Updated eqemu_config (markdown)

Chris Miles
2018-01-16 13:41:38 -06:00
parent 421191a68f
commit ac6bbafb0b
+31 -1
@@ -4,6 +4,7 @@
| *Required |
| Not required |
### Server -> World
| Variable | Default Value | Description |
@@ -14,6 +15,35 @@
| localaddress | | Not required, but recommended to set for LAN setups so other local clients can connect properly
| maxclients | -1 | This sets the max amount of clients that can connect to your server, -1 is unlimited
| locked | false | This determines whether the server starts up locked or not, it takes a minimum status of 20 to get through locked state |
| tcp
### Server -> World -> Loginserver
* Subsection: loginserver
| Variable | Default Value | Description |
|--|--|--|
| *host | login.eqemulator.net | This is the hostname of the loginserver endpoint |
| *port | 5998 | Loginserver endpoint port |
| legacy | 0 | When set to 1, will connect to old netcode (IE current public LS) |
| account | | Account forum username for public EQEmu authentication, this is used with worldserver registration
| password | | Account forum password |
* Note: Multiple Loginserver endpoints can be established by using the same configuration above, however declaring your loginserver subsections with a number, below is an example
```
"world" : {
"loginserver1" : {
"account" : "",
"host" : "login.eqemulator.net",
"legacy" : "1",
"password" : "",
"port" : "5998"
},
"loginserver2" : {
"account" : "",
"host" : "myloginserver.net",
"password" : "",
"port" : "5998"
},
},
```