From b6e2f50b6c2c6045829cb208dc09e926c8ea53d6 Mon Sep 17 00:00:00 2001 From: Chris Miles Date: Sun, 21 Jan 2018 23:45:57 -0600 Subject: [PATCH] Updated Hot Reload Methods (markdown) --- Hot-Reload-Methods.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Hot-Reload-Methods.md b/Hot-Reload-Methods.md index 8fa2c1e..b71901f 100644 --- a/Hot-Reload-Methods.md +++ b/Hot-Reload-Methods.md @@ -58,6 +58,11 @@ This page explains how different assets on the server can be reloaded, what comm * Server logging settings can be reloaded in game using **#logs reload_all** from the [[logsys_categories]] table - this takes affect server wide for all processes +### Merchants + +* Merchant data is loaded and cached the first time the request is made to a merchant if it wasn't already loaded on zone bootup +* There is no current way to hot reload this data other than to reboot the zone process + ### NPC Data * NPC data is live once a **#repop** is issued after a new edit or creation