playersize, playertexture, popup, pvp, qs_player_event, qs_send_query, rain, rebind, removetitle, repopzone

TurmoilToad
2019-01-07 17:18:44 -05:00
parent 7075caaabc
commit 9ee936cc8a
+181 -10
@@ -2833,19 +2833,190 @@ quest::playergender(0);
quest::playerrace(1);
```
## playersize
      **Parameter(s):**
      newsize _(int)_
      **Usage:**
      Temporarily adjusts the size of the client character that triggered the event to the specified size.
      **Example:**
```perl
#:: Change size to 10
quest::playersize(10);
```
## playertexture
      **Parameter(s):**
      texture_id _(int)_
      **Usage:**
      Temporarily changes the texture of the client character that triggered the event to the specified texture.
      **Example:**
```perl
#:: Change texture to 2
quest::playertexture(2);
```
## popup
      **Parameter(s):**
      window_title _(string)_, message _(string)_, popup_id _(int)_, buttons _(int)_, duration _(int)_
      **Usage:**
      Used to create a popup window with the specified parameters. The parameters popup_id, buttons, and duration are optional. Button parameters are: 0=OK button, 1=Yes/No buttons. Setting duration to 0 results in a popup that will remain until dismissed.
      **Example:**
```perl
sub EVENT_ENTER {
#:: Popup window entitled "Teleport", Question: "Teleport to The Plane of Hate?", popup ID 666, Yes/No buttons, remain until dismissed
quest::popup('Teleport', 'Teleport to The Plane of Hate?', 666, 1, 0);
}
sub EVENT_POPUPRESPONSE {
if ($popupid == 666) {
#:: Teleport the player to The Plane of Hate
quest::movepc(186,-393,656,3);
}
}
```
## pvp
      **Parameter(s):**
      mode _(string)_
      **Usage:**
      Toggles the PVP setting for the client character that triggered the event. String can be on, or off.
      **Example:**
```perl
#:: Turn pvp on
quest::pvp("on");
#:: Turn pvp off
quest::pvp("off");
```
## qs_player_event
      **Parameter(s):**
      character_id _(int)_, message _(string)_
      **Usage:**
      Adds a record to table `qs_player_events` with the specified parameters.
      **Example:**
```perl
quest::qs_player_event($charid,"Triggered an event with this API call in it.")
```
## qs_send_query
      **Parameter(s):**
      query _(string)_
      **Usage:**
      Send a raw query to the QueryServ process.
      **Example:**
```perl
quest::qs_send_query("SELECT * FROM `qs_player_events` WHERE `event_desc` LIKE '%level%' LIMIT 0,1000;");
```
## rain
      **Parameter(s):**
      weather _(int)_
      **Usage:**
      Changes the rainy weather to the specified setting: 0=none, 1=rain. See also quest::snow().
      **Example:**
```perl
sub EVENT_ZONE {
if ($name=~/turmoiltoad/i) {
#:: Turn on the rain for those left behind
quest::rain(1);
}
}
```
## rebind
      **Parameter(s):**
      zone_id _(int)_, x _(float)_, y _(float)_, z _(float)_
      **Usage:**
      Binds the client character that triggered the event to the specified zone (by Zone ID) at the specified location.
      **Example:**
```perl
#:: Change bind point to Rivervale, X=0, Y=0, Z=3.13
quest::rebind(19, 0.00, 0.00, 3.13);
```
## removetitle
      **Parameter(s):**
      title_set_id _(int)_
      **Usage:**
      Removes the specified Title Set from the client character that triggered the event.
      **Example:**
```perl
#:: Remove Title Set 2 (prefix "Arbiter", suffix "Harbinger of the Old World")
quest::removetitle(2);
```
## repopzone
      **Parameter(s):**
      None.
      **Usage:**
      Repops the zone and re-enables spawn timers.
```perl
#:: Repop the zone
quest::repopzone();
```
(Work in Progress)
```perl
quest::playersize(int newsize)
quest::playertexture(int texture_id)
quest::popup(string window_title, string message, int popup_id, int buttons, int duration)
quest::pvp(string mode [on|off])
quest::qs_player_event(int character_id, string message)
quest::qs_send_query(string query)
quest::rain(int weather)
quest::rebind(int zone_id, float x, float y, float z)
quest::removetitle(int title_set_id)
quest::repopzone()
quest::resettaskactivity(int task_id, int activity_id)
quest::respawn(int npc_type_id, int grid_id)
quest::resume()