diff --git a/Lua-General-Functions.md b/Lua-General-Functions.md index 35022e3..3506eaa 100644 --- a/Lua-General-Functions.md +++ b/Lua-General-Functions.md @@ -118,6 +118,7 @@ String get_guild_name_by_id(Integer guild_id); Integer create_instance(String zone, Integer version, Integer duration); Void destroy_instance(Integer instance_id); Integer get_instance_id(String zone, Integer version); +HashTable get_characters_in_instance(Integer instance_id); Void assign_to_instance(Integer instance_id); Void assign_group_to_instance(Integer instance_id); Void assign_raid_to_instance(Integer instance_id); @@ -163,6 +164,23 @@ Mob get_owner(); ItemInst get_quest_item(); Void map_opcodes(); -- will refresh the internal opcode dispatch Void clear_opcode(Integer opcode); -- removes the internal opcode handler for the following opcode +``` +This is an example of how to use get_characters_in_instance + +``` + +function event_death_complete(e) + -- get the zone instance id + local instance_id = eq.get_zone_instance_id(); + local charid_list = eq.get_characters_in_instance(instance_id); + -- Lua loop basics: + -- k = key which is generally the current index of the array, not used in this example + -- v = value for the current key, in this example it would be the character ID + for k,v in pairs(charid_list) do + eq.target_global("lockout_ikky_g1", "1", "H17", 0,v, 0); + end +end + ``` SpawnPointOptions is a lua table that accepts the following values: