complete, implementation: 100%]
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Token | Old Begin | Old End Value | New Begin Value | New End Value
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----- | :-------: | :-----------: | :-------------: | :-----------:
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GENERAL1BAGSLOTS | 251 | 260 | 251 | 260
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GENERAL2BAGSLOTS | 261 | 270 | 261 | 270
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GENERAL3BAGSLOTS | 271 | 280 | 271 | 280
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GENERAL4BAGSLOTS | 281 | 290 | 281 | 290
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GENERAL5BAGSLOTS | 291 | 300 | 291 | 300
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GENERAL6BAGSLOTS | 301 | 310 | 301 | 310
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GENERAL7BAGSLOTS | 311 | 320 | 311 | 320
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GENERAL8BAGSLOTS | 321 | 330 | 321 | 330
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GENERAL9BAGSLOTS | n/a | n/a | 331* | 340*
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GENERAL10BAGSLOTS | n/a | n/a | 341* | 350*
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CURSORBAGSLOTS | 331 | 340 | 351* | 360*
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#### Phase 2: Modify inventory to allow for supported client expansion changes and GM status [development: 100% complete, implementation: 100%]
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- expansion bitmask affects the various clients differently..but, these changes in client behavior are not accounted for
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- GM flag state typically overrides expansion bitmask and these changes in client behavior also need to be accounted for
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#### Phase ?: Rework class ItemInstQueue for proper behavior [development: 0%]
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- this is the 'cursor buffer' used for server operations and does not reflect any client behavior
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- it will fix a lot of remaining cursor issues - especially RoF+ based ones
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- separate type possessions cursor (slot 33) from type limbo slots (slots {0..35})
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- implement server bag slots for type limbo main slots (36 * 10 = 360 allocation requirement)
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- should be doable without a sql update
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#### Phase ?: Change merchant lists to similar method as corpse's InternalLoot_Struct [development: 0%]
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- merchants do not like to have their 'slot' enumerations non-contiguous
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- remove the slot identifier from database schema
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- enumerate merchant items upon loading and as players sell items to them
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- create per-client merchant windows and track them
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- as players transact per merchant window ids, cross-reference those back to merchant master list ids
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#### Phase ?: Increase number of allowed bag slots and remap all bag slots to an unused range [development: 0%]
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- hard-code the max server-allowed bag slot size to 100 slots (should account for anything we would ever support)
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- remap *all* bags slots into a new range .. 10000+ should be available
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- update EQDictionary to reflect the new maximum sizes
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#### Phase ?: Implement class ItemInstance::origin_tag [development: 100% complete, implementation: 0% complete]
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- a 16-byte char field that represents a base64-encoded unique identifier for every item (12 bytes of int data encoded into 16 ascii bytes)
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- used in numerous systems, such as: bazaar/barter, hotkey assignments, etc...
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- does not use the same encoding hash as SocketLib https://github.com/EQEmu/Server/tree/master/common/SocketLib
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- implementation allows for multiple encoding hash references
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#### Phase ?: Rework bazaar code to make proper use of ItemInstance::origin_tag property [development: 80% complete]
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- this will also fix the 'broken' system for newer clients
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