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Added Preferred Pathing and Disable Volumes.
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031a501c87
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Map-Edit.md
42
Map-Edit.md
@ -216,4 +216,46 @@ Now that the connections are created don't forget to regenerate any nav mesh til
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Instead of going all through the zone instead green jumps down into the trap to chase red.
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# Create Preferred Path
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* There are some cases where pathing may be too close to world objects and you would like to setup a preferred path. The process is the same as creating connectors except you will select "Bi-Directional Prefer" area type.
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<p align="center">
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<img src="/EQEmu/Server/wiki/images/map-edit/24_preferred_example.PNG?raw=true">
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</p>
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We will add the connection to force pathing around the edge of the doorway.
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<p align="center">
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<img src="/EQEmu/Server/wiki/images/map-edit/25_preferred_add.PNG?raw=true">
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</p>
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Regenerate the navmesh and the test should now yield the desired results.
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<p align="center">
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<img src="/EQEmu/Server/wiki/images/map-edit/26_preferred_after.PNG?raw=true">
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</p>
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# Create Disable Volume
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* If you want to disable pathing for a specific region, you can achieve this via volumes.
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Start by opening up the volumes menu.
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<p align="center">
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<img src="/EQEmu/Server/wiki/images/map-edit/27_volume_open.PNG?raw=true">
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</p>
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Shift left click to place a basic volume where you would like the general region to be.
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<p align="center">
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<img src="/EQEmu/Server/wiki/images/map-edit/28_volume_add.PNG?raw=true">
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</p>
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Select the area type of "Disable NavigationMesh" then use the various sliders to adjust the size and orientation of the volume.
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<p align="center">
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<img src="/EQEmu/Server/wiki/images/map-edit/29_volume_after.PNG?raw=true">
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</p>
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That is basically it, make sure to save before you exit otherwise you will lose all your work.
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