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Updated Lua General Functions (markdown)
@@ -118,6 +118,7 @@ String get_guild_name_by_id(Integer guild_id);
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Integer create_instance(String zone, Integer version, Integer duration);
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Integer create_instance(String zone, Integer version, Integer duration);
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Void destroy_instance(Integer instance_id);
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Void destroy_instance(Integer instance_id);
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Integer get_instance_id(String zone, Integer version);
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Integer get_instance_id(String zone, Integer version);
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HashTable get_characters_in_instance(Integer instance_id);
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Void assign_to_instance(Integer instance_id);
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Void assign_to_instance(Integer instance_id);
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Void assign_group_to_instance(Integer instance_id);
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Void assign_group_to_instance(Integer instance_id);
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Void assign_raid_to_instance(Integer instance_id);
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Void assign_raid_to_instance(Integer instance_id);
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@@ -163,6 +164,23 @@ Mob get_owner();
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ItemInst get_quest_item();
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ItemInst get_quest_item();
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Void map_opcodes(); -- will refresh the internal opcode dispatch
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Void map_opcodes(); -- will refresh the internal opcode dispatch
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Void clear_opcode(Integer opcode); -- removes the internal opcode handler for the following opcode
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Void clear_opcode(Integer opcode); -- removes the internal opcode handler for the following opcode
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```
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This is an example of how to use get_characters_in_instance
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```
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function event_death_complete(e)
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-- get the zone instance id
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local instance_id = eq.get_zone_instance_id();
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local charid_list = eq.get_characters_in_instance(instance_id);
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-- Lua loop basics:
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-- k = key which is generally the current index of the array, not used in this example
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-- v = value for the current key, in this example it would be the character ID
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for k,v in pairs(charid_list) do
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eq.target_global("lockout_ikky_g1", "1", "H17", 0,v, 0);
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end
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end
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```
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```
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SpawnPointOptions is a lua table that accepts the following values:
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SpawnPointOptions is a lua table that accepts the following values:
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