mirror of
https://github.com/EQEmu/Server.git
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Updated Perl Mob (markdown)
+311
-315
@@ -1,317 +1,313 @@
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```
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void Mob::IsClient()
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void Mob::IsNPC()
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void Mob::IsMob()
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void Mob::IsCorpse()
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void Mob::IsPlayerCorpse()
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void Mob::IsNPCCorpse()
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void Mob::IsObject()
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void Mob::IsDoor()
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void Mob::IsTrap()
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void Mob::IsBeacon()
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void Mob::CastToClient()
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void Mob::CastToNPC()
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void Mob::CastToMob()
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void Mob::CastToCorpse()
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void Mob::GetID()
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void Mob::GetName()
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void Mob::Depop( StartSpawnTimer)
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void Mob::RogueAssassinate( other)
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void Mob::BehindMob( other)
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void Mob::SetLevel( in_level, command)
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void Mob::GetSkill( skill_num)
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void Mob::SendWearChange( material_slot)
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void Mob::GetEquipment( material_slot)
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void Mob::GetEquipmentMaterial( material_slot)
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void Mob::GetEquipmentColor( material_slot)
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void Mob::GetArmorTint( material_slot)
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void Mob::IsMoving()
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void Mob::GoToBind()
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void Mob::Gate()
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void Mob::Attack( other, Hand)
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void Mob::Damage(string from, damage, spell_id, attack_skill, avoidable)
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void Mob::RangedAttack( other)
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void Mob::ThrowingAttack( other)
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void Mob::Heal()
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void Mob::HealDamage( amount, caster)
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void Mob::SetMaxHP()
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void Mob::GetLevelCon( iOtherLevel)
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void Mob::SetHP( hp)
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void Mob::DoAnim( animnum, type)
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void Mob::ChangeSize( in_size, bNoRestriction)
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void Mob::GMMove(float x, float y, float z, float heading)
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void Mob::SendPosUpdate( iSendToSelf)
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void Mob::SendPosition()
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void Mob::HasProcs()
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void Mob::IsInvisible( other)
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void Mob::SetInvisible( state)
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void Mob::FindBuff( spellid)
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void Mob::FindType( type, bOffensive)
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void Mob::GetBuffSlotFromType( type)
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void Mob::MakePet( spell_id, pettype, string name)
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void Mob::MakeTempPet( spell_id, string name)
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void Mob::TypesTempPet( typesid, string name)
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void Mob::GetBaseRace()
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void Mob::GetBaseGender()
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void Mob::GetDeity()
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void Mob::GetRace()
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void Mob::GetGender()
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void Mob::GetTexture()
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void Mob::GetHelmTexture()
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void Mob::GetHairColor()
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void Mob::GetBeardColor()
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void Mob::GetEyeColor1()
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void Mob::GetEyeColor2()
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void Mob::GetHairStyle()
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void Mob::GetLuclinFace()
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void Mob::GetBeard()
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void Mob::GetDrakkinHeritage()
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void Mob::GetDrakkinTattoo()
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void Mob::GetDrakkinDetails()
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void Mob::GetClass()
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void Mob::GetLevel()
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void Mob::GetCleanName()
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void Mob::GetTarget()
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void Mob::SetTarget( mob)
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void Mob::GetHPRatio()
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void Mob::IsWarriorClass()
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void Mob::GetHP()
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void Mob::GetMaxHP()
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void Mob::GetItemHPBonuses()
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void Mob::GetSpellHPBonuses()
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void Mob::GetSpellIDFromSlot( slot)
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void Mob::GetWalkspeed()
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void Mob::GetRunspeed()
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void Mob::GetCasterLevel( spell_id)
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void Mob::GetMaxMana()
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void Mob::GetMana()
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void Mob::SetMana( amount)
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void Mob::GetManaRatio()
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void Mob::GetAC()
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void Mob::GetATK()
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void Mob::GetSTR()
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void Mob::GetSTA()
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void Mob::GetDEX()
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void Mob::GetAGI()
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void Mob::GetINT()
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void Mob::GetWIS()
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void Mob::GetCHA()
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void Mob::GetMR()
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void Mob::GetFR()
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void Mob::GetDR()
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void Mob::GetPR()
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void Mob::GetCR()
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void Mob::GetCorruption()
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void Mob::GetPhR()
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void Mob::GetMaxSTR()
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void Mob::GetMaxSTA()
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void Mob::GetMaxDEX()
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void Mob::GetMaxAGI()
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void Mob::GetMaxINT()
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void Mob::GetMaxWIS()
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void Mob::GetMaxCHA()
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void Mob::GetActSpellRange( spell_id, range)
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void Mob::GetActSpellDamage( spell_id, value)
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void Mob::GetActSpellHealing( spell_id, value)
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void Mob::GetActSpellCost( spell_id, cost)
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void Mob::GetActSpellDuration( spell_id, int duration)
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void Mob::GetActSpellCasttime( spell_id, casttime)
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void Mob::ResistSpell( ressit_type, spell_id, caster)
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void Mob::GetSpecializeSkillValue( spell_id)
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void Mob::GetNPCTypeID()
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void Mob::IsTargeted()
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void Mob::GetX()
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void Mob::GetY()
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void Mob::GetZ()
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void Mob::GetHeading()
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void Mob::GetWaypointX()
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void Mob::GetWaypointY()
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void Mob::GetWaypointZ()
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void Mob::GetWaypointH()
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void Mob::GetWaypointPause()
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void Mob::GetWaypointID()
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void Mob::SetCurrentWP( waypoint)
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void Mob::GetSize()
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void Mob::SetFollowID( id)
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void Mob::GetFollowID()
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void Mob::Message( type, string message)
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void Mob::Message_StringID( type, string_id, int distance)
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void Mob::Say( format)
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void Mob::Shout( format)
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void Mob::Emote( format)
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void Mob::InterruptSpell( spellid)
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void Mob::CastSpell( spell_id, int target_id, slot)
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void Mob::SpellFinished( spell_id, spell_target)
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void Mob::IsImmuneToSpell( spell_id, caster)
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void Mob::BuffFadeBySpellID( spell_id)
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void Mob::BuffFadeByEffect( effectid, skipslot)
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void Mob::BuffFadeAll()
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void Mob::BuffFadeBySlot( slot, iRecalcBonuses)
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void Mob::CanBuffStack( spellid, caster_level, iFailIfOverwrite)
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void Mob::IsCasting()
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void Mob::CastingSpellID()
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void Mob::SetAppearance( app, iIgnoreSelf)
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void Mob::GetAppearance()
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void Mob::GetRunAnimSpeed()
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void Mob::SetRunAnimSpeed( in)
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void Mob::SetPetID( NewPetID)
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void Mob::GetPetID()
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void Mob::SetOwnerID( NewOwnerID)
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void Mob::GetOwnerID()
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void Mob::GetPetType()
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void Mob::GetBodyType()
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void Mob::Stun(int duration)
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void Mob::Spin()
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void Mob::Kill()
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void Mob::SetInvul( invul)
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void Mob::GetInvul()
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void Mob::SetExtraHaste( Haste)
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void Mob::GetHaste()
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void Mob::GetHandToHandDamage()
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void Mob::CanThisClassDoubleAttack()
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void Mob::CanThisClassDualWield()
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void Mob::CanThisClassRiposte()
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void Mob::CanThisClassDodge()
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void Mob::CanThisClassParry()
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void Mob::GetHandToHandDelay()
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void Mob::GetClassLevelFactor()
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void Mob::Mesmerize()
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void Mob::IsMezzed()
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void Mob::IsStunned()
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void Mob::StartEnrage()
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void Mob::IsEnraged()
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void Mob::GetReverseFactionCon( iOther)
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void Mob::IsAIControlled()
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void Mob::GetAggroRange()
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void Mob::GetAssistRange()
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void Mob::SetPetOrder( i)
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void Mob::GetPetOrder()
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void Mob::IsRoamer()
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void Mob::IsRooted()
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void Mob::AddToHateList( other, hate)
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void Mob::SetHate( other, hate)
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void Mob::HalveAggro( other)
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void Mob::DoubleAggro( other)
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void Mob::GetHateAmount( tmob, is_dam)
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void Mob::GetDamageAmount( tmob)
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void Mob::GetHateTop()
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void Mob::GetHateDamageTop( other)
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void Mob::GetHateRandom()
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void Mob::IsEngaged()
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void Mob::HateSummon()
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void Mob::FaceTarget( MobToFace)
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void Mob::SetHeading( iHeading)
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void Mob::WipeHateList()
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void Mob::CheckAggro( other)
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void Mob::CalculateHeadingToTarget( in_x, in_y)
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void Mob::CalculateNewPosition(float x, float y, float z, speed, checkZ)
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void Mob::CalculateNewPosition2(float x, float y, float z, speed, checkZ)
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void Mob::CalculateDistance(float x, float y, float z)
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void Mob::SendTo( new_x, new_y, new_z)
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void Mob::SendToFixZ( new_x, new_y, new_z)
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void Mob::NPCSpecialAttacks( parse, permtag, reset, remove)
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void Mob::DontHealMeBefore()
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void Mob::DontBuffMeBefore()
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void Mob::DontDotMeBefore()
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void Mob::DontRootMeBefore()
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void Mob::DontSnareMeBefore()
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void Mob::GetResist( type)
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void Mob::GetShieldTarget()
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void Mob::SetShieldTarget( mob)
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void Mob::Charmed()
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void Mob::GetLevelHP( tlevel)
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void Mob::GetZoneID()
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void Mob::CheckAggroAmount( spellid)
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void Mob::CheckHealAggroAmount( spellid, possible_heal_amt)
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void Mob::GetAA( rank_id)
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void Mob::GetAAByAAID( aa_id)
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void Mob::SetAA( aa_id, points, int charges)
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void Mob::DivineAura()
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void Mob::AddFeignMemory( attacker)
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void Mob::RemoveFromFeignMemory( attacker)
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void Mob::ClearFeignMemory()
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void Mob::SetOOCRegen( newoocregen)
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void Mob::GetEntityVariable( id)
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void Mob::EntityVariableExists( id)
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void Mob::SetEntityVariable( id, var)
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void Mob::GetHateList()
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void EntityList::GetCorpseList()
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void Mob::SignalClient( client, data)
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void Mob::CombatRange( target)
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void Mob::DoSpecialAttackDamage( target, skill, max_damage, min_damage)
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void Mob::CheckLoS( mob)
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void Mob::CheckLoSToLoc( loc_x, loc_y, loc_z, mob_size)
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void Mob::FindGroundZ( new_x, new_y, z_offset)
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void Mob::ProjectileAnim( mob, int item_id, IsArrow, speed, angle, tilt, arc)
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void Mob::HasNPCSpecialAtk( parse)
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void Mob::SendAppearanceEffect( parm1, parm2, parm3, parm4, parm5, singleclient)
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void Mob::SetFlyMode( 0|1|2|3)
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void Mob::SetTexture( texture)
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void Mob::SetRace( race)
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void Mob::SetGender( gender)
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void Mob::SendIllusion( race, gender, texture, helmtexture, face, hairstyle, haircolor, beard, beardcolor, drakkin_heritage, drakkin_tattoo, drakkin_details, int size)
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void Mob::CameraEffect(int duration, intensity, singleclient, global)
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void Mob::SpellEffect( effect, int duration, finish_delay, zone_wide, unk20, perm_effect, client)
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void Mob::TempName(string name)
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void Mob::GetItemStat( itemid, stat)
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void GetGlobal( varname)
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void SetGlobal( varname, newvalue, int options, int duration, other)
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void TarGlobal( varname, value, int duration, npcid, charid, zoneid)
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void DelGlobal( varname)
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void Mob::SetSlotTint( material_slot, red_tint, green_tint, blue_tint)
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void Mob::WearChange( material_slot, texture, int color, hero_forge_model)
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void Mob::DoKnockback( caster, pushback, pushup)
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void Mob::RemoveNimbusEffect( effectid)
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void Mob::SetRunning( value)
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void Mob:::IsRunning()
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void Mob::SetBodyType( type, overwrite_orig)
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void Mob::SetDeltas( delta_x, delta_y, delta_z, delta_h)
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void Mob::SetLD( value)
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void Mob::SetTargetDestSteps( target_steps)
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void Mob::SetTargetable( on)
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void Mob::ModSkillDmgTaken( skill, value)
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void Mob::GetModSkillDmgTaken( skill_num)
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void Mob::GetSkillDmgTaken( skill_num)
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void Mob::SetAllowBeneficial( value)
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void Mob::GetAllowBeneficial()
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void Mob::IsBeneficialAllowed( target)
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void Mob::ModVulnerability( resist, value)
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void Mob::GetModVulnerability( resist)
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void Mob::DoMeleeSkillAttackDmg( target, weapon_damage, skill, chance_mod, focus, CanRiposte)
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void Mob::DoArcheryAttackDmg( target, RangeWeapon)
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void Mob::DoThrowingAttackDmg( target, RangeWeapon)
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void Mob::SetDisableMelee( value)
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void Mob::IsMeleeDisabled()
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void Mob::SetFlurryChance( value)
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void Mob::GetFlurryChance()
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void Mob::GetSpellStat( itemid, stat, slot)
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void Mob::GetSpecialAbility( special_ability)
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void Mob::GetSpecialAbilityParam( special_ability, param)
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void Mob::SetSpecialAbility( ability, value)
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void Mob::SetSpecialAbilityParam( ability, param, value)
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void Mob::ClearSpecialAbilities()
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void Mob::ProcessSpecialAbilities( str)
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void Mob::CanClassEquipItem(int item_id)
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void Mob::IsFeared()
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void Mob::IsBlind()
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void Mob::SeeInvisible()
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void Mob::SeeInvisibleUndead()
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void Mob::SeeHide()
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void Mob::SeeImprovedHide()
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void Mob::GetNimbusEffect1()
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void Mob::GetNimbusEffect2()
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void Mob::GetNimbusEffect3()
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void Mob::IsTargetable()
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void Mob::HasShieldEquiped()
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void Mob::HasTwoHandBluntEquiped()
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void Mob::HasTwoHanderEquipped()
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void Mob::GetHerosForgeModel( material_slot)
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void Mob::IsEliteMaterialItem( material_slot)
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void Mob::GetBaseSize()
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void Mob::HasOwner()
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void Mob::IsPet()
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void Mob::HasPet()
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void Mob::IsSilenced()
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void Mob::IsAmnesiad()
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void Mob::GetMeleeMitigation()
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bool $mob->IsClient()
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bool $mob->IsNPC()
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bool $mob->IsMob()
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bool $mob->IsCorpse()
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bool $mob->IsPlayerCorpse()
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bool $mob->IsNPCCorpse()
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bool $mob->IsObject()
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bool $mob->IsDoor()
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bool $mob->IsTrap()
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bool $mob->IsBeacon()
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void $mob->CastToClient()
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void $mob->CastToNPC()
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void $mob->CastToMob()
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void $mob->CastToCorpse()
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uint $mob->GetID()
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string $mob->GetName()
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void $mob->Depop( StartSpawnTimer)
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void $mob->RogueAssassinate( other)
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bool $mob->BehindMob( other)
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void $mob->SetLevel( in_level, command)
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uint $mob->GetSkill( skill_num)
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void $mob->SendWearChange( material_slot)
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int $mob->GetEquipment( material_slot)
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int $mob->GetEquipmentMaterial( material_slot)
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int $mob->GetEquipmentColor( material_slot)
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int $mob->GetArmorTint( material_slot)
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bool $mob->IsMoving()
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void $mob->GoToBind()
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void $mob->Gate()
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bool $mob->Attack( other, Hand)
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void $mob->Damage(string from, damage, spell_id, attack_skill, avoidable)
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void $mob->RangedAttack( other)
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void $mob->ThrowingAttack( other)
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void $mob->Heal()
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void $mob->HealDamage( amount, caster)
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void $mob->SetMaxHP()
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uint $mob->GetLevelCon( iOtherLevel)
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void $mob->SetHP( hp)
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void $mob->DoAnim( animnum, type)
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void $mob->ChangeSize( in_size, bNoRestriction)
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||||
void $mob->GMMove(float x, float y, float z, float heading)
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||||
void $mob->SendPosUpdate( iSendToSelf)
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void $mob->SendPosition()
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||||
bool $mob->HasProcs()
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||||
bool $mob->IsInvisible( other)
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void $mob->SetInvisible( state)
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bool $mob->FindBuff( spellid)
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bool $mob->FindType( type, bOffensive)
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||||
int $mob->GetBuffSlotFromType( type)
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||||
void $mob->MakePet( spell_id, pettype, string name)
|
||||
void $mob->MakeTempPet( spell_id, string name)
|
||||
void $mob->TypesTempPet( typesid, string name)
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||||
uint $mob->GetBaseRace()
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||||
uint $mob->GetBaseGender()
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||||
uint $mob->GetDeity()
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||||
uint $mob->GetRace()
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||||
uint $mob->GetGender()
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||||
uint $mob->GetTexture()
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||||
uint $mob->GetHelmTexture()
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||||
uint $mob->GetHairColor()
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||||
uint $mob->GetBeardColor()
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||||
uint $mob->GetEyeColor1()
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||||
uint $mob->GetEyeColor2()
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||||
uint $mob->GetHairStyle()
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||||
uint $mob->GetLuclinFace()
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||||
uint $mob->GetBeard()
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||||
uint $mob->GetDrakkinHeritage()
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||||
uint $mob->GetDrakkinTattoo()
|
||||
uint $mob->GetDrakkinDetails()
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||||
uint $mob->GetClass()
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||||
uint $mob->GetLevel()
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||||
string $mob->GetCleanName()
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||||
void $mob->GetTarget()
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||||
void $mob->SetTarget( mob)
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||||
double $mob->GetHPRatio()
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||||
bool $mob->IsWarriorClass()
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||||
int $mob->GetHP()
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||||
int $mob->GetMaxHP()
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||||
int $mob->GetItemHPBonuses()
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||||
int $mob->GetSpellHPBonuses()
|
||||
int $mob->GetSpellIDFromSlot( slot)
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||||
double $mob->GetWalkspeed()
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||||
double $mob->GetRunspeed()
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||||
int $mob->GetCasterLevel( spell_id)
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||||
int $mob->GetMaxMana()
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||||
int $mob->GetMana()
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||||
void $mob->SetMana( amount)
|
||||
double $mob->GetManaRatio()
|
||||
uint $mob->GetAC()
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||||
uint $mob->GetATK()
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||||
int $mob->GetSTR()
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||||
int $mob->GetSTA()
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||||
int $mob->GetDEX()
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||||
int $mob->GetAGI()
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||||
int $mob->GetINT()
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||||
int $mob->GetWIS()
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||||
int $mob->GetCHA()
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||||
int $mob->GetMR()
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||||
int $mob->GetFR()
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||||
int $mob->GetDR()
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||||
int $mob->GetPR()
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||||
int $mob->GetCR()
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||||
int $mob->GetCorruption()
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||||
int $mob->GetPhR()
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||||
int $mob->GetMaxSTR()
|
||||
int $mob->GetMaxSTA()
|
||||
int $mob->GetMaxDEX()
|
||||
int $mob->GetMaxAGI()
|
||||
int $mob->GetMaxINT()
|
||||
int $mob->GetMaxWIS()
|
||||
int $mob->GetMaxCHA()
|
||||
double $mob->GetActSpellRange( spell_id, range)
|
||||
int $mob->GetActSpellDamage( spell_id, value)
|
||||
int $mob->GetActSpellHealing( spell_id, value)
|
||||
int $mob->GetActSpellCost( spell_id, cost)
|
||||
int $mob->GetActSpellDuration( spell_id, int duration)
|
||||
int $mob->GetActSpellCasttime( spell_id, casttime)
|
||||
double $mob->ResistSpell( ressit_type, spell_id, caster)
|
||||
uint $mob->GetSpecializeSkillValue( spell_id)
|
||||
uint $mob->GetNPCTypeID()
|
||||
bool $mob->IsTargeted()
|
||||
double $mob->GetX()
|
||||
double $mob->GetY()
|
||||
double $mob->GetZ()
|
||||
double $mob->GetHeading()
|
||||
double $mob->GetWaypointX()
|
||||
double $mob->GetWaypointY()
|
||||
double $mob->GetWaypointZ()
|
||||
double $mob->GetWaypointH()
|
||||
uint $mob->GetWaypointPause()
|
||||
uint $mob->GetWaypointID()
|
||||
void $mob->SetCurrentWP( waypoint)
|
||||
double $mob->GetSize()
|
||||
void $mob->SetFollowID( id)
|
||||
uint $mob->GetFollowID()
|
||||
void $mob->Message( type, string message)
|
||||
void $mob->Message_StringID( type, string_id, int distance)
|
||||
void $mob->Say( format)
|
||||
void $mob->Shout( format)
|
||||
void $mob->Emote( format)
|
||||
void $mob->InterruptSpell( spellid)
|
||||
void $mob->CastSpell( spell_id, int target_id, slot)
|
||||
void $mob->SpellFinished( spell_id, spell_target)
|
||||
bool $mob->IsImmuneToSpell( spell_id, caster)
|
||||
void $mob->BuffFadeBySpellID( spell_id)
|
||||
void $mob->BuffFadeByEffect( effectid, skipslot)
|
||||
void $mob->BuffFadeAll()
|
||||
void $mob->BuffFadeBySlot( slot, iRecalcBonuses)
|
||||
int $mob->CanBuffStack( spellid, caster_level, iFailIfOverwrite)
|
||||
bool $mob->IsCasting()
|
||||
uint $mob->CastingSpellID()
|
||||
void $mob->SetAppearance( app, iIgnoreSelf)
|
||||
uint $mob->GetAppearance()
|
||||
uint $mob->GetRunAnimSpeed()
|
||||
void $mob->SetRunAnimSpeed( in)
|
||||
void $mob->SetPetID( NewPetID)
|
||||
uint $mob->GetPetID()
|
||||
void $mob->SetOwnerID( NewOwnerID)
|
||||
uint $mob->GetOwnerID()
|
||||
uint $mob->GetPetType()
|
||||
uint $mob->GetBodyType()
|
||||
void $mob->Stun(int duration)
|
||||
void $mob->Spin()
|
||||
void $mob->Kill()
|
||||
void $mob->SetInvul( invul)
|
||||
bool $mob->GetInvul()
|
||||
void $mob->SetExtraHaste( Haste)
|
||||
int $mob->GetHaste()
|
||||
int $mob->GetHandToHandDamage()
|
||||
bool $mob->CanThisClassDoubleAttack()
|
||||
bool $mob->CanThisClassDualWield()
|
||||
bool $mob->CanThisClassRiposte()
|
||||
bool $mob->CanThisClassDodge()
|
||||
bool $mob->CanThisClassParry()
|
||||
int $mob->GetHandToHandDelay()
|
||||
uint $mob->GetClassLevelFactor()
|
||||
void $mob->Mesmerize()
|
||||
bool $mob->IsMezzed()
|
||||
bool $mob->IsStunned()
|
||||
void $mob->StartEnrage()
|
||||
bool $mob->IsEnraged()
|
||||
int $mob->GetReverseFactionCon( iOther)
|
||||
bool $mob->IsAIControlled()
|
||||
double $mob->GetAggroRange()
|
||||
double $mob->GetAssistRange()
|
||||
void $mob->SetPetOrder( i)
|
||||
int $mob->GetPetOrder()
|
||||
bool $mob->IsRoamer()
|
||||
bool $mob->IsRooted()
|
||||
void $mob->AddToHateList( other, hate)
|
||||
void $mob->SetHate( other, hate)
|
||||
void $mob->HalveAggro( other)
|
||||
void $mob->DoubleAggro( other)
|
||||
uint $mob->GetHateAmount( tmob, is_dam)
|
||||
uint $mob->GetDamageAmount( tmob)
|
||||
void $mob->GetHateTop()
|
||||
void $mob->GetHateDamageTop( other)
|
||||
void $mob->GetHateRandom()
|
||||
bool $mob->IsEngaged()
|
||||
bool $mob->HateSummon()
|
||||
void $mob->FaceTarget( MobToFace)
|
||||
void $mob->SetHeading( iHeading)
|
||||
void $mob->WipeHateList()
|
||||
bool $mob->CheckAggro( other)
|
||||
int $mob->CalculateHeadingToTarget( in_x, in_y)
|
||||
bool $mob->CalculateNewPosition(float x, float y, float z, speed, checkZ)
|
||||
bool $mob->CalculateNewPosition2(float x, float y, float z, speed, checkZ)
|
||||
double $mob->CalculateDistance(float x, float y, float z)
|
||||
void $mob->SendTo( new_x, new_y, new_z)
|
||||
void $mob->SendToFixZ( new_x, new_y, new_z)
|
||||
void $mob->NPCSpecialAttacks( parse, permtag, reset, remove)
|
||||
uint $mob->DontHealMeBefore()
|
||||
uint $mob->DontBuffMeBefore()
|
||||
uint $mob->DontDotMeBefore()
|
||||
uint $mob->DontRootMeBefore()
|
||||
uint $mob->DontSnareMeBefore()
|
||||
int $mob->GetResist( type)
|
||||
void $mob->GetShieldTarget()
|
||||
void $mob->SetShieldTarget( mob)
|
||||
bool $mob->Charmed()
|
||||
uint $mob->GetLevelHP( tlevel)
|
||||
uint $mob->GetZoneID()
|
||||
uint $mob->CheckAggroAmount( spellid)
|
||||
uint $mob->CheckHealAggroAmount( spellid, possible_heal_amt)
|
||||
uint $mob->GetAA( rank_id)
|
||||
uint $mob->GetAAByAAID( aa_id)
|
||||
bool $mob->SetAA( aa_id, points, int charges)
|
||||
bool $mob->DivineAura()
|
||||
void $mob->AddFeignMemory( attacker)
|
||||
void $mob->RemoveFromFeignMemory( attacker)
|
||||
void $mob->ClearFeignMemory()
|
||||
void $mob->SetOOCRegen( newoocregen)
|
||||
string $mob->GetEntityVariable( id)
|
||||
bool $mob->EntityVariableExists( id)
|
||||
void $mob->SetEntityVariable( id, var)
|
||||
void $mob->GetHateList()
|
||||
void $mob->SignalClient( client, data)
|
||||
bool $mob->CombatRange( target)
|
||||
void $mob->DoSpecialAttackDamage( target, skill, max_damage, min_damage)
|
||||
bool $mob->CheckLoS( mob)
|
||||
bool $mob->CheckLoSToLoc( loc_x, loc_y, loc_z, mob_size)
|
||||
double $mob->FindGroundZ( new_x, new_y, z_offset)
|
||||
void $mob->ProjectileAnim( mob, int item_id, IsArrow, speed, angle, tilt, arc)
|
||||
bool $mob->HasNPCSpecialAtk( parse)
|
||||
void $mob->SendAppearanceEffect( parm1, parm2, parm3, parm4, parm5, singleclient)
|
||||
void $mob->SetFlyMode( 0|1|2|3)
|
||||
void $mob->SetTexture( texture)
|
||||
void $mob->SetRace( race)
|
||||
void $mob->SetGender( gender)
|
||||
void $mob->SendIllusion( race, gender, texture, helmtexture, face, hairstyle, haircolor, beard, beardcolor, drakkin_heritage, drakkin_tattoo, drakkin_details, int size)
|
||||
void $mob->CameraEffect(int duration, intensity, singleclient, global)
|
||||
void $mob->SpellEffect( effect, int duration, finish_delay, zone_wide, unk20, perm_effect, client)
|
||||
void $mob->TempName(string name)
|
||||
int $mob->GetItemStat( itemid, stat)
|
||||
void $mob->SetSlotTint( material_slot, red_tint, green_tint, blue_tint)
|
||||
void $mob->WearChange( material_slot, texture, int color, hero_forge_model)
|
||||
void $mob->DoKnockback( caster, pushback, pushup)
|
||||
void $mob->RemoveNimbusEffect( effectid)
|
||||
void $mob->SetRunning( value)
|
||||
bool $mob->:IsRunning()
|
||||
void $mob->SetBodyType( type, overwrite_orig)
|
||||
void $mob->SetDeltas( delta_x, delta_y, delta_z, delta_h)
|
||||
void $mob->SetLD( value)
|
||||
void $mob->SetTargetDestSteps( target_steps)
|
||||
void $mob->SetTargetable( on)
|
||||
void $mob->ModSkillDmgTaken( skill, value)
|
||||
int $mob->GetModSkillDmgTaken( skill_num)
|
||||
uint $mob->GetSkillDmgTaken( skill_num)
|
||||
void $mob->SetAllowBeneficial( value)
|
||||
bool $mob->GetAllowBeneficial()
|
||||
bool $mob->IsBeneficialAllowed( target)
|
||||
void $mob->ModVulnerability( resist, value)
|
||||
int $mob->GetModVulnerability( resist)
|
||||
void $mob->DoMeleeSkillAttackDmg( target, weapon_damage, skill, chance_mod, focus, CanRiposte)
|
||||
void $mob->DoArcheryAttackDmg( target, RangeWeapon)
|
||||
void $mob->DoThrowingAttackDmg( target, RangeWeapon)
|
||||
void $mob->SetDisableMelee( value)
|
||||
bool $mob->IsMeleeDisabled()
|
||||
void $mob->SetFlurryChance( value)
|
||||
uint $mob->GetFlurryChance()
|
||||
int $mob->GetSpellStat( itemid, stat, slot)
|
||||
int $mob->GetSpecialAbility( special_ability)
|
||||
int $mob->GetSpecialAbilityParam( special_ability, param)
|
||||
void $mob->SetSpecialAbility( ability, value)
|
||||
void $mob->SetSpecialAbilityParam( ability, param, value)
|
||||
void $mob->ClearSpecialAbilities()
|
||||
void $mob->ProcessSpecialAbilities( str)
|
||||
bool $mob->CanClassEquipItem(int item_id)
|
||||
bool $mob->IsFeared()
|
||||
bool $mob->IsBlind()
|
||||
uint $mob->SeeInvisible()
|
||||
bool $mob->SeeInvisibleUndead()
|
||||
bool $mob->SeeHide()
|
||||
bool $mob->SeeImprovedHide()
|
||||
uint $mob->GetNimbusEffect1()
|
||||
uint $mob->GetNimbusEffect2()
|
||||
uint $mob->GetNimbusEffect3()
|
||||
bool $mob->IsTargetable()
|
||||
bool $mob->HasShieldEquiped()
|
||||
bool $mob->HasTwoHandBluntEquiped()
|
||||
bool $mob->HasTwoHanderEquipped()
|
||||
int $mob->GetHerosForgeModel( material_slot)
|
||||
uint $mob->IsEliteMaterialItem( material_slot)
|
||||
double $mob->GetBaseSize()
|
||||
bool $mob->HasOwner()
|
||||
bool $mob->IsPet()
|
||||
bool $mob->HasPet()
|
||||
bool $mob->IsSilenced()
|
||||
bool $mob->IsAmnesiad()
|
||||
void $mob->changelastname(string name)
|
||||
void $mob->clearlastname()
|
||||
```
|
||||
Reference in New Issue
Block a user