mirror of
https://github.com/EQEmu/Server.git
synced 2026-07-01 12:17:16 +00:00
Updated Perl Mob (markdown)
+312
-311
@@ -1,313 +1,314 @@
|
||||
```perl
|
||||
$mob->IsClient(); # bool
|
||||
bool $mob->IsNPC()
|
||||
bool $mob->IsMob()
|
||||
bool $mob->IsCorpse()
|
||||
bool $mob->IsPlayerCorpse()
|
||||
bool $mob->IsNPCCorpse()
|
||||
bool $mob->IsObject()
|
||||
bool $mob->IsDoor()
|
||||
bool $mob->IsTrap()
|
||||
bool $mob->IsBeacon()
|
||||
void $mob->CastToClient()
|
||||
void $mob->CastToNPC()
|
||||
void $mob->CastToMob()
|
||||
void $mob->CastToCorpse()
|
||||
uint $mob->GetID()
|
||||
string $mob->GetName()
|
||||
void $mob->Depop( StartSpawnTimer)
|
||||
void $mob->RogueAssassinate( other)
|
||||
bool $mob->BehindMob( other)
|
||||
void $mob->SetLevel( in_level, command)
|
||||
uint $mob->GetSkill( skill_num)
|
||||
void $mob->SendWearChange( material_slot)
|
||||
int $mob->GetEquipment( material_slot)
|
||||
int $mob->GetEquipmentMaterial( material_slot)
|
||||
int $mob->GetEquipmentColor( material_slot)
|
||||
int $mob->GetArmorTint( material_slot)
|
||||
bool $mob->IsMoving()
|
||||
void $mob->GoToBind()
|
||||
void $mob->Gate()
|
||||
bool $mob->Attack( other, Hand)
|
||||
void $mob->Damage(string from, damage, spell_id, attack_skill, avoidable)
|
||||
void $mob->RangedAttack( other)
|
||||
void $mob->ThrowingAttack( other)
|
||||
void $mob->Heal()
|
||||
void $mob->HealDamage( amount, caster)
|
||||
void $mob->SetMaxHP()
|
||||
uint $mob->GetLevelCon( iOtherLevel)
|
||||
void $mob->SetHP( hp)
|
||||
void $mob->DoAnim( animnum, type)
|
||||
void $mob->ChangeSize( in_size, bNoRestriction)
|
||||
void $mob->GMMove(float x, float y, float z, float heading)
|
||||
void $mob->SendPosUpdate( iSendToSelf)
|
||||
void $mob->SendPosition()
|
||||
bool $mob->HasProcs()
|
||||
bool $mob->IsInvisible( other)
|
||||
void $mob->SetInvisible( state)
|
||||
bool $mob->FindBuff( spellid)
|
||||
bool $mob->FindType( type, bOffensive)
|
||||
int $mob->GetBuffSlotFromType( type)
|
||||
void $mob->MakePet( spell_id, pettype, string name)
|
||||
void $mob->MakeTempPet( spell_id, string name)
|
||||
void $mob->TypesTempPet( typesid, string name)
|
||||
uint $mob->GetBaseRace()
|
||||
uint $mob->GetBaseGender()
|
||||
uint $mob->GetDeity()
|
||||
uint $mob->GetRace()
|
||||
uint $mob->GetGender()
|
||||
uint $mob->GetTexture()
|
||||
uint $mob->GetHelmTexture()
|
||||
uint $mob->GetHairColor()
|
||||
uint $mob->GetBeardColor()
|
||||
uint $mob->GetEyeColor1()
|
||||
uint $mob->GetEyeColor2()
|
||||
uint $mob->GetHairStyle()
|
||||
uint $mob->GetLuclinFace()
|
||||
uint $mob->GetBeard()
|
||||
uint $mob->GetDrakkinHeritage()
|
||||
uint $mob->GetDrakkinTattoo()
|
||||
uint $mob->GetDrakkinDetails()
|
||||
uint $mob->GetClass()
|
||||
uint $mob->GetLevel()
|
||||
string $mob->GetCleanName()
|
||||
void $mob->GetTarget()
|
||||
void $mob->SetTarget( mob)
|
||||
double $mob->GetHPRatio()
|
||||
bool $mob->IsWarriorClass()
|
||||
int $mob->GetHP()
|
||||
int $mob->GetMaxHP()
|
||||
int $mob->GetItemHPBonuses()
|
||||
int $mob->GetSpellHPBonuses()
|
||||
int $mob->GetSpellIDFromSlot( slot)
|
||||
double $mob->GetWalkspeed()
|
||||
double $mob->GetRunspeed()
|
||||
int $mob->GetCasterLevel( spell_id)
|
||||
int $mob->GetMaxMana()
|
||||
int $mob->GetMana()
|
||||
void $mob->SetMana( amount)
|
||||
double $mob->GetManaRatio()
|
||||
uint $mob->GetAC()
|
||||
uint $mob->GetATK()
|
||||
int $mob->GetSTR()
|
||||
int $mob->GetSTA()
|
||||
int $mob->GetDEX()
|
||||
int $mob->GetAGI()
|
||||
int $mob->GetINT()
|
||||
int $mob->GetWIS()
|
||||
int $mob->GetCHA()
|
||||
int $mob->GetMR()
|
||||
int $mob->GetFR()
|
||||
int $mob->GetDR()
|
||||
int $mob->GetPR()
|
||||
int $mob->GetCR()
|
||||
int $mob->GetCorruption()
|
||||
int $mob->GetPhR()
|
||||
int $mob->GetMaxSTR()
|
||||
int $mob->GetMaxSTA()
|
||||
int $mob->GetMaxDEX()
|
||||
int $mob->GetMaxAGI()
|
||||
int $mob->GetMaxINT()
|
||||
int $mob->GetMaxWIS()
|
||||
int $mob->GetMaxCHA()
|
||||
double $mob->GetActSpellRange( spell_id, range)
|
||||
int $mob->GetActSpellDamage( spell_id, value)
|
||||
int $mob->GetActSpellHealing( spell_id, value)
|
||||
int $mob->GetActSpellCost( spell_id, cost)
|
||||
int $mob->GetActSpellDuration( spell_id, int duration)
|
||||
int $mob->GetActSpellCasttime( spell_id, casttime)
|
||||
double $mob->ResistSpell( ressit_type, spell_id, caster)
|
||||
uint $mob->GetSpecializeSkillValue( spell_id)
|
||||
uint $mob->GetNPCTypeID()
|
||||
bool $mob->IsTargeted()
|
||||
double $mob->GetX()
|
||||
double $mob->GetY()
|
||||
double $mob->GetZ()
|
||||
double $mob->GetHeading()
|
||||
double $mob->GetWaypointX()
|
||||
double $mob->GetWaypointY()
|
||||
double $mob->GetWaypointZ()
|
||||
double $mob->GetWaypointH()
|
||||
uint $mob->GetWaypointPause()
|
||||
uint $mob->GetWaypointID()
|
||||
void $mob->SetCurrentWP( waypoint)
|
||||
double $mob->GetSize()
|
||||
void $mob->SetFollowID( id)
|
||||
uint $mob->GetFollowID()
|
||||
void $mob->Message( type, string message)
|
||||
void $mob->Message_StringID( type, string_id, int distance)
|
||||
void $mob->Say( format)
|
||||
void $mob->Shout( format)
|
||||
void $mob->Emote( format)
|
||||
void $mob->InterruptSpell( spellid)
|
||||
void $mob->CastSpell( spell_id, int target_id, slot)
|
||||
void $mob->SpellFinished( spell_id, spell_target)
|
||||
bool $mob->IsImmuneToSpell( spell_id, caster)
|
||||
void $mob->BuffFadeBySpellID( spell_id)
|
||||
void $mob->BuffFadeByEffect( effectid, skipslot)
|
||||
void $mob->BuffFadeAll()
|
||||
void $mob->BuffFadeBySlot( slot, iRecalcBonuses)
|
||||
int $mob->CanBuffStack( spellid, caster_level, iFailIfOverwrite)
|
||||
bool $mob->IsCasting()
|
||||
uint $mob->CastingSpellID()
|
||||
void $mob->SetAppearance( app, iIgnoreSelf)
|
||||
uint $mob->GetAppearance()
|
||||
uint $mob->GetRunAnimSpeed()
|
||||
void $mob->SetRunAnimSpeed( in)
|
||||
void $mob->SetPetID( NewPetID)
|
||||
uint $mob->GetPetID()
|
||||
void $mob->SetOwnerID( NewOwnerID)
|
||||
uint $mob->GetOwnerID()
|
||||
uint $mob->GetPetType()
|
||||
uint $mob->GetBodyType()
|
||||
void $mob->Stun(int duration)
|
||||
void $mob->Spin()
|
||||
void $mob->Kill()
|
||||
void $mob->SetInvul( invul)
|
||||
bool $mob->GetInvul()
|
||||
void $mob->SetExtraHaste( Haste)
|
||||
int $mob->GetHaste()
|
||||
int $mob->GetHandToHandDamage()
|
||||
bool $mob->CanThisClassDoubleAttack()
|
||||
bool $mob->CanThisClassDualWield()
|
||||
bool $mob->CanThisClassRiposte()
|
||||
bool $mob->CanThisClassDodge()
|
||||
bool $mob->CanThisClassParry()
|
||||
int $mob->GetHandToHandDelay()
|
||||
uint $mob->GetClassLevelFactor()
|
||||
void $mob->Mesmerize()
|
||||
bool $mob->IsMezzed()
|
||||
bool $mob->IsStunned()
|
||||
void $mob->StartEnrage()
|
||||
bool $mob->IsEnraged()
|
||||
int $mob->GetReverseFactionCon( iOther)
|
||||
bool $mob->IsAIControlled()
|
||||
double $mob->GetAggroRange()
|
||||
double $mob->GetAssistRange()
|
||||
void $mob->SetPetOrder( i)
|
||||
int $mob->GetPetOrder()
|
||||
bool $mob->IsRoamer()
|
||||
bool $mob->IsRooted()
|
||||
void $mob->AddToHateList( other, hate)
|
||||
void $mob->SetHate( other, hate)
|
||||
void $mob->HalveAggro( other)
|
||||
void $mob->DoubleAggro( other)
|
||||
uint $mob->GetHateAmount( tmob, is_dam)
|
||||
uint $mob->GetDamageAmount( tmob)
|
||||
void $mob->GetHateTop()
|
||||
void $mob->GetHateDamageTop( other)
|
||||
void $mob->GetHateRandom()
|
||||
bool $mob->IsEngaged()
|
||||
bool $mob->HateSummon()
|
||||
void $mob->FaceTarget( MobToFace)
|
||||
void $mob->SetHeading( iHeading)
|
||||
void $mob->WipeHateList()
|
||||
bool $mob->CheckAggro( other)
|
||||
int $mob->CalculateHeadingToTarget( in_x, in_y)
|
||||
bool $mob->CalculateNewPosition(float x, float y, float z, speed, checkZ)
|
||||
bool $mob->CalculateNewPosition2(float x, float y, float z, speed, checkZ)
|
||||
double $mob->CalculateDistance(float x, float y, float z)
|
||||
void $mob->SendTo( new_x, new_y, new_z)
|
||||
void $mob->SendToFixZ( new_x, new_y, new_z)
|
||||
void $mob->NPCSpecialAttacks( parse, permtag, reset, remove)
|
||||
uint $mob->DontHealMeBefore()
|
||||
uint $mob->DontBuffMeBefore()
|
||||
uint $mob->DontDotMeBefore()
|
||||
uint $mob->DontRootMeBefore()
|
||||
uint $mob->DontSnareMeBefore()
|
||||
int $mob->GetResist( type)
|
||||
void $mob->GetShieldTarget()
|
||||
void $mob->SetShieldTarget( mob)
|
||||
bool $mob->Charmed()
|
||||
uint $mob->GetLevelHP( tlevel)
|
||||
uint $mob->GetZoneID()
|
||||
uint $mob->CheckAggroAmount( spellid)
|
||||
uint $mob->CheckHealAggroAmount( spellid, possible_heal_amt)
|
||||
uint $mob->GetAA( rank_id)
|
||||
uint $mob->GetAAByAAID( aa_id)
|
||||
bool $mob->SetAA( aa_id, points, int charges)
|
||||
bool $mob->DivineAura()
|
||||
void $mob->AddFeignMemory( attacker)
|
||||
void $mob->RemoveFromFeignMemory( attacker)
|
||||
void $mob->ClearFeignMemory()
|
||||
void $mob->SetOOCRegen( newoocregen)
|
||||
string $mob->GetEntityVariable( id)
|
||||
bool $mob->EntityVariableExists( id)
|
||||
void $mob->SetEntityVariable( id, var)
|
||||
void $mob->GetHateList()
|
||||
void $mob->SignalClient( client, data)
|
||||
bool $mob->CombatRange( target)
|
||||
void $mob->DoSpecialAttackDamage( target, skill, max_damage, min_damage)
|
||||
bool $mob->CheckLoS( mob)
|
||||
bool $mob->CheckLoSToLoc( loc_x, loc_y, loc_z, mob_size)
|
||||
double $mob->FindGroundZ( new_x, new_y, z_offset)
|
||||
void $mob->ProjectileAnim( mob, int item_id, IsArrow, speed, angle, tilt, arc)
|
||||
bool $mob->HasNPCSpecialAtk( parse)
|
||||
void $mob->SendAppearanceEffect( parm1, parm2, parm3, parm4, parm5, singleclient)
|
||||
void $mob->SetFlyMode( 0|1|2|3)
|
||||
void $mob->SetTexture( texture)
|
||||
void $mob->SetRace( race)
|
||||
void $mob->SetGender( gender)
|
||||
void $mob->SendIllusion( race, gender, texture, helmtexture, face, hairstyle, haircolor, beard, beardcolor, drakkin_heritage, drakkin_tattoo, drakkin_details, int size)
|
||||
void $mob->CameraEffect(int duration, intensity, singleclient, global)
|
||||
void $mob->SpellEffect( effect, int duration, finish_delay, zone_wide, unk20, perm_effect, client)
|
||||
void $mob->TempName(string name)
|
||||
int $mob->GetItemStat( itemid, stat)
|
||||
void $mob->SetSlotTint( material_slot, red_tint, green_tint, blue_tint)
|
||||
void $mob->WearChange( material_slot, texture, int color, hero_forge_model)
|
||||
void $mob->DoKnockback( caster, pushback, pushup)
|
||||
void $mob->RemoveNimbusEffect( effectid)
|
||||
void $mob->SetRunning( value)
|
||||
bool $mob->:IsRunning()
|
||||
void $mob->SetBodyType( type, overwrite_orig)
|
||||
void $mob->SetDeltas( delta_x, delta_y, delta_z, delta_h)
|
||||
void $mob->SetLD( value)
|
||||
void $mob->SetTargetDestSteps( target_steps)
|
||||
void $mob->SetTargetable( on)
|
||||
void $mob->ModSkillDmgTaken( skill, value)
|
||||
int $mob->GetModSkillDmgTaken( skill_num)
|
||||
uint $mob->GetSkillDmgTaken( skill_num)
|
||||
void $mob->SetAllowBeneficial( value)
|
||||
bool $mob->GetAllowBeneficial()
|
||||
bool $mob->IsBeneficialAllowed( target)
|
||||
void $mob->ModVulnerability( resist, value)
|
||||
int $mob->GetModVulnerability( resist)
|
||||
void $mob->DoMeleeSkillAttackDmg( target, weapon_damage, skill, chance_mod, focus, CanRiposte)
|
||||
void $mob->DoArcheryAttackDmg( target, RangeWeapon)
|
||||
void $mob->DoThrowingAttackDmg( target, RangeWeapon)
|
||||
void $mob->SetDisableMelee( value)
|
||||
bool $mob->IsMeleeDisabled()
|
||||
void $mob->SetFlurryChance( value)
|
||||
uint $mob->GetFlurryChance()
|
||||
int $mob->GetSpellStat( itemid, stat, slot)
|
||||
int $mob->GetSpecialAbility( special_ability)
|
||||
int $mob->GetSpecialAbilityParam( special_ability, param)
|
||||
void $mob->SetSpecialAbility( ability, value)
|
||||
void $mob->SetSpecialAbilityParam( ability, param, value)
|
||||
void $mob->ClearSpecialAbilities()
|
||||
void $mob->ProcessSpecialAbilities( str)
|
||||
bool $mob->CanClassEquipItem(int item_id)
|
||||
bool $mob->IsFeared()
|
||||
bool $mob->IsBlind()
|
||||
uint $mob->SeeInvisible()
|
||||
bool $mob->SeeInvisibleUndead()
|
||||
bool $mob->SeeHide()
|
||||
bool $mob->SeeImprovedHide()
|
||||
uint $mob->GetNimbusEffect1()
|
||||
uint $mob->GetNimbusEffect2()
|
||||
uint $mob->GetNimbusEffect3()
|
||||
bool $mob->IsTargetable()
|
||||
bool $mob->HasShieldEquiped()
|
||||
bool $mob->HasTwoHandBluntEquiped()
|
||||
bool $mob->HasTwoHanderEquipped()
|
||||
int $mob->GetHerosForgeModel( material_slot)
|
||||
uint $mob->IsEliteMaterialItem( material_slot)
|
||||
double $mob->GetBaseSize()
|
||||
bool $mob->HasOwner()
|
||||
bool $mob->IsPet()
|
||||
bool $mob->HasPet()
|
||||
bool $mob->IsSilenced()
|
||||
bool $mob->IsAmnesiad()
|
||||
void $mob->changelastname(string name)
|
||||
void $mob->clearlastname()
|
||||
$mob->IsClient() #bool
|
||||
$mob->IsNPC() #bool
|
||||
$mob->IsMob() #bool
|
||||
$mob->IsCorpse() #bool
|
||||
$mob->IsPlayerCorpse() #bool
|
||||
$mob->IsNPCCorpse() #bool
|
||||
$mob->IsObject() #bool
|
||||
$mob->IsDoor() #bool
|
||||
$mob->IsTrap() #bool
|
||||
$mob->IsBeacon() #bool
|
||||
$mob->CastToClient() #void
|
||||
$mob->CastToNPC() #void
|
||||
$mob->CastToMob() #void
|
||||
$mob->CastToCorpse() #void
|
||||
$mob->GetID() #uint
|
||||
$mob->GetName() #string
|
||||
$mob->Depop( StartSpawnTimer) #void
|
||||
$mob->RogueAssassinate( other) #void
|
||||
$mob->BehindMob( other) #bool
|
||||
$mob->SetLevel( in_level, command) #void
|
||||
$mob->GetSkill( skill_num) #uint
|
||||
$mob->SendWearChange( material_slot) #void
|
||||
$mob->GetEquipment( material_slot) #int
|
||||
$mob->GetEquipmentMaterial( material_slot) #int
|
||||
$mob->GetEquipmentColor( material_slot) #int
|
||||
$mob->GetArmorTint( material_slot) #int
|
||||
$mob->IsMoving() #bool
|
||||
$mob->GoToBind() #void
|
||||
$mob->Gate() #void
|
||||
$mob->Attack( other, Hand) #bool
|
||||
$mob->Damage(string from, damage, int spell_id, attack_skill, avoidable) #void
|
||||
$mob->RangedAttack( other) #void
|
||||
$mob->ThrowingAttack( other) #void
|
||||
$mob->Heal() #void
|
||||
$mob->HealDamage( amount, caster) #void
|
||||
$mob->SetMaxHP() #void
|
||||
$mob->GetLevelCon( iOtherLevel) #uint
|
||||
$mob->SetHP( hp) #void
|
||||
$mob->DoAnim( animnum, type) #void
|
||||
$mob->ChangeSize( in_size, bNoRestriction) #void
|
||||
$mob->GMMove(float x, float y, float z, float heading) #void
|
||||
$mob->SendPosUpdate( iSendToSelf) #void
|
||||
$mob->SendPosition() #void
|
||||
$mob->HasProcs() #bool
|
||||
$mob->IsInvisible( other) #bool
|
||||
$mob->SetInvisible( state) #void
|
||||
$mob->FindBuff( spellid) #bool
|
||||
$mob->FindType( type, bOffensive) #bool
|
||||
$mob->GetBuffSlotFromType( type) #int
|
||||
$mob->MakePet(int spell_id, pettype, string name) #void
|
||||
$mob->MakeTempPet(int spell_id, string name) #void
|
||||
$mob->TypesTempPet( typesid, string name) #void
|
||||
$mob->GetBaseRace() #uint
|
||||
$mob->GetBaseGender() #uint
|
||||
$mob->GetDeity() #uint
|
||||
$mob->GetRace() #uint
|
||||
$mob->GetGender() #uint
|
||||
$mob->GetTexture() #uint
|
||||
$mob->GetHelmTexture() #uint
|
||||
$mob->GetHairColor() #uint
|
||||
$mob->GetBeardColor() #uint
|
||||
$mob->GetEyeColor1() #uint
|
||||
$mob->GetEyeColor2() #uint
|
||||
$mob->GetHairStyle() #uint
|
||||
$mob->GetLuclinFace() #uint
|
||||
$mob->GetBeard() #uint
|
||||
$mob->GetDrakkinHeritage() #uint
|
||||
$mob->GetDrakkinTattoo() #uint
|
||||
$mob->GetDrakkinDetails() #uint
|
||||
$mob->GetClass() #uint
|
||||
$mob->GetLevel() #uint
|
||||
$mob->GetCleanName() #string
|
||||
$mob->GetTarget() #void
|
||||
$mob->SetTarget( mob) #void
|
||||
$mob->GetHPRatio() #double
|
||||
$mob->IsWarriorClass() #bool
|
||||
$mob->GetHP() #int
|
||||
$mob->GetMaxHP() #int
|
||||
$mob->GetItemHPBonuses() #int
|
||||
$mob->GetSpellHPBonuses() #int
|
||||
$mob->GetSpellIDFromSlot( slot) #int
|
||||
$mob->GetWalkspeed() #double
|
||||
$mob->GetRunspeed() #double
|
||||
$mob->GetCasterLevel(int spell_id) #int
|
||||
$mob->GetMaxMana() #int
|
||||
$mob->GetMana() #int
|
||||
$mob->SetMana( amount) #void
|
||||
$mob->GetManaRatio() #double
|
||||
$mob->GetAC() #uint
|
||||
$mob->GetATK() #uint
|
||||
$mob->GetSTR() #int
|
||||
$mob->GetSTA() #int
|
||||
$mob->GetDEX() #int
|
||||
$mob->GetAGI() #int
|
||||
$mob->GetINT() #int
|
||||
$mob->GetWIS() #int
|
||||
$mob->GetCHA() #int
|
||||
$mob->GetMR() #int
|
||||
$mob->GetFR() #int
|
||||
$mob->GetDR() #int
|
||||
$mob->GetPR() #int
|
||||
$mob->GetCR() #int
|
||||
$mob->GetCorruption() #int
|
||||
$mob->GetPhR() #int
|
||||
$mob->GetMaxSTR() #int
|
||||
$mob->GetMaxSTA() #int
|
||||
$mob->GetMaxDEX() #int
|
||||
$mob->GetMaxAGI() #int
|
||||
$mob->GetMaxINT() #int
|
||||
$mob->GetMaxWIS() #int
|
||||
$mob->GetMaxCHA() #int
|
||||
$mob->GetActSpellRange(int spell_id, range) #double
|
||||
$mob->GetActSpellDamage(int spell_id, value) #int
|
||||
$mob->GetActSpellHealing(int spell_id, value) #int
|
||||
$mob->GetActSpellCost(int spell_id, cost) #int
|
||||
$mob->GetActSpellDuration(int spell_id, int duration) #int
|
||||
$mob->GetActSpellCasttime(int spell_id, casttime) #int
|
||||
$mob->ResistSpell( ressit_type, int spell_id, caster) #double
|
||||
$mob->GetSpecializeSkillValue(int spell_id) #uint
|
||||
$mob->GetNPCTypeID() #uint
|
||||
$mob->IsTargeted() #bool
|
||||
$mob->GetX() #double
|
||||
$mob->GetY() #double
|
||||
$mob->GetZ() #double
|
||||
$mob->GetHeading() #double
|
||||
$mob->GetWaypointX() #double
|
||||
$mob->GetWaypointY() #double
|
||||
$mob->GetWaypointZ() #double
|
||||
$mob->GetWaypointH() #double
|
||||
$mob->GetWaypointPause() #uint
|
||||
$mob->GetWaypointID() #uint
|
||||
$mob->SetCurrentWP( waypoint) #void
|
||||
$mob->GetSize() #double
|
||||
$mob->SetFollowID( id) #void
|
||||
$mob->GetFollowID() #uint
|
||||
$mob->Message( type, string message) #void
|
||||
$mob->Message_StringID( type, string_id, int distance) #void
|
||||
$mob->Say( format) #void
|
||||
$mob->Shout( format) #void
|
||||
$mob->Emote( format) #void
|
||||
$mob->InterruptSpell( spellid) #void
|
||||
$mob->CastSpell(int spell_id, int target_id, slot) #void
|
||||
$mob->SpellFinished(int spell_id, spell_target) #void
|
||||
$mob->IsImmuneToSpell(int spell_id, caster) #bool
|
||||
$mob->BuffFadeBySpellID(int spell_id) #void
|
||||
$mob->BuffFadeByEffect( effectid, skipslot) #void
|
||||
$mob->BuffFadeAll() #void
|
||||
$mob->BuffFadeBySlot( slot, iRecalcBonuses) #void
|
||||
$mob->CanBuffStack( spellid, caster_level, iFailIfOverwrite) #int
|
||||
$mob->IsCasting() #bool
|
||||
$mob->CastingSpellID() #uint
|
||||
$mob->SetAppearance( app, iIgnoreSelf) #void
|
||||
$mob->GetAppearance() #uint
|
||||
$mob->GetRunAnimSpeed() #uint
|
||||
$mob->SetRunAnimSpeed( in) #void
|
||||
$mob->SetPetID( NewPetID) #void
|
||||
$mob->GetPetID() #uint
|
||||
$mob->SetOwnerID( NewOwnerID) #void
|
||||
$mob->GetOwnerID() #uint
|
||||
$mob->GetPetType() #uint
|
||||
$mob->GetBodyType() #uint
|
||||
$mob->Stun(int duration) #void
|
||||
$mob->Spin() #void
|
||||
$mob->Kill() #void
|
||||
$mob->SetInvul( invul) #void
|
||||
$mob->GetInvul() #bool
|
||||
$mob->SetExtraHaste( Haste) #void
|
||||
$mob->GetHaste() #int
|
||||
$mob->GetHandToHandDamage() #int
|
||||
$mob->CanThisClassDoubleAttack() #bool
|
||||
$mob->CanThisClassDualWield() #bool
|
||||
$mob->CanThisClassRiposte() #bool
|
||||
$mob->CanThisClassDodge() #bool
|
||||
$mob->CanThisClassParry() #bool
|
||||
$mob->GetHandToHandDelay() #int
|
||||
$mob->GetClassLevelFactor() #uint
|
||||
$mob->Mesmerize() #void
|
||||
$mob->IsMezzed() #bool
|
||||
$mob->IsStunned() #bool
|
||||
$mob->StartEnrage() #void
|
||||
$mob->IsEnraged() #bool
|
||||
$mob->GetReverseFactionCon( iOther) #int
|
||||
$mob->IsAIControlled() #bool
|
||||
$mob->GetAggroRange() #double
|
||||
$mob->GetAssistRange() #double
|
||||
$mob->SetPetOrder( i) #void
|
||||
$mob->GetPetOrder() #int
|
||||
$mob->IsRoamer() #bool
|
||||
$mob->IsRooted() #bool
|
||||
$mob->AddToHateList( other, hate) #void
|
||||
$mob->SetHate( other, hate) #void
|
||||
$mob->HalveAggro( other) #void
|
||||
$mob->DoubleAggro( other) #void
|
||||
$mob->GetHateAmount( tmob, is_dam) #uint
|
||||
$mob->GetDamageAmount( tmob) #uint
|
||||
$mob->GetHateTop() #void
|
||||
$mob->GetHateDamageTop( other) #void
|
||||
$mob->GetHateRandom() #void
|
||||
$mob->IsEngaged() #bool
|
||||
$mob->HateSummon() #bool
|
||||
$mob->FaceTarget( MobToFace) #void
|
||||
$mob->SetHeading( iHeading) #void
|
||||
$mob->WipeHateList() #void
|
||||
$mob->CheckAggro( other) #bool
|
||||
$mob->CalculateHeadingToTarget( in_x, in_y) #int
|
||||
$mob->CalculateNewPosition(float x, float y, float z, speed, checkZ) #bool
|
||||
$mob->CalculateNewPosition2(float x, float y, float z, speed, checkZ) #bool
|
||||
$mob->CalculateDistance(float x, float y, float z) #double
|
||||
$mob->SendTo( new_x, new_y, new_z) #void
|
||||
$mob->SendToFixZ( new_x, new_y, new_z) #void
|
||||
$mob->NPCSpecialAttacks( parse, permtag, reset, remove) #void
|
||||
$mob->DontHealMeBefore() #uint
|
||||
$mob->DontBuffMeBefore() #uint
|
||||
$mob->DontDotMeBefore() #uint
|
||||
$mob->DontRootMeBefore() #uint
|
||||
$mob->DontSnareMeBefore() #uint
|
||||
$mob->GetResist( type) #int
|
||||
$mob->GetShieldTarget() #void
|
||||
$mob->SetShieldTarget( mob) #void
|
||||
$mob->Charmed() #bool
|
||||
$mob->GetLevelHP( tlevel) #uint
|
||||
$mob->GetZoneID() #uint
|
||||
$mob->CheckAggroAmount( spellid) #uint
|
||||
$mob->CheckHealAggroAmount( spellid, possible_heal_amt) #uint
|
||||
$mob->GetAA( rank_id) #uint
|
||||
$mob->GetAAByAAID( aa_id) #uint
|
||||
$mob->SetAA( aa_id, points, int charges) #bool
|
||||
$mob->DivineAura() #bool
|
||||
$mob->AddFeignMemory( attacker) #void
|
||||
$mob->RemoveFromFeignMemory( attacker) #void
|
||||
$mob->ClearFeignMemory() #void
|
||||
$mob->SetOOCRegen( newoocregen) #void
|
||||
$mob->GetEntityVariable( id) #string
|
||||
$mob->EntityVariableExists( id) #bool
|
||||
$mob->SetEntityVariable( id, var) #void
|
||||
$mob->GetHateList() #void
|
||||
$mob->SignalClient( client, data) #void
|
||||
$mob->CombatRange( target) #bool
|
||||
$mob->DoSpecialAttackDamage( target, skill, max_damage, min_damage) #void
|
||||
$mob->CheckLoS( mob) #bool
|
||||
$mob->CheckLoSToLoc( loc_x, loc_y, loc_z, mob_size) #bool
|
||||
$mob->FindGroundZ( new_x, new_y, z_offset) #double
|
||||
$mob->ProjectileAnim( mob, int item_id, IsArrow, speed, angle, tilt, arc) #void
|
||||
$mob->HasNPCSpecialAtk( parse) #bool
|
||||
$mob->SendAppearanceEffect( parm1, parm2, parm3, parm4, parm5, singleclient) #void
|
||||
$mob->SetFlyMode( 0|1|2|3) #void
|
||||
$mob->SetTexture( texture) #void
|
||||
$mob->SetRace( race) #void
|
||||
$mob->SetGender( gender) #void
|
||||
$mob->SendIllusion( race, gender, texture, helmtexture, face, hairstyle, haircolor, beard, beardcolor, drakkin_heritage, drakkin_tattoo, drakkin_details, int size) #void
|
||||
$mob->CameraEffect(int duration, intensity, singleclient, global) #void
|
||||
$mob->SpellEffect( effect, int duration, finish_delay, zone_wide, unk20, perm_effect, client) #void
|
||||
$mob->TempName(string name) #void
|
||||
$mob->GetItemStat( itemid, stat) #int
|
||||
$mob->SetSlotTint( material_slot, red_tint, green_tint, blue_tint) #void
|
||||
$mob->WearChange( material_slot, texture, int color, hero_forge_model) #void
|
||||
$mob->DoKnockback( caster, pushback, pushup) #void
|
||||
$mob->RemoveNimbusEffect( effectid) #void
|
||||
$mob->SetRunning( value) #void
|
||||
$mob->:IsRunning() #bool
|
||||
$mob->SetBodyType( type, overwrite_orig) #void
|
||||
$mob->SetDeltas( delta_x, delta_y, delta_z, delta_h) #void
|
||||
$mob->SetLD( value) #void
|
||||
$mob->SetTargetDestSteps( target_steps) #void
|
||||
$mob->SetTargetable( on) #void
|
||||
$mob->ModSkillDmgTaken( skill, value) #void
|
||||
$mob->GetModSkillDmgTaken( skill_num) #int
|
||||
$mob->GetSkillDmgTaken( skill_num) #uint
|
||||
$mob->SetAllowBeneficial( value) #void
|
||||
$mob->GetAllowBeneficial() #bool
|
||||
$mob->IsBeneficialAllowed( target) #bool
|
||||
$mob->ModVulnerability( resist, value) #void
|
||||
$mob->GetModVulnerability( resist) #int
|
||||
$mob->DoMeleeSkillAttackDmg( target, weapon_damage, skill, chance_mod, focus, CanRiposte) #void
|
||||
$mob->DoArcheryAttackDmg( target, RangeWeapon) #void
|
||||
$mob->DoThrowingAttackDmg( target, RangeWeapon) #void
|
||||
$mob->SetDisableMelee( value) #void
|
||||
$mob->IsMeleeDisabled() #bool
|
||||
$mob->SetFlurryChance( value) #void
|
||||
$mob->GetFlurryChance() #uint
|
||||
$mob->GetSpellStat( itemid, stat, slot) #int
|
||||
$mob->GetSpecialAbility( special_ability) #int
|
||||
$mob->GetSpecialAbilityParam( special_ability, param) #int
|
||||
$mob->SetSpecialAbility( ability, value) #void
|
||||
$mob->SetSpecialAbilityParam( ability, param, value) #void
|
||||
$mob->ClearSpecialAbilities() #void
|
||||
$mob->ProcessSpecialAbilities( str) #void
|
||||
$mob->CanClassEquipItem(int item_id) #bool
|
||||
$mob->IsFeared() #bool
|
||||
$mob->IsBlind() #bool
|
||||
$mob->SeeInvisible() #uint
|
||||
$mob->SeeInvisibleUndead() #bool
|
||||
$mob->SeeHide() #bool
|
||||
$mob->SeeImprovedHide() #bool
|
||||
$mob->GetNimbusEffect1() #uint
|
||||
$mob->GetNimbusEffect2() #uint
|
||||
$mob->GetNimbusEffect3() #uint
|
||||
$mob->IsTargetable() #bool
|
||||
$mob->HasShieldEquiped() #bool
|
||||
$mob->HasTwoHandBluntEquiped() #bool
|
||||
$mob->HasTwoHanderEquipped() #bool
|
||||
$mob->GetHerosForgeModel( material_slot) #int
|
||||
$mob->IsEliteMaterialItem( material_slot) #uint
|
||||
$mob->GetBaseSize() #double
|
||||
$mob->HasOwner() #bool
|
||||
$mob->IsPet() #bool
|
||||
$mob->HasPet() #bool
|
||||
$mob->IsSilenced() #bool
|
||||
$mob->IsAmnesiad() #bool
|
||||
$mob->changelastname->(string name) #void
|
||||
$mob->clearlastname->() #void
|
||||
|
||||
```
|
||||
Reference in New Issue
Block a user