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-#### Phase 1a: Re-enumerate 'typePossessions' slots [development 100%, implementation: 100%]
-Token | Old Value | New Value
------ | :-------: | :-------:
-slotCharm | 0 | 0
-slotEar1 | 1 | 1
-slotHead | 2 | 2
-slotFace | 3 | 3
-slotEar2 | 4 | 4
-slotNeck | 5 | 5
-slotShoulders | 6 | 6
-slotArms | 7 | 7
-slotBack | 8 | 8
-slotWrist1 | 9 | 9
-slotWrist2 | 10 | 10
-slotRange | 11 | 11
-slotHands | 12 | 12
-slotPrimary | 13 | 13
-slotSecondary | 14 | 14
-slotFinger1 | 15 | 15
-slotFinger2 | 16 | 16
-slotChest | 17 | 17
-slotLegs | 18 | 18
-slotFeet | 19 | 19
-slotWaist | 20 | 20
-slotPowerSource | 9999 | 21*
-slotAmmo | 21 | 22*
-slotGeneral1 | 22 | 23*
-slotGeneral2 | 23 | 24*
-slotGeneral3 | 24 | 25*
-slotGeneral4 | 25 | 26*
-slotGeneral5 | 26 | 27*
-slotGeneral6 | 27 | 28*
-slotGeneral7 | 28 | 29*
-slotGeneral8 | 29 | 30*
-slotGeneral9 | n/a | 31*
-slotGeneral10 | n/a | 32*
-slotCursor | 30 | 33*
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-#### Phase 1b: Insert General9 and General10 bag slots into current General bag slot range [development: 100% complete, implementation: 100%]
-Token | Old Begin | Old End Value | New Begin Value | New End Value
------ | :-------: | :-----------: | :-------------: | :-----------:
-GENERAL1BAGSLOTS | 251 | 260 | 251 | 260
-GENERAL2BAGSLOTS | 261 | 270 | 261 | 270
-GENERAL3BAGSLOTS | 271 | 280 | 271 | 280
-GENERAL4BAGSLOTS | 281 | 290 | 281 | 290
-GENERAL5BAGSLOTS | 291 | 300 | 291 | 300
-GENERAL6BAGSLOTS | 301 | 310 | 301 | 310
-GENERAL7BAGSLOTS | 311 | 320 | 311 | 320
-GENERAL8BAGSLOTS | 321 | 330 | 321 | 330
-GENERAL9BAGSLOTS | n/a | n/a | 331* | 340*
-GENERAL10BAGSLOTS | n/a | n/a | 341* | 350*
-CURSORBAGSLOTS | 331 | 340 | 351* | 360*
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-
-#### Phase 2: Modify inventory to allow for supported client expansion changes and GM status [development: 100% complete, implementation: 100%]
- - expansion bitmask affects the various clients differently..but, these changes in client behavior are not accounted for
- - GM flag state typically overrides expansion bitmask and these changes in client behavior also need to be accounted for
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-
-
-#### Phase ?: Rework class ItemInstQueue for proper behavior [development: 0%]
- - this is the 'cursor buffer' used for server operations and does not reflect any client behavior
- - it will fix a lot of remaining cursor issues - especially RoF+ based ones
- - separate type possessions cursor (slot 33) from type limbo slots (slots {0..35})
- - implement server bag slots for type limbo main slots (36 * 10 = 360 allocation requirement)
- - should be doable without a sql update
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-
-
-#### Phase ?: Change merchant lists to similar method as corpse's InternalLoot_Struct [development: 0%]
- - merchants do not like to have their 'slot' enumerations non-contiguous
- - remove the slot identifier from database schema
- - enumerate merchant items upon loading and as players sell items to them
- - create per-client merchant windows and track them
- - as players transact per merchant window ids, cross-reference those back to merchant master list ids
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-
-
-#### Phase ?: Increase number of allowed bag slots and remap all bag slots to an unused range [development: 0%]
- - hard-code the max server-allowed bag slot size to 100 slots (should account for anything we would ever support)
- - remap *all* bags slots into a new range .. 10000+ should be available
- - update EQDictionary to reflect the new maximum sizes
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-
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-#### Phase ?: Implement class ItemInstance::origin_tag [development: 100% complete, implementation: 0% complete]
- - a 16-byte char field that represents a base64-encoded unique identifier for every item (12 bytes of int data encoded into 16 ascii bytes)
- - used in numerous systems, such as: bazaar/barter, hotkey assignments, etc...
- - does not use the same encoding hash as SocketLib https://github.com/EQEmu/Server/tree/master/common/SocketLib
- - implementation allows for multiple encoding hash references
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-
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-#### Phase ?: Rework bazaar code to make proper use of ItemInstance::origin_tag property [development: 80% complete]
- - this will also fix the 'broken' system for newer clients
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-