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Destroyed Lua Corpse (markdown)
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Corpse is a class exported to Lua that represent the Corpse object from EQEmu. All Corpse are also [Mob](Lua-Mob).
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[Return to the Lua API](Lua-API)
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### Properties
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```
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corpse.null -- Returns true if this object is null
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corpse.valid -- Returns true if this object is not null
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```
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### Member Functions
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```
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Corpse() -- Creates a null Corpse
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Integer GetCharID();
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Integer GetDecayTime();
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Void Lock();
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Void UnLock();
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Boolean IsLocked();
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Void ResetLooter();
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Integer GetDBID();
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Boolean IsRezzed();
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String GetOwnerName();
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Boolean Save();
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Void Delete();
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Void Bury();
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Void Depop();
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Integer CountItems();
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Void AddItem(Integer itemnum, uInteger charges, Integer slot, Integer aug1, Integer aug2, Integer aug3, Integer aug4, Integer aug5);
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Integer GetWornItem(Integer equipSlot);
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Void RemoveItem(Integer lootslot);
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Void SetCash(Integer copper, Integer silver, Integer gold, Integer platinum);
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Void RemoveCash();
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Boolean IsEmpty();
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Void SetDecayTimer(Integer decaytime);
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Boolean CanMobLoot(Integer charid);
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Void AllowMobLoot(Mob them, uInteger8 slot);
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Boolean Summon(Client client, Boolean spell, Boolean checkdistance);
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Integer GetCopper();
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Integer GetSilver();
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Integer GetGold();
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Integer GetPlatinum();
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Void AddLooter(Mob who);
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```
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