Created Lua Constants (markdown)

Alex 2013-06-23 15:40:28 -07:00
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There are several constant tables exported to Lua that represent constants from the server:
[Return to the Lua API](Lua-API)
InventoryWhere
```
{
Integer Personal;
Integer Bank;
Integer SharedBank;
Integer Trading;
Integer Cursor;
}
```
Event
```
{
Integer say;
Integer trade;
Integer death;
Integer spawn;
Integer combat;
Integer slay;
Integer waypoint_arrive;
Integer waypoint_depart;
Integer timer;
Integer signal;
Integer hp;
Integer enter;
Integer exit;
Integer enter_zone;
Integer click_door;
Integer loot;
Integer zone;
Integer level_up;
Integer killed_merit ;
Integer cast_on;
Integer task_accepted;
Integer task_stage_complete;
Integer task_update;
Integer task_complete;
Integer task_fail;
Integer aggro_say;
Integer player_pickup;
Integer popup_response;
Integer proximity_say;
Integer cast;
Integer cast_begin;
Integer scale_calc;
Integer item_enter_zone;
Integer target_change;
Integer hate_list;
Integer spell_effect;
Integer spell_buff_tic;
Integer spell_fade;
Integer spell_effect_translocate_complete;
Integer combine_success ;
Integer combine_failure ;
Integer item_click;
Integer item_click_cast;
Integer group_change;
Integer forage_success;
Integer forage_failure;
Integer fish_start;
Integer fish_success;
Integer fish_failure;
Integer click_object;
Integer discover_item;
Integer disconnect;
Integer connect;
Integer item_tick;
Integer duel_win;
Integer duel_lose;
Integer encounter_load;
Integer encounter_unload;
Integer command;
Integer drop_item;
Integer destroy_item;
Integer feign_death;
Integer weapon_proc;
Integer equip_item;
Integer unequip_item;
Integer augment_item;
Integer unaugment_item;
Integer augment_insert;
Integer augment_remove;
Integer enter_area;
Integer leave_area;
}
```
Faction
```
{
Integer Ally;
Integer Warmly;
Integer Kindly;
Integer Amiable;
Integer Indifferent;
Integer Apprehensive;
Integer Dubious;
Integer Threatenly;
Integer Scowls;
}
```
Slot
```
{
Integer Charm;
Integer Ear1;
Integer Head;
Integer Face;
Integer Ear2;
Integer Neck;
Integer Shoulder;
Integer Arms;
Integer Back;
Integer Bracer1;
Integer Bracer2;
Integer Range;
Integer Hands;
Integer Primary;
Integer Secondary;
Integer Ring1;
Integer Ring2;
Integer Chest;
Integer Legs;
Integer Feet;
Integer Waist;
Integer Ammo;
Integer PersonalBegin;
Integer PersonalEnd;
Integer Cursor;
Integer CursorEnd;
Integer Tradeskill;
Integer Augment;
Integer PowerSource;
Integer Invalid;
}
```
Material
```
{
Integer Head;
Integer Chest;
Integer Arms;
Integer Bracer;
Integer Hands;
Integer Legs;
Integer Feet;
Integer Primary;
Integer Secondary;
Integer Max;
}
```
ClientVersion
```
{
Integer Unknown;
Integer 62;
Integer Titanium;
Integer SoF;
Integer SoD;
Integer Underfoot;
Integer RoF;
}
```
Appearance
```
{
Integer Standing;
Integer Sitting;
Integer Crouching;
Integer Dead;
Integer Looting;
}
```