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Updated eqemu_config (markdown)
+31
-1
@@ -4,6 +4,7 @@
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| *Required |
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| *Required |
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| Not required |
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| Not required |
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### Server -> World
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### Server -> World
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| Variable | Default Value | Description |
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| Variable | Default Value | Description |
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@@ -14,6 +15,35 @@
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| localaddress | | Not required, but recommended to set for LAN setups so other local clients can connect properly
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| localaddress | | Not required, but recommended to set for LAN setups so other local clients can connect properly
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| maxclients | -1 | This sets the max amount of clients that can connect to your server, -1 is unlimited
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| maxclients | -1 | This sets the max amount of clients that can connect to your server, -1 is unlimited
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| locked | false | This determines whether the server starts up locked or not, it takes a minimum status of 20 to get through locked state |
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| locked | false | This determines whether the server starts up locked or not, it takes a minimum status of 20 to get through locked state |
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| tcp
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### Server -> World -> Loginserver
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### Server -> World -> Loginserver
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* Subsection: loginserver
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| Variable | Default Value | Description |
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|--|--|--|
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| *host | login.eqemulator.net | This is the hostname of the loginserver endpoint |
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| *port | 5998 | Loginserver endpoint port |
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| legacy | 0 | When set to 1, will connect to old netcode (IE current public LS) |
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| account | | Account forum username for public EQEmu authentication, this is used with worldserver registration
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| password | | Account forum password |
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* Note: Multiple Loginserver endpoints can be established by using the same configuration above, however declaring your loginserver subsections with a number, below is an example
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```
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"world" : {
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"loginserver1" : {
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"account" : "",
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"host" : "login.eqemulator.net",
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"legacy" : "1",
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"password" : "",
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"port" : "5998"
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},
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"loginserver2" : {
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"account" : "",
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"host" : "myloginserver.net",
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"password" : "",
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"port" : "5998"
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},
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},
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```
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