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Added some stuff from the old wiki
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traps.md
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traps.md
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**Field**|**Type**|**Null**|**Key**|**Default**|**Notes**
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-----|-----|-----|-----|-----|-----
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id|int(11)|NO|PRI| |auto\_increment
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zone|varchar(16)|NO|MUL| |
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version|smallint(5) unsigned|NO| |0|
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zone|varchar(16)|NO|MUL| | Zone short name
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version|smallint(5) unsigned|NO| |0| Version of the specified Zone
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x|int(11)|NO| |0|
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y|int(11)|NO| |0|
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z|int(11)|NO| |0|
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chance|tinyint(4)|NO| |0|
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chance|tinyint(4)|NO| |0| 0-100 percent
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maxzdiff|float|NO| |0|
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radius|float|NO| |0|
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effect|int(11)|NO| |0|
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effectvalue|int(11)|NO| |0|
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effectvalue2|int(11)|NO| |0|
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message|varchar(200)|NO| | |
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skill|int(11)|NO| |0|
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level|mediumint(4) unsigned|NO| |1|
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respawn\_time|int(11) unsigned|NO| |60|
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respawn\_var|int(11) unsigned|NO| |0|
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effect|int(11)|NO| |0| The type of trap (see Parameters below).
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effectvalue|int(11)|NO| |0| A variable used for the trap (see Parameters below).
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effectvalue2|int(11)|NO| |0| A variable used for the trap (see Parameters below).
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message|varchar(200)|NO| | | Standard message unless optional message set (see Message defaults below).
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skill|int(11)|NO| |0| Skill required to disarm the trap.
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level|mediumint(4) unsigned|NO| |1| The level of the trap--important for spell cast traps, unused on other types.
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respawn\_time|int(11) unsigned|NO| |60| Respawn time seconds.
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respawn\_var|int(11) unsigned|NO| |0| Variance to respawn time in seconds.
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triggered\_number|tinyint(4)|NO| |0|
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group|tinyint(4)|NO| |0|
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despawn\_when\_triggered|tinyint(4)|NO| |0|
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undetectable|tinyint(4)|NO| |0|
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undetectable|tinyint(4)|NO| |0|
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## Trap Parameters
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**Type**|**Effect**|**Effect Value**|**Effect Value 2**|**Notes**
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-----|-----|-----|-----|-----|
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Casting Trap | 0 | Spell ID | Unused | Casts a spell on the player that triggered the trap.
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Alarm Trap | 1 | Range of effect | 0 (all NPCs aggro) or 1 (only KOS NPCs aggro) | Causes NPCs to aggro the player who triggered the trap.
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Mystic Spawn (NPC Trap) | 2 | npc_type ID of the mob spawned | number of mobs spawned | Spawns NPCs at a close spot in a small area
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Bandit Spawn (NPC Trap2) | 3 | npc_type ID of the mob spawned | number of mobs spawned | Spawns NPCs at a close spot in a large area
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Damage Trap | 4 | minimum amount of damage | maximum amount of damage | Causes damage to the player that triggered the trap.
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## Trap Message Defaults
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**Type**|**Effect**|**Default Message**
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-----|-----|-----
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Casting Trap | 0 | "_____ triggers a trap!"
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Alarm Trap | 1 | "A loud alarm rings out through the air..."
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Mystic Spawn | 2 | "The air shimmers..."
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Bandit Spawn | 3 | "A bandit leaps out from behind a tree!"
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Damage Trap | 4 | "_____ triggers a trap!"
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