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Created Lua Entity (markdown)
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Lua entities are classes exported to Lua that represent the Entity object from EQEmu.
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### Properties
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```
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entity.null - Returns true if this object is null
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entity.valid - Returns true if this object is not null
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```
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### Member Functions
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```
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Entity() - Creates a null entity
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bool IsClient()
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bool IsNPC()
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bool IsMob()
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bool IsMerc()
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bool IsCorpse()
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bool IsPlayerCorpse()
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bool IsNPCCorpse()
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bool IsObject()
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bool IsDoor()
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bool IsTrap()
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bool IsBeacon()
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int GetID()
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Lua_Client CastToClient()
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Lua_NPC CastToNPC()
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Lua_Mob CastToMob()
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Lua_Corpse CastToCorpse()
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Lua_Object CastToObject()
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Lua_Door CastToDoor()
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```
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