mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-12 22:22:25 +00:00
Updated Hot Reload Methods (markdown)
parent
f6efcaf5cb
commit
b6e2f50b6c
@ -58,6 +58,11 @@ This page explains how different assets on the server can be reloaded, what comm
|
|||||||
|
|
||||||
* Server logging settings can be reloaded in game using **#logs reload_all** from the [[logsys_categories]] table - this takes affect server wide for all processes
|
* Server logging settings can be reloaded in game using **#logs reload_all** from the [[logsys_categories]] table - this takes affect server wide for all processes
|
||||||
|
|
||||||
|
### Merchants
|
||||||
|
|
||||||
|
* Merchant data is loaded and cached the first time the request is made to a merchant if it wasn't already loaded on zone bootup
|
||||||
|
* There is no current way to hot reload this data other than to reboot the zone process
|
||||||
|
|
||||||
### NPC Data
|
### NPC Data
|
||||||
|
|
||||||
* NPC data is live once a **#repop** is issued after a new edit or creation
|
* NPC data is live once a **#repop** is issued after a new edit or creation
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user