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Updated faction_list_mod (markdown)
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id|int(10) unsigned|NO|PRI| |auto\_increment
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id|int(10) unsigned|NO|PRI| |auto\_increment
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faction\_id|int(10) unsigned|NO|MUL| |
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faction\_id|int(10) unsigned|NO|MUL| |
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mod|smallint(6)|NO| | | mod_value
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mod|smallint(6)|NO| | | mod_value
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mod\_name|varchar(16)|NO| | | -[crd][value]
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mod\_name|varchar(16)|NO| | | -[crd][value]
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There are 3 types of modifications, (r)ace, (c)lass, and (d)eity. The mod name consists of the letter indicated followed by the id of the race/class/deity.
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For example, an entry with mod_name r4 and a mod of 10, means that all characters of race 4 (wood elf) gain 10 faction points from the base faction value just for being wood elves... well that and those kinky outfits they wear.
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