From ca9e1a25442fd8ddfea46f2600993e0c9a5da53c Mon Sep 17 00:00:00 2001 From: Paul Coene Date: Wed, 1 Aug 2018 12:45:22 -0400 Subject: [PATCH] Updated faction_list_mod (markdown) --- faction_list_mod.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/faction_list_mod.md b/faction_list_mod.md index a9149fe..c0ca9b6 100644 --- a/faction_list_mod.md +++ b/faction_list_mod.md @@ -3,4 +3,8 @@ id|int(10) unsigned|NO|PRI| |auto\_increment faction\_id|int(10) unsigned|NO|MUL| | mod|smallint(6)|NO| | | mod_value -mod\_name|varchar(16)|NO| | | -[crd][value] \ No newline at end of file +mod\_name|varchar(16)|NO| | | -[crd][value] + +There are 3 types of modifications, (r)ace, (c)lass, and (d)eity. The mod name consists of the letter indicated followed by the id of the race/class/deity. + +For example, an entry with mod_name r4 and a mod of 10, means that all characters of race 4 (wood elf) gain 10 faction points from the base faction value just for being wood elves... well that and those kinky outfits they wear. \ No newline at end of file